|  MagicBot | 0a783f7561 | pirateName and Rank added to CreateMob interface. | 3 years ago | 
				
					
						|  MagicBot | 235ea84dcd | Value is not unknown from handler context. | 3 years ago | 
				
					
						|  FatBoy-DOTC | 3e005c3a51 | NPC have names and contract names | 3 years ago | 
				
					
						|  FatBoy-DOTC | 09d7ff0740 | make wall archers great again | 3 years ago | 
				
					
						|  FatBoy-DOTC | ed1a6192c7 | enemy/notEnemy fix for mobs | 3 years ago | 
				
					
						|  FatBoy-DOTC | ae968211ab | none to enum MonsterType | 3 years ago | 
				
					
						|  FatBoy-DOTC | a3170bfb4b | test code for notEnemy | 3 years ago | 
				
					
						|  FatBoy-DOTC | 344c5900b8 | added none check to enemy and notEnemy in mobbase | 3 years ago | 
				
					
						|  FatBoy-DOTC | 38e5081b0e | moved createSiegeMob and createGuardMob to the Mob class | 3 years ago | 
				
					
						|  MagicBot | 8fa20c6f93 | Cleanup in mob class. | 3 years ago | 
				
					
						|  FatBoy-DOTC | 45ab68caa4 | trebuchets now have pet AI with canRoam disabled | 3 years ago | 
				
					
						|  FatBoy-DOTC | 3329d61636 | fixed error in initialize mob | 3 years ago | 
				
					
						|  FatBoy-DOTC | e5b7bd1fa6 | mob respawn fix | 3 years ago | 
				
					
						|  FatBoy-DOTC | cfe8d20d2b | added barracks list to city object | 3 years ago | 
				
					
						|  FatBoy-DOTC | aa8f59f6f7 | wall archer debugging | 3 years ago | 
				
					
						|  FatBoy-DOTC | 0914580bea | Gave Wall Archers mob AI | 3 years ago | 
				
					
						|  FatBoy-DOTC | 259025d572 | guard recall off city grid | 3 years ago | 
				
					
						|  FatBoy-DOTC | 2f4b675a2c | added mob fsm data to mob | 3 years ago | 
				
					
						|  MagicBot | 662d1d2b85 | Enum moved to Enum. Updated logic in rs constructor to handle blanks properly. | 3 years ago | 
				
					
						|  FatBoy-DOTC | b1bd09bfc4 | GuardCaptain flag in run after load | 3 years ago | 
				
					
						|  FatBoy-DOTC | 7e08a3d8ab | GuardCaptain flag when slotting in barracks | 3 years ago | 
				
					
						|  FatBoy-DOTC | cb5c2c668a | load guard in barracks | 3 years ago | 
				
					
						|  FatBoy-DOTC | f855ec9a19 | fsm lookup changes | 3 years ago | 
				
					
						|  FatBoy-DOTC | 6817c3dffe | moved fsm lookup to runAfterLoad | 3 years ago | 
				
					
						|  FatBoy-DOTC | c17f745461 | moved fsm lookup to runAfterLoad | 3 years ago | 
				
					
						|  FatBoy-DOTC | 664b5fea73 | logger addition for mob | 3 years ago | 
				
					
						|  FatBoy-DOTC | 3c118ed88b | unecessary try removal | 3 years ago | 
				
					
						|  FatBoy-DOTC | 1d965c0785 | remove test code, added guard captain and minion behaviour flags | 3 years ago | 
				
					
						|  FatBoy-DOTC | db0e9d1847 | add random 10-15 delay between patrolling for mobs | 3 years ago | 
				
					
						|  FatBoy-DOTC | ef74d1ae8c | init. patrol points list | 3 years ago | 
				
					
						|  FatBoy-DOTC | 0779fbab87 | implement new patrol system | 3 years ago | 
				
					
						|  FatBoy-DOTC | 028135f859 | new mob patrolling system | 3 years ago | 
				
					
						|  FatBoy-DOTC | cfa59d8012 | pet AI implemented | 3 years ago | 
				
					
						|  FatBoy-DOTC | 98eb557c58 | added none to behaviour type for mobs and defuated RS constructor for mobs | 3 years ago | 
				
					
						|  FatBoy-DOTC | c8c275bcd5 | added equip dropping on mobs to LootManager | 3 years ago | 
				
					
						|  FatBoy-DOTC | aaff8e7d6b | cleaned up some aggro rules | 3 years ago | 
				
					
						|  FatBoy-DOTC | f9205eb4e2 | added default behaviourType to "Simple" for mobs. added respawn logic | 3 years ago | 
				
					
						|  MagicBot | de3818aef6 | Equip lookups now use bootymap | 3 years ago | 
				
					
						|  MagicBot | 5d0166a29a | EquipmentSets merged into bootySet system. | 3 years ago | 
				
					
						|  FatBoy-DOTC | 98f0928a4b | replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes | 3 years ago | 
				
					
						|  MagicBot | 23a07175e5 | Single map color stored as hex string. | 3 years ago | 
				
					
						|  MagicBot | beff5c3e06 | Refactored aggro system to use Monstertype. | 3 years ago | 
				
					
						|  MagicBot | ef6bb65e73 | NONE is not needed for a BitSet.  0 is just empty. | 3 years ago | 
				
					
						|  MagicBot | 97165bbdfe | Aggro fields combined in RunAfterLoad | 3 years ago | 
				
					
						|  MagicBot | 30175be56a | MonsterTypes loaded into Mob. | 3 years ago | 
				
					
						|  MagicBot | 4fe6040707 | enemy/notEnemy bitvectors loaded into mobbase. | 3 years ago | 
				
					
						|  FatBoy-DOTC | e483280a3c | simulate booty command work | 3 years ago | 
				
					
						|  FatBoy-DOTC | 2827db5db5 | prefix/suffix usage for mob loot | 3 years ago | 
				
					
						|  FatBoy-DOTC | 335484944f | variable naming convention | 3 years ago | 
				
					
						|  FatBoy-DOTC | 0d7620900b | loot system implementation | 3 years ago |