FatBoy-DOTC
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3e005c3a51
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NPC have names and contract names
|
2 years ago |
FatBoy-DOTC
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09d7ff0740
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make wall archers great again
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2 years ago |
FatBoy-DOTC
|
ed1a6192c7
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enemy/notEnemy fix for mobs
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2 years ago |
FatBoy-DOTC
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ae968211ab
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none to enum MonsterType
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2 years ago |
FatBoy-DOTC
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a3170bfb4b
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test code for notEnemy
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2 years ago |
FatBoy-DOTC
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344c5900b8
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added none check to enemy and notEnemy in mobbase
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2 years ago |
FatBoy-DOTC
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38e5081b0e
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moved createSiegeMob and createGuardMob to the Mob class
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2 years ago |
MagicBot
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8fa20c6f93
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Cleanup in mob class.
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2 years ago |
FatBoy-DOTC
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45ab68caa4
|
trebuchets now have pet AI with canRoam disabled
|
2 years ago |
FatBoy-DOTC
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3329d61636
|
fixed error in initialize mob
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2 years ago |
FatBoy-DOTC
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e5b7bd1fa6
|
mob respawn fix
|
2 years ago |
FatBoy-DOTC
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cfe8d20d2b
|
added barracks list to city object
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2 years ago |
FatBoy-DOTC
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aa8f59f6f7
|
wall archer debugging
|
2 years ago |
FatBoy-DOTC
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0914580bea
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Gave Wall Archers mob AI
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2 years ago |
FatBoy-DOTC
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259025d572
|
guard recall off city grid
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2 years ago |
FatBoy-DOTC
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2f4b675a2c
|
added mob fsm data to mob
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2 years ago |
MagicBot
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662d1d2b85
|
Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |
FatBoy-DOTC
|
b1bd09bfc4
|
GuardCaptain flag in run after load
|
2 years ago |
FatBoy-DOTC
|
7e08a3d8ab
|
GuardCaptain flag when slotting in barracks
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2 years ago |
FatBoy-DOTC
|
cb5c2c668a
|
load guard in barracks
|
2 years ago |
FatBoy-DOTC
|
f855ec9a19
|
fsm lookup changes
|
2 years ago |
FatBoy-DOTC
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6817c3dffe
|
moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
|
c17f745461
|
moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
|
664b5fea73
|
logger addition for mob
|
2 years ago |
FatBoy-DOTC
|
3c118ed88b
|
unecessary try removal
|
2 years ago |
FatBoy-DOTC
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1d965c0785
|
remove test code, added guard captain and minion behaviour flags
|
2 years ago |
FatBoy-DOTC
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db0e9d1847
|
add random 10-15 delay between patrolling for mobs
|
2 years ago |
FatBoy-DOTC
|
ef74d1ae8c
|
init. patrol points list
|
2 years ago |
FatBoy-DOTC
|
0779fbab87
|
implement new patrol system
|
2 years ago |
FatBoy-DOTC
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028135f859
|
new mob patrolling system
|
2 years ago |
FatBoy-DOTC
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cfa59d8012
|
pet AI implemented
|
2 years ago |
FatBoy-DOTC
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98eb557c58
|
added none to behaviour type for mobs and defuated RS constructor for mobs
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2 years ago |
FatBoy-DOTC
|
c8c275bcd5
|
added equip dropping on mobs to LootManager
|
2 years ago |
FatBoy-DOTC
|
aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
|
f9205eb4e2
|
added default behaviourType to "Simple" for mobs. added respawn logic
|
2 years ago |
MagicBot
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de3818aef6
|
Equip lookups now use bootymap
|
2 years ago |
MagicBot
|
5d0166a29a
|
EquipmentSets merged into bootySet system.
|
2 years ago |
FatBoy-DOTC
|
98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
MagicBot
|
23a07175e5
|
Single map color stored as hex string.
|
2 years ago |
MagicBot
|
beff5c3e06
|
Refactored aggro system to use Monstertype.
|
2 years ago |
MagicBot
|
ef6bb65e73
|
NONE is not needed for a BitSet. 0 is just empty.
|
2 years ago |
MagicBot
|
97165bbdfe
|
Aggro fields combined in RunAfterLoad
|
2 years ago |
MagicBot
|
30175be56a
|
MonsterTypes loaded into Mob.
|
2 years ago |
MagicBot
|
4fe6040707
|
enemy/notEnemy bitvectors loaded into mobbase.
|
2 years ago |
FatBoy-DOTC
|
e483280a3c
|
simulate booty command work
|
2 years ago |
FatBoy-DOTC
|
2827db5db5
|
prefix/suffix usage for mob loot
|
2 years ago |
FatBoy-DOTC
|
335484944f
|
variable naming convention
|
2 years ago |
FatBoy-DOTC
|
0d7620900b
|
loot system implementation
|
2 years ago |
FatBoy-DOTC
|
95352e778d
|
place holder
|
2 years ago |
MagicBot
|
88bf38b858
|
Mobbase updated with new booty and fsm fields.
|
2 years ago |