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11 Commits

Author SHA1 Message Date
MagicBot dfa646d828 Update to player city filter 2024-08-25 17:31:28 -04:00
MagicBot 668b61b734 city.isDestroyed 2024-08-25 17:11:01 -04:00
MagicBot 20c032fa4d Hash value updated. 2024-08-25 17:03:48 -04:00
MagicBot 62235497ad Returns all not just active mines 2024-08-25 16:53:51 -04:00
MagicBot 983dd46870 Update to thread logic 2024-08-25 16:23:28 -04:00
MagicBot 4da089e9b8 Update to thread logic 2024-08-25 16:20:27 -04:00
MagicBot aaff28d720 Update to console output 2024-08-25 16:13:37 -04:00
MagicBot 93befc0887 Update to console output 2024-08-25 16:13:22 -04:00
MagicBot d304d0706c Owner set to null 2024-08-25 15:28:12 -04:00
MagicBot eff44c334d Error trapping and output 2024-08-25 15:26:14 -04:00
MagicBot e082a0b49c Bane logic tweaking 2024-08-25 15:18:40 -04:00
6 changed files with 75 additions and 66 deletions
+1 -1
View File
@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building // Attempt to write to database or delete the building
// if we are destroying it. // if we are destroying it.
if (rank <= -1) if (rank < 0)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building); success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank); success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+1 -1
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@@ -2732,7 +2732,7 @@ public class mbEnums {
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20), DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5), GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20), IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100), LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10), MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5), MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30), OAK(1580005, -1653034775, 74767, 3000, 30),
+3 -6
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@@ -505,11 +505,6 @@ public class Building extends AbstractWorldObject {
return; return;
} }
if (this.isDeranking.compareAndSet(false, true) == false) {
Logger.error("Attempt to derank tol twice");
return;
}
bane = city.getBane(); bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case // We need to collect the spires and shrines on the citygrid in case
@@ -566,7 +561,7 @@ public class Building extends AbstractWorldObject {
BuildingManager.setRank(barracksBuilding, -1); BuildingManager.setRank(barracksBuilding, -1);
} }
// If the tree is R8 and deranking, we need to update it's // If the tree is R8 and deranking, we need to update the
// mesh along with buildings losing their health bonus // mesh along with buildings losing their health bonus
if (this.rank == 8) { if (this.rank == 8) {
@@ -605,6 +600,8 @@ public class Building extends AbstractWorldObject {
newOwner = Guild.GetGL(bane.getOwner().getGuild()); newOwner = Guild.GetGL(bane.getOwner().getGuild());
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) || if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) || (bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) || (bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
+22 -8
View File
@@ -81,7 +81,7 @@ public class City extends AbstractWorldObject {
private String hash; private String hash;
public Warehouse warehouse; public Warehouse warehouse;
public Realm realm; public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean(); public AtomicBoolean isDestroyed = new AtomicBoolean(false);
/** /**
* ResultSet Constructor * ResultSet Constructor
@@ -308,6 +308,21 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null) if (city.parentZone == null)
continue; continue;
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of //can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild)) if (repledge && city.getGuild().equals(playerCharacter.guild))
@@ -1104,15 +1119,14 @@ public class City extends AbstractWorldObject {
public final void destroy() { public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true) == false) { if (this.isDestroyed.compareAndSet(false, true)) {
Logger.error("Attempt to destroy tol twice");
return;
}
Thread destroyCityThread = new Thread(new DestroyCityThread(this)); Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity: " + this.getParent().zoneName); destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
destroyCityThread.start(); destroyCityThread.start();
} else
Logger.error("Attempt to destroy destroyed city");
} }
public final void transfer(AbstractCharacter newOwner) { public final void transfer(AbstractCharacter newOwner) {
+1 -2
View File
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned. // Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) { for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID && if (mine.owningGuild.getObjectUUID() == guildID)
mine.isActive == false)
mineList.add(mine); mineList.add(mine);
} }
return mineList; return mineList;
+47 -48
View File
@@ -31,7 +31,6 @@ import engine.objects.Zone;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.EnumSet;
public class DestroyCityThread implements Runnable { public class DestroyCityThread implements Runnable {
@@ -52,18 +51,45 @@ public class DestroyCityThread implements Runnable {
Vector3fImmutable localCoords; Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList; ArrayList<Guild> subGuildList;
Logger.info("Destroy city routine started"); // Member variable assignment
try { try {
// Member variable assignment
cityZone = city.getParent(); cityZone = city.getParent();
newParent = cityZone.parent; newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild(); formerGuild = city.getTOL().getGuild();
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
// Former guild loses tree!
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
// Build list of buildings within this parent zone // Build list of buildings within this parent zone
ArrayList<Building> destroySet = new ArrayList<>();
for (Building cityBuilding : cityZone.zoneBuildingSet) { for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building // Sanity Check in case player deletes the building
@@ -97,67 +123,40 @@ public class DestroyCityThread implements Runnable {
// Remove warehouse entry if one exists. // Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) { if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null; city.warehouse = null;
} }
// Destroy all remaining auto-protected city assets // Mark all auto protected buildings for destruction
EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); destroySet.add(cityBuilding);
}
if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) { // Destroy set of auto-protected buildings
if (cityBuilding.getRank() > -1) for (Building building : destroySet)
BuildingManager.setRank(cityBuilding, -1); if (building.getRank() != -1)
} BuildingManager.setRank(building, -1);
// Former guild loses tree! if (city.realm != null) {
city.realm.removeCity(city.getObjectUUID());
if (city.realm != null) city.realm = null;
city.realm.removeCity(city.getObjectUUID());
city.getTOL().setOwner(null);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// And all of it's sub guilds
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
} }
// It's now safe to delete the city zone from the database // It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else // which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID()); Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return; return;
} }
// Refresh the city for map requests // Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error(e);
} }
@@ -165,6 +164,6 @@ public class DestroyCityThread implements Runnable {
// Zone and city should vanish upon next reboot // Zone and city should vanish upon next reboot
// if the codebase reaches here. // if the codebase reaches here.
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!"); Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
} }
} }