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13 Commits

9 changed files with 159 additions and 131 deletions
@@ -32,10 +32,14 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
"where type = 6 or type = 8 " +
"GROUP BY buildingID, slot " +
"ORDER BY buildingID, slot ASC;")) {
PreparedStatement preparedStatement = connection.prepareStatement(
"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
"FROM static_building_location " +
"WHERE type IN (6, 8) " +
"GROUP BY BuildingID, slot " +
"ORDER BY BuildingID, slot ASC;"
)) {
ResultSet rs = preparedStatement.executeQuery();
buildingLocations = getObjectsFromRs(rs, 20);
+1 -1
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
public boolean updateSiegesWithstood(City city, int value) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
+ " WHERE `UID` = ?")) {
preparedStatement.setInt(1, value);
@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1);
if (id == 883640)
Logger.info("hit");
if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else {
+1 -1
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@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank <= -1)
if (rank == -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
@@ -17,9 +17,8 @@ import engine.mbEnums.BuildingGroup;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClaimAssetMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.Blueprint;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.*;
import org.pmw.tinylog.Logger;
import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -111,9 +110,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
// Can't claim a tree if your guild already owns one
// *** Refactor : Send error to player here
if ((sourcePlayer.getGuild().isNation()) &&
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
return true;
}
// Process the transfer of the building(s)
@@ -135,4 +134,24 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
return true;
}
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
return false;
}
if(sourcePlayer.guild.getOwnedCity() != null) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
return false;
}
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
return false;
}
return true;
}
}
@@ -528,8 +528,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false;
if (cityObject.warehouse != null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
return false;
if(cityObject.warehouse.building != null) {
//warehosue has a building already, warehouse still should exist
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
return false;
}else{
//warehouse has no building and needs a cleanup
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
cityObject.warehouse = null;
}
}
// Create the warehouse object and it's entry in the database
+2 -5
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@@ -505,11 +505,6 @@ public class Building extends AbstractWorldObject {
return;
}
if (this.isDeranking.compareAndSet(false, true) == false) {
Logger.error("Attempt to derank tol twice");
return;
}
bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case
@@ -605,6 +600,8 @@ public class Building extends AbstractWorldObject {
newOwner = Guild.GetGL(bane.getOwner().getGuild());
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
+2 -9
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@@ -41,7 +41,6 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -81,7 +80,6 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean();
/**
* ResultSet Constructor
@@ -1104,14 +1102,9 @@ public class City extends AbstractWorldObject {
public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true) == false) {
Logger.error("Attempt to destroy tol twice");
return;
}
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.start();
}
@@ -1119,7 +1112,7 @@ public class City extends AbstractWorldObject {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.start();
}
+109 -104
View File
@@ -31,7 +31,6 @@ import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.EnumSet;
public class DestroyCityThread implements Runnable {
@@ -52,116 +51,122 @@ public class DestroyCityThread implements Runnable {
Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList;
Logger.info("Destroy city routine started");
// Member variable assignment
try {
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
// Member variable assignment
// Former guild loses it's tree!
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
// Build list of buildings within this parent zone
//Successful Update of guild
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining auto-protected city assets
EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
if (cityBuilding.getRank() > -1)
BuildingManager.setRank(cityBuilding, -1);
}
// Former guild loses tree!
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
city.getTOL().setOwner(null);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// And all of it's sub guilds
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
}
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) {
Logger.error(e);
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
}
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining city assets
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
}
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot
// if the codebase reaches here.