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Author SHA1 Message Date
MagicBot d74793e01d Bronzewood mine_production updated. 2024-06-29 14:31:56 -04:00
24 changed files with 152 additions and 175 deletions
@@ -32,14 +32,10 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
ArrayList<BuildingLocation> buildingLocations = new ArrayList<>(); ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement( PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " + "where type = 6 or type = 8 " +
"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " + "GROUP BY buildingID, slot " +
"FROM static_building_location " + "ORDER BY buildingID, slot ASC;")) {
"WHERE type IN (6, 8) " +
"GROUP BY BuildingID, slot " +
"ORDER BY BuildingID, slot ASC;"
)) {
ResultSet rs = preparedStatement.executeQuery(); ResultSet rs = preparedStatement.executeQuery();
buildingLocations = getObjectsFromRs(rs, 20); buildingLocations = getObjectsFromRs(rs, 20);
+1 -1
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
public boolean updateSiegesWithstood(City city, int value) { public boolean updateSiegesWithstood(City city, int value) {
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?" PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
+ " WHERE `UID` = ?")) { + " WHERE `UID` = ?")) {
preparedStatement.setInt(1, value); preparedStatement.setInt(1, value);
@@ -58,9 +58,6 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1); int id = rs.getInt(1);
if (id == 883640)
Logger.info("hit");
if (DbManager.inCache(localObjectType, id)) { if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id)); objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else { } else {
+49 -57
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@@ -104,67 +104,67 @@ public enum BuildingManager {
if (building == null) if (building == null)
return false; return false;
//cannot access destroyed buildings
if (building.getRank() == -1) if (building.getRank() == -1)
return false; return false;
//admin characters can always access buildings
if (player.isCSR())
return true;
//owner can always access their own building
if (IsOwner(building, player)) if (IsOwner(building, player))
return true; return true;
//check for default IC access if building belongs to same guild //individual friend.
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//check against friends list entries if any present if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
if (building.getFriends() != null) { return true;
//check individuals //Admins can access stuff
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
if (building.getFriends().get(player.guild.objectUUID) != null) { if (player.isCSR())
return true;
//check friend type for guild related access //Guild stuff
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member if (building.getGuild().isGuildLeader(player.getObjectUUID()))
if (GuildStatusController.isFullMember(player.getGuildStatus())) return true;
return true;
break; if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
case 9: //Inner Council return true;
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true; if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
if (GuildStatusController.isGuildLeader(player.getGuildStatus())) return true;
return true;
break; if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return false;
}
}
}
//did not meet access grant criteria, deny access
return false; return false;
} }
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) { public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -468,14 +468,6 @@ public enum BuildingManager {
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild())) if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false; return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) { if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID()); Condemned condemn = building.getCondemned().get(player.getObjectUUID());
+2 -13
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@@ -197,6 +197,8 @@ public enum CombatManager {
} }
} }
checkForProc(attacker,target,weapon);
//get delay for the auto attack job //get delay for the auto attack job
long delay = 5000; long delay = 5000;
@@ -221,16 +223,6 @@ public enum CombatManager {
if (inRange) { if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate //handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) { if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) { if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -367,9 +359,6 @@ public enum CombatManager {
} }
} }
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage //calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1); int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) { if (damage == 0) {
+2 -2
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled // Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable))) if (workOrder.prefixToken == 0)
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable); forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else else
forgedItem.prefixToken = workOrder.prefixToken; forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable))) if (workOrder.suffixToken == 0)
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable); forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else else
forgedItem.suffixToken = workOrder.suffixToken; forgedItem.suffixToken = workOrder.suffixToken;
+1 -1
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@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null) if (characterSkill == null)
return false; return false;
if (characterSkill.getModifiedAmountBeforeMods() >= required_value) if (characterSkill.getModifiedAmountBeforeMods() > required_value)
return true; return true;
} }
+19 -3
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@@ -926,6 +926,21 @@ public enum PowersManager {
mobTarget.handleDirectAggro(playerCharacter); mobTarget.handleDirectAggro(playerCharacter);
} }
//Check for immunities
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
PlayerBonuses tarBonus = pcTarget.getBonuses();
SourceType source = SourceType.GetSourceType(pb.category);
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
if(!immune){
DamageType damageType = DamageType.getDamageType(pb.category);
immune = pcTarget.getResists().immuneTo(damageType);
}
if(immune){
return;
}
}
// update target of used power timer // update target of used power timer
if (pb.isHarmful()) if (pb.isHarmful())
@@ -946,7 +961,8 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain)) { if (ab.blocked(target, pb, trains)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb); PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue; continue;
} }
@@ -1121,7 +1137,7 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain)) if (ab.blocked(target, pb, trains))
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
String stackType = ab.getStackType(); String stackType = ab.getStackType();
@@ -1435,7 +1451,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains()) if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain)) if (ab.blocked(target, pb, trains))
// sendPowerMsg(pc, 5, msg); // sendPowerMsg(pc, 5, msg);
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
+1 -2
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@@ -135,8 +135,7 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt)) if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item return 30; //30: That person cannot carry that item
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) && if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty()) if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+2 -10
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@@ -831,22 +831,16 @@ public class mbEnums {
SPIRES, SPIRES,
SNARE, SNARE,
STUN, STUN,
BLINDNESS, BLIND,
ROOT, ROOT,
FEAR, FEAR,
CHARM, CHARM,
POWERINHIBITOR, POWERBLOCK,
DEBUFF, DEBUFF,
STEAL, STEAL,
DRAIN; DRAIN;
public static DamageType getDamageType(String modName) { public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType; DamageType damageType;
if (modName.isEmpty()) if (modName.isEmpty())
return DamageType.NONE; return DamageType.NONE;
@@ -2747,7 +2741,6 @@ public class mbEnums {
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID; public int templateID;
public ItemTemplate template; public ItemTemplate template;
public int resourceHash; public int resourceHash;
@@ -2769,7 +2762,6 @@ public class mbEnums {
for (ResourceType resourceType : ResourceType.values()) { for (ResourceType resourceType : ResourceType.values()) {
templateLookup.put(resourceType.templateID, resourceType); templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType); templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
} }
} }
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource //make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash()); mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null) if (resource == null)
return true; return true;
@@ -17,8 +17,9 @@ import engine.mbEnums.BuildingGroup;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.ClaimAssetMsg; import engine.net.client.msg.ClaimAssetMsg;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg; import engine.objects.Blueprint;
import engine.objects.*; import engine.objects.Building;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -110,9 +111,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
// Can't claim a tree if your guild already owns one // Can't claim a tree if your guild already owns one
// *** Refactor : Send error to player here // *** Refactor : Send error to player here
if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){ if ((sourcePlayer.getGuild().isNation()) &&
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
return true; return true;
}
// Process the transfer of the building(s) // Process the transfer of the building(s)
@@ -134,24 +135,4 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
return true; return true;
} }
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
return false;
}
if(sourcePlayer.guild.getOwnedCity() != null) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
return false;
}
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
return false;
}
return true;
}
} }
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild()) if (building.getGuild().isEmptyGuild())
return true; return true;
if (!BuildingManager.playerCanManage(sourcePlayer, building)) if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
return true; return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null) (building == null) || playerZone == null || playerCity == null)
return true; return true;
if (!BuildingManager.playerCanManage(sourcePlayer, building)) if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
return true; return true;
boolean open = (msg.getMessageType() == OPEN_CITY); boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,9 +102,6 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs //source guild is limited to 7 subs
//TODO this should be based on TOL rank //TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) { if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed."); sendChat(source, "This Guild can't be subbed.");
@@ -28,6 +28,30 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super(); super();
} }
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override @Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null) if (building == null)
return; return;
if (BuildingManager.playerCanManage(player, building) == false) if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
return; return;
if (orderNpcMsg.getPatrolSize() >= 20) if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2: case 2:
player = SessionManager.getPlayerCharacter(origin); player = SessionManager.getPlayerCharacter(origin);
if (BuildingManager.playerCanManage(player, building) == false) if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
return true; return true;
if (building.getHirelings().containsKey(npc) == false) if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) { switch (msg.getTargetType()) {
case 52: //player character case 53: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break; break;
case 37://mob case 37://mob
@@ -528,15 +528,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false; return false;
if (cityObject.warehouse != null) { if (cityObject.warehouse != null) {
if(cityObject.warehouse.building != null) { PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
//warehosue has a building already, warehouse still should exist return false;
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
return false;
}else{
//warehouse has no building and needs a cleanup
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
cityObject.warehouse = null;
}
} }
// Create the warehouse object and it's entry in the database // Create the warehouse object and it's entry in the database
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) { if (msg.getDirection() == 2) {
if (!BuildingManager.playerCanManage(player, building)) if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
return true; return true;
if (building.setReserve(msg.getUnknown01(), player)) { if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
+1 -6
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@@ -163,11 +163,6 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null) if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault()); this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) { } catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e); Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
} }
@@ -1452,7 +1447,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) { public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManage(player, this)) if (!BuildingManager.playerCanManageNotFriends(player, this))
return false; return false;
if (amount < 0) if (amount < 0)
@@ -1400,7 +1400,6 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) { if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized); this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses(); pc.applyBonuses();
} }
} }
+2 -6
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@@ -1197,18 +1197,14 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected. // these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null) cityBuilding.claim(sourcePlayer);
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED); cityBuilding.setProtectionState(ProtectionState.PROTECTED);
} }
} }
this.setForceRename(true); this.setForceRename(true);
// Reset city timer for map update // Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
+2 -2
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@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true); this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true); this.immuneTo.put(mbEnums.DamageType.BLIND, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true); this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true); this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true); this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true); this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+28 -17
View File
@@ -11,11 +11,13 @@ package engine.powers;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType; import engine.mbEnums.ModType;
import engine.mbEnums.SourceType; import engine.mbEnums.SourceType;
import engine.mbEnums.StackType; import engine.mbEnums.StackType;
import engine.objects.*; import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.powers.poweractions.AbstractPowerAction; import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -242,23 +244,32 @@ public class ActionsBase {
} }
//Add blocked types here //Add blocked types here
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) { public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
//Check for immunities if (AbstractWorldObject.IsAbstractCharacter(awo)) {
if (AbstractCharacter.IsAbstractCharacter(awo)){ AbstractCharacter ac = (AbstractCharacter) awo;
AbstractCharacter pcTarget = (AbstractCharacter) awo; PlayerBonuses bonus = ac.getBonuses();
PlayerBonuses bonus = pcTarget.getBonuses(); if (bonus == null)
return false;
if(vampDrain) //TODO make this more efficient then testing strings
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN); if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) || else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) { return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true; return true;
} // else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase()); else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return pcTarget.getResists().immuneTo(damageType); return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
} }
return false; return false;
} }