Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d74793e01d |
@@ -32,14 +32,10 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement(
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PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
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"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
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"where type = 6 or type = 8 " +
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"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
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"GROUP BY buildingID, slot " +
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"FROM static_building_location " +
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"ORDER BY buildingID, slot ASC;")) {
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"WHERE type IN (6, 8) " +
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"GROUP BY BuildingID, slot " +
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"ORDER BY BuildingID, slot ASC;"
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)) {
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ResultSet rs = preparedStatement.executeQuery();
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ResultSet rs = preparedStatement.executeQuery();
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buildingLocations = getObjectsFromRs(rs, 20);
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buildingLocations = getObjectsFromRs(rs, 20);
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
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public boolean updateSiegesWithstood(City city, int value) {
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public boolean updateSiegesWithstood(City city, int value) {
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try (Connection connection = DbManager.getConnection();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
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+ " WHERE `UID` = ?")) {
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+ " WHERE `UID` = ?")) {
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preparedStatement.setInt(1, value);
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preparedStatement.setInt(1, value);
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@@ -58,9 +58,6 @@ public abstract class dbHandlerBase {
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int id = rs.getInt(1);
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int id = rs.getInt(1);
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if (id == 883640)
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Logger.info("hit");
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if (DbManager.inCache(localObjectType, id)) {
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if (DbManager.inCache(localObjectType, id)) {
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objectList.add((T) DbManager.getFromCache(localObjectType, id));
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objectList.add((T) DbManager.getFromCache(localObjectType, id));
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} else {
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} else {
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@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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if (building == null)
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return false;
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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if (building.getRank() == -1)
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return false;
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return false;
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//owner can always access their own building
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if (IsOwner(building, player))
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if (IsOwner(building, player))
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return true;
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return true;
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//check for default IC access if building belongs to same guild
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//individual friend.
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//check against friends list entries if any present
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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if (building.getFriends() != null) {
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return true;
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//check individuals
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//Admins can access stuff
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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if (player.isCSR())
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return true;
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//check friend type for guild related access
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//Guild stuff
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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return true;
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break;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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case 9: //Inner Council
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return true;
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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return true;
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break;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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return false;
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}
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,14 +468,6 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -197,6 +197,8 @@ public enum CombatManager {
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}
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}
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}
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}
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checkForProc(attacker,target,weapon);
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//get delay for the auto attack job
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//get delay for the auto attack job
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long delay = 5000;
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long delay = 5000;
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@@ -221,16 +223,6 @@ public enum CombatManager {
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if (inRange) {
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if (inRange) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
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attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
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} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
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setAutoAttackJob(attacker,slot,delay);
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return;
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}
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}
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//handle retaliate
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//handle retaliate
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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@@ -367,9 +359,6 @@ public enum CombatManager {
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}
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}
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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if (damage == 0) {
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
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// Assign a prefix and suffix to this item if random rolled
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// Assign a prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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if (workOrder.prefixToken == 0)
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
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else
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forgedItem.prefixToken = workOrder.prefixToken;
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forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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if (workOrder.suffixToken == 0)
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
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else
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forgedItem.suffixToken = workOrder.suffixToken;
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forgedItem.suffixToken = workOrder.suffixToken;
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@@ -102,7 +102,7 @@ public enum ItemManager {
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if (characterSkill == null)
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if (characterSkill == null)
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return false;
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return false;
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if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
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if (characterSkill.getModifiedAmountBeforeMods() > required_value)
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return true;
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return true;
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}
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}
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@@ -926,6 +926,21 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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mobTarget.handleDirectAggro(playerCharacter);
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}
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
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if(immune){
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return;
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}
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}
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// update target of used power timer
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// update target of used power timer
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if (pb.isHarmful())
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if (pb.isHarmful())
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@@ -946,7 +961,8 @@ public enum PowersManager {
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain)) {
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if (ab.blocked(target, pb, trains)) {
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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continue;
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continue;
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}
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}
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@@ -1121,7 +1137,7 @@ public enum PowersManager {
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain))
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if (ab.blocked(target, pb, trains))
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continue;
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continue;
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// TODO handle overwrite stack order here
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// TODO handle overwrite stack order here
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String stackType = ab.getStackType();
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String stackType = ab.getStackType();
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@@ -1435,7 +1451,7 @@ public enum PowersManager {
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain))
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if (ab.blocked(target, pb, trains))
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// sendPowerMsg(pc, 5, msg);
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// sendPowerMsg(pc, 5, msg);
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continue;
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continue;
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// TODO handle overwrite stack order here
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// TODO handle overwrite stack order here
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@@ -135,8 +135,7 @@ public class WorkOrder implements Delayed {
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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return 30; //30: That person cannot carry that item
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return 30; //30: That person cannot carry that item
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if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
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if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
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!workOrder.vendor.getItemModTable().contains((template.modTable)))
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return 59; //59: This hireling does not have this formula
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return 59; //59: This hireling does not have this formula
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if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
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if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
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+2
-10
@@ -831,22 +831,16 @@ public class mbEnums {
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SPIRES,
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SPIRES,
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SNARE,
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SNARE,
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STUN,
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STUN,
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BLINDNESS,
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BLIND,
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ROOT,
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ROOT,
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FEAR,
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FEAR,
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CHARM,
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CHARM,
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POWERINHIBITOR,
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POWERBLOCK,
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DEBUFF,
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DEBUFF,
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STEAL,
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STEAL,
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DRAIN;
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DRAIN;
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public static DamageType getDamageType(String modName) {
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public static DamageType getDamageType(String modName) {
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if(modName.toLowerCase().equals("blind"))
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modName = "BLINDNESS";
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if(modName.toLowerCase().equals("powerblock"))
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modName = "POWERINHIBITOR";
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DamageType damageType;
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DamageType damageType;
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if (modName.isEmpty())
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if (modName.isEmpty())
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return DamageType.NONE;
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return DamageType.NONE;
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@@ -2747,7 +2741,6 @@ public class mbEnums {
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public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
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public int templateID;
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public int templateID;
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public ItemTemplate template;
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public ItemTemplate template;
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public int resourceHash;
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public int resourceHash;
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@@ -2769,7 +2762,6 @@ public class mbEnums {
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for (ResourceType resourceType : ResourceType.values()) {
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for (ResourceType resourceType : ResourceType.values()) {
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templateLookup.put(resourceType.templateID, resourceType);
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templateLookup.put(resourceType.templateID, resourceType);
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templateHashLookup.put(resourceType.templateHash, resourceType);
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templateHashLookup.put(resourceType.templateHash, resourceType);
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resourceHashLookup.put(resourceType.resourceHash, resourceType);
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}
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}
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}
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}
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@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
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//make sure valid resource
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//make sure valid resource
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mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
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mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
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if (resource == null)
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if (resource == null)
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return true;
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return true;
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@@ -17,8 +17,9 @@ import engine.mbEnums.BuildingGroup;
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import engine.net.client.ClientConnection;
|
import engine.net.client.ClientConnection;
|
||||||
import engine.net.client.msg.ClaimAssetMsg;
|
import engine.net.client.msg.ClaimAssetMsg;
|
||||||
import engine.net.client.msg.ClientNetMsg;
|
import engine.net.client.msg.ClientNetMsg;
|
||||||
import engine.net.client.msg.ErrorPopupMsg;
|
import engine.objects.Blueprint;
|
||||||
import engine.objects.*;
|
import engine.objects.Building;
|
||||||
|
import engine.objects.PlayerCharacter;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||||
@@ -110,9 +111,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
// Can't claim a tree if your guild already owns one
|
// Can't claim a tree if your guild already owns one
|
||||||
// *** Refactor : Send error to player here
|
// *** Refactor : Send error to player here
|
||||||
|
|
||||||
if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
|
if ((sourcePlayer.getGuild().isNation()) &&
|
||||||
|
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
|
|
||||||
// Process the transfer of the building(s)
|
// Process the transfer of the building(s)
|
||||||
|
|
||||||
@@ -134,24 +135,4 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
|
|
||||||
|
|
||||||
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
|
|
||||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(sourcePlayer.guild.getOwnedCity() != null) {
|
|
||||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
|
|
||||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
|||||||
if (building.getGuild().isEmptyGuild())
|
if (building.getGuild().isEmptyGuild())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
||||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
|||||||
(building == null) || playerZone == null || playerCity == null)
|
(building == null) || playerZone == null || playerCity == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||||
|
|||||||
@@ -102,9 +102,6 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
|||||||
//source guild is limited to 7 subs
|
//source guild is limited to 7 subs
|
||||||
//TODO this should be based on TOL rank
|
//TODO this should be based on TOL rank
|
||||||
|
|
||||||
//cannot be subbed into a nation if you already have your own sub guilds
|
|
||||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||||
sendChat(source, "This Guild can't be subbed.");
|
sendChat(source, "This Guild can't be subbed.");
|
||||||
|
|||||||
@@ -28,6 +28,30 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||||
|
|
||||||
|
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||||
|
|
||||||
|
if (player == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (building.getRank() == -1)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (BuildingManager.IsOwner(building, player))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||||
|
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||||
|
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
|||||||
if (building == null)
|
if (building == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (BuildingManager.playerCanManage(player, building) == false)
|
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
|||||||
case 2:
|
case 2:
|
||||||
player = SessionManager.getPlayerCharacter(origin);
|
player = SessionManager.getPlayerCharacter(origin);
|
||||||
|
|
||||||
if (BuildingManager.playerCanManage(player, building) == false)
|
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (building.getHirelings().containsKey(npc) == false)
|
if (building.getHirelings().containsKey(npc) == false)
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
|||||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
|
|
||||||
switch (msg.getTargetType()) {
|
switch (msg.getTargetType()) {
|
||||||
case 52: //player character
|
case 53: //player character
|
||||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
break;
|
break;
|
||||||
case 37://mob
|
case 37://mob
|
||||||
|
|||||||
@@ -528,15 +528,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (cityObject.warehouse != null) {
|
if (cityObject.warehouse != null) {
|
||||||
if(cityObject.warehouse.building != null) {
|
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
|
||||||
//warehosue has a building already, warehouse still should exist
|
return false;
|
||||||
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
|
|
||||||
return false;
|
|
||||||
}else{
|
|
||||||
//warehouse has no building and needs a cleanup
|
|
||||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
|
|
||||||
cityObject.warehouse = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the warehouse object and it's entry in the database
|
// Create the warehouse object and it's entry in the database
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
|||||||
|
|
||||||
if (msg.getDirection() == 2) {
|
if (msg.getDirection() == 2) {
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManage(player, building))
|
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||||
return true;
|
return true;
|
||||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||||
dispatch = Dispatch.borrow(player, msg);
|
dispatch = Dispatch.borrow(player, msg);
|
||||||
|
|||||||
@@ -163,11 +163,6 @@ public class Building extends AbstractWorldObject {
|
|||||||
if (upgradeTimeStamp != null)
|
if (upgradeTimeStamp != null)
|
||||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||||
|
|
||||||
if(rs.getInt("enforceKOS") == 0)
|
|
||||||
this.enforceKOS = false;
|
|
||||||
else
|
|
||||||
this.enforceKOS = true;
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||||
}
|
}
|
||||||
@@ -1452,7 +1447,7 @@ public class Building extends AbstractWorldObject {
|
|||||||
|
|
||||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManage(player, this))
|
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (amount < 0)
|
if (amount < 0)
|
||||||
|
|||||||
@@ -1400,7 +1400,6 @@ public class CharacterItemManager {
|
|||||||
|
|
||||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||||
this.forceToInventory(slot, item, pc, initialized);
|
this.forceToInventory(slot, item, pc, initialized);
|
||||||
this.equipped.remove(slot);
|
|
||||||
pc.applyBonuses();
|
pc.applyBonuses();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1197,18 +1197,14 @@ public class City extends AbstractWorldObject {
|
|||||||
// these assets are autoprotected.
|
// these assets are autoprotected.
|
||||||
|
|
||||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
|
||||||
if(guildLeader != null)
|
cityBuilding.claim(sourcePlayer);
|
||||||
cityBuilding.claim(guildLeader);
|
|
||||||
else
|
|
||||||
cityBuilding.claim(sourcePlayer);
|
|
||||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.setForceRename(true);
|
this.setForceRename(true);
|
||||||
|
|
||||||
|
|
||||||
// Reset city timer for map update
|
// Reset city timer for map update
|
||||||
|
|
||||||
City.lastCityUpdate = System.currentTimeMillis();
|
City.lastCityUpdate = System.currentTimeMillis();
|
||||||
|
|||||||
@@ -349,13 +349,13 @@ public class Resists {
|
|||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||||
|
|||||||
@@ -11,11 +11,13 @@ package engine.powers;
|
|||||||
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.mbEnums;
|
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
import engine.mbEnums.SourceType;
|
||||||
import engine.mbEnums.StackType;
|
import engine.mbEnums.StackType;
|
||||||
import engine.objects.*;
|
import engine.objects.AbstractCharacter;
|
||||||
|
import engine.objects.AbstractWorldObject;
|
||||||
|
import engine.objects.PlayerBonuses;
|
||||||
|
import engine.objects.Runegate;
|
||||||
import engine.powers.poweractions.AbstractPowerAction;
|
import engine.powers.poweractions.AbstractPowerAction;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -242,23 +244,32 @@ public class ActionsBase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Add blocked types here
|
//Add blocked types here
|
||||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||||
//Check for immunities
|
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
if (bonus == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
if(vampDrain)
|
//TODO make this more efficient then testing strings
|
||||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||||
|
return true; //Currently stun immune. Skip stun
|
||||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
return true; //Currently snare immune. Skip snare
|
||||||
|
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||||
|
return true; //Currently blind immune. Skip blind
|
||||||
|
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||||
|
return true; //Currently power block immune. Skip power block
|
||||||
|
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||||
return true;
|
return true;
|
||||||
}
|
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||||
|
// return true; //Currently shadowmantled. Skip heals
|
||||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||||
return pcTarget.getResists().immuneTo(damageType);
|
return true;
|
||||||
|
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user