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lakebane-d
...
master
115 changed files with 2337 additions and 7366 deletions
@ -1,63 +0,0 @@ |
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.Enum.ItemContainerType; |
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.objects.*; |
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import engine.powers.EffectsBase; |
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import java.util.ArrayList; |
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/** |
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* @author Eighty |
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*/ |
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public class GimmeCmd extends AbstractDevCmd { |
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public GimmeCmd() { |
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super("gimme"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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int amt = 0; |
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int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); |
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amt = 10000000 - currentGold; |
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if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { |
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throwbackError(pc, "Failed to add gold to inventory"); |
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return; |
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} |
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ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); |
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if(pc.level < 75) { |
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pc.setLevel((short) 75); |
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ChatManager.chatSayInfo(pc, "Level set to 75"); |
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} |
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pc.getCharItemManager().updateInventory(); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Round up current gold in inventory to 10,000,000"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./gimme"; |
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} |
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} |
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@ -0,0 +1,77 @@ |
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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/** |
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* ./hotzone <- display the current hotzone & time remaining |
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* ./hotzone random <- change hotzone to random new zone |
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*/ |
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public class HotzoneCmd extends AbstractDevCmd { |
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public HotzoneCmd() { |
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super("hotzone"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |
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AbstractGameObject target) { |
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StringBuilder data = new StringBuilder(); |
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String outString; |
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for (String s : words) { |
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data.append(s); |
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data.append(' '); |
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} |
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String input = data.toString().trim(); |
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if (input.length() == 0) { |
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outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("random")) { |
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ZoneManager.generateAndSetRandomHotzone(); |
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outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("reset")) { |
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ZoneManager.resetHotZones(); |
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throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |
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return; |
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} |
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return; |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./hotzone [random]"; |
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} |
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} |
@ -1,168 +0,0 @@ |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.*; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class ArenaManager { |
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private static final List<Arena> activeArenas = new ArrayList<>(); |
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public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); |
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public static Long pulseDelay = 180000L; |
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public static Long lastExecution = 0L; |
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public static void pulseArenas() { |
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if(lastExecution == 0L){ |
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lastExecution = System.currentTimeMillis(); |
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} |
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if(activeArenas.isEmpty() && playerQueue.isEmpty()) |
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return; |
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Iterator<Arena> iterator = activeArenas.iterator(); |
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while (iterator.hasNext()) { |
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Arena arena = iterator.next(); |
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if (arena.checkToComplete()) { |
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iterator.remove(); |
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} |
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} |
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if(lastExecution + pulseDelay > System.currentTimeMillis()) |
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return; |
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lastExecution = System.currentTimeMillis(); |
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while (playerQueue.size() > 1) { |
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createArena(); |
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} |
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} |
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public static void joinQueue(PlayerCharacter player) { |
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if (!playerQueue.contains(player)) { |
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playerQueue.add(player); |
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} |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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public static void leaveQueue(PlayerCharacter player) { |
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playerQueue.remove(player); |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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private static void createArena() { |
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if (playerQueue.size() > 1) { |
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Collections.shuffle(playerQueue); |
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Arena newArena = new Arena(); |
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//set starting time
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newArena.startTime = System.currentTimeMillis(); |
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//decide an arena location
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newArena.loc = selectRandomArenaLocation(); |
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// Assign players to the arena
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newArena.player1 = playerQueue.remove(0); |
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newArena.player2 = playerQueue.remove(0); |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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// Add the new arena to the active arenas list
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activeArenas.add(newArena); |
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} |
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} |
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public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ |
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if (winner != null && loser != null) { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", |
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arena.player1.getName(), arena.player2.getName(), winner.getName()); |
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} else { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", |
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arena.player1.getName(), arena.player2.getName()); |
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} |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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activeArenas.remove(arena); |
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if(winner != null){ |
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ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); |
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//handle prize distribution
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//ItemBase specialLoot = ItemBase.getItemBase(866);
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//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
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//promoted.setNumOfItems(21235);
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//promoted.setName("Special Banker(21235)");
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//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
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//winner.getCharItemManager().addItemToInventory(promoted);
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//winner.getCharItemManager().updateInventory();
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} |
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} |
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public static Vector3fImmutable selectRandomArenaLocation() { |
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boolean locSet = false; |
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Vector3fImmutable loc = Vector3fImmutable.ZERO; |
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while (!locSet) { |
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try { |
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float x = ThreadLocalRandom.current().nextInt(114300, 123600); |
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float z = ThreadLocalRandom.current().nextInt(82675, 91700); |
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float y = 0; // Y coordinate is always 0
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loc = new Vector3fImmutable(x, y, z * -1); |
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); |
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if(inRange.isEmpty() && !isUnderWater(loc)) |
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locSet = true; |
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//}
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}catch(Exception e){ |
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} |
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} |
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return loc; |
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} |
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public static boolean isUnderWater(Vector3fImmutable loc) { |
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try { |
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Zone zone = ZoneManager.findSmallestZone(loc); |
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if (zone.getSeaLevel() != 0) { |
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float localAltitude = loc.y; |
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if (localAltitude < zone.getSeaLevel()) |
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return true; |
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} else { |
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if (loc.y < 0) |
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return true; |
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||||||
} |
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||||||
} catch (Exception e) { |
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||||||
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|
||||||
} |
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||||||
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||||||
return false; |
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||||||
} |
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} |
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@ -1,347 +0,0 @@ |
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package engine.gameManager; |
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import engine.Enum; |
|
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
|
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import engine.math.Vector3f; |
|
||||||
import engine.math.Vector3fImmutable; |
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||||||
import engine.objects.*; |
|
||||||
import org.pmw.tinylog.Logger; |
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||||||
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|
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import java.util.ArrayList; |
|
||||||
import java.util.HashMap; |
|
||||||
import java.util.concurrent.ThreadLocalRandom; |
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||||||
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||||||
public class StrongholdManager { |
|
||||||
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||||||
public static void processStrongholds() { |
|
||||||
ArrayList<Mine> mines = Mine.getMines(); |
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||||||
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|
||||||
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|
||||||
//process strongholds selecting 3 randomly to become active
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|
||||||
int count = 0; |
|
||||||
while (count < 3) { |
|
||||||
int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; |
|
||||||
Mine mine = mines.get(random); |
|
||||||
if (mine != null) { |
|
||||||
if (!mine.isActive && !mine.isStronghold) { |
|
||||||
StartStronghold(mine); |
|
||||||
count++; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
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|
||||||
public static void StartStronghold(Mine mine){ |
|
||||||
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|
||||||
//remove buildings
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|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if(tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
mine.isStronghold = true; |
|
||||||
mine.strongholdMobs = new ArrayList<>(); |
|
||||||
mine.oldBuildings = new HashMap<>(); |
|
||||||
|
|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
for(Building building : mineZone.zoneBuildingSet){ |
|
||||||
mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); |
|
||||||
building.setMeshUUID(407650); |
|
||||||
building.setMeshScale(new Vector3f(0,0,0)); |
|
||||||
InterestManager.setObjectDirty(building); |
|
||||||
WorldGrid.updateObject(building); |
|
||||||
} |
|
||||||
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|
||||||
//update tower to become stronghold mesh
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|
||||||
tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); |
|
||||||
tower.setMeshScale(new Vector3f(1,1,1)); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
|
|
||||||
//create elite mobs
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|
||||||
for(int i = 0; i < mine.capSize * 2; i++){ |
|
||||||
Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); |
|
||||||
MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); |
|
||||||
Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); |
|
||||||
if(guard != null){ |
|
||||||
guard.parentZone = mine.getParentZone(); |
|
||||||
guard.bindLoc = loc; |
|
||||||
guard.setLoc(loc); |
|
||||||
guard.StrongholdGuardian = true; |
|
||||||
guard.equipmentSetID = getStrongholdMobEquipSetID(guard); |
|
||||||
guard.runAfterLoad(); |
|
||||||
guard.setLevel((short)65); |
|
||||||
guard.setResists(new Resists("Elite")); |
|
||||||
guard.spawnTime = 1000000000; |
|
||||||
guard.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
mine.strongholdMobs.add(guard); |
|
||||||
LootManager.GenerateStrongholdLoot(guard,false,false); |
|
||||||
guard.healthMax = 12500; |
|
||||||
guard.setHealth(guard.healthMax); |
|
||||||
guard.maxDamageHandOne = 1550; |
|
||||||
guard.minDamageHandOne = 750; |
|
||||||
guard.atrHandOne = 1800; |
|
||||||
guard.defenseRating = 2200; |
|
||||||
guard.setFirstName("Elite Guardian"); |
|
||||||
InterestManager.setObjectDirty(guard); |
|
||||||
WorldGrid.addObject(guard,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(guard); |
|
||||||
guard.stronghold = mine; |
|
||||||
guard.mobPowers.clear(); |
|
||||||
guard.mobPowers.put(429399948,20); // find weakness
|
|
||||||
} |
|
||||||
} |
|
||||||
//create stronghold commander
|
|
||||||
Vector3fImmutable loc = tower.loc; |
|
||||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); |
|
||||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); |
|
||||||
if(commander != null){ |
|
||||||
commander.parentZone = mine.getParentZone(); |
|
||||||
commander.bindLoc = loc; |
|
||||||
commander.setLoc(loc); |
|
||||||
commander.StrongholdCommander = true; |
|
||||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
|
||||||
commander.runAfterLoad(); |
|
||||||
commander.setLevel((short)75); |
|
||||||
commander.setResists(new Resists("Elite")); |
|
||||||
commander.spawnTime = 1000000000; |
|
||||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
commander.mobPowers.clear(); |
|
||||||
commander.mobPowers.put(429032838, 40); // gravechill
|
|
||||||
commander.mobPowers.put(429757701,20); // magebolt
|
|
||||||
commander.mobPowers.put(429121388,20); // blight
|
|
||||||
commander.mobPowers.put(431566891,20); // lightning bolt
|
|
||||||
commander.mobPowers.put(428716075,20); // fire bolt
|
|
||||||
commander.mobPowers.put(429010987,20); // ice bolt
|
|
||||||
mine.strongholdMobs.add(commander); |
|
||||||
LootManager.GenerateStrongholdLoot(commander,true, false); |
|
||||||
commander.healthMax = 50000; |
|
||||||
commander.setHealth(commander.healthMax); |
|
||||||
commander.maxDamageHandOne = 3500; |
|
||||||
commander.minDamageHandOne = 1500; |
|
||||||
commander.atrHandOne = 3500; |
|
||||||
commander.defenseRating = 3500; |
|
||||||
commander.setFirstName("Guardian Commander"); |
|
||||||
InterestManager.setObjectDirty(commander); |
|
||||||
WorldGrid.addObject(commander,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(commander); |
|
||||||
commander.stronghold = mine; |
|
||||||
} |
|
||||||
|
|
||||||
mine.isActive = true; |
|
||||||
tower.setProtectionState(Enum.ProtectionState.PROTECTED); |
|
||||||
tower.getBounds().setRegions(tower); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); |
|
||||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); |
|
||||||
} |
|
||||||
|
|
||||||
public static void EndStronghold(Mine mine){ |
|
||||||
|
|
||||||
//restore the buildings
|
|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if(tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
mine.isStronghold = false; |
|
||||||
|
|
||||||
//get rid of the mobs
|
|
||||||
for(Mob mob : mine.strongholdMobs) { |
|
||||||
mob.despawn(); |
|
||||||
mob.removeFromCache(); |
|
||||||
DbManager.MobQueries.DELETE_MOB(mob); |
|
||||||
} |
|
||||||
|
|
||||||
//restore the buildings
|
|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
for(Building building : mineZone.zoneBuildingSet){ |
|
||||||
if(mine.oldBuildings.containsKey(building.getObjectUUID())) { |
|
||||||
building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); |
|
||||||
building.setMeshScale(new Vector3f(1, 1, 1)); |
|
||||||
InterestManager.setObjectDirty(building); |
|
||||||
WorldGrid.updateObject(building); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
//update tower to become Mine Tower again
|
|
||||||
tower.setMeshUUID(1500100); |
|
||||||
|
|
||||||
mine.isActive = false; |
|
||||||
tower.setProtectionState(Enum.ProtectionState.NPC); |
|
||||||
tower.getBounds().setRegions(tower); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
|
||||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdMeshID(Zone parent){ |
|
||||||
while(!parent.isMacroZone()){ |
|
||||||
parent = parent.getParent(); |
|
||||||
if(parent.getName().equalsIgnoreCase("seafloor")){ |
|
||||||
return 0; |
|
||||||
} |
|
||||||
} |
|
||||||
switch(parent.getObjectUUID()){ |
|
||||||
case 197: |
|
||||||
case 234: |
|
||||||
case 178: |
|
||||||
case 122: |
|
||||||
return 814000; //Frost Giant Hall (ICE)
|
|
||||||
case 968: |
|
||||||
case 951: |
|
||||||
case 313: |
|
||||||
case 331: |
|
||||||
return 5001500; // Lich Queens Keep (UNDEAD)
|
|
||||||
case 785: |
|
||||||
case 761: |
|
||||||
case 717: |
|
||||||
case 737: |
|
||||||
return 1306600; // Temple of the Dragon (DESERT)
|
|
||||||
case 353: |
|
||||||
case 371: |
|
||||||
case 388: |
|
||||||
case 532: |
|
||||||
return 564600; // Undead Lord's Keep (SWAMP)
|
|
||||||
case 550: |
|
||||||
case 508: |
|
||||||
case 475: |
|
||||||
case 418: |
|
||||||
return 1326600; // elven hall
|
|
||||||
case 437: |
|
||||||
case 491: |
|
||||||
case 590: |
|
||||||
case 569: |
|
||||||
return 602400; |
|
||||||
case 824: |
|
||||||
case 842: |
|
||||||
case 632: |
|
||||||
return 1600000; // chaos temple
|
|
||||||
} |
|
||||||
return 456100; // small stockade
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdGuardianID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253004; // Mountain Giant Raider Axe
|
|
||||||
case 5001500: |
|
||||||
return 253008; // Vampire Spear Warrior
|
|
||||||
case 1306600: |
|
||||||
return 253007; // Desert Orc Warrior
|
|
||||||
case 564600: |
|
||||||
return 253010; // Kolthoss Warrior
|
|
||||||
case 1326600: |
|
||||||
return 253005; //elven warrior
|
|
||||||
case 602400: |
|
||||||
return 253009; // templar missionary
|
|
||||||
case 1600000: |
|
||||||
return 253006; // scourger
|
|
||||||
} |
|
||||||
return 13434; // human sword and board warrior
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdEpicID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253023; // Mountain Giant Raider Axe
|
|
||||||
case 5001500: |
|
||||||
return 253022; // Vampire Spear Warrior
|
|
||||||
case 1306600: |
|
||||||
return 253021; // Desert Orc Warrior
|
|
||||||
case 564600: |
|
||||||
return 253018; // Kolthoss Warrior
|
|
||||||
case 1326600: |
|
||||||
return 253019; //elven warrior
|
|
||||||
case 602400: |
|
||||||
return 253024; // templar missionary
|
|
||||||
case 1600000: |
|
||||||
return 253020; // scourger
|
|
||||||
} |
|
||||||
return 13434; // human sword and board warrior
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdCommanderID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253017; |
|
||||||
case 5001500: |
|
||||||
return 253012; |
|
||||||
case 1306600: |
|
||||||
return 253016; // Desert Orc Xbow
|
|
||||||
case 564600: |
|
||||||
return 253011; // xbow kolthoss
|
|
||||||
case 1326600: |
|
||||||
return 253013; //elven bow warrior
|
|
||||||
case 602400: |
|
||||||
return 253015; // dune giant with xbow
|
|
||||||
case 1600000: |
|
||||||
return 253014; // barbator
|
|
||||||
} |
|
||||||
return 13433; |
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdMobEquipSetID(Mob mob) { |
|
||||||
if(mob.StrongholdGuardian){ |
|
||||||
return 6327; |
|
||||||
}else{ |
|
||||||
return 10790; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void CheckToEndStronghold(Mine mine) { |
|
||||||
|
|
||||||
boolean stillAlive = false; |
|
||||||
for (Mob mob : mine.strongholdMobs) |
|
||||||
if (mob.isAlive()) |
|
||||||
stillAlive = true; |
|
||||||
|
|
||||||
if (!stillAlive) { |
|
||||||
// Epic encounter
|
|
||||||
|
|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if (tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
|
|
||||||
Vector3fImmutable loc = tower.loc; |
|
||||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); |
|
||||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); |
|
||||||
if (commander != null) { |
|
||||||
commander.parentZone = mine.getParentZone(); |
|
||||||
commander.bindLoc = loc; |
|
||||||
commander.setLoc(loc); |
|
||||||
commander.StrongholdEpic = true; |
|
||||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
|
||||||
commander.runAfterLoad(); |
|
||||||
commander.setLevel((short) 85); |
|
||||||
commander.setResists(new Resists("Elite")); |
|
||||||
commander.spawnTime = 1000000000; |
|
||||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
commander.mobPowers.clear(); |
|
||||||
commander.mobPowers.put(429032838, 40); // gravechill
|
|
||||||
commander.mobPowers.put(429757701,40); // magebolt
|
|
||||||
commander.mobPowers.put(429121388,40); // blight
|
|
||||||
commander.mobPowers.put(431566891,40); // lightning bolt
|
|
||||||
commander.mobPowers.put(428716075,40); // fire bolt
|
|
||||||
commander.mobPowers.put(429010987,40); // ice bolt
|
|
||||||
mine.strongholdMobs.add(commander); |
|
||||||
LootManager.GenerateStrongholdLoot(commander, true, true); |
|
||||||
commander.healthMax = 250000; |
|
||||||
commander.setHealth(commander.healthMax); |
|
||||||
commander.maxDamageHandOne = 5000; |
|
||||||
commander.minDamageHandOne = 2500; |
|
||||||
commander.atrHandOne = 5000; |
|
||||||
commander.defenseRating = 3500; |
|
||||||
commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); |
|
||||||
InterestManager.setObjectDirty(commander); |
|
||||||
WorldGrid.addObject(commander,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(commander); |
|
||||||
commander.stronghold = mine; |
|
||||||
|
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,195 +0,0 @@ |
|||||||
package engine.gameManager; |
|
||||||
import engine.objects.Guild; |
|
||||||
public class ZergManager { |
|
||||||
|
|
||||||
public static float getCurrentMultiplier(int count, int maxCount){ |
|
||||||
switch(maxCount) { |
|
||||||
case 3: return getMultiplier3Man(count); |
|
||||||
case 5: return getMultiplier5Man(count); |
|
||||||
case 10: return getMultiplier10Man(count); |
|
||||||
case 20: return getMultiplier20Man(count); |
|
||||||
case 30: return getMultiplier30Man(count); |
|
||||||
case 40: return getMultiplier40Man(count); |
|
||||||
default: return 1.0f; //unlimited
|
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier3Man(int count) { |
|
||||||
if(count < 4) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 6) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 4: return 0.63f; |
|
||||||
case 5: return 0.40f; |
|
||||||
case 6: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier5Man(int count) { |
|
||||||
if(count < 6) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 10) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 6: return 0.75f; |
|
||||||
case 7: return 0.57f; |
|
||||||
case 8: return 0.44f; |
|
||||||
case 9: return 0.33f; |
|
||||||
case 10: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier10Man(int count) { |
|
||||||
if(count < 11) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 20) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 11: return 0.86f; |
|
||||||
case 12: return 0.75f; |
|
||||||
case 13: return 0.65f; |
|
||||||
case 14: return 0.57f; |
|
||||||
case 15: return 0.50f; |
|
||||||
case 16: return 0.44f; |
|
||||||
case 17: return 0.38f; |
|
||||||
case 18: return 0.33f; |
|
||||||
case 19: return 0.29f; |
|
||||||
case 20: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier20Man(int count) { |
|
||||||
if(count < 21) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 40) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 21: return 0.93f; |
|
||||||
case 22: return 0.86f; |
|
||||||
case 23: return 0.80f; |
|
||||||
case 24: return 0.75f; |
|
||||||
case 25: return 0.70f; |
|
||||||
case 26: return 0.65f; |
|
||||||
case 27: return 0.61f; |
|
||||||
case 28: return 0.57f; |
|
||||||
case 29: return 0.53f; |
|
||||||
case 30: return 0.50f; |
|
||||||
case 31: return 0.47f; |
|
||||||
case 32: return 0.44f; |
|
||||||
case 33: return 0.41f; |
|
||||||
case 34: return 0.38f; |
|
||||||
case 35: return 0.36f; |
|
||||||
case 36: return 0.33f; |
|
||||||
case 37: return 0.31f; |
|
||||||
case 38: return 0.29f; |
|
||||||
case 39: return 0.27f; |
|
||||||
case 40: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
public static float getMultiplier30Man(int count) { |
|
||||||
if(count < 31) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 60) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 31: return 0.95f; |
|
||||||
case 32: return 0.91f; |
|
||||||
case 33: return 0.86f; |
|
||||||
case 34: return 0.82f; |
|
||||||
case 35: return 0.79f; |
|
||||||
case 36: return 0.75f; |
|
||||||
case 37: return 0.72f; |
|
||||||
case 38: return 0.68f; |
|
||||||
case 39: return 0.65f; |
|
||||||
case 40: return 0.63f; |
|
||||||
case 41: return 0.60f; |
|
||||||
case 42: return 0.57f; |
|
||||||
case 43: return 0.55f; |
|
||||||
case 44: return 0.52f; |
|
||||||
case 45: return 0.50f; |
|
||||||
case 46: return 0.48f; |
|
||||||
case 47: return 0.46f; |
|
||||||
case 48: return 0.44f; |
|
||||||
case 49: return 0.42f; |
|
||||||
case 50: return 0.40f; |
|
||||||
case 51: return 0.38f; |
|
||||||
case 52: return 0.37f; |
|
||||||
case 53: return 0.35f; |
|
||||||
case 54: return 0.33f; |
|
||||||
case 55: return 0.32f; |
|
||||||
case 56: return 0.30f; |
|
||||||
case 57: return 0.29f; |
|
||||||
case 58: return 0.28f; |
|
||||||
case 59: return 0.26f; |
|
||||||
case 60: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
public static float getMultiplier40Man(int count) { |
|
||||||
if(count < 41) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 80) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 41: return 0.96f; |
|
||||||
case 42: return 0.93f; |
|
||||||
case 43: return 0.90f; |
|
||||||
case 44: return 0.86f; |
|
||||||
case 45: return 0.83f; |
|
||||||
case 46: return 0.80f; |
|
||||||
case 47: return 0.78f; |
|
||||||
case 48: return 0.75f; |
|
||||||
case 49: return 0.72f; |
|
||||||
case 50: return 0.70f; |
|
||||||
case 51: return 0.68f; |
|
||||||
case 52: return 0.65f; |
|
||||||
case 53: return 0.63f; |
|
||||||
case 54: return 0.61f; |
|
||||||
case 55: return 0.59f; |
|
||||||
case 56: return 0.57f; |
|
||||||
case 57: return 0.55f; |
|
||||||
case 58: return 0.53f; |
|
||||||
case 59: return 0.52f; |
|
||||||
case 60: return 0.50f; |
|
||||||
case 61: return 0.48f; |
|
||||||
case 62: return 0.47f; |
|
||||||
case 63: return 0.45f; |
|
||||||
case 64: return 0.44f; |
|
||||||
case 65: return 0.42f; |
|
||||||
case 66: return 0.41f; |
|
||||||
case 67: return 0.40f; |
|
||||||
case 68: return 0.38f; |
|
||||||
case 69: return 0.37f; |
|
||||||
case 70: return 0.36f; |
|
||||||
case 71: return 0.35f; |
|
||||||
case 72: return 0.33f; |
|
||||||
case 73: return 0.32f; |
|
||||||
case 74: return 0.31f; |
|
||||||
case 75: return 0.30f; |
|
||||||
case 76: return 0.29f; |
|
||||||
case 77: return 0.28f; |
|
||||||
case 78: return 0.27f; |
|
||||||
case 79: return 0.26f; |
|
||||||
case 80: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,82 +0,0 @@ |
|||||||
package engine.objects; |
|
||||||
|
|
||||||
import engine.InterestManagement.WorldGrid; |
|
||||||
import engine.gameManager.ArenaManager; |
|
||||||
import engine.gameManager.ChatManager; |
|
||||||
import engine.gameManager.MovementManager; |
|
||||||
import engine.math.Vector3fImmutable; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
|
|
||||||
import java.util.HashSet; |
|
||||||
|
|
||||||
public class Arena { |
|
||||||
public PlayerCharacter player1; |
|
||||||
public PlayerCharacter player2; |
|
||||||
public Long startTime; |
|
||||||
public Vector3fImmutable loc; |
|
||||||
|
|
||||||
public Arena(){ |
|
||||||
|
|
||||||
} |
|
||||||
public Boolean disqualify() { |
|
||||||
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER); |
|
||||||
HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER); |
|
||||||
for(AbstractWorldObject obj : warningRange){ |
|
||||||
PlayerCharacter pc = (PlayerCharacter)obj; |
|
||||||
if(pc.equals(this.player1) || pc.equals(this.player2)) |
|
||||||
continue; |
|
||||||
|
|
||||||
ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!"); |
|
||||||
} |
|
||||||
//boot out all non competitors
|
|
||||||
for(AbstractWorldObject obj : inRange){ |
|
||||||
if(obj.equals(this.player1)) |
|
||||||
continue; |
|
||||||
|
|
||||||
if(obj.equals(this.player2)) |
|
||||||
continue; |
|
||||||
|
|
||||||
PlayerCharacter intruder = (PlayerCharacter)obj; |
|
||||||
MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079))); |
|
||||||
} |
|
||||||
|
|
||||||
if (!inRange.contains(this.player1) && inRange.contains(this.player2)) { |
|
||||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena"); |
|
||||||
return true; |
|
||||||
} else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) { |
|
||||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena"); |
|
||||||
return true; |
|
||||||
}else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) { |
|
||||||
ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena"); |
|
||||||
return true; |
|
||||||
} |
|
||||||
return false; |
|
||||||
} |
|
||||||
|
|
||||||
public Boolean checkToComplete(){ |
|
||||||
|
|
||||||
if(this.startTime == null) |
|
||||||
this.startTime = System.currentTimeMillis(); |
|
||||||
|
|
||||||
if(System.currentTimeMillis() - this.startTime < 10000L) |
|
||||||
return false; |
|
||||||
|
|
||||||
if(this.disqualify()) |
|
||||||
return true; |
|
||||||
|
|
||||||
if(!this.player1.isAlive() && this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died"); |
|
||||||
return true; |
|
||||||
} else if(this.player1.isAlive() && !this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died"); |
|
||||||
return true; |
|
||||||
} else if(!this.player1.isAlive() && !this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,null,null,"Both Players Have Died"); |
|
||||||
return true; |
|
||||||
} else if(this.startTime + 300000L < System.currentTimeMillis()){ |
|
||||||
ArenaManager.endArena(this,null,null,"Time Has Elapsed"); |
|
||||||
return true; |
|
||||||
} |
|
||||||
return false; |
|
||||||
} |
|
||||||
} |
|
File diff suppressed because it is too large
Load Diff
@ -1,752 +0,0 @@ |
|||||||
package engine.objects; |
|
||||||
|
|
||||||
import engine.Enum; |
|
||||||
import engine.powers.effectmodifiers.AbstractEffectModifier; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
import org.pmw.tinylog.Logger; |
|
||||||
|
|
||||||
import java.util.ArrayList; |
|
||||||
import java.util.HashMap; |
|
||||||
import java.util.concurrent.ConcurrentHashMap; |
|
||||||
|
|
||||||
public class PlayerCombatStats { |
|
||||||
|
|
||||||
public PlayerCharacter owner; |
|
||||||
//main hand data
|
|
||||||
public int minDamageHandOne; |
|
||||||
public int maxDamageHandOne; |
|
||||||
public float attackSpeedHandOne; |
|
||||||
public float rangeHandOne; |
|
||||||
public float atrHandOne; |
|
||||||
//off hand data
|
|
||||||
public int minDamageHandTwo; |
|
||||||
public int maxDamageHandTwo; |
|
||||||
public float attackSpeedHandTwo; |
|
||||||
public float rangeHandTwo; |
|
||||||
public float atrHandTwo; |
|
||||||
//defense
|
|
||||||
public int defense; |
|
||||||
//regen rates
|
|
||||||
public float healthRegen; |
|
||||||
public float manaRegen; |
|
||||||
public float staminaRegen; |
|
||||||
|
|
||||||
public PlayerCombatStats(PlayerCharacter pc) { |
|
||||||
this.owner = pc; |
|
||||||
this.update(); |
|
||||||
} |
|
||||||
|
|
||||||
public void update() { |
|
||||||
try { |
|
||||||
this.calculateATR(true); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateATR(false); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateMin(true); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateMin(false); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateMax(true); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateMax(false); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateAttackSpeed(true); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateAttackSpeed(false); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateAttackRange(true); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateAttackRange(false); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateRegen(); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
try { |
|
||||||
this.calculateDefense(); |
|
||||||
} catch (Exception e) { |
|
||||||
Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID()); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateATR(boolean mainHand) { |
|
||||||
Item weapon; |
|
||||||
float atr; |
|
||||||
|
|
||||||
if(mainHand) { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
}else { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
|
|
||||||
String skill = "Unarmed Combat"; |
|
||||||
String mastery = "Unarmed Combat Mastery"; |
|
||||||
int primaryStat = getDexAfterPenalty(this.owner); |
|
||||||
if(weapon != null) { |
|
||||||
skill= weapon.getItemBase().getSkillRequired(); |
|
||||||
mastery = weapon.getItemBase().getMastery(); |
|
||||||
if(weapon.getItemBase().isStrBased()) |
|
||||||
primaryStat = this.owner.statStrCurrent; |
|
||||||
} |
|
||||||
|
|
||||||
float skillLevel = 0; |
|
||||||
float masteryLevel = 0; |
|
||||||
|
|
||||||
if(this.owner.skills.containsKey(skill)) { |
|
||||||
skillLevel = this.owner.skills.get(skill).getModifiedAmount(); |
|
||||||
} |
|
||||||
if(this.owner.skills.containsKey(mastery)) |
|
||||||
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); |
|
||||||
|
|
||||||
float stanceValue = 0.0f; |
|
||||||
float atrEnchants = 0; |
|
||||||
|
|
||||||
for(String effID : this.owner.effects.keySet()) { |
|
||||||
if (effID.contains("Stance")) { |
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |
|
||||||
if (mod.modType.equals(Enum.ModType.OCV)) { |
|
||||||
float percent = mod.getPercentMod(); |
|
||||||
int trains = this.owner.effects.get(effID).getTrains(); |
|
||||||
float modValue = percent + (trains * mod.getRamp()); |
|
||||||
stanceValue += modValue * 0.01f; |
|
||||||
} |
|
||||||
} |
|
||||||
} else { |
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |
|
||||||
if (mod.modType.equals(Enum.ModType.OCV)) { |
|
||||||
float value = mod.getMinMod(); |
|
||||||
int trains = this.owner.effects.get(effID).getTrains(); |
|
||||||
float modValue = value + (trains * mod.getRamp()); |
|
||||||
atrEnchants += modValue; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
float prefixValues = 0.0f; |
|
||||||
if(weapon != null){ |
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.OCV)){ |
|
||||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
if(this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.OCV)){ |
|
||||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
float preciseRune = 1.0f; |
|
||||||
for(CharacterRune rune : this.owner.runes){ |
|
||||||
if(rune.getRuneBase().getName().equals("Precise")) |
|
||||||
preciseRune += 0.05f; |
|
||||||
} |
|
||||||
|
|
||||||
if(weapon != null && weapon.getItemBase().isStrBased()){ |
|
||||||
atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue); |
|
||||||
atr = (float) Math.round(atr); |
|
||||||
}else { |
|
||||||
float dexterity = getDexAfterPenalty(this.owner); |
|
||||||
atr = dexterity / 2; |
|
||||||
atr += skillLevel * 4; |
|
||||||
atr += masteryLevel * 3; |
|
||||||
atr += prefixValues; |
|
||||||
atr *= preciseRune; |
|
||||||
atr += atrEnchants; |
|
||||||
atr *= 1.0f + stanceValue; |
|
||||||
atr = (float) Math.round(atr); |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if(mainHand){ |
|
||||||
this.atrHandOne = atr; |
|
||||||
}else{ |
|
||||||
this.atrHandTwo = atr; |
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
this.atrHandOne = 0.0f; |
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
this.atrHandTwo = 0.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
} //perfect DO NOT TOUCH
|
|
||||||
|
|
||||||
public void calculateMin(boolean mainHand) { |
|
||||||
Item weapon; |
|
||||||
float specialDex = this.owner.statDexBase; |
|
||||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); |
|
||||||
float baseDMG = 1; |
|
||||||
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
||||||
float secondaryStat = this.owner.statStrCurrent; |
|
||||||
double weaponSkill = 5; |
|
||||||
double weaponMastery = 5; |
|
||||||
|
|
||||||
if (mainHand) { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
} else { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
|
|
||||||
String skill = "Unarmed Combat"; |
|
||||||
String mastery = "Unarmed Combat Mastery"; |
|
||||||
|
|
||||||
if (weapon != null) { |
|
||||||
baseDMG = weapon.getItemBase().getMinDamage(); |
|
||||||
skill = weapon.getItemBase().getSkillRequired(); |
|
||||||
mastery = weapon.getItemBase().getMastery(); |
|
||||||
if (weapon.getItemBase().isStrBased()) { |
|
||||||
primaryStat = this.owner.statStrCurrent; |
|
||||||
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
||||||
} |
|
||||||
for(Effect eff : weapon.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.MinDamage)){ |
|
||||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(skill)) { |
|
||||||
weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet(); |
|
||||||
} |
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(mastery)) { |
|
||||||
weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet(); |
|
||||||
} |
|
||||||
|
|
||||||
double minDMG = baseDMG * ( |
|
||||||
0.0048 * primaryStat + |
|
||||||
0.049 * Math.sqrt(primaryStat - 0.75) + |
|
||||||
0.0066 * secondaryStat + |
|
||||||
0.064 * Math.sqrt(secondaryStat - 0.75) + |
|
||||||
0.01 * (weaponSkill + weaponMastery) |
|
||||||
); |
|
||||||
if(this.owner.bonuses != null){ |
|
||||||
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None); |
|
||||||
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); |
|
||||||
} |
|
||||||
|
|
||||||
if(this.owner.charItemManager != null){ |
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ |
|
||||||
minDMG *= 0.7f; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
int roundedMin = (int)Math.round(minDMG); |
|
||||||
|
|
||||||
if (mainHand) { |
|
||||||
this.minDamageHandOne = roundedMin; |
|
||||||
} else { |
|
||||||
this.minDamageHandTwo = roundedMin; |
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
this.minDamageHandOne = 0; |
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
this.minDamageHandTwo = 0; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateMax(boolean mainHand) { |
|
||||||
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
|
|
||||||
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
|
|
||||||
Item weapon; |
|
||||||
float specialDex = this.owner.statDexBase; |
|
||||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); |
|
||||||
double baseDMG = 5; |
|
||||||
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
||||||
float secondaryStat = this.owner.statStrCurrent; |
|
||||||
double weaponSkill = 5; |
|
||||||
double weaponMastery = 5; |
|
||||||
|
|
||||||
|
|
||||||
if (mainHand) { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
} else { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
|
|
||||||
String skill = "Unarmed Combat"; |
|
||||||
String mastery = "Unarmed Combat Mastery"; |
|
||||||
if (weapon != null) { |
|
||||||
baseDMG = weapon.getItemBase().getMaxDamage(); |
|
||||||
skill = weapon.getItemBase().getSkillRequired(); |
|
||||||
mastery = weapon.getItemBase().getMastery(); |
|
||||||
if (weapon.getItemBase().isStrBased()) { |
|
||||||
primaryStat = this.owner.statStrCurrent; |
|
||||||
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
||||||
} |
|
||||||
for(Effect eff : weapon.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.MaxDamage)){ |
|
||||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(skill)) { |
|
||||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); |
|
||||||
} |
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(mastery)) { |
|
||||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount(); |
|
||||||
} |
|
||||||
|
|
||||||
double maxDMG = baseDMG * ( |
|
||||||
0.0124 * primaryStat + |
|
||||||
0.118 * Math.sqrt(primaryStat - 0.75) + |
|
||||||
0.0022 * secondaryStat + |
|
||||||
0.028 * Math.sqrt(secondaryStat - 0.75) + |
|
||||||
0.0075 * (weaponSkill + weaponMastery) |
|
||||||
); |
|
||||||
|
|
||||||
if(this.owner.bonuses != null){ |
|
||||||
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); |
|
||||||
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); |
|
||||||
} |
|
||||||
|
|
||||||
if(this.owner.charItemManager != null){ |
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ |
|
||||||
maxDMG *= 0.7f; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
int roundedMax = (int)(maxDMG); |
|
||||||
|
|
||||||
if(mainHand){ |
|
||||||
this.maxDamageHandOne = roundedMax; |
|
||||||
}else{ |
|
||||||
this.maxDamageHandTwo = roundedMax; |
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
this.maxDamageHandOne = 0; |
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
this.maxDamageHandTwo = 0; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateAttackSpeed(boolean mainHand){ |
|
||||||
Item weapon; |
|
||||||
float speed; |
|
||||||
if(mainHand) { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
}else { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
float delayExtra = 0; |
|
||||||
if(weapon == null) { |
|
||||||
speed = 20.0f; |
|
||||||
}else{ |
|
||||||
speed = weapon.getItemBase().getSpeed(); |
|
||||||
for(Effect eff : weapon.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ |
|
||||||
float percent = mod.getPercentMod(); |
|
||||||
int trains = eff.getTrains(); |
|
||||||
float modValue = percent + (trains * mod.getRamp()); |
|
||||||
speed *= 1 + (modValue * 0.01f); |
|
||||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){ |
|
||||||
delayExtra += modValue * 0.01f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
float stanceValue = 0.0f; |
|
||||||
for(String effID : this.owner.effects.keySet()){ |
|
||||||
if(effID.contains("Stance")){ |
|
||||||
if(this.owner.effects != null) { |
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |
|
||||||
if (mod.modType.equals(Enum.ModType.AttackDelay)) { |
|
||||||
float percent = mod.getPercentMod(); |
|
||||||
int trains = this.owner.effects.get(effID).getTrains(); |
|
||||||
float modValue = percent + (trains * mod.getRamp()); |
|
||||||
stanceValue += modValue * 0.01f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
|
|
||||||
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
|
|
||||||
speed *= 1 + stanceValue; // apply stance bonus
|
|
||||||
speed *= bonusValues; // apply alac bonuses without stance mod
|
|
||||||
|
|
||||||
if(speed < 10.0f) |
|
||||||
speed = 10.0f; |
|
||||||
|
|
||||||
if(mainHand){ |
|
||||||
this.attackSpeedHandOne = speed; |
|
||||||
}else{ |
|
||||||
this.attackSpeedHandTwo = speed; |
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
this.attackSpeedHandOne = 0.0f; |
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
this.attackSpeedHandTwo = 0.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateAttackRange(boolean mainHand){ |
|
||||||
Item weapon; |
|
||||||
float range; |
|
||||||
if(mainHand) { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
}else { |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
|
|
||||||
if(weapon == null) { |
|
||||||
range = 6.0f; |
|
||||||
}else{ |
|
||||||
range = weapon.getItemBase().getRange(); |
|
||||||
} |
|
||||||
if(owner.bonuses != null){ |
|
||||||
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None); |
|
||||||
} |
|
||||||
if(mainHand){ |
|
||||||
this.rangeHandOne = range; |
|
||||||
}else{ |
|
||||||
this.rangeHandTwo = range; |
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
this.rangeHandOne = 0.0f; |
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ |
|
||||||
this.rangeHandTwo = 0.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateRegen(){ |
|
||||||
if(owner.bonuses != null){ |
|
||||||
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None); |
|
||||||
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None); |
|
||||||
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None); |
|
||||||
|
|
||||||
}else{ |
|
||||||
this.healthRegen = 1.0f; |
|
||||||
this.manaRegen = 1.0f; |
|
||||||
this.staminaRegen = 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void calculateDefense() { |
|
||||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
|
|
||||||
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
|
|
||||||
float armorSkill = 0.0f; |
|
||||||
float armorDefense = 0.0f; |
|
||||||
ArrayList<String> armorsUsed = new ArrayList<>(); |
|
||||||
for(Item equipped : this.owner.charItemManager.getEquipped().values()){ |
|
||||||
ItemBase ib = equipped.getItemBase(); |
|
||||||
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){ |
|
||||||
armorDefense += ib.getDefense(); |
|
||||||
for(Effect eff : equipped.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.DR)){ |
|
||||||
armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) { |
|
||||||
armorsUsed.add(ib.getSkillRequired()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
for(String armorUsed : armorsUsed){ |
|
||||||
if(this.owner.skills.containsKey(armorUsed)) { |
|
||||||
armorSkill += calculateModifiedSkill(armorUsed,this.owner); |
|
||||||
} |
|
||||||
} |
|
||||||
if(armorsUsed.size() > 0) |
|
||||||
armorSkill = armorSkill / armorsUsed.size(); |
|
||||||
|
|
||||||
float blockSkill = 0.0f; |
|
||||||
if(this.owner.skills.containsKey("Block")) |
|
||||||
blockSkill = calculateModifiedSkill("Block",this.owner); |
|
||||||
|
|
||||||
float shieldDefense = 0.0f; |
|
||||||
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ |
|
||||||
Item shield = this.owner.charItemManager.getEquipped(2); |
|
||||||
shieldDefense += shield.getItemBase().getDefense(); |
|
||||||
for(Effect eff : shield.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.DR)){ |
|
||||||
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains()); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
float weaponSkill = 0.0f; |
|
||||||
float masterySkill = 0.0f; |
|
||||||
Item weapon = this.owner.charItemManager.getEquipped(1); |
|
||||||
if(weapon == null){ |
|
||||||
weapon = this.owner.charItemManager.getEquipped(2); |
|
||||||
} |
|
||||||
if(weapon != null && weapon.getItemBase().isShield()) |
|
||||||
weapon = null; |
|
||||||
|
|
||||||
String skillName = "Unarmed Combat"; |
|
||||||
String masteryName = "Unarmed Combat Mastery"; |
|
||||||
|
|
||||||
if(weapon != null){ |
|
||||||
skillName = weapon.getItemBase().getSkillRequired(); |
|
||||||
masteryName = weapon.getItemBase().getMastery(); |
|
||||||
} |
|
||||||
if(this.owner.skills.containsKey(skillName)) |
|
||||||
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
|
|
||||||
|
|
||||||
if(this.owner.skills.containsKey(masteryName)) |
|
||||||
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
|
|
||||||
|
|
||||||
float dexterity = getDexAfterPenalty(this.owner); |
|
||||||
|
|
||||||
float luckyRune = 1.0f; |
|
||||||
for(CharacterRune rune : this.owner.runes){ |
|
||||||
if(rune.getRuneBase().getName().equals("Lucky")) |
|
||||||
luckyRune += 0.05f; |
|
||||||
} |
|
||||||
|
|
||||||
float flatBonuses = 0.0f; |
|
||||||
float stanceMod = 1.0f; |
|
||||||
for(String effID : this.owner.effects.keySet()) { |
|
||||||
if (effID.contains("Stance")) { |
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |
|
||||||
if (mod.modType.equals(Enum.ModType.DCV)) { |
|
||||||
float percent = mod.getPercentMod(); |
|
||||||
int trains = this.owner.effects.get(effID).getTrains(); |
|
||||||
float modValue = percent + (trains * mod.getRamp()); |
|
||||||
stanceMod += modValue * 0.01f; |
|
||||||
} |
|
||||||
} |
|
||||||
} else { |
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |
|
||||||
if (mod.modType.equals(Enum.ModType.DCV)) { |
|
||||||
float value = mod.getMinMod(); |
|
||||||
int trains = this.owner.effects.get(effID).getTrains(); |
|
||||||
float modValue = value + (trains * mod.getRamp()); |
|
||||||
flatBonuses += modValue; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
if(this.owner.charItemManager.getEquipped(2) == null) |
|
||||||
blockSkill = 0; |
|
||||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |
|
||||||
blockSkill = 0; |
|
||||||
|
|
||||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
|
|
||||||
// + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
|
|
||||||
float defense = 0; |
|
||||||
for(Item equipped : this.owner.charItemManager.getEquippedList()){ |
|
||||||
ItemBase ib = equipped.getItemBase(); |
|
||||||
if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ |
|
||||||
defense += getArmorDefense(equipped,this.owner); |
|
||||||
} |
|
||||||
} |
|
||||||
//float defense = (1 + armorSkill / 50) * armorDefense;
|
|
||||||
defense += (1 + blockSkill / 100) * shieldDefense; |
|
||||||
defense += (weaponSkill / 2); |
|
||||||
defense += (masterySkill / 2); |
|
||||||
defense += dexterity * 2; |
|
||||||
defense += flatBonuses; |
|
||||||
defense *= luckyRune; |
|
||||||
defense *= stanceMod; |
|
||||||
|
|
||||||
defense = Math.round(defense); |
|
||||||
|
|
||||||
this.defense = (int) defense; |
|
||||||
} |
|
||||||
|
|
||||||
public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { |
|
||||||
|
|
||||||
CharacterSkill skill = null; |
|
||||||
if (pc.skills.containsKey(skillName)) { |
|
||||||
skill = pc.skills.get(skillName); |
|
||||||
} |
|
||||||
SkillsBase skillBase = skill.getSkillsBase(); |
|
||||||
if(skillBase == null) |
|
||||||
return 0; |
|
||||||
|
|
||||||
//Get any rune bonus
|
|
||||||
float bonus = 0f; |
|
||||||
if (pc.getBonuses() != null) { |
|
||||||
//Get bonuses from runes
|
|
||||||
bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType); |
|
||||||
} |
|
||||||
|
|
||||||
//Get Base skill for modified stats
|
|
||||||
float base = 7f; |
|
||||||
if(skillBase.getToken() == -660435875){ |
|
||||||
base = 0; |
|
||||||
} |
|
||||||
float statMod = 0.5f; |
|
||||||
if (skillBase.getStrMod() > 0) |
|
||||||
statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f; |
|
||||||
if (skillBase.getDexMod() > 0) |
|
||||||
statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f; |
|
||||||
if (skillBase.getConMod() > 0) |
|
||||||
statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f; |
|
||||||
if (skillBase.getIntMod() > 0) |
|
||||||
statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f; |
|
||||||
if (skillBase.getSpiMod() > 0) |
|
||||||
statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f; |
|
||||||
|
|
||||||
if (statMod < 1) |
|
||||||
statMod = 1f; |
|
||||||
|
|
||||||
if(skillBase.getToken() == -660435875){ |
|
||||||
statMod = 0; |
|
||||||
} |
|
||||||
base += CharacterSkill.baseSkillValues[(int) statMod]; |
|
||||||
Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace()); |
|
||||||
|
|
||||||
//Get any rune, effect and item bonus
|
|
||||||
|
|
||||||
if (pc.getBonuses() != null) { |
|
||||||
//add bonuses from effects/items and runes
|
|
||||||
base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType); |
|
||||||
} |
|
||||||
float baseAmount; |
|
||||||
if (base < 1f && skillBase.getToken() != -660435875) |
|
||||||
baseAmount = 1f; |
|
||||||
else |
|
||||||
baseAmount = base; |
|
||||||
|
|
||||||
int amount; |
|
||||||
|
|
||||||
int trains = skill.getNumTrains(); |
|
||||||
if (trains < 10) |
|
||||||
amount = (trains * 2); |
|
||||||
else if (trains < 90) |
|
||||||
amount = 10 + trains; |
|
||||||
else if (trains < 134) |
|
||||||
amount = 100 + ((trains - 90) / 2); |
|
||||||
else |
|
||||||
amount = 122 + ((trains - 134) / 3); |
|
||||||
|
|
||||||
float modAmount = baseAmount + amount; |
|
||||||
|
|
||||||
if (pc.getBonuses() != null) { |
|
||||||
//Multiply any percent bonuses
|
|
||||||
modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType)); |
|
||||||
} |
|
||||||
|
|
||||||
float modifiedAmount = (float) Math.round(modAmount); |
|
||||||
|
|
||||||
return modifiedAmount; |
|
||||||
} |
|
||||||
|
|
||||||
public static int getDexAfterPenalty(PlayerCharacter pc){ |
|
||||||
if(pc.charItemManager == null) |
|
||||||
return pc.statDexCurrent; |
|
||||||
|
|
||||||
float dex = pc.statDexBase; |
|
||||||
if(pc.bonuses != null) |
|
||||||
dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); |
|
||||||
|
|
||||||
float penaltyFactor = 0.0f; |
|
||||||
for(Item equipped : pc.charItemManager.getEquipped().values()){ |
|
||||||
ItemBase ib = equipped.getItemBase(); |
|
||||||
if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){ |
|
||||||
penaltyFactor += ib.dexReduction; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
if(penaltyFactor > 0) |
|
||||||
penaltyFactor *= 0.01f; |
|
||||||
|
|
||||||
float totalPenalty = dex * penaltyFactor; |
|
||||||
float returnedDex = Math.round(dex - totalPenalty); |
|
||||||
return (int) returnedDex; |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
private static float getArmorDefense(Item armor, PlayerCharacter pc) { |
|
||||||
|
|
||||||
if (armor == null) |
|
||||||
return 0; |
|
||||||
|
|
||||||
ItemBase ib = armor.getItemBase(); |
|
||||||
|
|
||||||
if (ib == null) |
|
||||||
return 0; |
|
||||||
|
|
||||||
if (!ib.getType().equals(Enum.ItemType.ARMOR)) |
|
||||||
return 0; |
|
||||||
|
|
||||||
if (ib.getSkillRequired().isEmpty()) |
|
||||||
return ib.getDefense(); |
|
||||||
|
|
||||||
CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired()); |
|
||||||
if (armorSkill == null) { |
|
||||||
Logger.error("Player " + pc.getObjectUUID() |
|
||||||
+ " has armor equipped without the nescessary skill to equip it"); |
|
||||||
return ib.getDefense(); |
|
||||||
} |
|
||||||
|
|
||||||
float def = ib.getDefense(); |
|
||||||
//apply item defense bonuses
|
|
||||||
if (armor != null) { |
|
||||||
|
|
||||||
for(Effect eff : armor.effects.values()){ |
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
|
||||||
if(mod.modType.equals(Enum.ModType.DR)){ |
|
||||||
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp())); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
//def += armor.getBonus(ModType.DR, SourceType.None);
|
|
||||||
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
|
||||||
} |
|
||||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); |
|
||||||
} |
|
||||||
} |
|
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Reference in new issue