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15 Commits

Author SHA1 Message Date
FatBoy 39638e4789 mob ai work 2025-01-08 18:08:38 -06:00
FatBoy 277bb14bab mob ai work 2025-01-08 17:55:06 -06:00
FatBoy 033f7c9ccf mob ai work 2025-01-08 17:53:46 -06:00
FatBoy b3026c9cab mob ai work 2025-01-08 17:46:59 -06:00
FatBoy a33ac85b21 mob ai work 2025-01-08 17:46:46 -06:00
FatBoy ff4010d652 mob ai work 2025-01-08 17:41:21 -06:00
FatBoy 9d46da8d07 mob ai work 2025-01-08 17:38:55 -06:00
FatBoy c581d19990 mob ai work 2025-01-08 17:36:51 -06:00
FatBoy 40c77df0fe mob ai work 2025-01-08 17:34:35 -06:00
FatBoy 789b3f3ffb mob ai work 2025-01-08 17:32:25 -06:00
FatBoy 83be9f4ec5 mob ai work 2025-01-08 17:28:19 -06:00
FatBoy 728db63024 mob ai work 2025-01-08 07:20:49 -06:00
FatBoy 2815bc74ad mob ai work 2025-01-07 21:56:34 -06:00
FatBoy 87d95e3c48 mob ai work 2025-01-07 21:48:18 -06:00
FatBoy 20f9d136b6 new mob AI 2025-01-06 21:14:05 -06:00
112 changed files with 1619 additions and 3321 deletions
@@ -22,7 +22,6 @@ import java.util.HashMap;
public class dbItemBaseHandler extends dbHandlerBase { public class dbItemBaseHandler extends dbHandlerBase {
public static final HashMap<Integer,Float> dexReductions = new HashMap<>();
public dbItemBaseHandler() { public dbItemBaseHandler() {
} }
@@ -46,14 +45,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
} }
} }
public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
if(dexReductions.containsKey(itemBase.getUUID())){
itemBase.dexReduction = dexReductions.get(itemBase.getUUID());
}else{
itemBase.dexReduction = 0.0f;
}
}
public void LOAD_ANIMATIONS(ItemBase itemBase) { public void LOAD_ANIMATIONS(ItemBase itemBase) {
ArrayList<Integer> tempList = new ArrayList<>(); ArrayList<Integer> tempList = new ArrayList<>();
@@ -103,21 +94,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
} }
Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size()); Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty`")) {
ResultSet rs = preparedStatement.executeQuery();
// Check if a result was found
if (rs.next()) {
int ID = rs.getInt("ID");
float factor = rs.getInt("item_bulk_factor");
dexReductions.put(ID,factor);
}
} catch (SQLException e) {
Logger.error(e);
}
} }
public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() { public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
+7 -14
View File
@@ -15,12 +15,9 @@ import engine.Enum.GameObjectType;
import engine.Enum.TargetColor; import engine.Enum.TargetColor;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager; import engine.gameManager.BuildingManager;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.objects.*; import engine.objects.*;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import engine.util.StringUtils; import engine.util.StringUtils;
@@ -342,8 +339,7 @@ public class InfoCmd extends AbstractDevCmd {
output += newline; output += newline;
output += "isMoving : " + targetPC.isMoving(); output += "isMoving : " + targetPC.isMoving();
output += newline; output += newline;
output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline; output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
output += "Hidden : " + targetPC.getHidden();
break; break;
case NPC: case NPC:
@@ -498,16 +494,13 @@ public class InfoCmd extends AbstractDevCmd {
output += newline; output += newline;
output += "No building found." + newline; output += "No building found." + newline;
} }
int max = (int)(4.882 * targetMob.level + 121.0);
output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline; if(max > 321){
output += "ATR: " + targetMob.mobBase.getAttackRating() + newline; max = 321;
output += "DEF: " + targetMob.defenseRating + newline;
output += "RANGE: " + targetMob.getRange() + newline;
output += "Effects:" + newline;
for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
output += eb.getName() + newline;
} }
int min = (int)(4.469 * targetMob.level - 3.469);
output += "Min Loot Roll = " + min;
output += "Max Loot Roll = " + max;
break; break;
case Item: //intentional passthrough case Item: //intentional passthrough
case MobLoot: case MobLoot:
@@ -49,8 +49,6 @@ public class PrintSkillsCmd extends AbstractDevCmd {
+ skill.getModifiedAmount() + '(' + skill.getModifiedAmount() + '('
+ skill.getTotalSkillPercet() + " )"); + skill.getTotalSkillPercet() + " )");
} }
//throwbackInfo(pc, "= = = = = NEW CALCULATIONS = = = = =");
// PlayerCombatStats.PrintSkillsToClient(pc);
} else } else
throwbackInfo(pc, "Skills not found for player"); throwbackInfo(pc, "Skills not found for player");
} }
+21 -30
View File
@@ -57,36 +57,27 @@ public class PrintStatsCmd extends AbstractDevCmd {
public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) { public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
String newline = "\r\n "; String newline = "\r\n ";
String out = "Server stats for Player " + tar.getFirstName() + newline;
String newOut = "Server stats for Player " + tar.getFirstName() + newline; out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline; out += "Stats Base (Modified)" + newline;
newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline; out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline; out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline; out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
newOut += "Stats Base (Modified)" + newline; out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline; out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline; throwbackInfo(pc, out);
newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline; out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline; out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline; out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
newOut += "Move Speed: " + tar.getSpeed() + newline; out += "Defense: " + tar.getDefenseRating() + newline;
newOut += "Health Regen: " + tar.combatStats.healthRegen + newline; out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline; out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline; out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
newOut += "DEFENSE: " + tar.combatStats.defense + newline; out += "Move Speed: " + tar.getSpeed() + newline;
newOut += "HAND ONE" + newline; out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
newOut += "ATR: " + tar.combatStats.atrHandOne + newline; out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline; out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline; throwbackInfo(pc, out);
newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
newOut += "HAND TWO" + newline;
newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
throwbackInfo(pc, newOut);
} }
public void printStatsMob(PlayerCharacter pc, Mob tar) { public void printStatsMob(PlayerCharacter pc, Mob tar) {
@@ -1,6 +1,5 @@
package engine.devcmd.cmds; package engine.devcmd.cmds;
import engine.Enum;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.gameManager.LootManager; import engine.gameManager.LootManager;
import engine.gameManager.ZoneManager; import engine.gameManager.ZoneManager;
@@ -27,52 +26,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
String newline = "\r\n "; String newline = "\r\n ";
String output; String output;
if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
int ATR = Integer.parseInt(words[0]);
int DEF = Integer.parseInt(words[1]);
int attacks = Integer.parseInt(words[2]);
int hits = 0;
int misses = 0;
int defaultHits = 0;
int defualtMisses = 0;
float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
float convertedChance = chance * 100;
output = "" + newline;
output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
output += "DEF = " + DEF + newline;
output += "ATR = " + ATR + newline;
output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
if(convertedChance < 5){
output += "CHANCE ADJUSTED TO 5.0%" + newline;
convertedChance = 5.0f;
}
if(convertedChance > 95){
output += "CHANCE ADJUSTED TO 95.0%" + newline;
convertedChance = 95.0f;
}
for(int i = 0; i < attacks; i++){
int roll = ThreadLocalRandom.current().nextInt(101);
if(roll <= convertedChance){
hits += 1;
}else{
misses += 1;
}
}
float totalHits = defaultHits + hits;
float totalMisses = defualtMisses + misses;
float hitPercent = Math.round(totalHits / attacks * 100);
float missPercent = Math.round(totalMisses / attacks * 100);
output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
throwbackInfo(playerCharacter,output);
return;
}
try try
{ {
simCount = Integer.parseInt(words[0]); simCount = Integer.parseInt(words[0]);
-5
View File
@@ -27,7 +27,6 @@ import engine.objects.*;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session; import engine.session.Session;
import engine.util.KeyCloneAudit;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@@ -85,10 +84,6 @@ public enum ChatManager {
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD)) if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
isFlood = true; isFlood = true;
if(KeyCloneAudit.auditChatMsg(pc,msg.getMessage())){
return;
}
switch (protocolMsg) { switch (protocolMsg) {
case CHATSAY: case CHATSAY:
ChatManager.chatSay(pc, msg.getMessage(), isFlood); ChatManager.chatSay(pc, msg.getMessage(), isFlood);
+57 -143
View File
@@ -301,17 +301,6 @@ public enum CombatManager {
if (target == null) if (target == null)
return 0; return 0;
//pet to assist in attacking target
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
if(attacker.getPet() != null){
Mob pet = attacker.getPet();
if(pet.combatTarget == null && pet.assist)
pet.setCombatTarget(attacker.combatTarget);
}
}
//target must be valid type //target must be valid type
if (AbstractWorldObject.IsAbstractCharacter(target)) { if (AbstractWorldObject.IsAbstractCharacter(target)) {
@@ -494,24 +483,16 @@ public enum CombatManager {
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
else { else {
int wepSpeed = (int) (wb.getSpeed()); int wepSpeed = (int) (wb.getSpeed());
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
if(slot == 1){
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
}else{
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
}
}else {
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None)); wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None)); wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
}
createTimer(abstractCharacter, slot, wepSpeed, true); createTimer(abstractCharacter, slot, wepSpeed, true);
} }
@@ -555,29 +536,15 @@ public enum CombatManager {
if (target == null) if (target == null)
return; return;
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter) ac; if (mainHand) {
pc.combatStats.calculateATR(true); atr = ac.getAtrHandOne();
pc.combatStats.calculateATR(false); minDamage = ac.getMinDamageHandOne();
if (mainHand) { maxDamage = ac.getMaxDamageHandOne();
atr = pc.combatStats.atrHandOne; } else {
minDamage = pc.combatStats.minDamageHandOne; atr = ac.getAtrHandTwo();
maxDamage = pc.combatStats.maxDamageHandOne; minDamage = ac.getMinDamageHandTwo();
} else { maxDamage = ac.getMaxDamageHandTwo();
atr = pc.combatStats.atrHandTwo;
minDamage = pc.combatStats.minDamageHandTwo;
maxDamage = pc.combatStats.maxDamageHandTwo;
}
}else {
if (mainHand) {
atr = ac.getAtrHandOne();
minDamage = ac.getMinDamageHandOne();
maxDamage = ac.getMaxDamageHandOne();
} else {
atr = ac.getAtrHandTwo();
minDamage = ac.getMinDamageHandTwo();
maxDamage = ac.getMaxDamageHandTwo();
}
} }
boolean tarIsRat = false; boolean tarIsRat = false;
@@ -671,12 +638,7 @@ public enum CombatManager {
} }
} else { } else {
AbstractCharacter tar = (AbstractCharacter) target; AbstractCharacter tar = (AbstractCharacter) target;
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){ defense = tar.getDefenseRating();
((PlayerCharacter)tar).combatStats.calculateDefense();
defense = ((PlayerCharacter)tar).combatStats.defense;
}else {
defense = tar.getDefenseRating();
}
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
} }
@@ -685,7 +647,7 @@ public enum CombatManager {
//Get hit chance //Get hit chance
//int chance; //int chance;
//float dif = atr - defense; float dif = atr - defense;
//if (dif > 100) //if (dif > 100)
// chance = 94; // chance = 94;
@@ -700,8 +662,9 @@ public enum CombatManager {
DeferredPowerJob dpj = null; DeferredPowerJob dpj = null;
boolean hitLanded = LandHit((int)atr,(int)defense);
if (hitLanded) {
if (LandHit((int)atr,(int)defense)) {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter)) if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
updateAttackTimers((PlayerCharacter) ac, target, true); updateAttackTimers((PlayerCharacter) ac, target, true);
@@ -730,13 +693,7 @@ public enum CombatManager {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus); float attackRange = getWeaponRange(wb, bonus);
if(specialCaseHitRoll(dpj.getPowerToken())) { dpj.attack(target, attackRange);
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) ac).setWeaponPower(dpj); ((PlayerCharacter) ac).setWeaponPower(dpj);
@@ -751,13 +708,7 @@ public enum CombatManager {
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) { if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
float attackRange = getWeaponRange(wb, bonuses); float attackRange = getWeaponRange(wb, bonuses);
if(specialCaseHitRoll(dpj.getPowerToken())) { dpj.attack(target, attackRange);
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
} }
} }
@@ -864,22 +815,6 @@ public enum CombatManager {
else else
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists); damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
if(weapon != null && weapon.effects != null){
float armorPierce = 0;
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(ModType.ArmorPiercing)){
armorPierce += mod.minMod * (mod.getRamp() * eff.getTrains());
}
}
}
if(armorPierce > 0){
damage *= 1 - armorPierce;
}
}
//Resists.handleFortitude(tarAc,damageType,damage);
float d = 0f; float d = 0f;
errorTrack = 12; errorTrack = 12;
@@ -932,18 +867,27 @@ public enum CombatManager {
if (weapon != null && tarAc != null && tarAc.isAlive()) { if (weapon != null && tarAc != null && tarAc.isAlive()) {
if(weapon.effects != null){ ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
for (Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ for (Effect eff : effects.values()) {
if(mod.modType.equals(ModType.WeaponProc)){ if (eff == null)
continue;
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
if (aems != null) {
for (AbstractEffectModifier aem : aems) {
if (!tarAc.isAlive())
break;
if (aem instanceof WeaponProcEffectModifier) {
int procChance = ThreadLocalRandom.current().nextInt(100); int procChance = ThreadLocalRandom.current().nextInt(100);
if (procChance < MBServerStatics.PROC_CHANCE) {
try { if (procChance < MBServerStatics.PROC_CHANCE)
((WeaponProcEffectModifier) mod).applyProc(ac, target); ((WeaponProcEffectModifier) aem).applyProc(ac, target);
}catch(Exception e){
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
} }
} }
} }
@@ -972,13 +916,7 @@ public enum CombatManager {
if (wp.requiresHitRoll() == false) { if (wp.requiresHitRoll() == false) {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus); float attackRange = getWeaponRange(wb, bonus);
if(specialCaseHitRoll(dpj.getPowerToken())) { dpj.attack(target, attackRange);
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
} else } else
((PlayerCharacter) ac).setWeaponPower(null); ((PlayerCharacter) ac).setWeaponPower(null);
} }
@@ -1085,12 +1023,10 @@ public enum CombatManager {
//calculate resists in if any //calculate resists in if any
if (resists != null) if (resists != null)
damage = resists.getResistedDamage(source, target, damageType, damage, 0); return resists.getResistedDamage(source, target, damageType, damage, 0);
else
return damage; return damage;
} }
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) { private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
@@ -1244,14 +1180,6 @@ public enum CombatManager {
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) { private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
if(target.getBonuses() != null)
if(target.getBonuses().getBool(ModType.Stunned, SourceType.None))
return false;
if(source.getBonuses() != null)
if(source.getBonuses().getBool(ModType.IgnorePassiveDefense, SourceType.None))
return false;
float chance = target.getPassiveChance(type, source.getLevel(), true); float chance = target.getPassiveChance(type, source.getLevel(), true);
if (chance == 0f) if (chance == 0f)
@@ -1262,7 +1190,7 @@ public enum CombatManager {
if (chance > 75f) if (chance > 75f)
chance = 75f; chance = 75f;
int roll = ThreadLocalRandom.current().nextInt(1,100); int roll = ThreadLocalRandom.current().nextInt(100);
return roll < chance; return roll < chance;
@@ -1440,9 +1368,9 @@ public enum CombatManager {
Resists resists = ac.getResists(); Resists resists = ac.getResists();
if (resists != null) { if (resists != null)
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0); amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
}
total += amount; total += amount;
} }
@@ -1525,31 +1453,17 @@ public enum CombatManager {
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); ((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
} }
public static boolean LandHit(int ATR, int DEF){ public static boolean LandHit(int C5, int D5){
//float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f))); float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
//float convertedChance = chance * 100; int convertedChance = Math.round(chance * 100);
//convertedChance = Math.max(5, Math.min(95, convertedChance));
int roll = ThreadLocalRandom.current().nextInt(101); int roll = ThreadLocalRandom.current().nextInt(101);
//if(roll <= 5)//always 5% chance to miss if(roll < 5)//always 5% chance ot miss
// return false; return false;
//if(roll >= 95)//always 5% chance to hit return roll <= convertedChance;
// return true;
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
return chance >= roll;
}
public static boolean specialCaseHitRoll(int powerID){
switch(powerID) {
case 563200808: // Naargal's Bite
case 563205337: // Naargal's Dart
case 563205930: // Sword of Saint Malorn
return true;
default:
return false;
}
} }
} }
+1 -2
View File
@@ -98,8 +98,7 @@ public enum ConfigManager {
MB_MAGICBOT_FORTOFIX, MB_MAGICBOT_FORTOFIX,
MB_MAGICBOT_RECRUIT, MB_MAGICBOT_RECRUIT,
MB_MAGICBOT_MAGICBOX, MB_MAGICBOT_MAGICBOX,
MB_MAGICBOT_ADMINLOG, MB_MAGICBOT_ADMINLOG;
MB_WORLD_BOXLIMIT;
// Map to hold our config pulled in from the environment // Map to hold our config pulled in from the environment
// We also use the config to point to the current message pump // We also use the config to point to the current message pump
-19
View File
@@ -177,11 +177,6 @@ public enum DevCmdManager {
return false; return false;
} }
if(!pcSender.getTimestamps().containsKey("DEVCOMMAND"))
pcSender.getTimestamps().put("DEVCOMMAND",System.currentTimeMillis() - 1500L);
else if(System.currentTimeMillis() - pcSender.getTimestamps().get("DEVCOMMAND") < 1000L)
return false;
//kill any commands not available to everyone on production server //kill any commands not available to everyone on production server
//only admin level can run dev commands on production //only admin level can run dev commands on production
boolean playerAllowed = false; boolean playerAllowed = false;
@@ -194,20 +189,6 @@ public enum DevCmdManager {
case "gimme": case "gimme":
case "goto": case "goto":
case "teleportmode": case "teleportmode":
case "printbonuses":
playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
break;
}
}else{
switch (adc.getMainCmdString()) {
case "printresists":
case "printstats":
case "printskills":
case "printpowers":
case "printbonuses":
//case "gimme":
playerAllowed = true; playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN)) if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender; target = pcSender;
+2 -9
View File
@@ -75,11 +75,6 @@ public enum LootManager {
} }
public static void GenerateMobLoot(Mob mob) { public static void GenerateMobLoot(Mob mob) {
if(mob == null){
return;
}
//determine if mob is in hotzone //determine if mob is in hotzone
boolean inHotzone = false; boolean inHotzone = false;
@@ -185,16 +180,14 @@ public enum LootManager {
// Iterate all entries in this bootySet and process accordingly // Iterate all entries in this bootySet and process accordingly
Zone zone = ZoneManager.findSmallestZone(mob.loc);
for (BootySetEntry bse : entries) { for (BootySetEntry bse : entries) {
switch (bse.bootyType) { switch (bse.bootyType) {
case "GOLD": case "GOLD":
if (zone != null && zone.getSafeZone() == (byte)1)
return; // no loot to drop in safezones
GenerateGoldDrop(mob, bse, inHotzone); GenerateGoldDrop(mob, bse, inHotzone);
break; break;
case "LOOT": case "LOOT":
if (zone != null && zone.getSafeZone() == (byte)1)
if (mob.getSafeZone())
return; // no loot to drop in safezones return; // no loot to drop in safezones
dropRate = LootManager.NORMAL_DROP_RATE; dropRate = LootManager.NORMAL_DROP_RATE;
+3 -7
View File
@@ -67,10 +67,8 @@ public enum MovementManager {
return; return;
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) { if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (((PlayerCharacter) toMove).isCasting()) { if (((PlayerCharacter) toMove).isCasting())
((PlayerCharacter) toMove).updateLocation(); ((PlayerCharacter) toMove).update(false);
((PlayerCharacter) toMove).updateMovementState();
}
} }
@@ -410,9 +408,7 @@ public enum MovementManager {
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None)) if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue; continue;
//member.update(false); member.update(false);
member.updateLocation();
member.updateMovementState();
// All checks passed, let's move the player // All checks passed, let's move the player
+35 -225
View File
@@ -10,7 +10,6 @@ package engine.gameManager;
import engine.Enum.*; import engine.Enum.*;
import engine.InterestManagement.HeightMap; import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.db.handlers.dbEffectsBaseHandler; import engine.db.handlers.dbEffectsBaseHandler;
import engine.db.handlers.dbPowerHandler; import engine.db.handlers.dbPowerHandler;
@@ -166,20 +165,12 @@ public enum PowersManager {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin); PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if(pc == null)
return;
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
CombatManager.toggleSit(false,origin); CombatManager.toggleSit(false,origin);
if(pc.isMoving()) if(pc.isMoving())
pc.stopMovement(pc.getMovementLoc()); pc.stopMovement(pc.getMovementLoc());
if(msg.getPowerUsedID() == 429429978){
applyPower(origin.getPlayerCharacter(),origin.getPlayerCharacter(),origin.getPlayerCharacter().getLoc(),429429978,msg.getNumTrains(),false);
return;
}
if (usePowerA(msg, origin, sendCastToSelf)) { if (usePowerA(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer // Cast failed for some reason, reset timer
@@ -206,8 +197,7 @@ public enum PowersManager {
msg.setUnknown04(1); msg.setUnknown04(1);
if (useMobPowerA(msg, caster)) { if (useMobPowerA(msg, caster)) {
if(pb.token == -1994153779) //sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
InterestManager.setObjectDirty(caster);
} }
} }
@@ -226,16 +216,16 @@ public enum PowersManager {
City city = ZoneManager.getCityAtLocation(playerCharacter.loc); City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
if (city == null) { if (city == null) {
failed = true; failed = true;
}//else{ }else{
// Bane bane = city.getBane(); Bane bane = city.getBane();
// if (bane == null) { if (bane == null) {
// failed = true; failed = true;
// }else{ }else{
// if(!bane.getSiegePhase().equals(SiegePhase.WAR)){ if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
// failed = true; failed = true;
// } }
// } }
//} }
if(failed){ if(failed){
//check to see if we are at an active mine //check to see if we are at an active mine
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc); Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
@@ -252,15 +242,8 @@ public enum PowersManager {
} }
} }
if(failed) { if(failed)
playerCharacter.setIsCasting(false);
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
return false; return false;
}
} }
if (MBServerStatics.POWERS_DEBUG) { if (MBServerStatics.POWERS_DEBUG) {
@@ -346,18 +329,17 @@ public enum PowersManager {
// Check powers for normal users // Check powers for normal users
if(msg.getPowerUsedID() != 421084024) { if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID())) if (!playerCharacter.isCSR()) {
if (!playerCharacter.isCSR()) { if (!MBServerStatics.POWERS_DEBUG) {
if (!MBServerStatics.POWERS_DEBUG) { // ChatManager.chatSayInfo(pc, "You may not cast that spell!");
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
return true;
}
} else
CSRCast = true;
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
return true;
}
} else
CSRCast = true;
}
// get numTrains for power // get numTrains for power
int trains = msg.getNumTrains(); int trains = msg.getNumTrains();
@@ -367,10 +349,8 @@ public enum PowersManager {
msg.setNumTrains(trains); msg.setNumTrains(trains);
} }
//double stack point values for some useless disc spells
switch(pb.token){ switch(pb.token){
case 429420458: // BH eyes case 429420458: // BH eyes
case 429601664: // huntsman skin the beast
msg.setNumTrains(msg.getNumTrains() * 2); msg.setNumTrains(msg.getNumTrains() * 2);
break; break;
} }
@@ -510,23 +490,6 @@ public enum PowersManager {
} }
} }
if(!passed){
if (playerCharacter.getRace().getName().contains("Shade")) {
if(playerCharacter.getHidden() > 0){
switch(msg.getPowerUsedID()){
case -1851459567:
case 2094922127:
case -355707373:
case 246186475:
case 666419835:
case 1480354319:
passed = true;
break;
}
}
}
}
if (!passed) if (!passed)
return true; return true;
} }
@@ -639,12 +602,12 @@ public enum PowersManager {
} }
// update cast (use skill) fail condition // update cast (use skill) fail condition
if(pb.token != 429396028 && pb.breaksForm) { if(pb.token != 429396028) {
playerCharacter.cancelOnCast(); playerCharacter.cancelOnCast();
} }
// update castSpell (use spell) fail condition if spell // update castSpell (use spell) fail condition if spell
if (pb.isSpell() && pb.breaksForm) if (pb.isSpell())
playerCharacter.cancelOnSpell(); playerCharacter.cancelOnSpell();
// get cast time in ms. // get cast time in ms.
@@ -785,11 +748,10 @@ public enum PowersManager {
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up) // make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
// update cast (use skill) fail condition // update cast (use skill) fail condition
if(pb.breaksForm) caster.cancelOnCast();
caster.cancelOnCast();
// update castSpell (use spell) fail condition if spell // update castSpell (use spell) fail condition if spell
if (pb.isSpell() && pb.breaksForm) if (pb.isSpell())
caster.cancelOnSpell(); caster.cancelOnSpell();
// get cast time in ms. // get cast time in ms.
@@ -825,36 +787,17 @@ public enum PowersManager {
if (playerCharacter == null || msg == null) if (playerCharacter == null || msg == null)
return; return;
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
//handle sprint for bard sprint // //use sneak instead of hide
if(msg.getPowerUsedID() == 429005674){ // PowersBase pb = PowersManager.getPowerByToken(429397210);
msg.setPowerUsedID(429611355); // int offsetTrains = (40 - msg.getNumTrains()) ;
} // applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
//handle root and snare break for wildkin's chase //}
if(msg.getPowerUsedID() == 429494441) { if(msg.getPowerUsedID() == 429494441) {//wildkins chase
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true); playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true); playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
} }
//handle power block portion for shade hide
if(playerCharacter.getRace().getName().contains("Shade")) {
if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
int trains = msg.getNumTrains() - 1;
if (trains < 1)
trains = 1;
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
}
}
if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
if (msg.getPowerUsedID() == 429601664)
if(target.getPromotionClassID() != 2516)
PlayerCharacter.getPlayerCharacter(msg.getTargetID()).removeEffectBySource(EffectSourceType.Transform, msg.getNumTrains(), true);
}
if (playerCharacter.isCasting()) { if (playerCharacter.isCasting()) {
playerCharacter.update(false); playerCharacter.update(false);
playerCharacter.updateStamRegen(-100); playerCharacter.updateStamRegen(-100);
@@ -1627,7 +1570,6 @@ public enum PowersManager {
case 431511776: case 431511776:
case 429578587: case 429578587:
case 429503360: case 429503360:
case 44106356:
trackChars = getTrackList(playerCharacter); trackChars = getTrackList(playerCharacter);
break; break;
default: default:
@@ -2466,13 +2408,6 @@ public enum PowersManager {
dodgeMsg.setTargetID(awo.getObjectUUID()); dodgeMsg.setTargetID(awo.getObjectUUID());
sendPowerMsg(pc, 4, dodgeMsg); sendPowerMsg(pc, 4, dodgeMsg);
return true; return true;
} else if (testPassive(pc, tarAc, "Block")) {
// Dodge fired, send dodge message
PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
dodgeMsg.setTargetType(awo.getObjectType().ordinal());
dodgeMsg.setTargetID(awo.getObjectUUID());
sendPowerMsg(pc, 4, dodgeMsg);
return true;
} }
} }
return false; return false;
@@ -2520,12 +2455,7 @@ public enum PowersManager {
if (AbstractWorldObject.IsAbstractCharacter(awo)) { if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter tarAc = (AbstractCharacter) awo; AbstractCharacter tarAc = (AbstractCharacter) awo;
// Handle Dodge passive // Handle Dodge passive
boolean passiveFired = false; return testPassive(caster, tarAc, "Dodge");
passiveFired = testPassive(caster, tarAc, "Dodge");
if(!passiveFired)
passiveFired = testPassive(caster, tarAc, "Block");
return passiveFired;
} }
return false; return false;
} else } else
@@ -2914,126 +2844,6 @@ public enum PowersManager {
} }
} }
public static boolean breakForm(int token) {
switch (token) {
case 429505865:
case 429407561:
case 429492073:
case 429644123:
case 429393769:
case 429545819:
case 429426537:
case 429590377:
case 429508425:
case 429541193:
case 429573961:
case 427924330:
case 429402918:
case 429545688:
case 429005674:
case 429637823:
case 429590426:
case 428066972:
case 429441862:
case 431611756:
case 431578988:
case 429502506:
case 429398191:
case 429447384:
case 428892191:
case 431579167:
case 430977067:
case 429409100:
case 429441868:
case 429594877:
case 427908971:
case 683741153:
case 429770569:
case 429452379:
case 429605055:
case 429086971:
case 429443230:
case 429505400:
case 429492122:
case 429643992:
case 550062236:
case 429498252:
case 429611224:
case 429441834:
case 428918940:
case 429633739:
case 429633579:
case 429568043:
case 429048646:
case 428392639:
case 428425407:
case 429054168:
case 429021400:
case 428955864:
case 429119704:
case 428890328:
case 428923096:
case 429218008:
case 429086936:
case 428988632:
case 428688204:
case 429514603:
case 428924959:
case 429393818:
case 429720966:
case 428982463:
case 427933887:
case 429572287:
case 429501222:
case 430694431:
case 429436131:
case 430006124:
case 429611355:
case 428005600:
case 427935608:
case 428949695:
case 427988218:
case 429414616:
case 429496495:
case 429428796:
case 563795754:
case 428988217:
case 429432716:
case 428955899:
case 429393286:
case 550062220:
case 429495557:
case 429401278:
case 428377478:
case 429409094:
case 428191947:
case 429434474:
case 429403363:
case 429512920:
case 429419611:
case 429645676:
case 429602895:
case 429605071:
case 429592428:
case 429500010:
case 429406602:
case 429426586:
case 429633898:
case 550062212:
case 429994027:
case 430813227:
case 429928491:
case 430026795:
case 429517915:
case 431854842:
case 429767544:
case 429502507:
case 428398816:
case 429446315:
return false;
}
return true;
}
} }
@@ -93,10 +93,13 @@ public enum SimulationManager {
} }
try { try {
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime)) if ((_updatePulseTime != 0)
&& (System.currentTimeMillis() > _updatePulseTime))
pulseUpdate(); pulseUpdate();
} catch (Exception e) { } catch (Exception e) {
Logger.error("Fatal error in Update Pulse: DISABLED"); Logger.error(
"Fatal error in Update Pulse: DISABLED");
// _runegatePulseTime = 0;
} }
try { try {
@@ -157,11 +160,7 @@ public enum SimulationManager {
if (player == null) if (player == null)
continue; continue;
try { player.update(false);
player.update(false);
}catch(Exception e){
}
} }
_updatePulseTime = System.currentTimeMillis() + 500; _updatePulseTime = System.currentTimeMillis() + 500;
+1 -1
View File
@@ -68,7 +68,7 @@ public abstract class AbstractJob implements Runnable {
this.markStopRunTime(); this.markStopRunTime();
} }
public abstract void doJob(); protected abstract void doJob();
public void executeJob(String threadName) { public void executeJob(String threadName) {
this.workerID.set(threadName); this.workerID.set(threadName);
+1 -1
View File
@@ -17,7 +17,7 @@ public abstract class AbstractScheduleJob extends AbstractJob {
} }
@Override @Override
public abstract void doJob(); protected abstract void doJob();
public void cancelJob() { public void cancelJob() {
JobScheduler.getInstance().cancelScheduledJob(this); JobScheduler.getInstance().cancelScheduledJob(this);
+1 -1
View File
@@ -16,7 +16,7 @@ public class JobContainer implements Comparable<JobContainer> {
final long timeOfExecution; final long timeOfExecution;
final boolean noTimer; final boolean noTimer;
public JobContainer(AbstractJob job, long timeOfExecution) { JobContainer(AbstractJob job, long timeOfExecution) {
if (job == null) { if (job == null) {
throw new IllegalArgumentException("No 'null' jobs allowed."); throw new IllegalArgumentException("No 'null' jobs allowed.");
} }
-75
View File
@@ -1,75 +0,0 @@
package engine.job;
import engine.server.world.WorldServer;
import org.pmw.tinylog.Logger;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantLock;
public class JobThread implements Runnable {
private final AbstractJob currentJob;
private final ReentrantLock lock = new ReentrantLock();
private static Long nextThreadPrint;
public JobThread(AbstractJob job){
this.currentJob = job;
}
@Override
public void run() {
try {
if (this.currentJob != null) {
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
try {
this.currentJob.doJob();
} finally {
lock.unlock();
}
} else {
Logger.warn("JobThread could not acquire lock in time, skipping job.");
}
}
} catch (Exception e) {
Logger.error(e);
}
}
public static void startJobThread(AbstractJob job){
JobThread jobThread = new JobThread(job);
Thread thread = new Thread(jobThread);
thread.setName("JOB THREAD: " + job.getWorkerID());
thread.start();
if(JobThread.nextThreadPrint == null){
JobThread.nextThreadPrint = System.currentTimeMillis();
}else{
if(JobThread.nextThreadPrint < System.currentTimeMillis()){
JobThread.tryPrintThreads();
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L;
}
}
}
public static void tryPrintThreads(){
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
while (rootGroup.getParent() != null) {
rootGroup = rootGroup.getParent();
}
// Estimate the number of threads
int activeThreads = rootGroup.activeCount();
// Create an array to hold the threads
Thread[] threads = new Thread[activeThreads];
// Get the active threads
rootGroup.enumerate(threads, true);
int availableThreads = Runtime.getRuntime().availableProcessors();
// Print the count
if(threads.length > 30)
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads);
}
}
+3 -6
View File
@@ -58,13 +58,10 @@ public class JobWorker extends ControlledRunnable {
} else { } else {
// execute the new job.. // execute the new job..
//this.currentJob.executeJob(this.getThreadName()); this.currentJob.executeJob(this.getThreadName());
if(this.currentJob != null) { this.currentJob = null;
JobThread.startJobThread(this.currentJob);
this.currentJob = null;
}
} }
Thread.yield();
} }
return true; return true;
} }
+2 -2
View File
@@ -45,7 +45,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
} }
@Override @Override
public abstract void doJob(); protected abstract void doJob();
@Override @Override
protected abstract void _cancelJob(); protected abstract void _cancelJob();
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
} }
public void endEffect() { public void endEffect() {
if (this.eb == null || this.power == null) if (this.eb == null)
return; return;
this.eb.endEffect(this.source, this.target, this.trains, this.power, this); this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
} }
+1 -1
View File
@@ -29,7 +29,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
City city; City city;
+1 -1
View File
@@ -27,7 +27,7 @@ public class AttackJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
CombatManager.doCombat(this.source, slot); CombatManager.doCombat(this.source, slot);
} }
+1 -1
View File
@@ -24,7 +24,7 @@ public class BaneDefaultTimeJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
//bane already set. //bane already set.
if (this.bane.getLiveDate() != null) { if (this.bane.getLiveDate() != null) {
+1 -1
View File
@@ -97,7 +97,7 @@ public class BasicScheduledJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (execution == null) { if (execution == null) {
Logger.error("BasicScheduledJob executed with nothing to execute."); Logger.error("BasicScheduledJob executed with nothing to execute.");
return; return;
+1 -1
View File
@@ -22,7 +22,7 @@ public class BonusCalcJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.ac != null) { if (this.ac != null) {
this.ac.applyBonuses(); this.ac.applyBonuses();
+1 -1
View File
@@ -22,7 +22,7 @@ public class CSessionCleanupJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
SessionManager.cSessionCleanup(secKey); SessionManager.cSessionCleanup(secKey);
} }
} }
+1 -1
View File
@@ -27,7 +27,7 @@ public class ChangeAltitudeJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.ac != null) if (this.ac != null)
MovementManager.finishChangeAltitude(ac, targetAlt); MovementManager.finishChangeAltitude(ac, targetAlt);
} }
+1 -1
View File
@@ -36,7 +36,7 @@ public class ChantJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null) if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
return; return;
PlayerBonuses bonuses = null; PlayerBonuses bonuses = null;
+1 -1
View File
@@ -29,7 +29,7 @@ public class CloseGateJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (building == null) { if (building == null) {
Logger.error("Rungate building was null"); Logger.error("Rungate building was null");
+1 -3
View File
@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.target.getObjectType().equals(GameObjectType.Building) if (this.target.getObjectType().equals(GameObjectType.Building)
&& ((Building) this.target).isVulnerable() == false) { && ((Building) this.target).isVulnerable() == false) {
_cancelJob(); _cancelJob();
@@ -60,8 +60,6 @@ public class DamageOverTimeJob extends AbstractEffectJob {
if (this.iteration < 0) { if (this.iteration < 0) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
return; return;
} }
this.skipSendEffect = true; this.skipSendEffect = true;
+1 -1
View File
@@ -28,7 +28,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.ago == null) if (this.ago == null)
return; return;
ago.removeDatabaseJob(this.type, false); ago.removeDatabaseJob(this.type, false);
+1 -1
View File
@@ -29,7 +29,7 @@ public class DebugTimerJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.pc == null) { if (this.pc == null) {
return; return;
} }
+1 -1
View File
@@ -37,7 +37,7 @@ public class DeferredPowerJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
//Power ended with no attack, cancel weapon power boost //Power ended with no attack, cancel weapon power boost
if (this.source != null && this.source instanceof PlayerCharacter) { if (this.source != null && this.source instanceof PlayerCharacter) {
((PlayerCharacter) this.source).setWeaponPower(null); ((PlayerCharacter) this.source).setWeaponPower(null);
+1 -1
View File
@@ -22,7 +22,7 @@ public class DisconnectJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.origin != null) { if (this.origin != null) {
this.origin.disconnect(); this.origin.disconnect();
} }
+1 -1
View File
@@ -28,7 +28,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
int doorNumber; int doorNumber;
+1 -1
View File
@@ -22,7 +22,7 @@ public class EndFearJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
//cancel fear for mob. //cancel fear for mob.
+1 -1
View File
@@ -26,7 +26,7 @@ public class FinishCooldownTimeJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishCooldownTime(this.msg, this.pc); PowersManager.finishCooldownTime(this.msg, this.pc);
} }
} }
+1 -1
View File
@@ -22,7 +22,7 @@ public class FinishEffectTimeJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
} }
+1 -1
View File
@@ -26,7 +26,7 @@ public class FinishRecycleTimeJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishRecycleTime(this.msg, this.pc, false); PowersManager.finishRecycleTime(this.msg, this.pc, false);
} }
+1 -1
View File
@@ -20,7 +20,7 @@ public class FinishSpireEffectJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PlayerCharacter pc = (PlayerCharacter) target; PlayerCharacter pc = (PlayerCharacter) target;
+1 -1
View File
@@ -31,7 +31,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.target == null) if (this.target == null)
return; return;
+1 -1
View File
@@ -28,7 +28,7 @@ public class LoadEffectsJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.originToSend == null) { if (this.originToSend == null) {
return; return;
} }
+1 -1
View File
@@ -25,7 +25,7 @@ public class LogoutCharacterJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
server.logoutCharacter(this.pc); server.logoutCharacter(this.pc);
} }
+1 -1
View File
@@ -19,7 +19,7 @@ public class NoTimeJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
} }
@Override @Override
+1 -1
View File
@@ -40,7 +40,7 @@ public class PersistentAoeJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null) if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
return; return;
+1 -1
View File
@@ -45,7 +45,7 @@ public class RefreshGroupJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.pc == null || this.origin == null || grp == null) { if (this.pc == null || this.origin == null || grp == null) {
return; return;
+1 -1
View File
@@ -22,7 +22,7 @@ public class RemoveCorpseJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.corpse != null) if (this.corpse != null)
Corpse.removeCorpse(corpse, true); Corpse.removeCorpse(corpse, true);
+1 -1
View File
@@ -25,7 +25,7 @@ public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (spire == null) if (spire == null)
return; return;
+1 -1
View File
@@ -30,7 +30,7 @@ public class StuckJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
Vector3fImmutable stuckLoc; Vector3fImmutable stuckLoc;
Building building = null; Building building = null;
+1 -1
View File
@@ -27,7 +27,7 @@ public class SummonSendJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.source == null) if (this.source == null)
return; return;
+1 -1
View File
@@ -39,7 +39,7 @@ public class TeleportJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.pc == null || this.npc == null || this.origin == null) if (this.pc == null || this.npc == null || this.origin == null)
return; return;
+1 -1
View File
@@ -35,7 +35,7 @@ public class TrackJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter)) if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
return; return;
+1 -1
View File
@@ -29,7 +29,7 @@ public class TransferStatOTJob extends AbstractEffectJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null) if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
return; return;
if (!this.target.isAlive()) { if (!this.target.isAlive()) {
+1 -1
View File
@@ -26,7 +26,7 @@ public class UpdateGroupJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.group == null) if (this.group == null)
return; return;
+1 -15
View File
@@ -1,9 +1,7 @@
package engine.jobs; package engine.jobs;
import engine.gameManager.ZoneManager;
import engine.job.AbstractScheduleJob; import engine.job.AbstractScheduleJob;
import engine.objects.Building; import engine.objects.Building;
import engine.objects.City;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
/* /*
@@ -22,7 +20,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
// Must have a building to rank! // Must have a building to rank!
@@ -43,18 +41,6 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
rankingBuilding.setRank(rankingBuilding.getRank() + 1); rankingBuilding.setRank(rankingBuilding.getRank() + 1);
if(rankingBuilding.getBlueprint().isWallPiece()){
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
if(cityObject.getTOL().getRank() == 8) {
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
float newMax = rankingBuilding.healthMax * 1.1f;
rankingBuilding.setMaxHitPoints(newMax);
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
}
}
}
// Reload the object // Reload the object
+1 -1
View File
@@ -27,7 +27,7 @@ public class UpgradeNPCJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
int newRank; int newRank;
+1 -1
View File
@@ -34,7 +34,7 @@ public class UseItemJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter); PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
} }
+1 -1
View File
@@ -35,7 +35,7 @@ public class UseMobPowerJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter); PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
} }
+1 -1
View File
@@ -35,7 +35,7 @@ public class UsePowerJob extends AbstractScheduleJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter); PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
} }
+48 -69
View File
@@ -9,7 +9,7 @@
package engine.mobileAI; package engine.mobileAI;
import engine.Enum; import engine.Enum;
import engine.InterestManagement.InterestManager; import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.gameManager.*; import engine.gameManager.*;
import engine.math.Vector3f; import engine.math.Vector3f;
@@ -19,7 +19,7 @@ import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities; import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.UpdateStateMsg; import engine.net.client.msg.PowerProjectileMsg;
import engine.objects.*; import engine.objects.*;
import engine.powers.ActionsBase; import engine.powers.ActionsBase;
import engine.powers.PowersBase; import engine.powers.PowersBase;
@@ -49,19 +49,18 @@ public class MobAI {
return; return;
} }
//mob casting disabled if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
//if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
//if (mob.isPlayerGuard() == false && MobCast(mob)) { if (mob.isPlayerGuard() == false && MobCast(mob)) {
// mob.updateLocation(); mob.updateLocation();
// return; return;
//} }
//if (mob.isPlayerGuard() == true && GuardCast(mob)) { if (mob.isPlayerGuard() == true && GuardCast(mob)) {
// mob.updateLocation(); mob.updateLocation();
// return; return;
//} }
//} }
if (!CombatUtilities.inRangeToAttack(mob, target)) if (!CombatUtilities.inRangeToAttack(mob, target))
return; return;
@@ -107,16 +106,10 @@ public class MobAI {
return; return;
} }
if(target.getPet() != null && target.getPet().isAlive() && !target.getPet().isSiege()){
mob.setCombatTarget(target.getPet());
AttackTarget(mob,mob.combatTarget);
return;
}
if (mob.BehaviourType.callsForHelp) if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob); MobCallForHelp(mob);
if (MovementUtilities.outOfAggroRange(mob, target)) { if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
@@ -163,12 +156,6 @@ public class MobAI {
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
target.getPet().setCombatTarget(mob); target.getPet().setCombatTarget(mob);
try{
InterestManager.forceLoad(mob);
}catch(Exception e){
}
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
} }
@@ -184,14 +171,14 @@ public class MobAI {
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playercity != null) if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet) for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild())) if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob); guard.setCombatTarget(mob);
@@ -334,32 +321,28 @@ public class MobAI {
if (mob == null) if (mob == null)
return false; return false;
if (mob.nextCastTime == 0) if(mob.isPlayerGuard == true){
mob.nextCastTime = System.currentTimeMillis() - 1000L;
if(mob.nextCastTime > System.currentTimeMillis()) int contractID;
return false;
if(mob.isPlayerGuard){ if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
int contractID = 0;
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
contractID = mob.npcOwner.contract.getContractID(); contractID = mob.npcOwner.contract.getContractID();
else if(mob.contract != null) else
contractID = mob.contract.getContractID(); contractID = mob.contract.getContractID();
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage()) if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
return false; return false;
} }
if (mob.mobPowers == null || mob.mobPowers.isEmpty()) if (mob.mobPowers.isEmpty())
return false; return false;
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) { if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return false; return false;
} }
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis(); return mob.nextCastTime <= System.currentTimeMillis();
@@ -418,9 +401,6 @@ public class MobAI {
PowersBase mobPower = PowersManager.getPowerByToken(powerToken); PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
if(mobPower.powerCategory.equals(Enum.PowerCategoryType.DEBUFF))
return false;
//check for hit-roll //check for hit-roll
if (mobPower.requiresHitRoll) if (mobPower.requiresHitRoll)
@@ -444,9 +424,9 @@ public class MobAI {
msg.setUnknown04(2); msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0); PowersManager.finishUseMobPower(msg, mob, 0, 0);
long delay = 20000L; long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
mob.nextCastTime = System.currentTimeMillis() + delay;
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
return true; return true;
} }
} catch (Exception e) { } catch (Exception e) {
@@ -569,6 +549,7 @@ public class MobAI {
PowersManager.finishUseMobPower(msg, mob, 0, 0); PowersManager.finishUseMobPower(msg, mob, 0, 0);
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY); long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
return true; return true;
} }
} catch (Exception e) { } catch (Exception e) {
@@ -620,6 +601,23 @@ public class MobAI {
if (mob == null) if (mob == null)
return; return;
boolean continueExecution = false;
switch(mob.BehaviourType){
case GuardCaptain:
case GuardMinion:
case Pet1:
case GuardWallArcher:
case HamletGuard:
case SimpleStandingGuard:
continueExecution = true;
break;
}
if(!continueExecution) {
MobAi2.runAI(mob);
return;
}
if(mob.isAlive()) if(mob.isAlive())
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO)) if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
mob.setLoc(mob.getMovementLoc()); mob.setLoc(mob.getMovementLoc());
@@ -903,7 +901,6 @@ public class MobAI {
return; return;
} }
} }
return;
} }
if(Mob.discDroppers.contains(aiAgent)) if(Mob.discDroppers.contains(aiAgent))
@@ -912,7 +909,7 @@ public class MobAI {
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander) if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
return; return;
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) { if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
if (!Zone.respawnQue.contains(aiAgent)) { if (!Zone.respawnQue.contains(aiAgent)) {
Zone.respawnQue.add(aiAgent); Zone.respawnQue.add(aiAgent);
} }
@@ -933,10 +930,8 @@ public class MobAI {
if (mob.getCombatTarget() == null) if (mob.getCombatTarget() == null)
return; return;
if(!mob.isCombat()) if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
enterCombat(mob);
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
@@ -984,6 +979,7 @@ public class MobAI {
PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40); PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null); mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
//guard captain pulls his minions home with him //guard captain pulls his minions home with him
@@ -1013,11 +1009,6 @@ public class MobAI {
try { try {
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
mob.setCombatTarget(null);
return;
}
float rangeSquared = mob.getRange() * mob.getRange(); float rangeSquared = mob.getRange() * mob.getRange();
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
@@ -1092,8 +1083,8 @@ public class MobAI {
if(mob.combatTarget == null) if(mob.combatTarget == null)
return; return;
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
// mob.setCombatTarget(null); mob.setCombatTarget(null);
} }
public static void GuardCaptainLogic(Mob mob) { public static void GuardCaptainLogic(Mob mob) {
@@ -1165,10 +1156,6 @@ public class MobAI {
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob)) if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
mob.killCharacter("no owner"); mob.killCharacter("no owner");
if(!mob.isSiege())
mob.BehaviourType.canRoam = true;
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob); CheckMobMovement(mob);
@@ -1229,7 +1216,6 @@ public class MobAI {
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null) if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
} }
@@ -1448,11 +1434,4 @@ public class MobAI {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
} }
} }
public static void enterCombat(Mob mob){
mob.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
} }
+360
View File
@@ -0,0 +1,360 @@
package engine.mobileAI;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.*;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.concurrent.ThreadLocalRandom;
public class MobAi2 {
public enum State
{
Idle,
Patrolling,
Attacking,
Dead
}
public static boolean Agressive(Mob mob){
return mob.BehaviourType.name().contains("Aggro");
}
public static boolean Caster(Mob mob){
return mob.BehaviourType.name().contains("Power");
}
public static boolean HelpResponder(Mob mob){
return mob.BehaviourType.name().contains("Helpee");
}
public static State getState(Mob mob){
if(!mob.isAlive())
return State.Dead;
if(mob.playerAgroMap.isEmpty())
return State.Idle;
if(mob.combatTarget != null)
return State.Attacking;
return State.Patrolling;
}
public static void runAI(Mob mob){
//these will be handled in special conditions later
switch(mob.BehaviourType){
case GuardCaptain:
case GuardMinion:
case Pet1:
case GuardWallArcher:
case HamletGuard:
case SimpleStandingGuard:
return;
}
switch(getState(mob)){
case Idle:
if(mob.isMoving())
mob.stopMovement(mob.loc);
if(mob.combatTarget != null) {
mob.setCombatTarget(null);
mob.setCombat(false);
}
return;
case Dead:
respawn(mob);
break;
case Patrolling:
patrol(mob);
break;
case Attacking:
attack(mob);
break;
}
}
//handles respawning and de-spawning for mobs and their corpses
public static void respawn(Mob mob){
//if mob doesn't have a death time somehow, set it to now
if (mob.deathTime == 0)
mob.setDeathTime(System.currentTimeMillis());
//only execute this logic is the mob hasn't de-spawned yet
if (!mob.despawned) {
//if the inventory is empty, the mob can disappear
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
mob.despawn();
mob.deathTime = System.currentTimeMillis();
return;
}
//if the mob has been dead for 10 seconds it can disappear
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
mob.despawn();
mob.deathTime = System.currentTimeMillis();
return;
}
}
//disc dropper respawns are handled elsewhere
if(Mob.discDroppers.contains(mob))
return;
//if mob isn't queued for respawn, do so now
if (!Zone.respawnQue.contains(mob)) {
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
Zone.respawnQue.add(mob);
}
}
}
//handles patrolling and looking for potential combat targets
public static void patrol(Mob mob){
if(Agressive(mob) && mob.combatTarget == null) {
HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : potentialTargets) {
PlayerCharacter target = (PlayerCharacter) awo;
if (mob.canSee(target))
mob.setCombatTarget(target);
if (mob.combatTarget != null) {
return;
}
}
}
if(mob.isMoving() || !mob.BehaviourType.canRoam)
return;
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
return;
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0;
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true);
}
public static void attack(Mob mob){
AbstractWorldObject target = mob.combatTarget;
if (target == null || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if(!mob.isCombat())
mob.setCombat(true);
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
MovementUtilities.aiMove(mob, target.loc, false);
}
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
AttackPlayer(mob, targetPlayer);
break;
case Building:
Building targetBuilding = (Building) target;
AttackBuilding(mob, targetBuilding);
break;
case Mob:
Mob targetMob = (Mob) target;
AttackMob(mob, targetMob);
break;
}
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
try {
if (!mob.canSee(target)) {
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
}
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
//no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getLastAttackTime())
return;
// ranged mobs can't attack while running. skip until they finally stop.
if (mob.isMoving() && mob.getRange() > 20)
return;
// add timer for last attack.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000;
if (mob.isSiege())
delay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
}
if (target.getPet() != null)
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
target.getPet().setCombatTarget(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
}
}
public static void AttackBuilding(Mob mob, Building target) {
try {
if(mob == null || target == null)
return;
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
}
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playerCity != null)
for (Mob guard : playerCity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
if (mob.isSiege())
MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
}
}
public static void AttackMob(Mob mob, Mob target) {
try {
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
if (target.getCombatTarget() == null) {
target.setCombatTarget(mob);
}
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
}
}
public static void MobCallForHelp(Mob mob) {
if (mob.nextCallForHelp == 0)
mob.nextCallForHelp = System.currentTimeMillis();
if (mob.nextCallForHelp > System.currentTimeMillis())
return;
Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) {
if (HelpResponder(helper)) {
helper.setCombatTarget(mob.getCombatTarget());
break;
}
}
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
}
}
+9 -17
View File
@@ -28,26 +28,18 @@ public class MobAIThread implements Runnable{
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue())); AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) { while (true) {
for (Zone zone : ZoneManager.getAllZones()) { for (Zone zone : ZoneManager.getAllZones()) {
if (zone != null && zone.zoneMobSet != null) {
synchronized (zone.zoneMobSet) { for (Mob mob : zone.zoneMobSet) {
for (Mob mob : zone.zoneMobSet) {
try { try {
if (mob != null) { if (mob != null)
MobAI.DetermineAction(mob); MobAI.DetermineAction(mob);
} } catch (Exception e) {
} catch (Exception e) { Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e); e.printStackTrace();
}
}
} }
} }
} }
try {
Thread.sleep(100);
} catch (InterruptedException e) {
Logger.error("AI Thread interrupted", e);
Thread.currentThread().interrupt();
}
} }
} }
public static void startAIThread() { public static void startAIThread() {
@@ -8,14 +8,13 @@
package engine.mobileAI.Threads; package engine.mobileAI.Threads;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ZoneManager; import engine.gameManager.ZoneManager;
import engine.objects.Mob; import engine.objects.Mob;
import engine.objects.Zone; import engine.objects.Zone;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.Collection;
/** /**
* Thread blocks until MagicBane dispatch messages are * Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection * enqueued then processes them in FIFO order. The collection
@@ -28,48 +27,43 @@ import java.util.Collection;
public class MobRespawnThread implements Runnable { public class MobRespawnThread implements Runnable {
private volatile boolean running = true;
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
public MobRespawnThread() { public MobRespawnThread() {
Logger.info("MobRespawnThread initialized."); Logger.info(" MobRespawnThread thread has started!");
} }
@Override @Override
public void run() { public void run() {
while (running) {
try {
Collection<Zone> zones = ZoneManager.getAllZones();
if (zones != null) {
for (Zone zone : zones) {
synchronized (zone) { // Optional: Synchronize on zone
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
Mob respawner = Zone.respawnQue.iterator().next(); while (true) {
if (respawner != null) {
respawner.respawn(); try {
Zone.respawnQue.remove(respawner); for (Zone zone : ZoneManager.getAllZones()) {
Zone.lastRespawn = System.currentTimeMillis();
Thread.sleep(100); if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
}
} Mob respawner = zone.respawnQue.iterator().next();
}
if (respawner == null)
continue;
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
WorldGrid.updateObject(respawner);
InterestManager.setObjectDirty(respawner);
} }
} }
Thread.sleep(100); // Prevent busy-waiting
} catch (Exception e) { } catch (Exception e) {
Logger.error("Error in MobRespawnThread", e); Logger.error(e);
} }
} }
Logger.info("MobRespawnThread stopped.");
} }
public void stop() {
running = false;
}
public static void startRespawnThread() { public static void startRespawnThread() {
Thread respawnThread = new Thread(new MobRespawnThread()); Thread respawnThread;
respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread"); respawnThread.setName("respawnThread");
respawnThread.start(); respawnThread.start();
} }
@@ -101,10 +101,9 @@ public class CombatUtilities {
if (!target.isAlive()) if (!target.isAlive())
return; return;
if (AbstractWorldObject.IsAbstractCharacter(target)) { if (AbstractWorldObject.IsAbstractCharacter(target))
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
}else if (target.getObjectType() == GameObjectType.Building) else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent); trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx. //Don't send 0 damage kay thanx.
@@ -141,24 +140,16 @@ public class CombatUtilities {
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defense = 0; int defense = 0;
int atr = agent.mobBase.getAtr(); int atr = agent.getAtrHandOne();
if(agent.getBonuses() != null){
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
}
switch (target.getObjectType()) { switch (target.getObjectType()) {
case PlayerCharacter: case PlayerCharacter:
PlayerCharacter pc = (PlayerCharacter)target; defense = ((AbstractCharacter) target).getDefenseRating();
pc.combatStats.calculateDefense();
defense = pc.combatStats.defense;
break; break;
case Mob: case Mob:
Mob mob = (Mob) target; Mob mob = (Mob) target;
if (mob.isSiege()) if (mob.isSiege())
defense = atr; defense = atr;
else
defense = ((Mob) target).mobBase.getDefense();
break; break;
case Building: case Building:
return false; return false;
@@ -201,10 +192,12 @@ public class CombatUtilities {
return; return;
int anim = 75; int anim = 75;
float speed;
//handle the retaliate here because even if the mob misses you can still retaliate if (mainHand)
if (AbstractWorldObject.IsAbstractCharacter(target)) speed = agent.getSpeedHandOne();
CombatManager.handleRetaliate((AbstractCharacter) target, agent); else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush; DamageType dt = DamageType.Crush;
@@ -259,12 +252,12 @@ public class CombatUtilities {
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand //mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(agent) - getMinDmg(agent); double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(agent) - getMinDmg(agent); double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else { } else {
swingIsDamage(agent, target, determineDamage(agent), anim); swingIsDamage(agent, target, determineDamage(agent), anim);
@@ -286,6 +279,11 @@ public class CombatUtilities {
if (((Mob) target).isSiege()) if (((Mob) target).isSiege())
return; return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob) { if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob) target; Mob targetMob = (Mob) target;
if (targetMob.isSiege()) if (targetMob.isSiege())
@@ -309,9 +307,9 @@ public class CombatUtilities {
float damage = 0; float damage = 0;
DamageType dt = getDamageType(agent); DamageType dt = getDamageType(agent);
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) { if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculateMobDamage(agent); damage = calculatePetDamage(agent);
} else if (agent.isPlayerGuard()) { } else if (agent.isPlayerGuard() == true) {
//damage = calculateGuardDamage(agent); //damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent); damage = calculateMobDamage(agent);
} else if (agent.getLevel() > 80) { } else if (agent.getLevel() > 80) {
@@ -320,9 +318,9 @@ public class CombatUtilities {
damage = calculateMobDamage(agent); damage = calculateMobDamage(agent);
} }
if (AbstractWorldObject.IsAbstractCharacter(target)) { if (AbstractWorldObject.IsAbstractCharacter(target)) {
//if (((AbstractCharacter) target).isSit()) { if (((AbstractCharacter) target).isSit()) {
// damage *= 2.5f; //increase damage if sitting damage *= 2.5f; //increase damage if sitting
//} }
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
} }
if (target.getObjectType() == GameObjectType.Building) { if (target.getObjectType() == GameObjectType.Building) {
@@ -351,8 +349,8 @@ public class CombatUtilities {
float min = 40; float min = 40;
float max = 60; float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(agent); double minDmg = getMinDmg(min, agent, null);
double maxDmg = getMaxDmg(agent); double maxDmg = getMaxDmg(max, agent, null);
dmgMultiplier += agent.getLevel() * 0.1f; dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg); range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
@@ -368,8 +366,8 @@ public class CombatUtilities {
double minDmg = weapon.getMinDamage(); double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage(); double maxDmg = weapon.getMaxDamage();
double min = getMinDmg(agent); double min = getMinDmg(minDmg, agent, weapon);
double max = getMaxDmg(agent); double max = getMaxDmg(maxDmg, agent, weapon);
DamageType dt = weapon.getDamageType(); DamageType dt = weapon.getDamageType();
@@ -410,48 +408,92 @@ public class CombatUtilities {
} }
public static int calculateMobDamage(Mob agent) { public static int calculateMobDamage(Mob agent) {
double minDmg = getMinDmg(agent); ItemBase weapon = null;
double maxDmg = getMaxDmg(agent); double minDmg;
DamageType dt = getDamageType(agent); double maxDmg;
DamageType dt;
//main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase();
else if (agent.getEquip().get(2) != null)
weapon = agent.getEquip().get(2).getItemBase();
if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType();
} else {
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit()) if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0)); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0; return 0;
} }
public static double getMinDmg(Mob agent) { public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
if(agent.getEquip() != null){
if(agent.getEquip().get(ItemSlotType.RHELD) != null){ int primary = agent.getStatStrCurrent();
return agent.minDamageHandOne; int secondary = agent.getStatDexCurrent();
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ int focusLevel = 0;
return agent.getMinDamageHandTwo(); int masteryLevel = 0;
}else{
return agent.minDamageHandOne; if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
} }
}else{
return agent.minDamageHandOne;
} }
}
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
} }
public static double getMaxDmg(Mob agent) { public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
if(agent.getEquip() != null){
if(agent.getEquip().get(ItemSlotType.RHELD) != null){ int primary = agent.getStatStrCurrent();
return agent.maxDamageHandOne; int secondary = agent.getStatDexCurrent();
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ int focusLevel = 0;
return agent.getMaxDamageHandTwo(); int masteryLevel = 0;
}else{
return agent.maxDamageHandOne; if (weapon != null) {
}
}else{ if (weapon.isStrBased() == true) {
return agent.maxDamageHandOne; primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
} }
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
} }
} }
@@ -98,24 +98,20 @@ public class MovementUtilities {
} }
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) { public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc(); Vector3fImmutable tl = target.getLoc();
float disSq = sl.distanceSquared(tl); float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = agent.getRange() + 150; float range = agent.getRange() + 150;
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
if (range > 200) if (range > 200)
range = 200; range = 200;
return disSq > (range * range); return distanceSquaredToTarget < sqr(range);
} }
+1 -1
View File
@@ -38,7 +38,7 @@ public abstract class AbstractConnection implements
protected final AtomicBoolean execTask = new AtomicBoolean(false); protected final AtomicBoolean execTask = new AtomicBoolean(false);
protected final ReentrantLock writeLock = new ReentrantLock(); protected final ReentrantLock writeLock = new ReentrantLock();
protected final ReentrantLock readLock = new ReentrantLock(); protected final ReentrantLock readLock = new ReentrantLock();
public long lastMsgTime = System.currentTimeMillis(); protected long lastMsgTime = System.currentTimeMillis();
protected long lastKeepAliveTime = System.currentTimeMillis(); protected long lastKeepAliveTime = System.currentTimeMillis();
protected long lastOpcode = -1; protected long lastOpcode = -1;
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>(); protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
@@ -87,7 +87,6 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
this.processChangeRequests(); this.processChangeRequests();
this.auditSocketChannelToConnectionMap(); this.auditSocketChannelToConnectionMap();
//this.selector.select();
this.selector.select(250L); this.selector.select(250L);
this.processNewEvents(); this.processNewEvents();
@@ -665,7 +664,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (runStatus) { if (runStatus) {
this.ac.connMan.receive(sk); this.ac.connMan.receive(sk);
this.ac.execTask.compareAndSet(true, false); this.ac.execTask.compareAndSet(true, false);
@@ -694,7 +693,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (runStatus) { if (runStatus) {
this.ac.connMan.sendFinish(sk); this.ac.connMan.sendFinish(sk);
this.ac.execTask.compareAndSet(true, false); this.ac.execTask.compareAndSet(true, false);
+1 -1
View File
@@ -23,7 +23,7 @@ public class CheckNetMsgFactoryJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
NetMsgFactory factory = conn.getFactory(); NetMsgFactory factory = conn.getFactory();
// Make any/all msg possible // Make any/all msg possible
+1 -1
View File
@@ -26,7 +26,7 @@ public class ConnectionMonitorJob extends AbstractJob {
} }
@Override @Override
public void doJob() { protected void doJob() {
if (this.cnt >= 5) { if (this.cnt >= 5) {
this.connMan.auditSocketChannelToConnectionMap(); this.connMan.auditSocketChannelToConnectionMap();
+4 -11
View File
@@ -44,16 +44,9 @@ public class ClientConnection extends AbstractConnection {
public ReentrantLock buyLock = new ReentrantLock(); public ReentrantLock buyLock = new ReentrantLock();
public boolean desyncDebug = false; public boolean desyncDebug = false;
public byte[] lastByteBuffer; public byte[] lastByteBuffer;
public long lastTargetSwitchTime;
protected SessionID sessionID = null; protected SessionID sessionID = null;
private byte cryptoInitTries = 0; private byte cryptoInitTries = 0;
public int strikes = 0;
public Long lastStrike = 0L;
public int finalStrikes = 0;
public long finalStrikeRefresh = 0L;
public ClientConnection(ClientConnectionManager connMan, public ClientConnection(ClientConnectionManager connMan,
SocketChannel sockChan) { SocketChannel sockChan) {
super(connMan, sockChan, true); super(connMan, sockChan, true);
@@ -234,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
SessionManager.remSession( SessionManager.remSession(
SessionManager.getSession(sessionID)); SessionManager.getSession(sessionID));
} catch (NullPointerException e) { } catch (NullPointerException e) {
//Logger Logger
//.error( .error(
//"Tried to remove improperly initialized session. Skipping." + "Tried to remove improperly initialized session. Skipping." +
//e); e);
} }
} }
@@ -29,7 +29,6 @@ import engine.objects.*;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session; import engine.session.Session;
import engine.util.KeyCloneAudit;
import engine.util.StringUtils; import engine.util.StringUtils;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -239,11 +238,6 @@ public class ClientMessagePump implements NetMsgHandler {
return; return;
} }
if(pc.getRaceID() == 1999 && msg.getSlotNumber() == MBServerStatics.SLOT_FEET){
forceTransferFromEquipToInventory(msg, origin, "Saetors Cannot Wear FEET Slot Items");
return;
}
//dupe check //dupe check
if (!i.validForInventory(origin, pc, itemManager)) if (!i.validForInventory(origin, pc, itemManager))
return; return;
@@ -1886,7 +1880,6 @@ public class ClientMessagePump implements NetMsgHandler {
switch (protocolMsg) { switch (protocolMsg) {
case SETSELECTEDOBECT: case SETSELECTEDOBECT:
KeyCloneAudit.auditTargetMsg(msg);
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin); ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
break; break;
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
return false; return false;
} }
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8) if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
return false; return false;
Item contractItem = Item.getFromCache(msg.getContractItem()); Item contractItem = Item.getFromCache(msg.getContractItem());
@@ -9,7 +9,6 @@
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@@ -43,9 +42,6 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
if (!AbstractCharacter.CanFly(pc)) if (!AbstractCharacter.CanFly(pc))
return false; return false;
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
return false;
if (pc.isSwimming()) if (pc.isSwimming())
return false; return false;
if (pc.region != null && !pc.region.isOutside()) if (pc.region != null && !pc.region.isOutside())
@@ -232,13 +232,11 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
if (pc == null || origin == null) { if (pc == null || origin == null) {
return; return;
} }
ItemBase runeBase = ItemBase.getItemBase(runeID);
boolean discRune = runeBase.isDiscRune(); //remove only if rune is discipline
boolean statRune = runeBase.isStatRune(); if (runeID < 3001 || runeID > 3048) {
if(!runeBase.isDiscRune() && !runeBase.isStatRune())
return; return;
}
//see if pc has rune //see if pc has rune
ArrayList<CharacterRune> runes = pc.getRunes(); ArrayList<CharacterRune> runes = pc.getRunes();
@@ -1148,15 +1148,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
wallPiece.setProtectionState(ProtectionState.PROTECTED); wallPiece.setProtectionState(ProtectionState.PROTECTED);
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone); PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
//walls in R8 city are immediately granted extra HP by 10%
if(cityObject.getTOL().getRank() == 8) {
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
float newMax = wallPiece.healthMax * 1.1f;
wallPiece.setMaxHitPoints(newMax);
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
}
}
} }
// Deduct gold from character's inventory // Deduct gold from character's inventory
+5 -9
View File
@@ -202,7 +202,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
for (CharacterRune cr : runes) { for (CharacterRune cr : runes) {
int runeBaseID = cr.getRuneBaseID(); int runeBaseID = cr.getRuneBaseID();
//count number of discipline runes //count number of discipline runes
if(isDiscipline(runeBaseID)){ if (runeBaseID > 3000 && runeBaseID < 3049) {
discCount++; discCount++;
} }
//see if rune is already applied //see if rune is already applied
@@ -331,27 +331,23 @@ public class ApplyRuneMsg extends ClientNetMsg {
break; break;
} }
//if discipline, check number applied //if discipline, check number applied
int discAllowed = 0;
if (isDiscipline(runeID)) { if (isDiscipline(runeID)) {
switch(playerCharacter.getRank()){ switch(playerCharacter.getRank()){
case 1: case 1:
discAllowed = 0;
break;
case 2: case 2:
case 3: case 3:
case 4: case 4:
case 5: case 5:
case 6: case 6:
discAllowed = 3; if(discCount > 3)
return false;
break; break;
case 7: case 7:
case 8: case 8:
discAllowed = 5; if(discCount > 5)
return false;
break; break;
} }
if(discCount >= discAllowed)
return false;
} }
//Everything succeeded. Let's apply the rune //Everything succeeded. Let's apply the rune
//Attempt add rune to database //Attempt add rune to database
@@ -124,9 +124,6 @@ public class VendorDialogMsg extends ClientNetMsg {
}else if(contract.getContractID() == 1502042){ }else if(contract.getContractID() == 1502042){
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter); vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
msg.updateMessage(3, vd); msg.updateMessage(3, vd);
}else if(contract.getContractID() == 1502044){
vd = Contract.HandleGamblerOptions(msg.unknown03, npc, playerCharacter);
msg.updateMessage(3, vd);
}else { }else {
if (contract == null) if (contract == null)
@@ -579,7 +576,6 @@ public class VendorDialogMsg extends ClientNetMsg {
case 2520: case 2520:
case 2521: case 2521:
case 2523: case 2523:
case 2525:
valid = true; valid = true;
break; break;
} }
@@ -635,11 +631,6 @@ public class VendorDialogMsg extends ClientNetMsg {
.getObjectUUID(), true); .getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
pc.getCharItemManager().addGoldToInventory(1500, false);
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
pc.getCharItemManager().updateInventory();
}
} }
@@ -63,9 +63,6 @@ public class WhoResponseMsg extends ClientNetMsg {
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) { public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
if (filter.equals("")) {
filter = "Saetor";
}
WhoResponseMsg msg = new WhoResponseMsg(); WhoResponseMsg msg = new WhoResponseMsg();
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size()); WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
+10 -6
View File
@@ -500,6 +500,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
canFly = false; canFly = false;
} }
return canFly; return canFly;
} }
@@ -1101,7 +1102,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
public final void setCombatTarget(final AbstractWorldObject value) { public final void setCombatTarget(final AbstractWorldObject value) {
if (this.getObjectTypeMask() == 2050) {//MOB? if(this.getObjectTypeMask() == 2050) {//MOB?
if (value == null) { if (value == null) {
if (this.isCombat()) { if (this.isCombat()) {
this.setCombat(false); this.setCombat(false);
@@ -1109,6 +1110,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
rwss.setPlayer(this); rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss); DispatchMessage.sendToAllInRange(this, rwss);
} }
}else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
} }
} }
this.combatTarget = value; this.combatTarget = value;
@@ -1718,11 +1726,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// clear bonuses and reapply rune bonuses // clear bonuses and reapply rune bonuses
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) { if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
try { this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
}catch(Exception ignored){
}
} else { } else {
this.bonuses.clearRuneBaseEffects(); this.bonuses.clearRuneBaseEffects();
} }
+1 -2
View File
@@ -271,8 +271,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
if (name.equals("Flight")) { if (name.equals("Flight")) {
((PlayerCharacter) this).update(false); ((PlayerCharacter) this).update(false);
if(!AbstractCharacter.CanFly((PlayerCharacter) this)) PlayerCharacter.GroundPlayer((PlayerCharacter) this);
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
} }
} }
applyAllBonuses(); applyAllBonuses();
-5
View File
@@ -59,11 +59,6 @@ public class Account extends AbstractGameObject {
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status")); this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
} }
public Account() {
this.uname = "";
this.status = Enum.AccountStatus.ACTIVE;
}
public ArrayList<Item> getVault() { public ArrayList<Item> getVault() {
return vault; return vault;
} }
+22 -14
View File
@@ -428,24 +428,32 @@ public final class Bane {
// Cache access // Cache access
public void setDefaultTime() { private void setDefaultTime() {
DateTime timeToSetDefault = new DateTime(this.placementDate); DateTime timeToSetDefault = new DateTime(this.placementDate);
timeToSetDefault = timeToSetDefault.plusDays(1); timeToSetDefault = timeToSetDefault.plusDays(1);
if (DateTime.now().isAfter(timeToSetDefault)){ DateTime currentTime = DateTime.now();
if(!this.capSet){ DateTime defaultTime = new DateTime(this.placementDate);
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID()); defaultTime = defaultTime.plusDays(2);
this.capSet = true; defaultTime = defaultTime.hourOfDay().setCopy(22);
} defaultTime = defaultTime.minuteOfHour().setCopy(0);
if(!this.daySet){ defaultTime = defaultTime.secondOfMinute().setCopy(0);
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
this.daySet = true; if (currentTime.isAfter(timeToSetDefault)){
} DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
if(!this.timeSet){ DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID()); DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
this.timeSet = true; }
} //this.setLiveDate(defaultTime);
else {
if (this.defaultTimeJob != null)
this.defaultTimeJob.cancelJob();
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
this.defaultTimeJob = bdtj;
} }
} }
-4
View File
@@ -360,10 +360,6 @@ this.maxRank = rs.getInt("MaxRank");
return 3; return 3;
} }
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
return 5;
}
if (this.maxRank == 1 && currentRank == 1) if (this.maxRank == 1 && currentRank == 1)
return getMaxSlots(); return getMaxSlots();
+7 -32
View File
@@ -160,16 +160,23 @@ public class Building extends AbstractWorldObject {
// in City resulting in a stack ovreflow. // in City resulting in a stack ovreflow.
if (blueprint != null) { if (blueprint != null) {
// Only switch mesh for player dropped structures // Only switch mesh for player dropped structures
if (this.blueprintUUID != 0) if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank); this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank); this.healthMax = blueprint.getMaxHealth(this.rank);
// If this object has no blueprint but is a blueprint // If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health // mesh then set it's current health to max health
if (this.blueprintUUID == 0) if (this.blueprintUUID == 0)
this.setHealth(healthMax); this.setHealth(healthMax);
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK)) if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this); this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
} else { } else {
this.healthMax = 100000; // Structures with no blueprint mesh this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax); this.setHealth(healthMax);
@@ -412,22 +419,6 @@ public class Building extends AbstractWorldObject {
this.healthMax = this.getBlueprint().getMaxHealth(this.rank); this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax); this.setCurrentHitPoints(this.healthMax);
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
if (this.getUpgradeDateTime() != null) if (this.getUpgradeDateTime() != null)
BuildingManager.setUpgradeDateTime(this, null, 0); BuildingManager.setUpgradeDateTime(this, null, 0);
@@ -1137,22 +1128,6 @@ public class Building extends AbstractWorldObject {
} }
} }
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
// Set bounds for this building // Set bounds for this building
Bounds buildingBounds = Bounds.borrow(); Bounds buildingBounds = Bounds.borrow();
+4 -13
View File
@@ -610,7 +610,7 @@ public class CharacterItemManager {
if (i == null) if (i == null)
return false; return false;
//i.stripCastableEnchants(); i.stripCastableEnchants();
if (!this.doesCharOwnThisItem(i.getObjectUUID())) if (!this.doesCharOwnThisItem(i.getObjectUUID()))
return false; return false;
@@ -1056,11 +1056,7 @@ public class CharacterItemManager {
// add to Bank // add to Bank
this.bank.add(i); this.bank.add(i);
i.addToCache(); i.addToCache();
try { i.stripCastableEnchants();
i.stripCastableEnchants();
}catch(Exception ignored){
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank");
}
calculateWeights(); calculateWeights();
@@ -1201,12 +1197,6 @@ public class CharacterItemManager {
} else } else
return false; // NPC's dont have vaults! return false; // NPC's dont have vaults!
try {
i.stripCastableEnchants();
}catch(Exception ignored){
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault");
}
// remove it from other lists: // remove it from other lists:
this.remItemFromLists(i, slot); this.remItemFromLists(i, slot);
@@ -1215,6 +1205,7 @@ public class CharacterItemManager {
calculateWeights(); calculateWeights();
i.stripCastableEnchants();
return true; return true;
} }
@@ -2022,7 +2013,7 @@ public class CharacterItemManager {
if (item.getItemBase().getType().equals(ItemType.GOLD)) { if (item.getItemBase().getType().equals(ItemType.GOLD)) {
int amt = item.getNumOfItems(); int amt = item.getNumOfItems();
item.setNumOfItems(0); item.setNumOfItems(0);
//item.stripCastableEnchants(); item.stripCastableEnchants();
MobLoot ml = new MobLoot(this.absCharacter, amt); MobLoot ml = new MobLoot(this.absCharacter, amt);
ml.zeroItem(); ml.zeroItem();
ml.containerType = Enum.ItemContainerType.INVENTORY; ml.containerType = Enum.ItemContainerType.INVENTORY;
-13
View File
@@ -164,19 +164,6 @@ public class CharacterRune extends AbstractGameObject {
runes.remove(runes.indexOf(rune)); runes.remove(runes.indexOf(rune));
CharacterSkill.calculateSkills(pc); CharacterSkill.calculateSkills(pc);
pc.applyBonuses(); pc.applyBonuses();
if(ItemBase.getItemBase(rune.getRuneBaseID()) != null && ItemBase.getItemBase(rune.getRuneBaseID()).isStatRune()){
//handle point refund
int creationCost = 0;
for(RuneBaseAttribute attr : rune.runeBase.getAttrs()){
if(attr.getAttributeID() == MBServerStatics.RUNE_COST_ATTRIBUTE_ID){
creationCost = (int)attr.getModValue();
}
}
if(creationCost > 0){
pc.unusedStatPoints += creationCost;
pc.syncClient();
}
}
return true; return true;
} }
} }
+1 -1
View File
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
165, 166, 166, 167, 167, //185 to 189 165, 166, 166, 167, 167, //185 to 189
168}; //190 168}; //190
static final float[] baseSkillValues = { private static final float[] baseSkillValues = {
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4 0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9 0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14 1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
+8 -14
View File
@@ -389,22 +389,18 @@ public class City extends AbstractWorldObject {
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
cities.add(city); cities.add(city);
} else { } else
//list Player cities //list Player cities
//open city, just list //open city, just list
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
cities.add(city); //verify nation or guild is same
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
cities.add(city); cities.add(city);
}else {
try {
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
cities.add(city);
}
}catch(Exception e){
Logger.error(e);
}
}
}
} else if (city.isNpc == 1) { } else if (city.isNpc == 1) {
//list NPC cities //list NPC cities
Guild g = city.getGuild(); Guild g = city.getGuild();
@@ -815,10 +811,8 @@ public class City extends AbstractWorldObject {
// Set city motto to current guild motto // Set city motto to current guild motto
if (BuildingManager.getBuilding(this.treeOfLifeID) == null) { if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID); Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
this.destroy();
}
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
&& (this.isNpc == (byte) 0)) { && (this.isNpc == (byte) 0)) {
-75
View File
@@ -22,7 +22,6 @@ import org.pmw.tinylog.Logger;
import java.sql.ResultSet; import java.sql.ResultSet;
import java.sql.SQLException; import java.sql.SQLException;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.concurrent.ThreadLocalRandom;
public class Contract extends AbstractGameObject { public class Contract extends AbstractGameObject {
@@ -249,80 +248,6 @@ public class Contract extends AbstractGameObject {
} }
return vd; return vd;
} }
public static VendorDialog HandleGamblerOptions(int optionId, NPC npc, PlayerCharacter pc){
pc.setLastNPCDialog(npc);
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
vd.getOptions().clear();
MenuOption option1 = new MenuOption(15020441, "Gamble 1000", 15020441);
vd.getOptions().add(option1);
MenuOption option2 = new MenuOption(15020442, "Gamble 10,000", 15020442);
vd.getOptions().add(option2);
MenuOption option3 = new MenuOption(15020443, "Gamble 100,000", 15020443);
vd.getOptions().add(option3);
switch(optionId) {
case 15020441: // gamble 1000
gamble(pc,1000);
break;
case 15020442: // gamble 10,000
gamble(pc,10000);
break;
case 15020443: // gamble 100,000
gamble(pc,100000);
break;
}
return vd;
}
public static void gamble(PlayerCharacter pc, int amount){
if(!pc.timestamps.containsKey("NextSlot"))
pc.timestamps.put("NextSlot",System.currentTimeMillis());
if(pc.timestamps.get("NextSlot") > System.currentTimeMillis())
return;
pc.timestamps.put("NextSlot",System.currentTimeMillis() + 2000L);
if(pc.charItemManager == null){
return;
}
int goldAmount = pc.charItemManager.getGoldInventory().getNumOfItems();
if(goldAmount < amount) {
ChatManager.chatSystemInfo(pc, "You Cannot Afford This Wager");
return;
}
goldAmount -= amount;
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
pc.charItemManager.updateInventory();
ChatManager.chatSystemInfo(pc, "You Attempt To Gamble " + amount + " ...");
int roll1 = ThreadLocalRandom.current().nextInt(1,7);
int roll2 = ThreadLocalRandom.current().nextInt(1,7);
int roll3 = ThreadLocalRandom.current().nextInt(1,7);
ChatManager.chatSystemInfo(pc, "Gambler Has Rolled: " + roll1 + " " + roll2 + " " + roll3);
int winnings = 0;
if(roll1 == roll2 && roll1 == roll3)
winnings = amount * roll1 * 10;
if(winnings > 0)
ChatManager.chatSystemInfo(pc, "You Have Won " + winnings + " Gold Coins!");
else
ChatManager.chatSystemInfo(pc, "You Have Lost The Wager");
goldAmount += winnings;
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
pc.charItemManager.updateInventory();
}
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){ public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
pc.setLastNPCDialog(npc); pc.setLastNPCDialog(npc);
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog(); VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
-8
View File
@@ -326,10 +326,6 @@ public class Effect {
writer.putString(item.getName()); writer.putString(item.getName());
writer.putFloat(-1000f); writer.putFloat(-1000f);
} else { } else {
if(true){
serializeForClientMsg(writer);
return;
}
float duration = this.jc.timeToExecutionLeft() / 1000; float duration = this.jc.timeToExecutionLeft() / 1000;
writer.putInt(this.eb.getToken()); writer.putInt(this.eb.getToken());
writer.putInt(aej.getTrains()); writer.putInt(aej.getTrains());
@@ -342,10 +338,6 @@ public class Effect {
} }
public void serializeForClientMsg(ByteBufferWriter writer) { public void serializeForClientMsg(ByteBufferWriter writer) {
if(true){
serializeForLoad(writer);
return;
}
AbstractJob aj = this.jc.getJob(); AbstractJob aj = this.jc.getJob();
if (aj == null || (!(aj instanceof AbstractEffectJob))) { if (aj == null || (!(aj instanceof AbstractEffectJob))) {
//TODO put error message here //TODO put error message here
+3 -12
View File
@@ -349,9 +349,6 @@ public class Experience {
if(killer.equals(mob)) if(killer.equals(mob))
return; return;
if(killer.pvpKills.contains(mob.getObjectUUID()))
return;
double grantedExperience = 0.0; double grantedExperience = 0.0;
if (g != null) { // Do group EXP stuff if (g != null) { // Do group EXP stuff
@@ -409,6 +406,7 @@ public class Experience {
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel()); grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
grantedExperience *= (1/ giveEXPTo.size()+0.9);
// Adjust XP for Mob Level // Adjust XP for Mob Level
grantedExperience *= getConMod(playerCharacter, mob); grantedExperience *= getConMod(playerCharacter, mob);
@@ -445,9 +443,6 @@ public class Experience {
if (grantedExperience == 0) if (grantedExperience == 0)
grantedExperience = 1; grantedExperience = 1;
//scaling
grantedExperience *= (1 / giveEXPTo.size()+0.9);
// Grant the player the EXP // Grant the player the EXP
playerCharacter.grantXP((int) Math.floor(grantedExperience)); playerCharacter.grantXP((int) Math.floor(grantedExperience));
} }
@@ -471,13 +466,9 @@ public class Experience {
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE; grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
// Errant penalty // Errant penalty
if (grantedExperience != 1) { if (grantedExperience != 1)
if (killer.getGuild().isEmptyGuild()) if (killer.getGuild().isEmptyGuild())
grantedExperience *= 0.6f; grantedExperience *= .6;
}
//bonus for no group
grantedExperience *= 1.9f;
// Grant XP // Grant XP
killer.grantXP((int) Math.floor(grantedExperience)); killer.grantXP((int) Math.floor(grantedExperience));
+19 -27
View File
@@ -818,15 +818,24 @@ public class Item extends AbstractWorldObject {
} }
public void stripCastableEnchants(){ public void stripCastableEnchants(){
ArrayList<Effect> ToRemove = new ArrayList<>(); ArrayList<String> keys =new ArrayList<>();
for(Effect eff : this.effects.values()){
if(eff.getJobContainer() != null && !eff.getJobContainer().noTimer()){ for(String eff : this.effects.keySet()){
eff.endEffectNoPower(); for(AbstractEffectModifier mod : this.effects.get(eff).getEffectsBase().getModifiers()){
eff.getJobContainer().cancelJob(); if(mod.modType.equals(ModType.WeaponProc)){
ToRemove.add(eff); keys.add(eff);
}
}
}
for(String eff : keys){
try {
this.effects.get(eff).endEffect();
this.effects.remove(eff);
}catch(Exception e){
} }
} }
this.effects.values().removeAll(ToRemove);
} }
//Only to be used for trading //Only to be used for trading
public void setOwnerID(int ownerID) { public void setOwnerID(int ownerID) {
@@ -1076,7 +1085,7 @@ public class Item extends AbstractWorldObject {
this.ownerID = pc.getObjectUUID(); this.ownerID = pc.getObjectUUID();
this.ownerType = OwnerType.PlayerCharacter; this.ownerType = OwnerType.PlayerCharacter;
this.containerType = ItemContainerType.INVENTORY; this.containerType = ItemContainerType.INVENTORY;
//this.stripCastableEnchants(); this.stripCastableEnchants();
return true; return true;
} }
@@ -1097,7 +1106,7 @@ public class Item extends AbstractWorldObject {
this.ownerID = npc.getObjectUUID(); this.ownerID = npc.getObjectUUID();
this.ownerType = OwnerType.Npc; this.ownerType = OwnerType.Npc;
this.containerType = Enum.ItemContainerType.INVENTORY; this.containerType = Enum.ItemContainerType.INVENTORY;
//this.stripCastableEnchants(); this.stripCastableEnchants();
return true; return true;
} }
@@ -1115,7 +1124,7 @@ public class Item extends AbstractWorldObject {
this.ownerID = 0; this.ownerID = 0;
this.ownerType = null; this.ownerType = null;
this.containerType = Enum.ItemContainerType.INVENTORY; this.containerType = Enum.ItemContainerType.INVENTORY;
//this.stripCastableEnchants(); this.stripCastableEnchants();
return true; return true;
} }
@@ -1483,21 +1492,4 @@ public class Item extends AbstractWorldObject {
return false; return false;
return true; return true;
} }
public float getModifiedSpeed() {
float speed = this.getItemBase().getSpeed();
try {
for (Effect eff : this.effects.values()) {
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
if (mod.modType.equals(ModType.WeaponSpeed)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed *= modValue;
}
}
}
}catch(Exception e){
}
return speed;
}
} }
+1 -7
View File
@@ -76,8 +76,6 @@ public class ItemBase {
private ArrayList<Integer> animations = new ArrayList<>(); private ArrayList<Integer> animations = new ArrayList<>();
private ArrayList<Integer> offHandAnimations = new ArrayList<>(); private ArrayList<Integer> offHandAnimations = new ArrayList<>();
public float dexReduction = 0.0f;
/** /**
* ResultSet Constructor * ResultSet Constructor
*/ */
@@ -153,7 +151,7 @@ public class ItemBase {
} }
initBakedInStats(); initBakedInStats();
initializeHashes(); initializeHashes();
initDexReduction();
} }
public static void addToCache(ItemBase itemBase) { public static void addToCache(ItemBase itemBase) {
@@ -321,10 +319,6 @@ public class ItemBase {
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this); DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
} }
private void initDexReduction(){
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
}
//TODO fix this later. Shouldn't be gotten from item base //TODO fix this later. Shouldn't be gotten from item base
public int getMagicValue() { public int getMagicValue() {
return this.value; return this.value;
-1
View File
@@ -341,7 +341,6 @@ public class Mine extends AbstractGameObject {
if(!mine.isActive) if(!mine.isActive)
if(mine.getOwningGuild() != null) if(mine.getOwningGuild() != null)
if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation())) if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation()))
if(!mine.getOwningGuild().equals(Guild.getErrantGuild()))
mines.add(mine); mines.add(mine);
return mines; return mines;
+239 -112
View File
@@ -24,6 +24,7 @@ import engine.math.Quaternion;
import engine.math.Vector3f; import engine.math.Vector3f;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread; import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.ByteBufferWriter; import engine.net.ByteBufferWriter;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@@ -83,6 +84,7 @@ public class Mob extends AbstractIntelligenceAgent {
public int lastPatrolPointIndex = 0; public int lastPatrolPointIndex = 0;
public long stopPatrolTime = 0; public long stopPatrolTime = 0;
public City guardedCity; public City guardedCity;
public long nextChaseUpdate = 0;
protected int dbID; //the database ID protected int dbID; //the database ID
protected int loadID; protected int loadID;
protected float spawnRadius; protected float spawnRadius;
@@ -620,7 +622,6 @@ public class Mob extends AbstractIntelligenceAgent {
DbManager.addToCache(mob); DbManager.addToCache(mob);
mob.setPet(owner, true); mob.setPet(owner, true);
mob.setWalkMode(false); mob.setWalkMode(false);
mob.level = level;
mob.runAfterLoad(); mob.runAfterLoad();
} catch (Exception e) { } catch (Exception e) {
@@ -629,12 +630,8 @@ public class Mob extends AbstractIntelligenceAgent {
createLock.writeLock().unlock(); createLock.writeLock().unlock();
} }
parent.zoneMobSet.add(mob); parent.zoneMobSet.add(mob);
// mob.level = level; mob.level = level;
float healthMax = mob.getMobBase().getHealthMax(); mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
if(mob.bonuses != null){
healthMax += mob.bonuses.getFloat(ModType.HealthFull,SourceType.None);
}
mob.healthMax = healthMax;
mob.health.set(mob.healthMax); mob.health.set(mob.healthMax);
return mob; return mob;
} }
@@ -1447,15 +1444,23 @@ public class Mob extends AbstractIntelligenceAgent {
loadInventory(); loadInventory();
this.updateLocation(); this.updateLocation();
this.stopPatrolTime = 0; reloadAgroMap(this);
this.lastPatrolPointIndex = 0; }
InterestManager.setObjectDirty(this);
private static void reloadAgroMap(Mob mob){
mob.playerAgroMap.clear();
for(AbstractWorldObject obj : WorldGrid.getObjectsInRangePartial(mob.loc,MBServerStatics.CHARACTER_LOAD_RANGE,1)){
if(!mob.playerAgroMap.containsKey(obj.getObjectUUID())){
mob.playerAgroMap.put(obj.getObjectUUID(),false);
}
}
} }
public void despawn() { public void despawn() {
this.despawned = true; this.despawned = true;
this.stopPatrolTime = System.currentTimeMillis();
WorldGrid.RemoveWorldObject(this); WorldGrid.RemoveWorldObject(this);
this.charItemManager.clearInventory(); this.charItemManager.clearInventory();
@@ -1644,67 +1649,67 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = defense; this.defenseRating = defense;
this.atrHandOne = atr; this.atrHandOne = atr;
return; return;
}else {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int) defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
} }
if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){ if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int)defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
if(this.isDropper || Mob.discDroppers.contains(this)){
this.defenseRating *= 2; this.defenseRating *= 2;
this.atrHandOne *= 2; this.atrHandOne *= 2;
this.atrHandTwo *= 2; this.atrHandTwo *= 2;
@@ -1848,46 +1853,168 @@ public class Mob extends AbstractIntelligenceAgent {
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) { private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
if(mainHand){ int baseStrength = 0;
int min = (int)this.mobBase.getDamageMin();
int max = (int)this.mobBase.getDamageMax(); float skillPercentage, masteryPercentage;
int atr = this.mobBase.getAtr(); float mastDam;
if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); // make sure weapon exists
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None); boolean noWeapon = false;
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None); ItemBase wb = null;
}
this.minDamageHandOne = min; if (weapon == null)
this.maxDamageHandOne = max; noWeapon = true;
this.atrHandOne = atr;
if(weapon == null){ else {
ItemBase ib = weapon.getItemBase();
if (ib == null)
noWeapon = true;
else if (ib.getType().equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else
wb = ib;
}
float min, max;
float speed;
boolean strBased = false;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand)
this.rangeHandOne = this.mobBase.getAttackRange(); this.rangeHandOne = this.mobBase.getAttackRange();
this.speedHandTwo = 20.0f; else
}else{ this.rangeHandTwo = -1; // set to do not attack
this.rangeHandOne = weapon.getItemBase().getRange();
this.speedHandTwo = weapon.getItemBase().getSpeed(); skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
} masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
}else{
int min = (int)this.mobBase.getDamageMin(); if (masteryPercentage == 0f)
int max = (int)this.mobBase.getDamageMax(); mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
int atr = this.mobBase.getAtr(); else
if(this.bonuses != null){ mastDam = masteryPercentage;
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); // TODO Correct these
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None); min = this.mobBase.getMinDmg();
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None); max = this.mobBase.getMaxDmg();
} } else {
this.minDamageHandTwo = min;
this.maxDamageHandTwo = max; if (mainHand)
this.atrHandTwo = atr; this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
if(weapon == null){ else
this.rangeHandTwo = this.mobBase.getAttackRange(); this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
this.speedHandTwo = 20.0f;
}else{ skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
this.rangeHandTwo = weapon.getItemBase().getRange(); masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
this.speedHandTwo = weapon.getItemBase().getSpeed();
} if (masteryPercentage == 0f)
mastDam = 0f;
else
mastDam = masteryPercentage;
min = wb.getMinDamage();
max = wb.getMaxDamage();
strBased = wb.isStrBased();
}
// calculate atr
float atr = this.mobBase.getAttackRating();
if (this.statStrCurrent > this.statDexCurrent)
atr += statStrCurrent * .5;
else
atr += statDexCurrent * .5;
// add in any bonuses to atr
if (this.bonuses != null) {
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= pos_Bonus;
//and negative percent modifiers
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
// set atr
if (mainHand)
this.atrHandOne = (short) (atr + 0.5f);
else
this.atrHandTwo = (short) (atr + 0.5f);
//calculate speed
if (wb != null)
speed = wb.getSpeed();
else
speed = 20f; //unarmed attack speed
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
//add min/max damage bonuses for weapon **REMOVED
//if duel wielding, cut damage by 30%
// calculate damage
float minDamage;
float maxDamage;
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
//add Base damage last.
float minDamageMod = this.mobBase.getDamageMin();
float maxDamageMod = this.mobBase.getDamageMax();
minDamage += minDamageMod;
maxDamage += maxDamageMod;
// add in any bonuses to damage
if (this.bonuses != null) {
// Add any base bonuses
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
}
// set damages
if (mainHand) {
this.minDamageHandOne = (short) minDamage;
this.maxDamageHandOne = (short) maxDamage;
this.speedHandOne = 30;
} else {
this.minDamageHandTwo = (short) minDamage;
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
} }
} }
@@ -2001,7 +2128,6 @@ public class Mob extends AbstractIntelligenceAgent {
try { try {
NPCManager.applyRuneSetEffects(this); NPCManager.applyRuneSetEffects(this);
MobBase.applyMobbaseEffects(this);
recalculateStats(); recalculateStats();
this.setHealth(this.healthMax); this.setHealth(this.healthMax);
@@ -2034,8 +2160,9 @@ public class Mob extends AbstractIntelligenceAgent {
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius); Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
this.patrolPoints.add(newPatrolPoint); this.patrolPoints.add(newPatrolPoint);
if (i == 1) if (i == 1) {
MovementManager.translocate(this, newPatrolPoint, null); MovementUtilities.aiMove(this,newPatrolPoint,true);
}
} }
} }
+1 -26
View File
@@ -13,11 +13,8 @@ import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum; import engine.Enum;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.LootManager; import engine.gameManager.LootManager;
import engine.gameManager.PowersManager;
import engine.loot.BootySetEntry; import engine.loot.BootySetEntry;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet; import java.sql.ResultSet;
import java.sql.SQLException; import java.sql.SQLException;
@@ -57,8 +54,6 @@ public class MobBase extends AbstractGameObject {
private float walkCombat = 0; private float walkCombat = 0;
private float runCombat = 0; private float runCombat = 0;
public ArrayList<MobBaseEffects> mobbaseEffects;
/** /**
* ResultSet Constructor * ResultSet Constructor
*/ */
@@ -113,7 +108,6 @@ public class MobBase extends AbstractGameObject {
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID); this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this); DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
this.mobbaseEffects = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());
} }
@@ -260,7 +254,7 @@ public class MobBase extends AbstractGameObject {
} }
public int getAtr() { public int getAtr() {
return attackRating; return atr;
} }
public void setAtr(int atr) { public void setAtr(int atr) {
@@ -307,23 +301,4 @@ public class MobBase extends AbstractGameObject {
return runCombat; return runCombat;
} }
public static void applyMobbaseEffects(Mob mob){
if(mob.getMobBaseID() == 12008)
mob.level = 65;
else if(mob.getMobBaseID() == 12019)
mob.level = 80;
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
if(mob.level >= mbe.getReqLvl()){
try {
//PowersManager.applyPower(mob, mob, mob.loc, mbe.getToken(), mbe.getRank(), false);
EffectsBase effectsBase = PowersManager.getEffectByToken(mbe.getToken());
if(effectsBase != null)
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
}catch(Exception e){
Logger.error("NULL POWER FOR MOB: " + mob.getObjectUUID() + ", POWER TOKEN: " + mbe.getToken());
}
}
}
}
} }
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses { public class PlayerBonuses {
//First bonus set //First bonus set
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>(); private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
File diff suppressed because it is too large Load Diff
-890
View File
@@ -1,890 +0,0 @@
package engine.objects;
import engine.Enum;
import engine.gameManager.ChatManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import javax.swing.*;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
public PlayerCharacter owner;
//main hand data
public int minDamageHandOne;
public int maxDamageHandOne;
public float attackSpeedHandOne;
public float rangeHandOne;
public float atrHandOne;
//off hand data
public int minDamageHandTwo;
public int maxDamageHandTwo;
public float attackSpeedHandTwo;
public float rangeHandTwo;
public float atrHandTwo;
//defense
public int defense;
//regen rates
public float healthRegen;
public float manaRegen;
public float staminaRegen;
public static final Map<Float, Float> HIT_VALUE_MAP = new HashMap<>();
static {
HIT_VALUE_MAP.put(0.40f, 0f);
HIT_VALUE_MAP.put(0.41f, 1f);
HIT_VALUE_MAP.put(0.42f, 1f);
HIT_VALUE_MAP.put(0.43f, 1f);
HIT_VALUE_MAP.put(0.44f, 2f);
HIT_VALUE_MAP.put(0.45f, 2f);
HIT_VALUE_MAP.put(0.46f, 2f);
HIT_VALUE_MAP.put(0.47f, 3f);
HIT_VALUE_MAP.put(0.48f, 3f);
HIT_VALUE_MAP.put(0.49f, 4f);
HIT_VALUE_MAP.put(0.50f, 4f);
HIT_VALUE_MAP.put(0.51f, 5f);
HIT_VALUE_MAP.put(0.52f, 5f);
HIT_VALUE_MAP.put(0.53f, 6f);
HIT_VALUE_MAP.put(0.54f, 7f);
HIT_VALUE_MAP.put(0.55f, 7f);
HIT_VALUE_MAP.put(0.56f, 8f);
HIT_VALUE_MAP.put(0.57f, 9f);
HIT_VALUE_MAP.put(0.58f, 9f);
HIT_VALUE_MAP.put(0.59f, 10f);
HIT_VALUE_MAP.put(0.60f, 11f);
HIT_VALUE_MAP.put(0.61f, 11f);
HIT_VALUE_MAP.put(0.62f, 12f);
HIT_VALUE_MAP.put(0.63f, 13f);
HIT_VALUE_MAP.put(0.64f, 13f);
HIT_VALUE_MAP.put(0.65f, 14f);
HIT_VALUE_MAP.put(0.66f, 15f);
HIT_VALUE_MAP.put(0.67f, 15f);
HIT_VALUE_MAP.put(0.68f, 16f);
HIT_VALUE_MAP.put(0.69f, 17f);
HIT_VALUE_MAP.put(0.70f, 17f);
HIT_VALUE_MAP.put(0.71f, 18f);
HIT_VALUE_MAP.put(0.72f, 19f);
HIT_VALUE_MAP.put(0.73f, 20f);
HIT_VALUE_MAP.put(0.74f, 20f);
HIT_VALUE_MAP.put(0.75f, 21f);
HIT_VALUE_MAP.put(0.76f, 22f);
HIT_VALUE_MAP.put(0.77f, 23f);
HIT_VALUE_MAP.put(0.78f, 24f);
HIT_VALUE_MAP.put(0.79f, 24f);
HIT_VALUE_MAP.put(0.80f, 25f);
HIT_VALUE_MAP.put(0.81f, 26f);
HIT_VALUE_MAP.put(0.82f, 27f);
HIT_VALUE_MAP.put(0.83f, 28f);
HIT_VALUE_MAP.put(0.84f, 29f);
HIT_VALUE_MAP.put(0.85f, 30f);
HIT_VALUE_MAP.put(0.86f, 31f);
HIT_VALUE_MAP.put(0.87f, 32f);
HIT_VALUE_MAP.put(0.88f, 33f);
HIT_VALUE_MAP.put(0.89f, 34f);
HIT_VALUE_MAP.put(0.90f, 35f);
HIT_VALUE_MAP.put(0.91f, 36f);
HIT_VALUE_MAP.put(0.92f, 37f);
HIT_VALUE_MAP.put(0.93f, 38f);
HIT_VALUE_MAP.put(0.94f, 39f);
HIT_VALUE_MAP.put(0.95f, 40f);
HIT_VALUE_MAP.put(0.96f, 42f);
HIT_VALUE_MAP.put(0.97f, 44f);
HIT_VALUE_MAP.put(0.98f, 46f);
HIT_VALUE_MAP.put(0.99f, 48f);
HIT_VALUE_MAP.put(1.00f, 50f);
HIT_VALUE_MAP.put(1.01f, 52f);
HIT_VALUE_MAP.put(1.02f, 54f);
HIT_VALUE_MAP.put(1.03f, 56f);
HIT_VALUE_MAP.put(1.04f, 58f);
HIT_VALUE_MAP.put(1.05f, 60f);
HIT_VALUE_MAP.put(1.06f, 61f);
HIT_VALUE_MAP.put(1.07f, 62f);
HIT_VALUE_MAP.put(1.08f, 63f);
HIT_VALUE_MAP.put(1.09f, 64f);
HIT_VALUE_MAP.put(1.10f, 65f);
HIT_VALUE_MAP.put(1.11f, 66f);
HIT_VALUE_MAP.put(1.12f, 67f);
HIT_VALUE_MAP.put(1.13f, 68f);
HIT_VALUE_MAP.put(1.14f, 69f);
HIT_VALUE_MAP.put(1.15f, 70f);
HIT_VALUE_MAP.put(1.16f, 70f);
HIT_VALUE_MAP.put(1.17f, 71f);
HIT_VALUE_MAP.put(1.18f, 71f);
HIT_VALUE_MAP.put(1.19f, 72f);
HIT_VALUE_MAP.put(1.20f, 72f);
HIT_VALUE_MAP.put(1.21f, 73f);
HIT_VALUE_MAP.put(1.22f, 73f);
HIT_VALUE_MAP.put(1.23f, 74f);
HIT_VALUE_MAP.put(1.24f, 74f);
HIT_VALUE_MAP.put(1.25f, 75f);
HIT_VALUE_MAP.put(1.26f, 75f);
HIT_VALUE_MAP.put(1.27f, 76f);
HIT_VALUE_MAP.put(1.28f, 76f);
HIT_VALUE_MAP.put(1.29f, 77f);
HIT_VALUE_MAP.put(1.30f, 77f);
HIT_VALUE_MAP.put(1.31f, 78f);
HIT_VALUE_MAP.put(1.32f, 78f);
HIT_VALUE_MAP.put(1.33f, 79f);
HIT_VALUE_MAP.put(1.34f, 79f);
HIT_VALUE_MAP.put(1.35f, 80f);
HIT_VALUE_MAP.put(1.36f, 80f);
HIT_VALUE_MAP.put(1.37f, 81f);
HIT_VALUE_MAP.put(1.38f, 81f);
HIT_VALUE_MAP.put(1.39f, 81f);
HIT_VALUE_MAP.put(1.40f, 82f);
HIT_VALUE_MAP.put(1.41f, 82f);
HIT_VALUE_MAP.put(1.42f, 82f);
HIT_VALUE_MAP.put(1.43f, 83f);
HIT_VALUE_MAP.put(1.44f, 83f);
HIT_VALUE_MAP.put(1.45f, 83f);
HIT_VALUE_MAP.put(1.46f, 84f);
HIT_VALUE_MAP.put(1.47f, 84f);
HIT_VALUE_MAP.put(1.48f, 84f);
HIT_VALUE_MAP.put(1.49f, 85f);
HIT_VALUE_MAP.put(1.50f, 85f);
HIT_VALUE_MAP.put(1.51f, 85f);
HIT_VALUE_MAP.put(1.52f, 86f);
HIT_VALUE_MAP.put(1.53f, 86f);
HIT_VALUE_MAP.put(1.54f, 86f);
HIT_VALUE_MAP.put(1.55f, 86f);
HIT_VALUE_MAP.put(1.56f, 87f);
HIT_VALUE_MAP.put(1.57f, 87f);
HIT_VALUE_MAP.put(1.58f, 87f);
HIT_VALUE_MAP.put(1.59f, 87f);
HIT_VALUE_MAP.put(1.60f, 88f);
HIT_VALUE_MAP.put(1.61f, 88f);
HIT_VALUE_MAP.put(1.62f, 88f);
HIT_VALUE_MAP.put(1.63f, 88f);
HIT_VALUE_MAP.put(1.64f, 89f);
HIT_VALUE_MAP.put(1.65f, 89f);
HIT_VALUE_MAP.put(1.66f, 89f);
HIT_VALUE_MAP.put(1.67f, 89f);
HIT_VALUE_MAP.put(1.68f, 90f);
HIT_VALUE_MAP.put(1.69f, 90f);
HIT_VALUE_MAP.put(1.70f, 90f);
HIT_VALUE_MAP.put(1.71f, 90f);
HIT_VALUE_MAP.put(1.72f, 91f);
HIT_VALUE_MAP.put(1.73f, 91f);
HIT_VALUE_MAP.put(1.74f, 91f);
HIT_VALUE_MAP.put(1.75f, 91f);
HIT_VALUE_MAP.put(1.76f, 91f);
HIT_VALUE_MAP.put(1.77f, 92f);
HIT_VALUE_MAP.put(1.78f, 92f);
HIT_VALUE_MAP.put(1.79f, 92f);
HIT_VALUE_MAP.put(1.80f, 92f);
HIT_VALUE_MAP.put(1.81f, 92f);
HIT_VALUE_MAP.put(1.82f, 93f);
HIT_VALUE_MAP.put(1.83f, 93f);
HIT_VALUE_MAP.put(1.84f, 93f);
HIT_VALUE_MAP.put(1.85f, 93f);
HIT_VALUE_MAP.put(1.86f, 93f);
HIT_VALUE_MAP.put(1.87f, 93f);
HIT_VALUE_MAP.put(1.88f, 94f);
HIT_VALUE_MAP.put(1.89f, 94f);
HIT_VALUE_MAP.put(1.90f, 94f);
HIT_VALUE_MAP.put(1.91f, 94f);
HIT_VALUE_MAP.put(1.92f, 94f);
HIT_VALUE_MAP.put(1.93f, 94f);
HIT_VALUE_MAP.put(1.94f, 95f);
HIT_VALUE_MAP.put(1.95f, 95f);
HIT_VALUE_MAP.put(1.96f, 95f);
HIT_VALUE_MAP.put(1.97f, 95f);
HIT_VALUE_MAP.put(1.98f, 95f);
HIT_VALUE_MAP.put(1.99f, 95f);
HIT_VALUE_MAP.put(2.00f, 96f);
HIT_VALUE_MAP.put(2.01f, 96f);
HIT_VALUE_MAP.put(2.02f, 96f);
HIT_VALUE_MAP.put(2.03f, 96f);
HIT_VALUE_MAP.put(2.04f, 96f);
HIT_VALUE_MAP.put(2.05f, 96f);
HIT_VALUE_MAP.put(2.06f, 96f);
HIT_VALUE_MAP.put(2.07f, 96f);
HIT_VALUE_MAP.put(2.08f, 97f);
HIT_VALUE_MAP.put(2.09f, 97f);
HIT_VALUE_MAP.put(2.10f, 97f);
HIT_VALUE_MAP.put(2.11f, 97f);
HIT_VALUE_MAP.put(2.12f, 97f);
HIT_VALUE_MAP.put(2.13f, 97f);
HIT_VALUE_MAP.put(2.14f, 97f);
HIT_VALUE_MAP.put(2.15f, 97f);
HIT_VALUE_MAP.put(2.16f, 97f);
HIT_VALUE_MAP.put(2.17f, 97f);
HIT_VALUE_MAP.put(2.18f, 98f);
HIT_VALUE_MAP.put(2.19f, 98f);
HIT_VALUE_MAP.put(2.20f, 98f);
HIT_VALUE_MAP.put(2.21f, 98f);
HIT_VALUE_MAP.put(2.22f, 98f);
HIT_VALUE_MAP.put(2.23f, 98f);
HIT_VALUE_MAP.put(2.24f, 98f);
HIT_VALUE_MAP.put(2.25f, 98f);
HIT_VALUE_MAP.put(2.26f, 98f);
HIT_VALUE_MAP.put(2.27f, 98f);
HIT_VALUE_MAP.put(2.28f, 98f);
HIT_VALUE_MAP.put(2.29f, 98f);
HIT_VALUE_MAP.put(2.30f, 98f);
HIT_VALUE_MAP.put(2.31f, 98f);
HIT_VALUE_MAP.put(2.32f, 99f);
HIT_VALUE_MAP.put(2.33f, 99f);
HIT_VALUE_MAP.put(2.34f, 99f);
HIT_VALUE_MAP.put(2.35f, 99f);
HIT_VALUE_MAP.put(2.36f, 99f);
HIT_VALUE_MAP.put(2.37f, 99f);
HIT_VALUE_MAP.put(2.38f, 99f);
HIT_VALUE_MAP.put(2.39f, 99f);
HIT_VALUE_MAP.put(2.40f, 99f);
HIT_VALUE_MAP.put(2.41f, 99f);
HIT_VALUE_MAP.put(2.42f, 99f);
HIT_VALUE_MAP.put(2.43f, 99f);
HIT_VALUE_MAP.put(2.44f, 99f);
HIT_VALUE_MAP.put(2.45f, 99f);
HIT_VALUE_MAP.put(2.46f, 99f);
HIT_VALUE_MAP.put(2.47f, 99f);
HIT_VALUE_MAP.put(2.48f, 99f);
HIT_VALUE_MAP.put(2.49f, 99f);
HIT_VALUE_MAP.put(2.50f, 100f);
}
//Values for health and mana are in terms of the number of seconds it takes to recover 1%
//Values for stamina are in terms of the number of seconds it takes to recover 1 point
//HEALTH//MANA//STAMINA
private static Vector3fImmutable resting = new Vector3fImmutable(3.0f,1.2f,0.5f);
private static Vector3fImmutable idling = new Vector3fImmutable(15.0f,6.0f,5.0f);
private static Vector3fImmutable walking = new Vector3fImmutable(20.0f,8.0f,0.0f);
private static Vector3fImmutable running = new Vector3fImmutable(0.0f,0.0f,0.0f);
//#Values for how fast mana is consumed. The first is how fast when player is not in combat
//#mode, the second is when he IS in combat mode. This is in Stamina reduction per second.
private static Vector2f consumption = new Vector2f(0.4f,0.65f);
public PlayerCombatStats(PlayerCharacter pc) {
this.owner = pc;
this.update();
}
public void update() {
try {
this.calculateATR(true);
this.owner.atrHandOne = (int) this.atrHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateATR(false);
this.owner.atrHandTwo = (int) this.atrHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(true);
this.owner.minDamageHandOne = this.minDamageHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(false);
this.owner.minDamageHandTwo = this.minDamageHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(true);
this.owner.maxDamageHandOne = this.maxDamageHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(false);
this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(true);
this.owner.speedHandOne = this.attackSpeedHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(false);
this.owner.speedHandTwo = this.attackSpeedHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(true);
this.owner.rangeHandOne = this.rangeHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(false);
this.owner.rangeHandTwo = this.rangeHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateDefense();
this.owner.defenseRating = this.defense;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
}
}
public void calculateATR(boolean mainHand) {
Item weapon;
float atr;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
int primaryStat = this.owner.statDexCurrent;
if(weapon != null) {
skill= weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if(weapon.getItemBase().isStrBased())
primaryStat = this.owner.statStrCurrent;
}
if(weapon == null)
primaryStat = this.owner.statStrCurrent;
float skillLevel = 0;
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
}
if(this.owner.skills.containsKey(mastery))
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
float stanceValue = 0.0f;
float atrEnchants = 0;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
Effect effect = this.owner.effects.get(effID);
EffectsBase eb = effect.getEffectsBase();
if(eb.getIDString().equals("STC-H-DA"))
continue;
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
if(mod.getPercentMod() == 0) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
atrEnchants += modValue;
}
}
}
}
}
float prefixValues = 0.0f;
if(weapon != null){
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
float preciseRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Precise"))
preciseRune += 0.05f;
}
atr = primaryStat / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
atr += prefixValues;
atr *= preciseRune;
atr += atrEnchants;
atr *= 1.0f + stanceValue;
if(this.owner.bonuses != null) {
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
if(preciseRune > 1.0f)
modifier -= 0.05f;
if(stanceValue > 1.0f){
modifier -= (stanceValue - 1.0f);
}
atr *= modifier;
}
atr = (float) Math.round(atr);
if(mainHand){
this.atrHandOne = atr;
}else{
this.atrHandTwo = atr;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.atrHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.atrHandTwo = 0.0f;
}
}
} //PERFECT DO NOT TOUCH
public void calculateMin(boolean mainHand) {
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float baseDMG = 1;
float primaryStat = specialDex;
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMinDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
//primaryStat = this.owner.statStrCurrent;
//secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
primaryStat = this.owner.statStrCurrent;
secondaryStat = this.owner.statDexCurrent;
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MinDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double minDMG = baseDMG * (
0.0048 * primaryStat +
0.049 * Math.sqrt(primaryStat - 0.75) +
0.0066 * secondaryStat +
0.064 * Math.sqrt(secondaryStat - 0.75) +
0.01 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
minDMG *= 0.7f;
}
}
int roundedMin = (int)Math.round(minDMG);
if (mainHand) {
this.minDamageHandOne = roundedMin;
} else {
this.minDamageHandTwo = roundedMin;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.minDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.minDamageHandTwo = 0;
}
}
}
public void calculateMax(boolean mainHand) {
Item weapon;
double baseDMG = 5;
float primaryStat = this.owner.statDexCurrent;
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
int extraDamage = 3;
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = this.owner.statDexCurrent;
//extraDamage = 3;
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MaxDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
0.0124 * primaryStat +
0.118 * Math.sqrt(primaryStat - 0.75) +
0.0022 * secondaryStat +
0.028 * Math.sqrt(secondaryStat - 0.75) +
0.0075 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
maxDMG *= 0.7f;
}
}
int roundedMax = (int) (Math.round(maxDMG) + extraDamage);
if(mainHand){
this.maxDamageHandOne = roundedMax;
}else{
this.maxDamageHandTwo = roundedMax;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.maxDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.maxDamageHandTwo = 0;
}
}
}
public void calculateAttackSpeed(boolean mainHand){
Item weapon;
float speed;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
float delayExtra = 0;
if(weapon == null) {
speed = 20.0f;
}else{
speed = weapon.getItemBase().getSpeed();
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
speed *= 1 + (modValue * 0.01f);
}
}
}
}
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f;
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f;
}
}
}
}
float stanceValue = 0.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("Stance")){
if(this.owner.effects != null) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
}
}
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
if(speed < 10.0f)
speed = 10.0f;
if(mainHand){
this.attackSpeedHandOne = speed;
}else{
this.attackSpeedHandTwo = speed;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.attackSpeedHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.attackSpeedHandTwo = 0.0f;
}
}
}
public void calculateAttackRange(boolean mainHand){
Item weapon;
float range;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
range = 6.0f;
}else{
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
if(mainHand){
this.rangeHandOne = range;
}else{
this.rangeHandTwo = range;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.rangeHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.rangeHandTwo = 0.0f;
}
}
}
public void calculateDefense() {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
float armorSkill = 0.0f;
float armorDefense = 0.0f;
ArrayList<String> armorsUsed = new ArrayList<>();
int itemdef = 0;
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
itemdef = ib.getDefense();
for(Effect eff : equipped.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
itemdef += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
armorsUsed.add(ib.getSkillRequired());
}
armorDefense += itemdef;
}
}
for(String armorUsed : armorsUsed){
if(this.owner.skills.containsKey(armorUsed)) {
armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
}
}
if(armorsUsed.size() > 0)
armorSkill = armorSkill / armorsUsed.size();
float blockSkill = 0.0f;
if(this.owner.skills.containsKey("Block"))
blockSkill = this.owner.skills.get("Block").getModifiedAmount();
float shieldDefense = 0.0f;
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
Item shield = this.owner.charItemManager.getEquipped(2);
shieldDefense += shield.getItemBase().getDefense();
for(Effect eff : shield.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
float weaponSkill = 0.0f;
float masterySkill = 0.0f;
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null && weapon.getItemBase().isShield())
weapon = null;
String skillName = "Unarmed Combat";
String masteryName = "Unarmed Combat Mastery";
if(weapon != null){
skillName = weapon.getItemBase().getSkillRequired();
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
float luckyRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Lucky")) {
luckyRune += 0.05f;
break;
}
}
float flatBonuses = 0.0f;
float stanceMod = 1.0f;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceMod += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
if(mod.getPercentMod() == 0) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
flatBonuses += modValue;
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) == null)
blockSkill = 0;
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
blockSkill = 0;
float defense = (1 + armorSkill / 50) * armorDefense;
defense += (1 + blockSkill / 100) * shieldDefense;
defense += (weaponSkill / 2);
defense += (masterySkill / 2);
defense += dexterity * 2;
defense += flatBonuses;
defense *= luckyRune;
defense *= stanceMod;
if(this.owner.bonuses != null) {
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
defense *= modifier;
}
defense = Math.round(defense);
this.defense = (int) defense;
} // PERFECT DO NOT TOUCH
public static float getHitChance(int atr,int def){
if(atr == 0)
return 0.0f;
if(def == 0)
return 100.0f;
float key = (float)((float)atr / def);
BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP);
key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
if(key < 0.40f)
return 0.0f;
if(key > 2.50f)
return 100.0f;
return HIT_VALUE_MAP.get(key);
}
}
-25
View File
@@ -10,14 +10,10 @@
package engine.objects; package engine.objects;
import engine.Enum; import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap; import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse; import engine.db.archive.DataWarehouse;
import engine.db.archive.RealmRecord; import engine.db.archive.RealmRecord;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.net.ByteBufferWriter; import engine.net.ByteBufferWriter;
import engine.powers.PowersBase; import engine.powers.PowersBase;
@@ -383,16 +379,6 @@ public class Realm {
public void abandonRealm() { public void abandonRealm() {
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(this.getRulingCity().loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.getBlueprint().getMaxHealth(1);
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse // Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST); RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
@@ -420,17 +406,6 @@ public class Realm {
this.configure(); this.configure();
this.updateDatabase(); this.updateDatabase();
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.healthMax * 1.1f;
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse // Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE); RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
+3 -6
View File
@@ -125,7 +125,7 @@ public class Resists {
} }
//Handle Fortitudes //Handle Fortitudes
public static float handleFortitude(AbstractCharacter target, DamageType type, float damage) { private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))) if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return damage; return damage;
PlayerBonuses bonus = target.getBonuses(); PlayerBonuses bonus = target.getBonuses();
@@ -456,11 +456,8 @@ public class Resists {
//handle fortitudes //handle fortitudes
//damage = handleFortitude(target, type, damage); //damage = handleFortitude(target, type, damage);
//calculate armor piercing //calculate armor piercing
//float ap = 0; float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
//if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash)) float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f));
//check to see if any damage absorbers should cancel //check to see if any damage absorbers should cancel
if (target != null) { if (target != null) {
//debug damage shields if any found //debug damage shields if any found

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