Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 39638e4789 | |||
| 277bb14bab | |||
| 033f7c9ccf | |||
| b3026c9cab | |||
| a33ac85b21 | |||
| ff4010d652 | |||
| 9d46da8d07 | |||
| c581d19990 | |||
| 40c77df0fe | |||
| 789b3f3ffb | |||
| 83be9f4ec5 | |||
| 728db63024 | |||
| 2815bc74ad | |||
| 87d95e3c48 | |||
| 20f9d136b6 |
@@ -22,7 +22,6 @@ import java.util.HashMap;
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public class dbItemBaseHandler extends dbHandlerBase {
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public class dbItemBaseHandler extends dbHandlerBase {
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public static final HashMap<Integer,Float> dexReductions = new HashMap<>();
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public dbItemBaseHandler() {
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public dbItemBaseHandler() {
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}
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}
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@@ -46,14 +45,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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}
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}
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public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
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if(dexReductions.containsKey(itemBase.getUUID())){
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itemBase.dexReduction = dexReductions.get(itemBase.getUUID());
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}else{
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itemBase.dexReduction = 0.0f;
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}
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}
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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ArrayList<Integer> tempList = new ArrayList<>();
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ArrayList<Integer> tempList = new ArrayList<>();
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@@ -103,21 +94,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
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Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty`")) {
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ResultSet rs = preparedStatement.executeQuery();
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// Check if a result was found
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if (rs.next()) {
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int ID = rs.getInt("ID");
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float factor = rs.getInt("item_bulk_factor");
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dexReductions.put(ID,factor);
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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}
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public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
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public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
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@@ -15,12 +15,9 @@ import engine.Enum.GameObjectType;
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import engine.Enum.TargetColor;
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import engine.Enum.TargetColor;
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import engine.devcmd.AbstractDevCmd;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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import engine.util.StringUtils;
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import engine.util.StringUtils;
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@@ -342,8 +339,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += newline;
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output += "isMoving : " + targetPC.isMoving();
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output += "isMoving : " + targetPC.isMoving();
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output += newline;
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output += newline;
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
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output += "Hidden : " + targetPC.getHidden();
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break;
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break;
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case NPC:
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case NPC:
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@@ -498,16 +494,13 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += newline;
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output += "No building found." + newline;
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output += "No building found." + newline;
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}
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}
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int max = (int)(4.882 * targetMob.level + 121.0);
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output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
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if(max > 321){
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output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
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max = 321;
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output += "DEF: " + targetMob.defenseRating + newline;
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output += "RANGE: " + targetMob.getRange() + newline;
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output += "Effects:" + newline;
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for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
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EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
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output += eb.getName() + newline;
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}
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}
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int min = (int)(4.469 * targetMob.level - 3.469);
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output += "Min Loot Roll = " + min;
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output += "Max Loot Roll = " + max;
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break;
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break;
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case Item: //intentional passthrough
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case Item: //intentional passthrough
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case MobLoot:
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case MobLoot:
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@@ -49,8 +49,6 @@ public class PrintSkillsCmd extends AbstractDevCmd {
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+ skill.getModifiedAmount() + '('
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+ skill.getModifiedAmount() + '('
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+ skill.getTotalSkillPercet() + " )");
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+ skill.getTotalSkillPercet() + " )");
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}
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}
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//throwbackInfo(pc, "= = = = = NEW CALCULATIONS = = = = =");
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// PlayerCombatStats.PrintSkillsToClient(pc);
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} else
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} else
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throwbackInfo(pc, "Skills not found for player");
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throwbackInfo(pc, "Skills not found for player");
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}
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}
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@@ -57,36 +57,27 @@ public class PrintStatsCmd extends AbstractDevCmd {
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public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
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public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
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String newline = "\r\n ";
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String newline = "\r\n ";
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String out = "Server stats for Player " + tar.getFirstName() + newline;
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String newOut = "Server stats for Player " + tar.getFirstName() + newline;
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out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
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out += "Stats Base (Modified)" + newline;
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newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
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out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
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out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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newOut += "Stats Base (Modified)" + newline;
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out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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throwbackInfo(pc, out);
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newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
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newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
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newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
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newOut += "Move Speed: " + tar.getSpeed() + newline;
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out += "Defense: " + tar.getDefenseRating() + newline;
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newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
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out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
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newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
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out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
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newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
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out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
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newOut += "DEFENSE: " + tar.combatStats.defense + newline;
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out += "Move Speed: " + tar.getSpeed() + newline;
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newOut += "HAND ONE" + newline;
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out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
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newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
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out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
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out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
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throwbackInfo(pc, out);
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newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
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newOut += "HAND TWO" + newline;
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newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
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newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
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throwbackInfo(pc, newOut);
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}
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}
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public void printStatsMob(PlayerCharacter pc, Mob tar) {
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public void printStatsMob(PlayerCharacter pc, Mob tar) {
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@@ -1,6 +1,5 @@
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package engine.devcmd.cmds;
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package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.LootManager;
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import engine.gameManager.LootManager;
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import engine.gameManager.ZoneManager;
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import engine.gameManager.ZoneManager;
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@@ -27,52 +26,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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String newline = "\r\n ";
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String newline = "\r\n ";
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String output;
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String output;
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if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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int ATR = Integer.parseInt(words[0]);
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int DEF = Integer.parseInt(words[1]);
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int attacks = Integer.parseInt(words[2]);
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int hits = 0;
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int misses = 0;
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int defaultHits = 0;
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int defualtMisses = 0;
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float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
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float convertedChance = chance * 100;
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output = "" + newline;
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output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
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output += "DEF = " + DEF + newline;
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output += "ATR = " + ATR + newline;
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output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
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if(convertedChance < 5){
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output += "CHANCE ADJUSTED TO 5.0%" + newline;
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convertedChance = 5.0f;
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}
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if(convertedChance > 95){
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output += "CHANCE ADJUSTED TO 95.0%" + newline;
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convertedChance = 95.0f;
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}
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for(int i = 0; i < attacks; i++){
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int roll = ThreadLocalRandom.current().nextInt(101);
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if(roll <= convertedChance){
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hits += 1;
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}else{
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misses += 1;
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}
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}
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float totalHits = defaultHits + hits;
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float totalMisses = defualtMisses + misses;
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float hitPercent = Math.round(totalHits / attacks * 100);
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float missPercent = Math.round(totalMisses / attacks * 100);
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output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
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output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
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throwbackInfo(playerCharacter,output);
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return;
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}
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try
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try
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{
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{
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simCount = Integer.parseInt(words[0]);
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simCount = Integer.parseInt(words[0]);
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@@ -27,7 +27,6 @@ import engine.objects.*;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import engine.session.Session;
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import engine.util.KeyCloneAudit;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@@ -85,10 +84,6 @@ public enum ChatManager {
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if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
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if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
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isFlood = true;
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isFlood = true;
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if(KeyCloneAudit.auditChatMsg(pc,msg.getMessage())){
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return;
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}
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switch (protocolMsg) {
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switch (protocolMsg) {
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case CHATSAY:
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case CHATSAY:
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ChatManager.chatSay(pc, msg.getMessage(), isFlood);
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ChatManager.chatSay(pc, msg.getMessage(), isFlood);
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@@ -301,17 +301,6 @@ public enum CombatManager {
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if (target == null)
|
if (target == null)
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return 0;
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return 0;
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//pet to assist in attacking target
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if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
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if(attacker.getPet() != null){
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Mob pet = attacker.getPet();
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if(pet.combatTarget == null && pet.assist)
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pet.setCombatTarget(attacker.combatTarget);
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}
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}
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|
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|
||||||
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|
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//target must be valid type
|
//target must be valid type
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||||||
|
|
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
if (AbstractWorldObject.IsAbstractCharacter(target)) {
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@@ -494,24 +483,16 @@ public enum CombatManager {
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createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
|
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
|
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else {
|
else {
|
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int wepSpeed = (int) (wb.getSpeed());
|
int wepSpeed = (int) (wb.getSpeed());
|
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if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
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|
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PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
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|
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if(slot == 1){
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|
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wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
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|
||||||
}else{
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|
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wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
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|
||||||
}
|
|
||||||
}else {
|
|
||||||
|
|
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if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||||
|
|
||||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||||
|
|
||||||
|
if (wepSpeed < 10)
|
||||||
|
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||||
|
|
||||||
if (wepSpeed < 10)
|
|
||||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
|
||||||
}
|
|
||||||
createTimer(abstractCharacter, slot, wepSpeed, true);
|
createTimer(abstractCharacter, slot, wepSpeed, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -555,29 +536,15 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
||||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
|
||||||
PlayerCharacter pc = (PlayerCharacter) ac;
|
if (mainHand) {
|
||||||
pc.combatStats.calculateATR(true);
|
atr = ac.getAtrHandOne();
|
||||||
pc.combatStats.calculateATR(false);
|
minDamage = ac.getMinDamageHandOne();
|
||||||
if (mainHand) {
|
maxDamage = ac.getMaxDamageHandOne();
|
||||||
atr = pc.combatStats.atrHandOne;
|
} else {
|
||||||
minDamage = pc.combatStats.minDamageHandOne;
|
atr = ac.getAtrHandTwo();
|
||||||
maxDamage = pc.combatStats.maxDamageHandOne;
|
minDamage = ac.getMinDamageHandTwo();
|
||||||
} else {
|
maxDamage = ac.getMaxDamageHandTwo();
|
||||||
atr = pc.combatStats.atrHandTwo;
|
|
||||||
minDamage = pc.combatStats.minDamageHandTwo;
|
|
||||||
maxDamage = pc.combatStats.maxDamageHandTwo;
|
|
||||||
}
|
|
||||||
}else {
|
|
||||||
if (mainHand) {
|
|
||||||
atr = ac.getAtrHandOne();
|
|
||||||
minDamage = ac.getMinDamageHandOne();
|
|
||||||
maxDamage = ac.getMaxDamageHandOne();
|
|
||||||
} else {
|
|
||||||
atr = ac.getAtrHandTwo();
|
|
||||||
minDamage = ac.getMinDamageHandTwo();
|
|
||||||
maxDamage = ac.getMaxDamageHandTwo();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean tarIsRat = false;
|
boolean tarIsRat = false;
|
||||||
@@ -671,12 +638,7 @@ public enum CombatManager {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
AbstractCharacter tar = (AbstractCharacter) target;
|
AbstractCharacter tar = (AbstractCharacter) target;
|
||||||
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
defense = tar.getDefenseRating();
|
||||||
((PlayerCharacter)tar).combatStats.calculateDefense();
|
|
||||||
defense = ((PlayerCharacter)tar).combatStats.defense;
|
|
||||||
}else {
|
|
||||||
defense = tar.getDefenseRating();
|
|
||||||
}
|
|
||||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -685,7 +647,7 @@ public enum CombatManager {
|
|||||||
//Get hit chance
|
//Get hit chance
|
||||||
|
|
||||||
//int chance;
|
//int chance;
|
||||||
//float dif = atr - defense;
|
float dif = atr - defense;
|
||||||
|
|
||||||
//if (dif > 100)
|
//if (dif > 100)
|
||||||
// chance = 94;
|
// chance = 94;
|
||||||
@@ -700,8 +662,9 @@ public enum CombatManager {
|
|||||||
|
|
||||||
DeferredPowerJob dpj = null;
|
DeferredPowerJob dpj = null;
|
||||||
|
|
||||||
boolean hitLanded = LandHit((int)atr,(int)defense);
|
|
||||||
if (hitLanded) {
|
|
||||||
|
if (LandHit((int)atr,(int)defense)) {
|
||||||
|
|
||||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||||
@@ -730,13 +693,7 @@ public enum CombatManager {
|
|||||||
|
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
float attackRange = getWeaponRange(wb, bonus);
|
float attackRange = getWeaponRange(wb, bonus);
|
||||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
dpj.attack(target, attackRange);
|
||||||
if(hitLanded) {
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||||
((PlayerCharacter) ac).setWeaponPower(dpj);
|
((PlayerCharacter) ac).setWeaponPower(dpj);
|
||||||
@@ -751,13 +708,7 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
||||||
float attackRange = getWeaponRange(wb, bonuses);
|
float attackRange = getWeaponRange(wb, bonuses);
|
||||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
dpj.attack(target, attackRange);
|
||||||
if(hitLanded) {
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -864,22 +815,6 @@ public enum CombatManager {
|
|||||||
else
|
else
|
||||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||||
|
|
||||||
if(weapon != null && weapon.effects != null){
|
|
||||||
float armorPierce = 0;
|
|
||||||
for(Effect eff : weapon.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(ModType.ArmorPiercing)){
|
|
||||||
armorPierce += mod.minMod * (mod.getRamp() * eff.getTrains());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(armorPierce > 0){
|
|
||||||
damage *= 1 - armorPierce;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Resists.handleFortitude(tarAc,damageType,damage);
|
|
||||||
|
|
||||||
float d = 0f;
|
float d = 0f;
|
||||||
|
|
||||||
errorTrack = 12;
|
errorTrack = 12;
|
||||||
@@ -932,18 +867,27 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (weapon != null && tarAc != null && tarAc.isAlive()) {
|
if (weapon != null && tarAc != null && tarAc.isAlive()) {
|
||||||
|
|
||||||
if(weapon.effects != null){
|
ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
|
||||||
for (Effect eff : weapon.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
for (Effect eff : effects.values()) {
|
||||||
if(mod.modType.equals(ModType.WeaponProc)){
|
if (eff == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
|
||||||
|
|
||||||
|
if (aems != null) {
|
||||||
|
for (AbstractEffectModifier aem : aems) {
|
||||||
|
|
||||||
|
if (!tarAc.isAlive())
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (aem instanceof WeaponProcEffectModifier) {
|
||||||
|
|
||||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||||
if (procChance < MBServerStatics.PROC_CHANCE) {
|
|
||||||
try {
|
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||||
((WeaponProcEffectModifier) mod).applyProc(ac, target);
|
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||||
}catch(Exception e){
|
|
||||||
Logger.error(eff.getName() + " Failed To Cast Proc");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -972,13 +916,7 @@ public enum CombatManager {
|
|||||||
if (wp.requiresHitRoll() == false) {
|
if (wp.requiresHitRoll() == false) {
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
float attackRange = getWeaponRange(wb, bonus);
|
float attackRange = getWeaponRange(wb, bonus);
|
||||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
dpj.attack(target, attackRange);
|
||||||
if(hitLanded) {
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
}
|
|
||||||
} else
|
} else
|
||||||
((PlayerCharacter) ac).setWeaponPower(null);
|
((PlayerCharacter) ac).setWeaponPower(null);
|
||||||
}
|
}
|
||||||
@@ -1085,12 +1023,10 @@ public enum CombatManager {
|
|||||||
|
|
||||||
//calculate resists in if any
|
//calculate resists in if any
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (resists != null)
|
if (resists != null)
|
||||||
damage = resists.getResistedDamage(source, target, damageType, damage, 0);
|
return resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||||
|
else
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
|
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
|
||||||
@@ -1244,14 +1180,6 @@ public enum CombatManager {
|
|||||||
|
|
||||||
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
|
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
|
||||||
|
|
||||||
if(target.getBonuses() != null)
|
|
||||||
if(target.getBonuses().getBool(ModType.Stunned, SourceType.None))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if(source.getBonuses() != null)
|
|
||||||
if(source.getBonuses().getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
float chance = target.getPassiveChance(type, source.getLevel(), true);
|
float chance = target.getPassiveChance(type, source.getLevel(), true);
|
||||||
|
|
||||||
if (chance == 0f)
|
if (chance == 0f)
|
||||||
@@ -1262,7 +1190,7 @@ public enum CombatManager {
|
|||||||
if (chance > 75f)
|
if (chance > 75f)
|
||||||
chance = 75f;
|
chance = 75f;
|
||||||
|
|
||||||
int roll = ThreadLocalRandom.current().nextInt(1,100);
|
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||||
|
|
||||||
return roll < chance;
|
return roll < chance;
|
||||||
|
|
||||||
@@ -1440,9 +1368,9 @@ public enum CombatManager {
|
|||||||
|
|
||||||
Resists resists = ac.getResists();
|
Resists resists = ac.getResists();
|
||||||
|
|
||||||
if (resists != null) {
|
if (resists != null)
|
||||||
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
|
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
|
||||||
}
|
|
||||||
total += amount;
|
total += amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1525,31 +1453,17 @@ public enum CombatManager {
|
|||||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean LandHit(int ATR, int DEF){
|
public static boolean LandHit(int C5, int D5){
|
||||||
|
|
||||||
//float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
|
||||||
//float convertedChance = chance * 100;
|
int convertedChance = Math.round(chance * 100);
|
||||||
|
//convertedChance = Math.max(5, Math.min(95, convertedChance));
|
||||||
|
|
||||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||||
|
|
||||||
//if(roll <= 5)//always 5% chance to miss
|
if(roll < 5)//always 5% chance ot miss
|
||||||
// return false;
|
return false;
|
||||||
|
|
||||||
//if(roll >= 95)//always 5% chance to hit
|
return roll <= convertedChance;
|
||||||
// return true;
|
|
||||||
|
|
||||||
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
|
|
||||||
return chance >= roll;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean specialCaseHitRoll(int powerID){
|
|
||||||
switch(powerID) {
|
|
||||||
case 563200808: // Naargal's Bite
|
|
||||||
case 563205337: // Naargal's Dart
|
|
||||||
case 563205930: // Sword of Saint Malorn
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -98,8 +98,7 @@ public enum ConfigManager {
|
|||||||
MB_MAGICBOT_FORTOFIX,
|
MB_MAGICBOT_FORTOFIX,
|
||||||
MB_MAGICBOT_RECRUIT,
|
MB_MAGICBOT_RECRUIT,
|
||||||
MB_MAGICBOT_MAGICBOX,
|
MB_MAGICBOT_MAGICBOX,
|
||||||
MB_MAGICBOT_ADMINLOG,
|
MB_MAGICBOT_ADMINLOG;
|
||||||
MB_WORLD_BOXLIMIT;
|
|
||||||
|
|
||||||
// Map to hold our config pulled in from the environment
|
// Map to hold our config pulled in from the environment
|
||||||
// We also use the config to point to the current message pump
|
// We also use the config to point to the current message pump
|
||||||
|
|||||||
@@ -177,11 +177,6 @@ public enum DevCmdManager {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!pcSender.getTimestamps().containsKey("DEVCOMMAND"))
|
|
||||||
pcSender.getTimestamps().put("DEVCOMMAND",System.currentTimeMillis() - 1500L);
|
|
||||||
else if(System.currentTimeMillis() - pcSender.getTimestamps().get("DEVCOMMAND") < 1000L)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
//kill any commands not available to everyone on production server
|
//kill any commands not available to everyone on production server
|
||||||
//only admin level can run dev commands on production
|
//only admin level can run dev commands on production
|
||||||
boolean playerAllowed = false;
|
boolean playerAllowed = false;
|
||||||
@@ -194,20 +189,6 @@ public enum DevCmdManager {
|
|||||||
case "gimme":
|
case "gimme":
|
||||||
case "goto":
|
case "goto":
|
||||||
case "teleportmode":
|
case "teleportmode":
|
||||||
case "printbonuses":
|
|
||||||
playerAllowed = true;
|
|
||||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
|
||||||
target = pcSender;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
switch (adc.getMainCmdString()) {
|
|
||||||
case "printresists":
|
|
||||||
case "printstats":
|
|
||||||
case "printskills":
|
|
||||||
case "printpowers":
|
|
||||||
case "printbonuses":
|
|
||||||
//case "gimme":
|
|
||||||
playerAllowed = true;
|
playerAllowed = true;
|
||||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||||
target = pcSender;
|
target = pcSender;
|
||||||
|
|||||||
@@ -75,11 +75,6 @@ public enum LootManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void GenerateMobLoot(Mob mob) {
|
public static void GenerateMobLoot(Mob mob) {
|
||||||
|
|
||||||
if(mob == null){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//determine if mob is in hotzone
|
//determine if mob is in hotzone
|
||||||
boolean inHotzone = false;
|
boolean inHotzone = false;
|
||||||
|
|
||||||
@@ -185,16 +180,14 @@ public enum LootManager {
|
|||||||
|
|
||||||
|
|
||||||
// Iterate all entries in this bootySet and process accordingly
|
// Iterate all entries in this bootySet and process accordingly
|
||||||
Zone zone = ZoneManager.findSmallestZone(mob.loc);
|
|
||||||
for (BootySetEntry bse : entries) {
|
for (BootySetEntry bse : entries) {
|
||||||
switch (bse.bootyType) {
|
switch (bse.bootyType) {
|
||||||
case "GOLD":
|
case "GOLD":
|
||||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
|
||||||
return; // no loot to drop in safezones
|
|
||||||
GenerateGoldDrop(mob, bse, inHotzone);
|
GenerateGoldDrop(mob, bse, inHotzone);
|
||||||
break;
|
break;
|
||||||
case "LOOT":
|
case "LOOT":
|
||||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
|
||||||
|
if (mob.getSafeZone())
|
||||||
return; // no loot to drop in safezones
|
return; // no loot to drop in safezones
|
||||||
|
|
||||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||||
|
|||||||
@@ -67,10 +67,8 @@ public enum MovementManager {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||||
if (((PlayerCharacter) toMove).isCasting()) {
|
if (((PlayerCharacter) toMove).isCasting())
|
||||||
((PlayerCharacter) toMove).updateLocation();
|
((PlayerCharacter) toMove).update(false);
|
||||||
((PlayerCharacter) toMove).updateMovementState();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -410,9 +408,7 @@ public enum MovementManager {
|
|||||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
//member.update(false);
|
member.update(false);
|
||||||
member.updateLocation();
|
|
||||||
member.updateMovementState();
|
|
||||||
|
|
||||||
|
|
||||||
// All checks passed, let's move the player
|
// All checks passed, let's move the player
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ package engine.gameManager;
|
|||||||
|
|
||||||
import engine.Enum.*;
|
import engine.Enum.*;
|
||||||
import engine.InterestManagement.HeightMap;
|
import engine.InterestManagement.HeightMap;
|
||||||
import engine.InterestManagement.InterestManager;
|
|
||||||
import engine.InterestManagement.WorldGrid;
|
import engine.InterestManagement.WorldGrid;
|
||||||
import engine.db.handlers.dbEffectsBaseHandler;
|
import engine.db.handlers.dbEffectsBaseHandler;
|
||||||
import engine.db.handlers.dbPowerHandler;
|
import engine.db.handlers.dbPowerHandler;
|
||||||
@@ -166,20 +165,12 @@ public enum PowersManager {
|
|||||||
|
|
||||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||||
|
|
||||||
if(pc == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
||||||
CombatManager.toggleSit(false,origin);
|
CombatManager.toggleSit(false,origin);
|
||||||
|
|
||||||
if(pc.isMoving())
|
if(pc.isMoving())
|
||||||
pc.stopMovement(pc.getMovementLoc());
|
pc.stopMovement(pc.getMovementLoc());
|
||||||
|
|
||||||
if(msg.getPowerUsedID() == 429429978){
|
|
||||||
applyPower(origin.getPlayerCharacter(),origin.getPlayerCharacter(),origin.getPlayerCharacter().getLoc(),429429978,msg.getNumTrains(),false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||||
// Cast failed for some reason, reset timer
|
// Cast failed for some reason, reset timer
|
||||||
|
|
||||||
@@ -206,8 +197,7 @@ public enum PowersManager {
|
|||||||
msg.setUnknown04(1);
|
msg.setUnknown04(1);
|
||||||
|
|
||||||
if (useMobPowerA(msg, caster)) {
|
if (useMobPowerA(msg, caster)) {
|
||||||
if(pb.token == -1994153779)
|
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
|
||||||
InterestManager.setObjectDirty(caster);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,16 +216,16 @@ public enum PowersManager {
|
|||||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||||
if (city == null) {
|
if (city == null) {
|
||||||
failed = true;
|
failed = true;
|
||||||
}//else{
|
}else{
|
||||||
// Bane bane = city.getBane();
|
Bane bane = city.getBane();
|
||||||
// if (bane == null) {
|
if (bane == null) {
|
||||||
// failed = true;
|
failed = true;
|
||||||
// }else{
|
}else{
|
||||||
// if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||||
// failed = true;
|
failed = true;
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
if(failed){
|
if(failed){
|
||||||
//check to see if we are at an active mine
|
//check to see if we are at an active mine
|
||||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||||
@@ -252,15 +242,8 @@ public enum PowersManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(failed) {
|
if(failed)
|
||||||
playerCharacter.setIsCasting(false);
|
|
||||||
|
|
||||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
|
||||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
|
|
||||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (MBServerStatics.POWERS_DEBUG) {
|
if (MBServerStatics.POWERS_DEBUG) {
|
||||||
@@ -346,18 +329,17 @@ public enum PowersManager {
|
|||||||
|
|
||||||
|
|
||||||
// Check powers for normal users
|
// Check powers for normal users
|
||||||
if(msg.getPowerUsedID() != 421084024) {
|
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
if (!playerCharacter.isCSR()) {
|
||||||
if (!playerCharacter.isCSR()) {
|
if (!MBServerStatics.POWERS_DEBUG) {
|
||||||
if (!MBServerStatics.POWERS_DEBUG) {
|
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
|
||||||
|
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
CSRCast = true;
|
||||||
|
|
||||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
CSRCast = true;
|
|
||||||
}
|
|
||||||
// get numTrains for power
|
// get numTrains for power
|
||||||
int trains = msg.getNumTrains();
|
int trains = msg.getNumTrains();
|
||||||
|
|
||||||
@@ -367,10 +349,8 @@ public enum PowersManager {
|
|||||||
msg.setNumTrains(trains);
|
msg.setNumTrains(trains);
|
||||||
}
|
}
|
||||||
|
|
||||||
//double stack point values for some useless disc spells
|
|
||||||
switch(pb.token){
|
switch(pb.token){
|
||||||
case 429420458: // BH eyes
|
case 429420458: // BH eyes
|
||||||
case 429601664: // huntsman skin the beast
|
|
||||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -510,23 +490,6 @@ public enum PowersManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!passed){
|
|
||||||
if (playerCharacter.getRace().getName().contains("Shade")) {
|
|
||||||
if(playerCharacter.getHidden() > 0){
|
|
||||||
switch(msg.getPowerUsedID()){
|
|
||||||
case -1851459567:
|
|
||||||
case 2094922127:
|
|
||||||
case -355707373:
|
|
||||||
case 246186475:
|
|
||||||
case 666419835:
|
|
||||||
case 1480354319:
|
|
||||||
passed = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!passed)
|
if (!passed)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -639,12 +602,12 @@ public enum PowersManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// update cast (use skill) fail condition
|
// update cast (use skill) fail condition
|
||||||
if(pb.token != 429396028 && pb.breaksForm) {
|
if(pb.token != 429396028) {
|
||||||
playerCharacter.cancelOnCast();
|
playerCharacter.cancelOnCast();
|
||||||
}
|
}
|
||||||
|
|
||||||
// update castSpell (use spell) fail condition if spell
|
// update castSpell (use spell) fail condition if spell
|
||||||
if (pb.isSpell() && pb.breaksForm)
|
if (pb.isSpell())
|
||||||
playerCharacter.cancelOnSpell();
|
playerCharacter.cancelOnSpell();
|
||||||
|
|
||||||
// get cast time in ms.
|
// get cast time in ms.
|
||||||
@@ -785,11 +748,10 @@ public enum PowersManager {
|
|||||||
|
|
||||||
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
||||||
// update cast (use skill) fail condition
|
// update cast (use skill) fail condition
|
||||||
if(pb.breaksForm)
|
caster.cancelOnCast();
|
||||||
caster.cancelOnCast();
|
|
||||||
|
|
||||||
// update castSpell (use spell) fail condition if spell
|
// update castSpell (use spell) fail condition if spell
|
||||||
if (pb.isSpell() && pb.breaksForm)
|
if (pb.isSpell())
|
||||||
caster.cancelOnSpell();
|
caster.cancelOnSpell();
|
||||||
|
|
||||||
// get cast time in ms.
|
// get cast time in ms.
|
||||||
@@ -825,36 +787,17 @@ public enum PowersManager {
|
|||||||
if (playerCharacter == null || msg == null)
|
if (playerCharacter == null || msg == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||||
//handle sprint for bard sprint
|
// //use sneak instead of hide
|
||||||
if(msg.getPowerUsedID() == 429005674){
|
// PowersBase pb = PowersManager.getPowerByToken(429397210);
|
||||||
msg.setPowerUsedID(429611355);
|
// int offsetTrains = (40 - msg.getNumTrains()) ;
|
||||||
}
|
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||||
|
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
|
||||||
//handle root and snare break for wildkin's chase
|
//}
|
||||||
if(msg.getPowerUsedID() == 429494441) {
|
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//handle power block portion for shade hide
|
|
||||||
if(playerCharacter.getRace().getName().contains("Shade")) {
|
|
||||||
if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
|
|
||||||
int trains = msg.getNumTrains() - 1;
|
|
||||||
if (trains < 1)
|
|
||||||
trains = 1;
|
|
||||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
|
|
||||||
playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
|
|
||||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
|
|
||||||
PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
|
||||||
if (msg.getPowerUsedID() == 429601664)
|
|
||||||
if(target.getPromotionClassID() != 2516)
|
|
||||||
PlayerCharacter.getPlayerCharacter(msg.getTargetID()).removeEffectBySource(EffectSourceType.Transform, msg.getNumTrains(), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playerCharacter.isCasting()) {
|
if (playerCharacter.isCasting()) {
|
||||||
playerCharacter.update(false);
|
playerCharacter.update(false);
|
||||||
playerCharacter.updateStamRegen(-100);
|
playerCharacter.updateStamRegen(-100);
|
||||||
@@ -1627,7 +1570,6 @@ public enum PowersManager {
|
|||||||
case 431511776:
|
case 431511776:
|
||||||
case 429578587:
|
case 429578587:
|
||||||
case 429503360:
|
case 429503360:
|
||||||
case 44106356:
|
|
||||||
trackChars = getTrackList(playerCharacter);
|
trackChars = getTrackList(playerCharacter);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@@ -2466,13 +2408,6 @@ public enum PowersManager {
|
|||||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||||
sendPowerMsg(pc, 4, dodgeMsg);
|
sendPowerMsg(pc, 4, dodgeMsg);
|
||||||
return true;
|
return true;
|
||||||
} else if (testPassive(pc, tarAc, "Block")) {
|
|
||||||
// Dodge fired, send dodge message
|
|
||||||
PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
|
|
||||||
dodgeMsg.setTargetType(awo.getObjectType().ordinal());
|
|
||||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
|
||||||
sendPowerMsg(pc, 4, dodgeMsg);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -2520,12 +2455,7 @@ public enum PowersManager {
|
|||||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||||
// Handle Dodge passive
|
// Handle Dodge passive
|
||||||
boolean passiveFired = false;
|
return testPassive(caster, tarAc, "Dodge");
|
||||||
passiveFired = testPassive(caster, tarAc, "Dodge");
|
|
||||||
if(!passiveFired)
|
|
||||||
passiveFired = testPassive(caster, tarAc, "Block");
|
|
||||||
|
|
||||||
return passiveFired;
|
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
} else
|
} else
|
||||||
@@ -2914,126 +2844,6 @@ public enum PowersManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean breakForm(int token) {
|
|
||||||
switch (token) {
|
|
||||||
case 429505865:
|
|
||||||
case 429407561:
|
|
||||||
case 429492073:
|
|
||||||
case 429644123:
|
|
||||||
case 429393769:
|
|
||||||
case 429545819:
|
|
||||||
case 429426537:
|
|
||||||
case 429590377:
|
|
||||||
case 429508425:
|
|
||||||
case 429541193:
|
|
||||||
case 429573961:
|
|
||||||
case 427924330:
|
|
||||||
case 429402918:
|
|
||||||
case 429545688:
|
|
||||||
case 429005674:
|
|
||||||
case 429637823:
|
|
||||||
case 429590426:
|
|
||||||
case 428066972:
|
|
||||||
case 429441862:
|
|
||||||
case 431611756:
|
|
||||||
case 431578988:
|
|
||||||
case 429502506:
|
|
||||||
case 429398191:
|
|
||||||
case 429447384:
|
|
||||||
case 428892191:
|
|
||||||
case 431579167:
|
|
||||||
case 430977067:
|
|
||||||
case 429409100:
|
|
||||||
case 429441868:
|
|
||||||
case 429594877:
|
|
||||||
case 427908971:
|
|
||||||
case 683741153:
|
|
||||||
case 429770569:
|
|
||||||
case 429452379:
|
|
||||||
case 429605055:
|
|
||||||
case 429086971:
|
|
||||||
case 429443230:
|
|
||||||
case 429505400:
|
|
||||||
case 429492122:
|
|
||||||
case 429643992:
|
|
||||||
case 550062236:
|
|
||||||
case 429498252:
|
|
||||||
case 429611224:
|
|
||||||
case 429441834:
|
|
||||||
case 428918940:
|
|
||||||
case 429633739:
|
|
||||||
case 429633579:
|
|
||||||
case 429568043:
|
|
||||||
case 429048646:
|
|
||||||
case 428392639:
|
|
||||||
case 428425407:
|
|
||||||
case 429054168:
|
|
||||||
case 429021400:
|
|
||||||
case 428955864:
|
|
||||||
case 429119704:
|
|
||||||
case 428890328:
|
|
||||||
case 428923096:
|
|
||||||
case 429218008:
|
|
||||||
case 429086936:
|
|
||||||
case 428988632:
|
|
||||||
case 428688204:
|
|
||||||
case 429514603:
|
|
||||||
case 428924959:
|
|
||||||
case 429393818:
|
|
||||||
case 429720966:
|
|
||||||
case 428982463:
|
|
||||||
case 427933887:
|
|
||||||
case 429572287:
|
|
||||||
case 429501222:
|
|
||||||
case 430694431:
|
|
||||||
case 429436131:
|
|
||||||
case 430006124:
|
|
||||||
case 429611355:
|
|
||||||
case 428005600:
|
|
||||||
case 427935608:
|
|
||||||
case 428949695:
|
|
||||||
case 427988218:
|
|
||||||
case 429414616:
|
|
||||||
case 429496495:
|
|
||||||
case 429428796:
|
|
||||||
case 563795754:
|
|
||||||
case 428988217:
|
|
||||||
case 429432716:
|
|
||||||
case 428955899:
|
|
||||||
case 429393286:
|
|
||||||
case 550062220:
|
|
||||||
case 429495557:
|
|
||||||
case 429401278:
|
|
||||||
case 428377478:
|
|
||||||
case 429409094:
|
|
||||||
case 428191947:
|
|
||||||
case 429434474:
|
|
||||||
case 429403363:
|
|
||||||
case 429512920:
|
|
||||||
case 429419611:
|
|
||||||
case 429645676:
|
|
||||||
case 429602895:
|
|
||||||
case 429605071:
|
|
||||||
case 429592428:
|
|
||||||
case 429500010:
|
|
||||||
case 429406602:
|
|
||||||
case 429426586:
|
|
||||||
case 429633898:
|
|
||||||
case 550062212:
|
|
||||||
case 429994027:
|
|
||||||
case 430813227:
|
|
||||||
case 429928491:
|
|
||||||
case 430026795:
|
|
||||||
case 429517915:
|
|
||||||
case 431854842:
|
|
||||||
case 429767544:
|
|
||||||
case 429502507:
|
|
||||||
case 428398816:
|
|
||||||
case 429446315:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -93,10 +93,13 @@ public enum SimulationManager {
|
|||||||
}
|
}
|
||||||
try {
|
try {
|
||||||
|
|
||||||
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
if ((_updatePulseTime != 0)
|
||||||
|
&& (System.currentTimeMillis() > _updatePulseTime))
|
||||||
pulseUpdate();
|
pulseUpdate();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error("Fatal error in Update Pulse: DISABLED");
|
Logger.error(
|
||||||
|
"Fatal error in Update Pulse: DISABLED");
|
||||||
|
// _runegatePulseTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
@@ -157,11 +160,7 @@ public enum SimulationManager {
|
|||||||
|
|
||||||
if (player == null)
|
if (player == null)
|
||||||
continue;
|
continue;
|
||||||
try {
|
player.update(false);
|
||||||
player.update(false);
|
|
||||||
}catch(Exception e){
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_updatePulseTime = System.currentTimeMillis() + 500;
|
_updatePulseTime = System.currentTimeMillis() + 500;
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ public abstract class AbstractJob implements Runnable {
|
|||||||
this.markStopRunTime();
|
this.markStopRunTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract void doJob();
|
protected abstract void doJob();
|
||||||
|
|
||||||
public void executeJob(String threadName) {
|
public void executeJob(String threadName) {
|
||||||
this.workerID.set(threadName);
|
this.workerID.set(threadName);
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public abstract class AbstractScheduleJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public abstract void doJob();
|
protected abstract void doJob();
|
||||||
|
|
||||||
public void cancelJob() {
|
public void cancelJob() {
|
||||||
JobScheduler.getInstance().cancelScheduledJob(this);
|
JobScheduler.getInstance().cancelScheduledJob(this);
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public class JobContainer implements Comparable<JobContainer> {
|
|||||||
final long timeOfExecution;
|
final long timeOfExecution;
|
||||||
final boolean noTimer;
|
final boolean noTimer;
|
||||||
|
|
||||||
public JobContainer(AbstractJob job, long timeOfExecution) {
|
JobContainer(AbstractJob job, long timeOfExecution) {
|
||||||
if (job == null) {
|
if (job == null) {
|
||||||
throw new IllegalArgumentException("No 'null' jobs allowed.");
|
throw new IllegalArgumentException("No 'null' jobs allowed.");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,75 +0,0 @@
|
|||||||
package engine.job;
|
|
||||||
|
|
||||||
import engine.server.world.WorldServer;
|
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
import java.util.concurrent.TimeUnit;
|
|
||||||
import java.util.concurrent.locks.ReentrantLock;
|
|
||||||
|
|
||||||
public class JobThread implements Runnable {
|
|
||||||
private final AbstractJob currentJob;
|
|
||||||
private final ReentrantLock lock = new ReentrantLock();
|
|
||||||
|
|
||||||
private static Long nextThreadPrint;
|
|
||||||
|
|
||||||
public JobThread(AbstractJob job){
|
|
||||||
this.currentJob = job;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
try {
|
|
||||||
if (this.currentJob != null) {
|
|
||||||
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
|
||||||
try {
|
|
||||||
this.currentJob.doJob();
|
|
||||||
} finally {
|
|
||||||
lock.unlock();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Logger.warn("JobThread could not acquire lock in time, skipping job.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void startJobThread(AbstractJob job){
|
|
||||||
JobThread jobThread = new JobThread(job);
|
|
||||||
Thread thread = new Thread(jobThread);
|
|
||||||
thread.setName("JOB THREAD: " + job.getWorkerID());
|
|
||||||
thread.start();
|
|
||||||
|
|
||||||
if(JobThread.nextThreadPrint == null){
|
|
||||||
JobThread.nextThreadPrint = System.currentTimeMillis();
|
|
||||||
}else{
|
|
||||||
if(JobThread.nextThreadPrint < System.currentTimeMillis()){
|
|
||||||
JobThread.tryPrintThreads();
|
|
||||||
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void tryPrintThreads(){
|
|
||||||
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
|
|
||||||
while (rootGroup.getParent() != null) {
|
|
||||||
rootGroup = rootGroup.getParent();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Estimate the number of threads
|
|
||||||
int activeThreads = rootGroup.activeCount();
|
|
||||||
|
|
||||||
// Create an array to hold the threads
|
|
||||||
Thread[] threads = new Thread[activeThreads];
|
|
||||||
|
|
||||||
// Get the active threads
|
|
||||||
rootGroup.enumerate(threads, true);
|
|
||||||
|
|
||||||
int availableThreads = Runtime.getRuntime().availableProcessors();
|
|
||||||
|
|
||||||
// Print the count
|
|
||||||
if(threads.length > 30)
|
|
||||||
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -58,13 +58,10 @@ public class JobWorker extends ControlledRunnable {
|
|||||||
} else {
|
} else {
|
||||||
|
|
||||||
// execute the new job..
|
// execute the new job..
|
||||||
//this.currentJob.executeJob(this.getThreadName());
|
this.currentJob.executeJob(this.getThreadName());
|
||||||
if(this.currentJob != null) {
|
this.currentJob = null;
|
||||||
JobThread.startJobThread(this.currentJob);
|
|
||||||
this.currentJob = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Thread.yield();
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public abstract void doJob();
|
protected abstract void doJob();
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected abstract void _cancelJob();
|
protected abstract void _cancelJob();
|
||||||
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void endEffect() {
|
public void endEffect() {
|
||||||
if (this.eb == null || this.power == null)
|
if (this.eb == null)
|
||||||
return;
|
return;
|
||||||
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
|
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
City city;
|
City city;
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class AttackJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
CombatManager.doCombat(this.source, slot);
|
CombatManager.doCombat(this.source, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ public class BaneDefaultTimeJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
//bane already set.
|
//bane already set.
|
||||||
if (this.bane.getLiveDate() != null) {
|
if (this.bane.getLiveDate() != null) {
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ public class BasicScheduledJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (execution == null) {
|
if (execution == null) {
|
||||||
Logger.error("BasicScheduledJob executed with nothing to execute.");
|
Logger.error("BasicScheduledJob executed with nothing to execute.");
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class BonusCalcJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.ac != null) {
|
if (this.ac != null) {
|
||||||
this.ac.applyBonuses();
|
this.ac.applyBonuses();
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class CSessionCleanupJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
SessionManager.cSessionCleanup(secKey);
|
SessionManager.cSessionCleanup(secKey);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class ChangeAltitudeJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.ac != null)
|
if (this.ac != null)
|
||||||
MovementManager.finishChangeAltitude(ac, targetAlt);
|
MovementManager.finishChangeAltitude(ac, targetAlt);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ public class ChantJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||||
return;
|
return;
|
||||||
PlayerBonuses bonuses = null;
|
PlayerBonuses bonuses = null;
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public class CloseGateJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (building == null) {
|
if (building == null) {
|
||||||
Logger.error("Rungate building was null");
|
Logger.error("Rungate building was null");
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.target.getObjectType().equals(GameObjectType.Building)
|
if (this.target.getObjectType().equals(GameObjectType.Building)
|
||||||
&& ((Building) this.target).isVulnerable() == false) {
|
&& ((Building) this.target).isVulnerable() == false) {
|
||||||
_cancelJob();
|
_cancelJob();
|
||||||
@@ -60,8 +60,6 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
|||||||
|
|
||||||
if (this.iteration < 0) {
|
if (this.iteration < 0) {
|
||||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
|
||||||
eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.skipSendEffect = true;
|
this.skipSendEffect = true;
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.ago == null)
|
if (this.ago == null)
|
||||||
return;
|
return;
|
||||||
ago.removeDatabaseJob(this.type, false);
|
ago.removeDatabaseJob(this.type, false);
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public class DebugTimerJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.pc == null) {
|
if (this.pc == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ public class DeferredPowerJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
//Power ended with no attack, cancel weapon power boost
|
//Power ended with no attack, cancel weapon power boost
|
||||||
if (this.source != null && this.source instanceof PlayerCharacter) {
|
if (this.source != null && this.source instanceof PlayerCharacter) {
|
||||||
((PlayerCharacter) this.source).setWeaponPower(null);
|
((PlayerCharacter) this.source).setWeaponPower(null);
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class DisconnectJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.origin != null) {
|
if (this.origin != null) {
|
||||||
this.origin.disconnect();
|
this.origin.disconnect();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
int doorNumber;
|
int doorNumber;
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class EndFearJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
//cancel fear for mob.
|
//cancel fear for mob.
|
||||||
|
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class FinishCooldownTimeJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishCooldownTime(this.msg, this.pc);
|
PowersManager.finishCooldownTime(this.msg, this.pc);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class FinishEffectTimeJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class FinishRecycleTimeJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishRecycleTime(this.msg, this.pc, false);
|
PowersManager.finishRecycleTime(this.msg, this.pc, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public class FinishSpireEffectJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
PlayerCharacter pc = (PlayerCharacter) target;
|
PlayerCharacter pc = (PlayerCharacter) target;
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.target == null)
|
if (this.target == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public class LoadEffectsJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.originToSend == null) {
|
if (this.originToSend == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class LogoutCharacterJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
server.logoutCharacter(this.pc);
|
server.logoutCharacter(this.pc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public class NoTimeJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ public class PersistentAoeJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ public class RefreshGroupJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.pc == null || this.origin == null || grp == null) {
|
if (this.pc == null || this.origin == null || grp == null) {
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class RemoveCorpseJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.corpse != null)
|
if (this.corpse != null)
|
||||||
Corpse.removeCorpse(corpse, true);
|
Corpse.removeCorpse(corpse, true);
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (spire == null)
|
if (spire == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ public class StuckJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
Vector3fImmutable stuckLoc;
|
Vector3fImmutable stuckLoc;
|
||||||
Building building = null;
|
Building building = null;
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class SummonSendJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.source == null)
|
if (this.source == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ public class TeleportJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.pc == null || this.npc == null || this.origin == null)
|
if (this.pc == null || this.npc == null || this.origin == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class TrackJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public class TransferStatOTJob extends AbstractEffectJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
|
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
|
||||||
return;
|
return;
|
||||||
if (!this.target.isAlive()) {
|
if (!this.target.isAlive()) {
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class UpdateGroupJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.group == null)
|
if (this.group == null)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,9 +1,7 @@
|
|||||||
package engine.jobs;
|
package engine.jobs;
|
||||||
|
|
||||||
import engine.gameManager.ZoneManager;
|
|
||||||
import engine.job.AbstractScheduleJob;
|
import engine.job.AbstractScheduleJob;
|
||||||
import engine.objects.Building;
|
import engine.objects.Building;
|
||||||
import engine.objects.City;
|
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -22,7 +20,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
|
|
||||||
// Must have a building to rank!
|
// Must have a building to rank!
|
||||||
@@ -43,18 +41,6 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
|||||||
|
|
||||||
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
||||||
|
|
||||||
if(rankingBuilding.getBlueprint().isWallPiece()){
|
|
||||||
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
|
|
||||||
if(cityObject.getTOL().getRank() == 8) {
|
|
||||||
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
|
|
||||||
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
|
|
||||||
float newMax = rankingBuilding.healthMax * 1.1f;
|
|
||||||
rankingBuilding.setMaxHitPoints(newMax);
|
|
||||||
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reload the object
|
// Reload the object
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public class UpgradeNPCJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
int newRank;
|
int newRank;
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ public class UseItemJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
|
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class UseMobPowerJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
|
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class UsePowerJob extends AbstractScheduleJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
|
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
package engine.mobileAI;
|
package engine.mobileAI;
|
||||||
|
|
||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.InterestManagement.InterestManager;
|
import engine.Enum.DispatchChannel;
|
||||||
import engine.InterestManagement.WorldGrid;
|
import engine.InterestManagement.WorldGrid;
|
||||||
import engine.gameManager.*;
|
import engine.gameManager.*;
|
||||||
import engine.math.Vector3f;
|
import engine.math.Vector3f;
|
||||||
@@ -19,7 +19,7 @@ import engine.mobileAI.utilities.CombatUtilities;
|
|||||||
import engine.mobileAI.utilities.MovementUtilities;
|
import engine.mobileAI.utilities.MovementUtilities;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
import engine.net.client.msg.PerformActionMsg;
|
import engine.net.client.msg.PerformActionMsg;
|
||||||
import engine.net.client.msg.UpdateStateMsg;
|
import engine.net.client.msg.PowerProjectileMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
import engine.powers.PowersBase;
|
import engine.powers.PowersBase;
|
||||||
@@ -49,19 +49,18 @@ public class MobAI {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//mob casting disabled
|
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||||
//if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
|
||||||
|
|
||||||
//if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||||
// mob.updateLocation();
|
mob.updateLocation();
|
||||||
// return;
|
return;
|
||||||
//}
|
}
|
||||||
|
|
||||||
//if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||||
// mob.updateLocation();
|
mob.updateLocation();
|
||||||
// return;
|
return;
|
||||||
//}
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
if (!CombatUtilities.inRangeToAttack(mob, target))
|
||||||
return;
|
return;
|
||||||
@@ -107,16 +106,10 @@ public class MobAI {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(target.getPet() != null && target.getPet().isAlive() && !target.getPet().isSiege()){
|
|
||||||
mob.setCombatTarget(target.getPet());
|
|
||||||
AttackTarget(mob,mob.combatTarget);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mob.BehaviourType.callsForHelp)
|
if (mob.BehaviourType.callsForHelp)
|
||||||
MobCallForHelp(mob);
|
MobCallForHelp(mob);
|
||||||
|
|
||||||
if (MovementUtilities.outOfAggroRange(mob, target)) {
|
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -163,12 +156,6 @@ public class MobAI {
|
|||||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
|
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
|
||||||
target.getPet().setCombatTarget(mob);
|
target.getPet().setCombatTarget(mob);
|
||||||
|
|
||||||
try{
|
|
||||||
InterestManager.forceLoad(mob);
|
|
||||||
}catch(Exception e){
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||||
}
|
}
|
||||||
@@ -184,14 +171,14 @@ public class MobAI {
|
|||||||
|
|
||||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
|
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||||
|
|
||||||
if (playercity != null)
|
if (playercity != null)
|
||||||
for (Mob guard : playercity.getParent().zoneMobSet)
|
for (Mob guard : playercity.getParent().zoneMobSet)
|
||||||
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
|
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||||
guard.setCombatTarget(mob);
|
guard.setCombatTarget(mob);
|
||||||
|
|
||||||
@@ -334,32 +321,28 @@ public class MobAI {
|
|||||||
if (mob == null)
|
if (mob == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (mob.nextCastTime == 0)
|
if(mob.isPlayerGuard == true){
|
||||||
mob.nextCastTime = System.currentTimeMillis() - 1000L;
|
|
||||||
|
|
||||||
if(mob.nextCastTime > System.currentTimeMillis())
|
int contractID;
|
||||||
return false;
|
|
||||||
|
|
||||||
if(mob.isPlayerGuard){
|
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
|
||||||
|
|
||||||
int contractID = 0;
|
|
||||||
|
|
||||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
|
|
||||||
contractID = mob.npcOwner.contract.getContractID();
|
contractID = mob.npcOwner.contract.getContractID();
|
||||||
else if(mob.contract != null)
|
else
|
||||||
contractID = mob.contract.getContractID();
|
contractID = mob.contract.getContractID();
|
||||||
|
|
||||||
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
|
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mob.mobPowers == null || mob.mobPowers.isEmpty())
|
if (mob.mobPowers.isEmpty())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
if (mob.nextCastTime == 0)
|
||||||
|
mob.nextCastTime = System.currentTimeMillis();
|
||||||
|
|
||||||
return mob.nextCastTime <= System.currentTimeMillis();
|
return mob.nextCastTime <= System.currentTimeMillis();
|
||||||
|
|
||||||
@@ -418,9 +401,6 @@ public class MobAI {
|
|||||||
|
|
||||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||||
|
|
||||||
if(mobPower.powerCategory.equals(Enum.PowerCategoryType.DEBUFF))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
//check for hit-roll
|
//check for hit-roll
|
||||||
|
|
||||||
if (mobPower.requiresHitRoll)
|
if (mobPower.requiresHitRoll)
|
||||||
@@ -444,9 +424,9 @@ public class MobAI {
|
|||||||
msg.setUnknown04(2);
|
msg.setUnknown04(2);
|
||||||
|
|
||||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||||
long delay = 20000L;
|
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||||
mob.nextCastTime = System.currentTimeMillis() + delay;
|
|
||||||
|
|
||||||
|
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
@@ -569,6 +549,7 @@ public class MobAI {
|
|||||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||||
|
|
||||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||||
|
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
@@ -620,6 +601,23 @@ public class MobAI {
|
|||||||
|
|
||||||
if (mob == null)
|
if (mob == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
boolean continueExecution = false;
|
||||||
|
switch(mob.BehaviourType){
|
||||||
|
case GuardCaptain:
|
||||||
|
case GuardMinion:
|
||||||
|
case Pet1:
|
||||||
|
case GuardWallArcher:
|
||||||
|
case HamletGuard:
|
||||||
|
case SimpleStandingGuard:
|
||||||
|
continueExecution = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(!continueExecution) {
|
||||||
|
MobAi2.runAI(mob);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(mob.isAlive())
|
if(mob.isAlive())
|
||||||
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
|
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
|
||||||
mob.setLoc(mob.getMovementLoc());
|
mob.setLoc(mob.getMovementLoc());
|
||||||
@@ -903,7 +901,6 @@ public class MobAI {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Mob.discDroppers.contains(aiAgent))
|
if(Mob.discDroppers.contains(aiAgent))
|
||||||
@@ -912,7 +909,7 @@ public class MobAI {
|
|||||||
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||||
if (!Zone.respawnQue.contains(aiAgent)) {
|
if (!Zone.respawnQue.contains(aiAgent)) {
|
||||||
Zone.respawnQue.add(aiAgent);
|
Zone.respawnQue.add(aiAgent);
|
||||||
}
|
}
|
||||||
@@ -933,10 +930,8 @@ public class MobAI {
|
|||||||
if (mob.getCombatTarget() == null)
|
if (mob.getCombatTarget() == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(!mob.isCombat())
|
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||||
enterCombat(mob);
|
|
||||||
|
|
||||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -984,6 +979,7 @@ public class MobAI {
|
|||||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
|
|
||||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||||
|
|
||||||
//guard captain pulls his minions home with him
|
//guard captain pulls his minions home with him
|
||||||
@@ -1013,11 +1009,6 @@ public class MobAI {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
|
|
||||||
mob.setCombatTarget(null);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
float rangeSquared = mob.getRange() * mob.getRange();
|
float rangeSquared = mob.getRange() * mob.getRange();
|
||||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||||
|
|
||||||
@@ -1092,8 +1083,8 @@ public class MobAI {
|
|||||||
if(mob.combatTarget == null)
|
if(mob.combatTarget == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||||
// mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GuardCaptainLogic(Mob mob) {
|
public static void GuardCaptainLogic(Mob mob) {
|
||||||
@@ -1165,10 +1156,6 @@ public class MobAI {
|
|||||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
||||||
mob.killCharacter("no owner");
|
mob.killCharacter("no owner");
|
||||||
|
|
||||||
if(!mob.isSiege())
|
|
||||||
mob.BehaviourType.canRoam = true;
|
|
||||||
|
|
||||||
|
|
||||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||||
CheckMobMovement(mob);
|
CheckMobMovement(mob);
|
||||||
|
|
||||||
@@ -1229,7 +1216,6 @@ public class MobAI {
|
|||||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
||||||
}
|
}
|
||||||
@@ -1448,11 +1434,4 @@ public class MobAI {
|
|||||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void enterCombat(Mob mob){
|
|
||||||
mob.setCombat(true);
|
|
||||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
||||||
rwss.setPlayer(mob);
|
|
||||||
DispatchMessage.sendToAllInRange(mob, rwss);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,360 @@
|
|||||||
|
package engine.mobileAI;
|
||||||
|
|
||||||
|
import engine.Enum;
|
||||||
|
import engine.InterestManagement.WorldGrid;
|
||||||
|
import engine.gameManager.*;
|
||||||
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
|
import engine.mobileAI.utilities.CombatUtilities;
|
||||||
|
import engine.mobileAI.utilities.MovementUtilities;
|
||||||
|
import engine.objects.*;
|
||||||
|
import engine.server.MBServerStatics;
|
||||||
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
public class MobAi2 {
|
||||||
|
|
||||||
|
public enum State
|
||||||
|
{
|
||||||
|
Idle,
|
||||||
|
Patrolling,
|
||||||
|
Attacking,
|
||||||
|
Dead
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean Agressive(Mob mob){
|
||||||
|
return mob.BehaviourType.name().contains("Aggro");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean Caster(Mob mob){
|
||||||
|
return mob.BehaviourType.name().contains("Power");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean HelpResponder(Mob mob){
|
||||||
|
return mob.BehaviourType.name().contains("Helpee");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static State getState(Mob mob){
|
||||||
|
|
||||||
|
if(!mob.isAlive())
|
||||||
|
return State.Dead;
|
||||||
|
|
||||||
|
if(mob.playerAgroMap.isEmpty())
|
||||||
|
return State.Idle;
|
||||||
|
|
||||||
|
if(mob.combatTarget != null)
|
||||||
|
return State.Attacking;
|
||||||
|
|
||||||
|
return State.Patrolling;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void runAI(Mob mob){
|
||||||
|
|
||||||
|
//these will be handled in special conditions later
|
||||||
|
switch(mob.BehaviourType){
|
||||||
|
case GuardCaptain:
|
||||||
|
case GuardMinion:
|
||||||
|
case Pet1:
|
||||||
|
case GuardWallArcher:
|
||||||
|
case HamletGuard:
|
||||||
|
case SimpleStandingGuard:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch(getState(mob)){
|
||||||
|
case Idle:
|
||||||
|
if(mob.isMoving())
|
||||||
|
mob.stopMovement(mob.loc);
|
||||||
|
if(mob.combatTarget != null) {
|
||||||
|
mob.setCombatTarget(null);
|
||||||
|
mob.setCombat(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case Dead:
|
||||||
|
respawn(mob);
|
||||||
|
break;
|
||||||
|
case Patrolling:
|
||||||
|
patrol(mob);
|
||||||
|
break;
|
||||||
|
case Attacking:
|
||||||
|
attack(mob);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//handles respawning and de-spawning for mobs and their corpses
|
||||||
|
public static void respawn(Mob mob){
|
||||||
|
|
||||||
|
//if mob doesn't have a death time somehow, set it to now
|
||||||
|
if (mob.deathTime == 0)
|
||||||
|
mob.setDeathTime(System.currentTimeMillis());
|
||||||
|
|
||||||
|
//only execute this logic is the mob hasn't de-spawned yet
|
||||||
|
if (!mob.despawned) {
|
||||||
|
|
||||||
|
//if the inventory is empty, the mob can disappear
|
||||||
|
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||||
|
mob.despawn();
|
||||||
|
mob.deathTime = System.currentTimeMillis();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if the mob has been dead for 10 seconds it can disappear
|
||||||
|
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||||
|
mob.despawn();
|
||||||
|
mob.deathTime = System.currentTimeMillis();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//disc dropper respawns are handled elsewhere
|
||||||
|
if(Mob.discDroppers.contains(mob))
|
||||||
|
return;
|
||||||
|
|
||||||
|
//if mob isn't queued for respawn, do so now
|
||||||
|
if (!Zone.respawnQue.contains(mob)) {
|
||||||
|
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
|
||||||
|
Zone.respawnQue.add(mob);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//handles patrolling and looking for potential combat targets
|
||||||
|
public static void patrol(Mob mob){
|
||||||
|
if(Agressive(mob) && mob.combatTarget == null) {
|
||||||
|
HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
|
||||||
|
for (AbstractWorldObject awo : potentialTargets) {
|
||||||
|
PlayerCharacter target = (PlayerCharacter) awo;
|
||||||
|
if (mob.canSee(target))
|
||||||
|
mob.setCombatTarget(target);
|
||||||
|
if (mob.combatTarget != null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(mob.isMoving() || !mob.BehaviourType.canRoam)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||||
|
|
||||||
|
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||||
|
mob.lastPatrolPointIndex = 0;
|
||||||
|
|
||||||
|
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||||
|
mob.lastPatrolPointIndex += 1;
|
||||||
|
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void attack(Mob mob){
|
||||||
|
AbstractWorldObject target = mob.combatTarget;
|
||||||
|
|
||||||
|
if (target == null || !target.isAlive()) {
|
||||||
|
mob.setCombatTarget(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!mob.isCombat())
|
||||||
|
mob.setCombat(true);
|
||||||
|
|
||||||
|
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
|
||||||
|
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
|
||||||
|
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
|
||||||
|
MovementUtilities.aiMove(mob, target.loc, false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (target.getObjectType()) {
|
||||||
|
case PlayerCharacter:
|
||||||
|
PlayerCharacter targetPlayer = (PlayerCharacter) target;
|
||||||
|
AttackPlayer(mob, targetPlayer);
|
||||||
|
break;
|
||||||
|
case Building:
|
||||||
|
Building targetBuilding = (Building) target;
|
||||||
|
AttackBuilding(mob, targetBuilding);
|
||||||
|
break;
|
||||||
|
case Mob:
|
||||||
|
Mob targetMob = (Mob) target;
|
||||||
|
AttackMob(mob, targetMob);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
|
||||||
|
if (!mob.canSee(target)) {
|
||||||
|
mob.setCombatTarget(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mob.BehaviourType.callsForHelp)
|
||||||
|
MobCallForHelp(mob);
|
||||||
|
|
||||||
|
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||||
|
mob.setCombatTarget(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||||
|
|
||||||
|
//no weapons, default mob attack speed 3 seconds.
|
||||||
|
|
||||||
|
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// ranged mobs can't attack while running. skip until they finally stop.
|
||||||
|
|
||||||
|
if (mob.isMoving() && mob.getRange() > 20)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// add timer for last attack.
|
||||||
|
|
||||||
|
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||||
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
|
if (mainHand == null && offHand == null) {
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, null);
|
||||||
|
int delay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
delay = 11000;
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||||
|
} else if (mob.getWeaponItemBase(true) != null) {
|
||||||
|
int delay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
delay = 11000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||||
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
|
int attackDelay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
attackDelay = 11000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target.getPet() != null)
|
||||||
|
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
|
||||||
|
target.getPet().setCombatTarget(mob);
|
||||||
|
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AttackBuilding(Mob mob, Building target) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
|
||||||
|
if(mob == null || target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||||
|
mob.setCombatTarget(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||||
|
|
||||||
|
if (playerCity != null)
|
||||||
|
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||||
|
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||||
|
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||||
|
guard.setCombatTarget(mob);
|
||||||
|
|
||||||
|
if (mob.isSiege())
|
||||||
|
MovementManager.sendRWSSMsg(mob);
|
||||||
|
|
||||||
|
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||||
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
|
if (mainHand == null && offHand == null) {
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, null);
|
||||||
|
int delay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
delay = 15000;
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||||
|
} else if (mob.getWeaponItemBase(true) != null) {
|
||||||
|
int attackDelay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
attackDelay = 15000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
|
int attackDelay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
attackDelay = 15000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AttackMob(Mob mob, Mob target) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
|
||||||
|
if (mob.getRange() >= 30 && mob.isMoving())
|
||||||
|
return;
|
||||||
|
|
||||||
|
//no weapons, default mob attack speed 3 seconds.
|
||||||
|
|
||||||
|
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||||
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
|
if (mainHand == null && offHand == null) {
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, null);
|
||||||
|
int delay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
delay = 11000;
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||||
|
} else if (mob.getWeaponItemBase(true) != null) {
|
||||||
|
int attackDelay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
attackDelay = 11000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
|
int attackDelay = 3000;
|
||||||
|
if (mob.isSiege())
|
||||||
|
attackDelay = 11000;
|
||||||
|
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||||
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
|
if (target.getCombatTarget() == null) {
|
||||||
|
target.setCombatTarget(mob);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MobCallForHelp(Mob mob) {
|
||||||
|
|
||||||
|
if (mob.nextCallForHelp == 0)
|
||||||
|
mob.nextCallForHelp = System.currentTimeMillis();
|
||||||
|
|
||||||
|
if (mob.nextCallForHelp > System.currentTimeMillis())
|
||||||
|
return;
|
||||||
|
|
||||||
|
Zone mobCamp = mob.getParentZone();
|
||||||
|
|
||||||
|
for (Mob helper : mobCamp.zoneMobSet) {
|
||||||
|
if (HelpResponder(helper)) {
|
||||||
|
helper.setCombatTarget(mob.getCombatTarget());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -28,26 +28,18 @@ public class MobAIThread implements Runnable{
|
|||||||
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
|
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
|
||||||
while (true) {
|
while (true) {
|
||||||
for (Zone zone : ZoneManager.getAllZones()) {
|
for (Zone zone : ZoneManager.getAllZones()) {
|
||||||
if (zone != null && zone.zoneMobSet != null) {
|
|
||||||
synchronized (zone.zoneMobSet) {
|
for (Mob mob : zone.zoneMobSet) {
|
||||||
for (Mob mob : zone.zoneMobSet) {
|
|
||||||
try {
|
try {
|
||||||
if (mob != null) {
|
if (mob != null)
|
||||||
MobAI.DetermineAction(mob);
|
MobAI.DetermineAction(mob);
|
||||||
}
|
} catch (Exception e) {
|
||||||
} catch (Exception e) {
|
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||||
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
|
e.printStackTrace();
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
try {
|
|
||||||
Thread.sleep(100);
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
Logger.error("AI Thread interrupted", e);
|
|
||||||
Thread.currentThread().interrupt();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void startAIThread() {
|
public static void startAIThread() {
|
||||||
|
|||||||
@@ -8,14 +8,13 @@
|
|||||||
|
|
||||||
|
|
||||||
package engine.mobileAI.Threads;
|
package engine.mobileAI.Threads;
|
||||||
|
import engine.InterestManagement.InterestManager;
|
||||||
|
import engine.InterestManagement.WorldGrid;
|
||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.objects.Mob;
|
import engine.objects.Mob;
|
||||||
import engine.objects.Zone;
|
import engine.objects.Zone;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Collection;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Thread blocks until MagicBane dispatch messages are
|
* Thread blocks until MagicBane dispatch messages are
|
||||||
* enqueued then processes them in FIFO order. The collection
|
* enqueued then processes them in FIFO order. The collection
|
||||||
@@ -28,48 +27,43 @@ import java.util.Collection;
|
|||||||
|
|
||||||
public class MobRespawnThread implements Runnable {
|
public class MobRespawnThread implements Runnable {
|
||||||
|
|
||||||
private volatile boolean running = true;
|
|
||||||
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
|
|
||||||
|
|
||||||
public MobRespawnThread() {
|
public MobRespawnThread() {
|
||||||
Logger.info("MobRespawnThread initialized.");
|
Logger.info(" MobRespawnThread thread has started!");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
while (running) {
|
|
||||||
try {
|
|
||||||
Collection<Zone> zones = ZoneManager.getAllZones();
|
|
||||||
if (zones != null) {
|
|
||||||
for (Zone zone : zones) {
|
|
||||||
synchronized (zone) { // Optional: Synchronize on zone
|
|
||||||
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
|
||||||
|
|
||||||
Mob respawner = Zone.respawnQue.iterator().next();
|
while (true) {
|
||||||
if (respawner != null) {
|
|
||||||
respawner.respawn();
|
try {
|
||||||
Zone.respawnQue.remove(respawner);
|
for (Zone zone : ZoneManager.getAllZones()) {
|
||||||
Zone.lastRespawn = System.currentTimeMillis();
|
|
||||||
Thread.sleep(100);
|
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||||
}
|
|
||||||
}
|
Mob respawner = zone.respawnQue.iterator().next();
|
||||||
}
|
|
||||||
|
if (respawner == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
respawner.respawn();
|
||||||
|
zone.respawnQue.remove(respawner);
|
||||||
|
zone.lastRespawn = System.currentTimeMillis();
|
||||||
|
WorldGrid.updateObject(respawner);
|
||||||
|
InterestManager.setObjectDirty(respawner);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Thread.sleep(100); // Prevent busy-waiting
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error("Error in MobRespawnThread", e);
|
Logger.error(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Logger.info("MobRespawnThread stopped.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void stop() {
|
|
||||||
running = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void startRespawnThread() {
|
public static void startRespawnThread() {
|
||||||
Thread respawnThread = new Thread(new MobRespawnThread());
|
Thread respawnThread;
|
||||||
|
respawnThread = new Thread(new MobRespawnThread());
|
||||||
respawnThread.setName("respawnThread");
|
respawnThread.setName("respawnThread");
|
||||||
respawnThread.start();
|
respawnThread.start();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -101,10 +101,9 @@ public class CombatUtilities {
|
|||||||
if (!target.isAlive())
|
if (!target.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
|
|
||||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||||
}else if (target.getObjectType() == GameObjectType.Building)
|
else if (target.getObjectType() == GameObjectType.Building)
|
||||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||||
|
|
||||||
//Don't send 0 damage kay thanx.
|
//Don't send 0 damage kay thanx.
|
||||||
@@ -141,24 +140,16 @@ public class CombatUtilities {
|
|||||||
|
|
||||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||||
int defense = 0;
|
int defense = 0;
|
||||||
int atr = agent.mobBase.getAtr();
|
int atr = agent.getAtrHandOne();
|
||||||
if(agent.getBonuses() != null){
|
|
||||||
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
|
|
||||||
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
|
|
||||||
}
|
|
||||||
switch (target.getObjectType()) {
|
switch (target.getObjectType()) {
|
||||||
case PlayerCharacter:
|
case PlayerCharacter:
|
||||||
PlayerCharacter pc = (PlayerCharacter)target;
|
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||||
pc.combatStats.calculateDefense();
|
|
||||||
defense = pc.combatStats.defense;
|
|
||||||
break;
|
break;
|
||||||
case Mob:
|
case Mob:
|
||||||
|
|
||||||
Mob mob = (Mob) target;
|
Mob mob = (Mob) target;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
defense = atr;
|
defense = atr;
|
||||||
else
|
|
||||||
defense = ((Mob) target).mobBase.getDefense();
|
|
||||||
break;
|
break;
|
||||||
case Building:
|
case Building:
|
||||||
return false;
|
return false;
|
||||||
@@ -201,10 +192,12 @@ public class CombatUtilities {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
int anim = 75;
|
int anim = 75;
|
||||||
|
float speed;
|
||||||
|
|
||||||
//handle the retaliate here because even if the mob misses you can still retaliate
|
if (mainHand)
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
speed = agent.getSpeedHandOne();
|
||||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
else
|
||||||
|
speed = agent.getSpeedHandTwo();
|
||||||
|
|
||||||
DamageType dt = DamageType.Crush;
|
DamageType dt = DamageType.Crush;
|
||||||
|
|
||||||
@@ -259,12 +252,12 @@ public class CombatUtilities {
|
|||||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||||
//mob is duel wielding and should conduct an attack for each hand
|
//mob is duel wielding and should conduct an attack for each hand
|
||||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||||
double range1 = getMaxDmg(agent) - getMinDmg(agent);
|
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||||
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||||
double range2 = getMaxDmg(agent) - getMinDmg(agent);
|
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||||
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||||
} else {
|
} else {
|
||||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||||
@@ -286,6 +279,11 @@ public class CombatUtilities {
|
|||||||
if (((Mob) target).isSiege())
|
if (((Mob) target).isSiege())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
//handle the retaliate
|
||||||
|
|
||||||
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
|
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.Mob) {
|
if (target.getObjectType() == GameObjectType.Mob) {
|
||||||
Mob targetMob = (Mob) target;
|
Mob targetMob = (Mob) target;
|
||||||
if (targetMob.isSiege())
|
if (targetMob.isSiege())
|
||||||
@@ -309,9 +307,9 @@ public class CombatUtilities {
|
|||||||
float damage = 0;
|
float damage = 0;
|
||||||
|
|
||||||
DamageType dt = getDamageType(agent);
|
DamageType dt = getDamageType(agent);
|
||||||
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
|
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||||
damage = calculateMobDamage(agent);
|
damage = calculatePetDamage(agent);
|
||||||
} else if (agent.isPlayerGuard()) {
|
} else if (agent.isPlayerGuard() == true) {
|
||||||
//damage = calculateGuardDamage(agent);
|
//damage = calculateGuardDamage(agent);
|
||||||
damage = calculateMobDamage(agent);
|
damage = calculateMobDamage(agent);
|
||||||
} else if (agent.getLevel() > 80) {
|
} else if (agent.getLevel() > 80) {
|
||||||
@@ -320,9 +318,9 @@ public class CombatUtilities {
|
|||||||
damage = calculateMobDamage(agent);
|
damage = calculateMobDamage(agent);
|
||||||
}
|
}
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||||
//if (((AbstractCharacter) target).isSit()) {
|
if (((AbstractCharacter) target).isSit()) {
|
||||||
// damage *= 2.5f; //increase damage if sitting
|
damage *= 2.5f; //increase damage if sitting
|
||||||
//}
|
}
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||||
}
|
}
|
||||||
if (target.getObjectType() == GameObjectType.Building) {
|
if (target.getObjectType() == GameObjectType.Building) {
|
||||||
@@ -351,8 +349,8 @@ public class CombatUtilities {
|
|||||||
float min = 40;
|
float min = 40;
|
||||||
float max = 60;
|
float max = 60;
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
double minDmg = getMinDmg(agent);
|
double minDmg = getMinDmg(min, agent, null);
|
||||||
double maxDmg = getMaxDmg(agent);
|
double maxDmg = getMaxDmg(max, agent, null);
|
||||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||||
range = (float) (maxDmg - minDmg);
|
range = (float) (maxDmg - minDmg);
|
||||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
@@ -368,8 +366,8 @@ public class CombatUtilities {
|
|||||||
|
|
||||||
double minDmg = weapon.getMinDamage();
|
double minDmg = weapon.getMinDamage();
|
||||||
double maxDmg = weapon.getMaxDamage();
|
double maxDmg = weapon.getMaxDamage();
|
||||||
double min = getMinDmg(agent);
|
double min = getMinDmg(minDmg, agent, weapon);
|
||||||
double max = getMaxDmg(agent);
|
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||||
|
|
||||||
DamageType dt = weapon.getDamageType();
|
DamageType dt = weapon.getDamageType();
|
||||||
|
|
||||||
@@ -410,48 +408,92 @@ public class CombatUtilities {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static int calculateMobDamage(Mob agent) {
|
public static int calculateMobDamage(Mob agent) {
|
||||||
double minDmg = getMinDmg(agent);
|
ItemBase weapon = null;
|
||||||
double maxDmg = getMaxDmg(agent);
|
double minDmg;
|
||||||
DamageType dt = getDamageType(agent);
|
double maxDmg;
|
||||||
|
DamageType dt;
|
||||||
|
|
||||||
|
//main hand or offhand damage
|
||||||
|
|
||||||
|
if (agent.getEquip().get(1) != null)
|
||||||
|
weapon = agent.getEquip().get(1).getItemBase();
|
||||||
|
else if (agent.getEquip().get(2) != null)
|
||||||
|
weapon = agent.getEquip().get(2).getItemBase();
|
||||||
|
|
||||||
|
if (weapon != null) {
|
||||||
|
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||||
|
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||||
|
dt = weapon.getDamageType();
|
||||||
|
} else {
|
||||||
|
minDmg = agent.getMobBase().getDamageMin();
|
||||||
|
maxDmg = agent.getMobBase().getDamageMax();
|
||||||
|
dt = DamageType.Crush;
|
||||||
|
}
|
||||||
|
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
|
|
||||||
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
|
double range = maxDmg - minDmg;
|
||||||
|
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
if (((AbstractCharacter) target).isSit())
|
if (((AbstractCharacter) target).isSit())
|
||||||
damage *= 2.5f; //increase damage if sitting
|
damage *= 2.5f; //increase damage if sitting
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double getMinDmg(Mob agent) {
|
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||||
if(agent.getEquip() != null){
|
|
||||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
int primary = agent.getStatStrCurrent();
|
||||||
return agent.minDamageHandOne;
|
int secondary = agent.getStatDexCurrent();
|
||||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
int focusLevel = 0;
|
||||||
return agent.getMinDamageHandTwo();
|
int masteryLevel = 0;
|
||||||
}else{
|
|
||||||
return agent.minDamageHandOne;
|
if (weapon != null) {
|
||||||
|
if (weapon.isStrBased() == true) {
|
||||||
|
primary = agent.getStatStrCurrent();
|
||||||
|
secondary = agent.getStatDexCurrent();
|
||||||
|
} else {
|
||||||
|
primary = agent.getStatDexCurrent();
|
||||||
|
secondary = agent.getStatStrCurrent();
|
||||||
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||||
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||||
|
}
|
||||||
|
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||||
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||||
}
|
}
|
||||||
}else{
|
|
||||||
return agent.minDamageHandOne;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double getMaxDmg(Mob agent) {
|
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||||
if(agent.getEquip() != null){
|
|
||||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
int primary = agent.getStatStrCurrent();
|
||||||
return agent.maxDamageHandOne;
|
int secondary = agent.getStatDexCurrent();
|
||||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
int focusLevel = 0;
|
||||||
return agent.getMaxDamageHandTwo();
|
int masteryLevel = 0;
|
||||||
}else{
|
|
||||||
return agent.maxDamageHandOne;
|
if (weapon != null) {
|
||||||
}
|
|
||||||
}else{
|
if (weapon.isStrBased() == true) {
|
||||||
return agent.maxDamageHandOne;
|
primary = agent.getStatStrCurrent();
|
||||||
|
secondary = agent.getStatDexCurrent();
|
||||||
|
} else {
|
||||||
|
primary = agent.getStatDexCurrent();
|
||||||
|
secondary = agent.getStatStrCurrent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||||
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||||
|
|
||||||
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||||
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||||
|
|
||||||
|
}
|
||||||
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -98,24 +98,20 @@ public class MovementUtilities {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
|
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
||||||
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
Vector3fImmutable sl = agent.getLoc();
|
||||||
Vector3fImmutable tl = target.getLoc();
|
Vector3fImmutable tl = target.getLoc();
|
||||||
|
|
||||||
float disSq = sl.distanceSquared(tl);
|
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||||
|
|
||||||
float range = agent.getRange() + 150;
|
float range = agent.getRange() + 150;
|
||||||
|
|
||||||
|
|
||||||
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (range > 200)
|
if (range > 200)
|
||||||
range = 200;
|
range = 200;
|
||||||
|
|
||||||
|
|
||||||
return disSq > (range * range);
|
return distanceSquaredToTarget < sqr(range);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public abstract class AbstractConnection implements
|
|||||||
protected final AtomicBoolean execTask = new AtomicBoolean(false);
|
protected final AtomicBoolean execTask = new AtomicBoolean(false);
|
||||||
protected final ReentrantLock writeLock = new ReentrantLock();
|
protected final ReentrantLock writeLock = new ReentrantLock();
|
||||||
protected final ReentrantLock readLock = new ReentrantLock();
|
protected final ReentrantLock readLock = new ReentrantLock();
|
||||||
public long lastMsgTime = System.currentTimeMillis();
|
protected long lastMsgTime = System.currentTimeMillis();
|
||||||
protected long lastKeepAliveTime = System.currentTimeMillis();
|
protected long lastKeepAliveTime = System.currentTimeMillis();
|
||||||
protected long lastOpcode = -1;
|
protected long lastOpcode = -1;
|
||||||
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
|
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
|
||||||
|
|||||||
@@ -87,7 +87,6 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
|||||||
|
|
||||||
this.processChangeRequests();
|
this.processChangeRequests();
|
||||||
this.auditSocketChannelToConnectionMap();
|
this.auditSocketChannelToConnectionMap();
|
||||||
//this.selector.select();
|
|
||||||
this.selector.select(250L);
|
this.selector.select(250L);
|
||||||
this.processNewEvents();
|
this.processNewEvents();
|
||||||
|
|
||||||
@@ -665,7 +664,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (runStatus) {
|
if (runStatus) {
|
||||||
this.ac.connMan.receive(sk);
|
this.ac.connMan.receive(sk);
|
||||||
this.ac.execTask.compareAndSet(true, false);
|
this.ac.execTask.compareAndSet(true, false);
|
||||||
@@ -694,7 +693,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
if (runStatus) {
|
if (runStatus) {
|
||||||
this.ac.connMan.sendFinish(sk);
|
this.ac.connMan.sendFinish(sk);
|
||||||
this.ac.execTask.compareAndSet(true, false);
|
this.ac.execTask.compareAndSet(true, false);
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ public class CheckNetMsgFactoryJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
NetMsgFactory factory = conn.getFactory();
|
NetMsgFactory factory = conn.getFactory();
|
||||||
|
|
||||||
// Make any/all msg possible
|
// Make any/all msg possible
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class ConnectionMonitorJob extends AbstractJob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void doJob() {
|
protected void doJob() {
|
||||||
|
|
||||||
if (this.cnt >= 5) {
|
if (this.cnt >= 5) {
|
||||||
this.connMan.auditSocketChannelToConnectionMap();
|
this.connMan.auditSocketChannelToConnectionMap();
|
||||||
|
|||||||
@@ -44,16 +44,9 @@ public class ClientConnection extends AbstractConnection {
|
|||||||
public ReentrantLock buyLock = new ReentrantLock();
|
public ReentrantLock buyLock = new ReentrantLock();
|
||||||
public boolean desyncDebug = false;
|
public boolean desyncDebug = false;
|
||||||
public byte[] lastByteBuffer;
|
public byte[] lastByteBuffer;
|
||||||
public long lastTargetSwitchTime;
|
|
||||||
protected SessionID sessionID = null;
|
protected SessionID sessionID = null;
|
||||||
private byte cryptoInitTries = 0;
|
private byte cryptoInitTries = 0;
|
||||||
|
|
||||||
public int strikes = 0;
|
|
||||||
public Long lastStrike = 0L;
|
|
||||||
|
|
||||||
public int finalStrikes = 0;
|
|
||||||
public long finalStrikeRefresh = 0L;
|
|
||||||
|
|
||||||
public ClientConnection(ClientConnectionManager connMan,
|
public ClientConnection(ClientConnectionManager connMan,
|
||||||
SocketChannel sockChan) {
|
SocketChannel sockChan) {
|
||||||
super(connMan, sockChan, true);
|
super(connMan, sockChan, true);
|
||||||
@@ -234,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
|
|||||||
SessionManager.remSession(
|
SessionManager.remSession(
|
||||||
SessionManager.getSession(sessionID));
|
SessionManager.getSession(sessionID));
|
||||||
} catch (NullPointerException e) {
|
} catch (NullPointerException e) {
|
||||||
//Logger
|
Logger
|
||||||
//.error(
|
.error(
|
||||||
//"Tried to remove improperly initialized session. Skipping." +
|
"Tried to remove improperly initialized session. Skipping." +
|
||||||
//e);
|
e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,7 +29,6 @@ import engine.objects.*;
|
|||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import engine.server.world.WorldServer;
|
import engine.server.world.WorldServer;
|
||||||
import engine.session.Session;
|
import engine.session.Session;
|
||||||
import engine.util.KeyCloneAudit;
|
|
||||||
import engine.util.StringUtils;
|
import engine.util.StringUtils;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -239,11 +238,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(pc.getRaceID() == 1999 && msg.getSlotNumber() == MBServerStatics.SLOT_FEET){
|
|
||||||
forceTransferFromEquipToInventory(msg, origin, "Saetors Cannot Wear FEET Slot Items");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//dupe check
|
//dupe check
|
||||||
if (!i.validForInventory(origin, pc, itemManager))
|
if (!i.validForInventory(origin, pc, itemManager))
|
||||||
return;
|
return;
|
||||||
@@ -1886,7 +1880,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||||||
|
|
||||||
switch (protocolMsg) {
|
switch (protocolMsg) {
|
||||||
case SETSELECTEDOBECT:
|
case SETSELECTEDOBECT:
|
||||||
KeyCloneAudit.auditTargetMsg(msg);
|
|
||||||
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
|
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Item contractItem = Item.getFromCache(msg.getContractItem());
|
Item contractItem = Item.getFromCache(msg.getContractItem());
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
|
|
||||||
package engine.net.client.handlers;
|
package engine.net.client.handlers;
|
||||||
|
|
||||||
import engine.Enum;
|
|
||||||
import engine.Enum.DispatchChannel;
|
import engine.Enum.DispatchChannel;
|
||||||
import engine.exception.MsgSendException;
|
import engine.exception.MsgSendException;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
@@ -43,9 +42,6 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
|||||||
if (!AbstractCharacter.CanFly(pc))
|
if (!AbstractCharacter.CanFly(pc))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (pc.isSwimming())
|
if (pc.isSwimming())
|
||||||
return false;
|
return false;
|
||||||
if (pc.region != null && !pc.region.isOutside())
|
if (pc.region != null && !pc.region.isOutside())
|
||||||
|
|||||||
@@ -232,13 +232,11 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
|||||||
if (pc == null || origin == null) {
|
if (pc == null || origin == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ItemBase runeBase = ItemBase.getItemBase(runeID);
|
|
||||||
|
|
||||||
boolean discRune = runeBase.isDiscRune();
|
//remove only if rune is discipline
|
||||||
boolean statRune = runeBase.isStatRune();
|
if (runeID < 3001 || runeID > 3048) {
|
||||||
if(!runeBase.isDiscRune() && !runeBase.isStatRune())
|
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//see if pc has rune
|
//see if pc has rune
|
||||||
ArrayList<CharacterRune> runes = pc.getRunes();
|
ArrayList<CharacterRune> runes = pc.getRunes();
|
||||||
|
|||||||
@@ -1148,15 +1148,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
||||||
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
||||||
|
|
||||||
//walls in R8 city are immediately granted extra HP by 10%
|
|
||||||
if(cityObject.getTOL().getRank() == 8) {
|
|
||||||
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
|
|
||||||
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
|
|
||||||
float newMax = wallPiece.healthMax * 1.1f;
|
|
||||||
wallPiece.setMaxHitPoints(newMax);
|
|
||||||
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deduct gold from character's inventory
|
// Deduct gold from character's inventory
|
||||||
|
|||||||
@@ -202,7 +202,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
|||||||
for (CharacterRune cr : runes) {
|
for (CharacterRune cr : runes) {
|
||||||
int runeBaseID = cr.getRuneBaseID();
|
int runeBaseID = cr.getRuneBaseID();
|
||||||
//count number of discipline runes
|
//count number of discipline runes
|
||||||
if(isDiscipline(runeBaseID)){
|
if (runeBaseID > 3000 && runeBaseID < 3049) {
|
||||||
discCount++;
|
discCount++;
|
||||||
}
|
}
|
||||||
//see if rune is already applied
|
//see if rune is already applied
|
||||||
@@ -331,27 +331,23 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
//if discipline, check number applied
|
//if discipline, check number applied
|
||||||
int discAllowed = 0;
|
|
||||||
if (isDiscipline(runeID)) {
|
if (isDiscipline(runeID)) {
|
||||||
switch(playerCharacter.getRank()){
|
switch(playerCharacter.getRank()){
|
||||||
case 1:
|
case 1:
|
||||||
discAllowed = 0;
|
|
||||||
break;
|
|
||||||
case 2:
|
case 2:
|
||||||
case 3:
|
case 3:
|
||||||
case 4:
|
case 4:
|
||||||
case 5:
|
case 5:
|
||||||
case 6:
|
case 6:
|
||||||
discAllowed = 3;
|
if(discCount > 3)
|
||||||
|
return false;
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
case 8:
|
case 8:
|
||||||
discAllowed = 5;
|
if(discCount > 5)
|
||||||
|
return false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(discCount >= discAllowed)
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
//Everything succeeded. Let's apply the rune
|
//Everything succeeded. Let's apply the rune
|
||||||
//Attempt add rune to database
|
//Attempt add rune to database
|
||||||
|
|||||||
@@ -124,9 +124,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||||||
}else if(contract.getContractID() == 1502042){
|
}else if(contract.getContractID() == 1502042){
|
||||||
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
|
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
|
||||||
msg.updateMessage(3, vd);
|
msg.updateMessage(3, vd);
|
||||||
}else if(contract.getContractID() == 1502044){
|
|
||||||
vd = Contract.HandleGamblerOptions(msg.unknown03, npc, playerCharacter);
|
|
||||||
msg.updateMessage(3, vd);
|
|
||||||
}else {
|
}else {
|
||||||
|
|
||||||
if (contract == null)
|
if (contract == null)
|
||||||
@@ -579,7 +576,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||||||
case 2520:
|
case 2520:
|
||||||
case 2521:
|
case 2521:
|
||||||
case 2523:
|
case 2523:
|
||||||
case 2525:
|
|
||||||
valid = true;
|
valid = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -635,11 +631,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||||||
.getObjectUUID(), true);
|
.getObjectUUID(), true);
|
||||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
|
|
||||||
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
|
|
||||||
pc.getCharItemManager().addGoldToInventory(1500, false);
|
|
||||||
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
|
|
||||||
pc.getCharItemManager().updateInventory();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -63,9 +63,6 @@ public class WhoResponseMsg extends ClientNetMsg {
|
|||||||
|
|
||||||
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
|
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
|
||||||
|
|
||||||
if (filter.equals("")) {
|
|
||||||
filter = "Saetor";
|
|
||||||
}
|
|
||||||
WhoResponseMsg msg = new WhoResponseMsg();
|
WhoResponseMsg msg = new WhoResponseMsg();
|
||||||
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
|
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
|
||||||
|
|
||||||
|
|||||||
@@ -500,6 +500,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
canFly = false;
|
canFly = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return canFly;
|
return canFly;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1101,7 +1102,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||||
if (this.getObjectTypeMask() == 2050) {//MOB?
|
if(this.getObjectTypeMask() == 2050) {//MOB?
|
||||||
if (value == null) {
|
if (value == null) {
|
||||||
if (this.isCombat()) {
|
if (this.isCombat()) {
|
||||||
this.setCombat(false);
|
this.setCombat(false);
|
||||||
@@ -1109,6 +1110,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
rwss.setPlayer(this);
|
rwss.setPlayer(this);
|
||||||
DispatchMessage.sendToAllInRange(this, rwss);
|
DispatchMessage.sendToAllInRange(this, rwss);
|
||||||
}
|
}
|
||||||
|
}else {
|
||||||
|
if (!this.isCombat()) {
|
||||||
|
this.setCombat(true);
|
||||||
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||||
|
rwss.setPlayer(this);
|
||||||
|
DispatchMessage.sendToAllInRange(this, rwss);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.combatTarget = value;
|
this.combatTarget = value;
|
||||||
@@ -1718,11 +1726,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
|
|
||||||
// clear bonuses and reapply rune bonuses
|
// clear bonuses and reapply rune bonuses
|
||||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||||
try {
|
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
||||||
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
|
||||||
}catch(Exception ignored){
|
|
||||||
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
this.bonuses.clearRuneBaseEffects();
|
this.bonuses.clearRuneBaseEffects();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -271,8 +271,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
|||||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||||
if (name.equals("Flight")) {
|
if (name.equals("Flight")) {
|
||||||
((PlayerCharacter) this).update(false);
|
((PlayerCharacter) this).update(false);
|
||||||
if(!AbstractCharacter.CanFly((PlayerCharacter) this))
|
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
applyAllBonuses();
|
applyAllBonuses();
|
||||||
|
|||||||
@@ -59,11 +59,6 @@ public class Account extends AbstractGameObject {
|
|||||||
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
|
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Account() {
|
|
||||||
this.uname = "";
|
|
||||||
this.status = Enum.AccountStatus.ACTIVE;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ArrayList<Item> getVault() {
|
public ArrayList<Item> getVault() {
|
||||||
return vault;
|
return vault;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -428,24 +428,32 @@ public final class Bane {
|
|||||||
|
|
||||||
// Cache access
|
// Cache access
|
||||||
|
|
||||||
public void setDefaultTime() {
|
private void setDefaultTime() {
|
||||||
|
|
||||||
DateTime timeToSetDefault = new DateTime(this.placementDate);
|
DateTime timeToSetDefault = new DateTime(this.placementDate);
|
||||||
timeToSetDefault = timeToSetDefault.plusDays(1);
|
timeToSetDefault = timeToSetDefault.plusDays(1);
|
||||||
|
|
||||||
if (DateTime.now().isAfter(timeToSetDefault)){
|
DateTime currentTime = DateTime.now();
|
||||||
if(!this.capSet){
|
DateTime defaultTime = new DateTime(this.placementDate);
|
||||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
defaultTime = defaultTime.plusDays(2);
|
||||||
this.capSet = true;
|
defaultTime = defaultTime.hourOfDay().setCopy(22);
|
||||||
}
|
defaultTime = defaultTime.minuteOfHour().setCopy(0);
|
||||||
if(!this.daySet){
|
defaultTime = defaultTime.secondOfMinute().setCopy(0);
|
||||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
|
||||||
this.daySet = true;
|
if (currentTime.isAfter(timeToSetDefault)){
|
||||||
}
|
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||||
if(!this.timeSet){
|
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||||
this.timeSet = true;
|
}
|
||||||
}
|
//this.setLiveDate(defaultTime);
|
||||||
|
else {
|
||||||
|
|
||||||
|
if (this.defaultTimeJob != null)
|
||||||
|
this.defaultTimeJob.cancelJob();
|
||||||
|
|
||||||
|
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
|
||||||
|
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
|
||||||
|
this.defaultTimeJob = bdtj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -360,10 +360,6 @@ this.maxRank = rs.getInt("MaxRank");
|
|||||||
return 3;
|
return 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
|
|
||||||
return 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.maxRank == 1 && currentRank == 1)
|
if (this.maxRank == 1 && currentRank == 1)
|
||||||
return getMaxSlots();
|
return getMaxSlots();
|
||||||
|
|
||||||
|
|||||||
@@ -160,16 +160,23 @@ public class Building extends AbstractWorldObject {
|
|||||||
// in City resulting in a stack ovreflow.
|
// in City resulting in a stack ovreflow.
|
||||||
|
|
||||||
if (blueprint != null) {
|
if (blueprint != null) {
|
||||||
|
|
||||||
// Only switch mesh for player dropped structures
|
// Only switch mesh for player dropped structures
|
||||||
|
|
||||||
if (this.blueprintUUID != 0)
|
if (this.blueprintUUID != 0)
|
||||||
this.meshUUID = blueprint.getMeshForRank(rank);
|
this.meshUUID = blueprint.getMeshForRank(rank);
|
||||||
|
|
||||||
this.healthMax = blueprint.getMaxHealth(this.rank);
|
this.healthMax = blueprint.getMaxHealth(this.rank);
|
||||||
|
|
||||||
// If this object has no blueprint but is a blueprint
|
// If this object has no blueprint but is a blueprint
|
||||||
// mesh then set it's current health to max health
|
// mesh then set it's current health to max health
|
||||||
|
|
||||||
if (this.blueprintUUID == 0)
|
if (this.blueprintUUID == 0)
|
||||||
this.setHealth(healthMax);
|
this.setHealth(healthMax);
|
||||||
|
|
||||||
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
|
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
|
||||||
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
|
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
this.healthMax = 100000; // Structures with no blueprint mesh
|
this.healthMax = 100000; // Structures with no blueprint mesh
|
||||||
this.setHealth(healthMax);
|
this.setHealth(healthMax);
|
||||||
@@ -412,22 +419,6 @@ public class Building extends AbstractWorldObject {
|
|||||||
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
||||||
this.setCurrentHitPoints(this.healthMax);
|
this.setCurrentHitPoints(this.healthMax);
|
||||||
|
|
||||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
|
||||||
//add extra HP for city walls of R8 trees
|
|
||||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
|
||||||
if(city != null){
|
|
||||||
Building ToL = city.getTOL();
|
|
||||||
if(ToL != null){
|
|
||||||
if(ToL.rank == 8){
|
|
||||||
float currentHealth = this.health.get();
|
|
||||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
|
||||||
this.healthMax *= 1.1f;
|
|
||||||
this.setHealth(newHealth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.getUpgradeDateTime() != null)
|
if (this.getUpgradeDateTime() != null)
|
||||||
BuildingManager.setUpgradeDateTime(this, null, 0);
|
BuildingManager.setUpgradeDateTime(this, null, 0);
|
||||||
|
|
||||||
@@ -1137,22 +1128,6 @@ public class Building extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
|
||||||
//add extra HP for city walls of R8 trees
|
|
||||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
|
||||||
if(city != null){
|
|
||||||
Building ToL = city.getTOL();
|
|
||||||
if(ToL != null){
|
|
||||||
if(ToL.rank == 8){
|
|
||||||
float currentHealth = this.health.get();
|
|
||||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
|
||||||
this.healthMax *= 1.1f;
|
|
||||||
this.setHealth(newHealth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set bounds for this building
|
// Set bounds for this building
|
||||||
|
|
||||||
Bounds buildingBounds = Bounds.borrow();
|
Bounds buildingBounds = Bounds.borrow();
|
||||||
|
|||||||
@@ -610,7 +610,7 @@ public class CharacterItemManager {
|
|||||||
if (i == null)
|
if (i == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
//i.stripCastableEnchants();
|
i.stripCastableEnchants();
|
||||||
|
|
||||||
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
||||||
return false;
|
return false;
|
||||||
@@ -1056,11 +1056,7 @@ public class CharacterItemManager {
|
|||||||
// add to Bank
|
// add to Bank
|
||||||
this.bank.add(i);
|
this.bank.add(i);
|
||||||
i.addToCache();
|
i.addToCache();
|
||||||
try {
|
i.stripCastableEnchants();
|
||||||
i.stripCastableEnchants();
|
|
||||||
}catch(Exception ignored){
|
|
||||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank");
|
|
||||||
}
|
|
||||||
|
|
||||||
calculateWeights();
|
calculateWeights();
|
||||||
|
|
||||||
@@ -1201,12 +1197,6 @@ public class CharacterItemManager {
|
|||||||
} else
|
} else
|
||||||
return false; // NPC's dont have vaults!
|
return false; // NPC's dont have vaults!
|
||||||
|
|
||||||
try {
|
|
||||||
i.stripCastableEnchants();
|
|
||||||
}catch(Exception ignored){
|
|
||||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault");
|
|
||||||
}
|
|
||||||
|
|
||||||
// remove it from other lists:
|
// remove it from other lists:
|
||||||
this.remItemFromLists(i, slot);
|
this.remItemFromLists(i, slot);
|
||||||
|
|
||||||
@@ -1215,6 +1205,7 @@ public class CharacterItemManager {
|
|||||||
|
|
||||||
calculateWeights();
|
calculateWeights();
|
||||||
|
|
||||||
|
i.stripCastableEnchants();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2022,7 +2013,7 @@ public class CharacterItemManager {
|
|||||||
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||||
int amt = item.getNumOfItems();
|
int amt = item.getNumOfItems();
|
||||||
item.setNumOfItems(0);
|
item.setNumOfItems(0);
|
||||||
//item.stripCastableEnchants();
|
item.stripCastableEnchants();
|
||||||
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
||||||
ml.zeroItem();
|
ml.zeroItem();
|
||||||
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
||||||
|
|||||||
@@ -164,19 +164,6 @@ public class CharacterRune extends AbstractGameObject {
|
|||||||
runes.remove(runes.indexOf(rune));
|
runes.remove(runes.indexOf(rune));
|
||||||
CharacterSkill.calculateSkills(pc);
|
CharacterSkill.calculateSkills(pc);
|
||||||
pc.applyBonuses();
|
pc.applyBonuses();
|
||||||
if(ItemBase.getItemBase(rune.getRuneBaseID()) != null && ItemBase.getItemBase(rune.getRuneBaseID()).isStatRune()){
|
|
||||||
//handle point refund
|
|
||||||
int creationCost = 0;
|
|
||||||
for(RuneBaseAttribute attr : rune.runeBase.getAttrs()){
|
|
||||||
if(attr.getAttributeID() == MBServerStatics.RUNE_COST_ATTRIBUTE_ID){
|
|
||||||
creationCost = (int)attr.getModValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(creationCost > 0){
|
|
||||||
pc.unusedStatPoints += creationCost;
|
|
||||||
pc.syncClient();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
|
|||||||
165, 166, 166, 167, 167, //185 to 189
|
165, 166, 166, 167, 167, //185 to 189
|
||||||
168}; //190
|
168}; //190
|
||||||
|
|
||||||
static final float[] baseSkillValues = {
|
private static final float[] baseSkillValues = {
|
||||||
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
|
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
|
||||||
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
|
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
|
||||||
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
|
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
|
||||||
|
|||||||
@@ -389,22 +389,18 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||||
cities.add(city);
|
cities.add(city);
|
||||||
} else {
|
} else
|
||||||
//list Player cities
|
//list Player cities
|
||||||
|
|
||||||
//open city, just list
|
//open city, just list
|
||||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||||
|
|
||||||
|
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||||
|
cities.add(city); //verify nation or guild is same
|
||||||
|
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||||
cities.add(city);
|
cities.add(city);
|
||||||
}else {
|
|
||||||
try {
|
|
||||||
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
|
||||||
cities.add(city);
|
|
||||||
}
|
|
||||||
}catch(Exception e){
|
|
||||||
Logger.error(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (city.isNpc == 1) {
|
} else if (city.isNpc == 1) {
|
||||||
//list NPC cities
|
//list NPC cities
|
||||||
Guild g = city.getGuild();
|
Guild g = city.getGuild();
|
||||||
@@ -815,10 +811,8 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
// Set city motto to current guild motto
|
// Set city motto to current guild motto
|
||||||
|
|
||||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null) {
|
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||||
this.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
||||||
&& (this.isNpc == (byte) 0)) {
|
&& (this.isNpc == (byte) 0)) {
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ import org.pmw.tinylog.Logger;
|
|||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
import java.sql.SQLException;
|
import java.sql.SQLException;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
|
||||||
|
|
||||||
public class Contract extends AbstractGameObject {
|
public class Contract extends AbstractGameObject {
|
||||||
|
|
||||||
@@ -249,80 +248,6 @@ public class Contract extends AbstractGameObject {
|
|||||||
}
|
}
|
||||||
return vd;
|
return vd;
|
||||||
}
|
}
|
||||||
public static VendorDialog HandleGamblerOptions(int optionId, NPC npc, PlayerCharacter pc){
|
|
||||||
pc.setLastNPCDialog(npc);
|
|
||||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
|
||||||
vd.getOptions().clear();
|
|
||||||
MenuOption option1 = new MenuOption(15020441, "Gamble 1000", 15020441);
|
|
||||||
vd.getOptions().add(option1);
|
|
||||||
|
|
||||||
MenuOption option2 = new MenuOption(15020442, "Gamble 10,000", 15020442);
|
|
||||||
vd.getOptions().add(option2);
|
|
||||||
|
|
||||||
MenuOption option3 = new MenuOption(15020443, "Gamble 100,000", 15020443);
|
|
||||||
vd.getOptions().add(option3);
|
|
||||||
switch(optionId) {
|
|
||||||
case 15020441: // gamble 1000
|
|
||||||
gamble(pc,1000);
|
|
||||||
break;
|
|
||||||
case 15020442: // gamble 10,000
|
|
||||||
gamble(pc,10000);
|
|
||||||
break;
|
|
||||||
case 15020443: // gamble 100,000
|
|
||||||
gamble(pc,100000);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return vd;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void gamble(PlayerCharacter pc, int amount){
|
|
||||||
|
|
||||||
if(!pc.timestamps.containsKey("NextSlot"))
|
|
||||||
pc.timestamps.put("NextSlot",System.currentTimeMillis());
|
|
||||||
|
|
||||||
if(pc.timestamps.get("NextSlot") > System.currentTimeMillis())
|
|
||||||
return;
|
|
||||||
|
|
||||||
pc.timestamps.put("NextSlot",System.currentTimeMillis() + 2000L);
|
|
||||||
|
|
||||||
if(pc.charItemManager == null){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int goldAmount = pc.charItemManager.getGoldInventory().getNumOfItems();
|
|
||||||
|
|
||||||
if(goldAmount < amount) {
|
|
||||||
ChatManager.chatSystemInfo(pc, "You Cannot Afford This Wager");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
goldAmount -= amount;
|
|
||||||
|
|
||||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
|
||||||
pc.charItemManager.updateInventory();
|
|
||||||
|
|
||||||
ChatManager.chatSystemInfo(pc, "You Attempt To Gamble " + amount + " ...");
|
|
||||||
int roll1 = ThreadLocalRandom.current().nextInt(1,7);
|
|
||||||
int roll2 = ThreadLocalRandom.current().nextInt(1,7);
|
|
||||||
int roll3 = ThreadLocalRandom.current().nextInt(1,7);
|
|
||||||
|
|
||||||
ChatManager.chatSystemInfo(pc, "Gambler Has Rolled: " + roll1 + " " + roll2 + " " + roll3);
|
|
||||||
|
|
||||||
int winnings = 0;
|
|
||||||
|
|
||||||
if(roll1 == roll2 && roll1 == roll3)
|
|
||||||
winnings = amount * roll1 * 10;
|
|
||||||
|
|
||||||
if(winnings > 0)
|
|
||||||
ChatManager.chatSystemInfo(pc, "You Have Won " + winnings + " Gold Coins!");
|
|
||||||
else
|
|
||||||
ChatManager.chatSystemInfo(pc, "You Have Lost The Wager");
|
|
||||||
|
|
||||||
goldAmount += winnings;
|
|
||||||
|
|
||||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
|
||||||
pc.charItemManager.updateInventory();
|
|
||||||
|
|
||||||
}
|
|
||||||
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
|
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||||
pc.setLastNPCDialog(npc);
|
pc.setLastNPCDialog(npc);
|
||||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||||
|
|||||||
@@ -326,10 +326,6 @@ public class Effect {
|
|||||||
writer.putString(item.getName());
|
writer.putString(item.getName());
|
||||||
writer.putFloat(-1000f);
|
writer.putFloat(-1000f);
|
||||||
} else {
|
} else {
|
||||||
if(true){
|
|
||||||
serializeForClientMsg(writer);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
float duration = this.jc.timeToExecutionLeft() / 1000;
|
float duration = this.jc.timeToExecutionLeft() / 1000;
|
||||||
writer.putInt(this.eb.getToken());
|
writer.putInt(this.eb.getToken());
|
||||||
writer.putInt(aej.getTrains());
|
writer.putInt(aej.getTrains());
|
||||||
@@ -342,10 +338,6 @@ public class Effect {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void serializeForClientMsg(ByteBufferWriter writer) {
|
public void serializeForClientMsg(ByteBufferWriter writer) {
|
||||||
if(true){
|
|
||||||
serializeForLoad(writer);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
AbstractJob aj = this.jc.getJob();
|
AbstractJob aj = this.jc.getJob();
|
||||||
if (aj == null || (!(aj instanceof AbstractEffectJob))) {
|
if (aj == null || (!(aj instanceof AbstractEffectJob))) {
|
||||||
//TODO put error message here
|
//TODO put error message here
|
||||||
|
|||||||
@@ -349,9 +349,6 @@ public class Experience {
|
|||||||
if(killer.equals(mob))
|
if(killer.equals(mob))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(killer.pvpKills.contains(mob.getObjectUUID()))
|
|
||||||
return;
|
|
||||||
|
|
||||||
double grantedExperience = 0.0;
|
double grantedExperience = 0.0;
|
||||||
|
|
||||||
if (g != null) { // Do group EXP stuff
|
if (g != null) { // Do group EXP stuff
|
||||||
@@ -409,6 +406,7 @@ public class Experience {
|
|||||||
|
|
||||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||||
|
|
||||||
|
grantedExperience *= (1/ giveEXPTo.size()+0.9);
|
||||||
// Adjust XP for Mob Level
|
// Adjust XP for Mob Level
|
||||||
|
|
||||||
grantedExperience *= getConMod(playerCharacter, mob);
|
grantedExperience *= getConMod(playerCharacter, mob);
|
||||||
@@ -445,9 +443,6 @@ public class Experience {
|
|||||||
if (grantedExperience == 0)
|
if (grantedExperience == 0)
|
||||||
grantedExperience = 1;
|
grantedExperience = 1;
|
||||||
|
|
||||||
//scaling
|
|
||||||
grantedExperience *= (1 / giveEXPTo.size()+0.9);
|
|
||||||
|
|
||||||
// Grant the player the EXP
|
// Grant the player the EXP
|
||||||
playerCharacter.grantXP((int) Math.floor(grantedExperience));
|
playerCharacter.grantXP((int) Math.floor(grantedExperience));
|
||||||
}
|
}
|
||||||
@@ -471,13 +466,9 @@ public class Experience {
|
|||||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||||
|
|
||||||
// Errant penalty
|
// Errant penalty
|
||||||
if (grantedExperience != 1) {
|
if (grantedExperience != 1)
|
||||||
if (killer.getGuild().isEmptyGuild())
|
if (killer.getGuild().isEmptyGuild())
|
||||||
grantedExperience *= 0.6f;
|
grantedExperience *= .6;
|
||||||
}
|
|
||||||
|
|
||||||
//bonus for no group
|
|
||||||
grantedExperience *= 1.9f;
|
|
||||||
|
|
||||||
// Grant XP
|
// Grant XP
|
||||||
killer.grantXP((int) Math.floor(grantedExperience));
|
killer.grantXP((int) Math.floor(grantedExperience));
|
||||||
|
|||||||
@@ -818,15 +818,24 @@ public class Item extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void stripCastableEnchants(){
|
public void stripCastableEnchants(){
|
||||||
ArrayList<Effect> ToRemove = new ArrayList<>();
|
ArrayList<String> keys =new ArrayList<>();
|
||||||
for(Effect eff : this.effects.values()){
|
|
||||||
if(eff.getJobContainer() != null && !eff.getJobContainer().noTimer()){
|
for(String eff : this.effects.keySet()){
|
||||||
eff.endEffectNoPower();
|
for(AbstractEffectModifier mod : this.effects.get(eff).getEffectsBase().getModifiers()){
|
||||||
eff.getJobContainer().cancelJob();
|
if(mod.modType.equals(ModType.WeaponProc)){
|
||||||
ToRemove.add(eff);
|
keys.add(eff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(String eff : keys){
|
||||||
|
try {
|
||||||
|
this.effects.get(eff).endEffect();
|
||||||
|
this.effects.remove(eff);
|
||||||
|
}catch(Exception e){
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.effects.values().removeAll(ToRemove);
|
|
||||||
}
|
}
|
||||||
//Only to be used for trading
|
//Only to be used for trading
|
||||||
public void setOwnerID(int ownerID) {
|
public void setOwnerID(int ownerID) {
|
||||||
@@ -1076,7 +1085,7 @@ public class Item extends AbstractWorldObject {
|
|||||||
this.ownerID = pc.getObjectUUID();
|
this.ownerID = pc.getObjectUUID();
|
||||||
this.ownerType = OwnerType.PlayerCharacter;
|
this.ownerType = OwnerType.PlayerCharacter;
|
||||||
this.containerType = ItemContainerType.INVENTORY;
|
this.containerType = ItemContainerType.INVENTORY;
|
||||||
//this.stripCastableEnchants();
|
this.stripCastableEnchants();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1097,7 +1106,7 @@ public class Item extends AbstractWorldObject {
|
|||||||
this.ownerID = npc.getObjectUUID();
|
this.ownerID = npc.getObjectUUID();
|
||||||
this.ownerType = OwnerType.Npc;
|
this.ownerType = OwnerType.Npc;
|
||||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||||
//this.stripCastableEnchants();
|
this.stripCastableEnchants();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1115,7 +1124,7 @@ public class Item extends AbstractWorldObject {
|
|||||||
this.ownerID = 0;
|
this.ownerID = 0;
|
||||||
this.ownerType = null;
|
this.ownerType = null;
|
||||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||||
//this.stripCastableEnchants();
|
this.stripCastableEnchants();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1483,21 +1492,4 @@ public class Item extends AbstractWorldObject {
|
|||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getModifiedSpeed() {
|
|
||||||
float speed = this.getItemBase().getSpeed();
|
|
||||||
try {
|
|
||||||
for (Effect eff : this.effects.values()) {
|
|
||||||
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(ModType.WeaponSpeed)) {
|
|
||||||
float modValue = 1 + mod.getPercentMod() * 0.01f;
|
|
||||||
speed *= modValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}catch(Exception e){
|
|
||||||
|
|
||||||
}
|
|
||||||
return speed;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -76,8 +76,6 @@ public class ItemBase {
|
|||||||
private ArrayList<Integer> animations = new ArrayList<>();
|
private ArrayList<Integer> animations = new ArrayList<>();
|
||||||
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
|
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
|
||||||
|
|
||||||
public float dexReduction = 0.0f;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ResultSet Constructor
|
* ResultSet Constructor
|
||||||
*/
|
*/
|
||||||
@@ -153,7 +151,7 @@ public class ItemBase {
|
|||||||
}
|
}
|
||||||
initBakedInStats();
|
initBakedInStats();
|
||||||
initializeHashes();
|
initializeHashes();
|
||||||
initDexReduction();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void addToCache(ItemBase itemBase) {
|
public static void addToCache(ItemBase itemBase) {
|
||||||
@@ -321,10 +319,6 @@ public class ItemBase {
|
|||||||
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
|
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initDexReduction(){
|
|
||||||
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO fix this later. Shouldn't be gotten from item base
|
//TODO fix this later. Shouldn't be gotten from item base
|
||||||
public int getMagicValue() {
|
public int getMagicValue() {
|
||||||
return this.value;
|
return this.value;
|
||||||
|
|||||||
@@ -341,7 +341,6 @@ public class Mine extends AbstractGameObject {
|
|||||||
if(!mine.isActive)
|
if(!mine.isActive)
|
||||||
if(mine.getOwningGuild() != null)
|
if(mine.getOwningGuild() != null)
|
||||||
if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation()))
|
if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation()))
|
||||||
if(!mine.getOwningGuild().equals(Guild.getErrantGuild()))
|
|
||||||
mines.add(mine);
|
mines.add(mine);
|
||||||
|
|
||||||
return mines;
|
return mines;
|
||||||
|
|||||||
+239
-112
@@ -24,6 +24,7 @@ import engine.math.Quaternion;
|
|||||||
import engine.math.Vector3f;
|
import engine.math.Vector3f;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
|
import engine.mobileAI.utilities.MovementUtilities;
|
||||||
import engine.net.ByteBufferWriter;
|
import engine.net.ByteBufferWriter;
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
@@ -83,6 +84,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
public int lastPatrolPointIndex = 0;
|
public int lastPatrolPointIndex = 0;
|
||||||
public long stopPatrolTime = 0;
|
public long stopPatrolTime = 0;
|
||||||
public City guardedCity;
|
public City guardedCity;
|
||||||
|
public long nextChaseUpdate = 0;
|
||||||
protected int dbID; //the database ID
|
protected int dbID; //the database ID
|
||||||
protected int loadID;
|
protected int loadID;
|
||||||
protected float spawnRadius;
|
protected float spawnRadius;
|
||||||
@@ -620,7 +622,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
DbManager.addToCache(mob);
|
DbManager.addToCache(mob);
|
||||||
mob.setPet(owner, true);
|
mob.setPet(owner, true);
|
||||||
mob.setWalkMode(false);
|
mob.setWalkMode(false);
|
||||||
mob.level = level;
|
|
||||||
mob.runAfterLoad();
|
mob.runAfterLoad();
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
@@ -629,12 +630,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
createLock.writeLock().unlock();
|
createLock.writeLock().unlock();
|
||||||
}
|
}
|
||||||
parent.zoneMobSet.add(mob);
|
parent.zoneMobSet.add(mob);
|
||||||
// mob.level = level;
|
mob.level = level;
|
||||||
float healthMax = mob.getMobBase().getHealthMax();
|
mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
|
||||||
if(mob.bonuses != null){
|
|
||||||
healthMax += mob.bonuses.getFloat(ModType.HealthFull,SourceType.None);
|
|
||||||
}
|
|
||||||
mob.healthMax = healthMax;
|
|
||||||
mob.health.set(mob.healthMax);
|
mob.health.set(mob.healthMax);
|
||||||
return mob;
|
return mob;
|
||||||
}
|
}
|
||||||
@@ -1447,15 +1444,23 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
loadInventory();
|
loadInventory();
|
||||||
|
|
||||||
this.updateLocation();
|
this.updateLocation();
|
||||||
this.stopPatrolTime = 0;
|
reloadAgroMap(this);
|
||||||
this.lastPatrolPointIndex = 0;
|
}
|
||||||
InterestManager.setObjectDirty(this);
|
|
||||||
|
private static void reloadAgroMap(Mob mob){
|
||||||
|
mob.playerAgroMap.clear();
|
||||||
|
for(AbstractWorldObject obj : WorldGrid.getObjectsInRangePartial(mob.loc,MBServerStatics.CHARACTER_LOAD_RANGE,1)){
|
||||||
|
if(!mob.playerAgroMap.containsKey(obj.getObjectUUID())){
|
||||||
|
mob.playerAgroMap.put(obj.getObjectUUID(),false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void despawn() {
|
public void despawn() {
|
||||||
|
|
||||||
this.despawned = true;
|
this.despawned = true;
|
||||||
|
|
||||||
|
this.stopPatrolTime = System.currentTimeMillis();
|
||||||
WorldGrid.RemoveWorldObject(this);
|
WorldGrid.RemoveWorldObject(this);
|
||||||
this.charItemManager.clearInventory();
|
this.charItemManager.clearInventory();
|
||||||
|
|
||||||
@@ -1644,67 +1649,67 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
this.defenseRating = defense;
|
this.defenseRating = defense;
|
||||||
this.atrHandOne = atr;
|
this.atrHandOne = atr;
|
||||||
return;
|
return;
|
||||||
}else {
|
|
||||||
if (this.charItemManager == null || this.equip == null) {
|
|
||||||
Logger.error("Player " + currentID + " missing skills or equipment");
|
|
||||||
defaultAtrAndDamage(true);
|
|
||||||
defaultAtrAndDamage(false);
|
|
||||||
this.defenseRating = 0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
|
|
||||||
} catch (Exception e) {
|
|
||||||
|
|
||||||
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
|
|
||||||
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
|
|
||||||
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
|
|
||||||
this.rangeHandOne = 6.5f;
|
|
||||||
this.speedHandOne = 20;
|
|
||||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
|
||||||
|
|
||||||
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
|
|
||||||
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
|
|
||||||
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
|
|
||||||
this.rangeHandTwo = 6.5f;
|
|
||||||
this.speedHandTwo = 20;
|
|
||||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
float defense = this.mobBase.getDefenseRating();
|
|
||||||
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
|
|
||||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
|
|
||||||
defense += getWeaponDefense(equip);
|
|
||||||
|
|
||||||
// TODO add error log here
|
|
||||||
if (this.bonuses != null) {
|
|
||||||
defense = GetDefense((int) defense, this);
|
|
||||||
|
|
||||||
} else
|
|
||||||
Logger.error("Error: missing bonuses");
|
|
||||||
|
|
||||||
defense = (defense < 1) ? 1 : defense;
|
|
||||||
this.defenseRating = (short) (defense + 0.5f);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
|
||||||
this.defenseRating = (short) this.mobBase.getDefense();
|
|
||||||
}
|
|
||||||
// calculate defense for equipment
|
|
||||||
}
|
}
|
||||||
if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){
|
if (this.charItemManager == null || this.equip == null) {
|
||||||
|
Logger.error("Player " + currentID + " missing skills or equipment");
|
||||||
|
defaultAtrAndDamage(true);
|
||||||
|
defaultAtrAndDamage(false);
|
||||||
|
this.defenseRating = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
|
||||||
|
} catch (Exception e) {
|
||||||
|
|
||||||
|
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||||
|
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
|
||||||
|
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
|
||||||
|
this.rangeHandOne = 6.5f;
|
||||||
|
this.speedHandOne = 20;
|
||||||
|
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
|
||||||
|
|
||||||
|
} catch (Exception e) {
|
||||||
|
|
||||||
|
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||||
|
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
|
||||||
|
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
|
||||||
|
this.rangeHandTwo = 6.5f;
|
||||||
|
this.speedHandTwo = 20;
|
||||||
|
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
float defense = this.mobBase.getDefenseRating();
|
||||||
|
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
|
||||||
|
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
|
||||||
|
defense += getWeaponDefense(equip);
|
||||||
|
|
||||||
|
// TODO add error log here
|
||||||
|
if (this.bonuses != null) {
|
||||||
|
defense = GetDefense((int)defense, this);
|
||||||
|
|
||||||
|
} else
|
||||||
|
Logger.error("Error: missing bonuses");
|
||||||
|
|
||||||
|
defense = (defense < 1) ? 1 : defense;
|
||||||
|
this.defenseRating = (short) (defense + 0.5f);
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
||||||
|
this.defenseRating = (short) this.mobBase.getDefense();
|
||||||
|
}
|
||||||
|
// calculate defense for equipment
|
||||||
|
|
||||||
|
if(this.isDropper || Mob.discDroppers.contains(this)){
|
||||||
this.defenseRating *= 2;
|
this.defenseRating *= 2;
|
||||||
this.atrHandOne *= 2;
|
this.atrHandOne *= 2;
|
||||||
this.atrHandTwo *= 2;
|
this.atrHandTwo *= 2;
|
||||||
@@ -1848,46 +1853,168 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
|
|
||||||
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
|
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
|
||||||
|
|
||||||
if(mainHand){
|
int baseStrength = 0;
|
||||||
int min = (int)this.mobBase.getDamageMin();
|
|
||||||
int max = (int)this.mobBase.getDamageMax();
|
float skillPercentage, masteryPercentage;
|
||||||
int atr = this.mobBase.getAtr();
|
float mastDam;
|
||||||
if(this.bonuses != null){
|
|
||||||
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
// make sure weapon exists
|
||||||
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
||||||
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
|
boolean noWeapon = false;
|
||||||
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
|
ItemBase wb = null;
|
||||||
}
|
|
||||||
this.minDamageHandOne = min;
|
if (weapon == null)
|
||||||
this.maxDamageHandOne = max;
|
noWeapon = true;
|
||||||
this.atrHandOne = atr;
|
|
||||||
if(weapon == null){
|
else {
|
||||||
|
|
||||||
|
ItemBase ib = weapon.getItemBase();
|
||||||
|
|
||||||
|
if (ib == null)
|
||||||
|
noWeapon = true;
|
||||||
|
else if (ib.getType().equals(ItemType.WEAPON) == false) {
|
||||||
|
defaultAtrAndDamage(mainHand);
|
||||||
|
return;
|
||||||
|
} else
|
||||||
|
wb = ib;
|
||||||
|
}
|
||||||
|
|
||||||
|
float min, max;
|
||||||
|
float speed;
|
||||||
|
boolean strBased = false;
|
||||||
|
|
||||||
|
// get skill percentages and min and max damage for weapons
|
||||||
|
|
||||||
|
if (noWeapon) {
|
||||||
|
|
||||||
|
if (mainHand)
|
||||||
this.rangeHandOne = this.mobBase.getAttackRange();
|
this.rangeHandOne = this.mobBase.getAttackRange();
|
||||||
this.speedHandTwo = 20.0f;
|
else
|
||||||
}else{
|
this.rangeHandTwo = -1; // set to do not attack
|
||||||
this.rangeHandOne = weapon.getItemBase().getRange();
|
|
||||||
this.speedHandTwo = weapon.getItemBase().getSpeed();
|
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
|
||||||
}
|
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
|
||||||
}else{
|
|
||||||
int min = (int)this.mobBase.getDamageMin();
|
if (masteryPercentage == 0f)
|
||||||
int max = (int)this.mobBase.getDamageMax();
|
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
|
||||||
int atr = this.mobBase.getAtr();
|
else
|
||||||
if(this.bonuses != null){
|
mastDam = masteryPercentage;
|
||||||
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
||||||
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
// TODO Correct these
|
||||||
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
|
min = this.mobBase.getMinDmg();
|
||||||
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
|
max = this.mobBase.getMaxDmg();
|
||||||
}
|
} else {
|
||||||
this.minDamageHandTwo = min;
|
|
||||||
this.maxDamageHandTwo = max;
|
if (mainHand)
|
||||||
this.atrHandTwo = atr;
|
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
|
||||||
if(weapon == null){
|
else
|
||||||
this.rangeHandTwo = this.mobBase.getAttackRange();
|
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
|
||||||
this.speedHandTwo = 20.0f;
|
|
||||||
}else{
|
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
|
||||||
this.rangeHandTwo = weapon.getItemBase().getRange();
|
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
|
||||||
this.speedHandTwo = weapon.getItemBase().getSpeed();
|
|
||||||
}
|
if (masteryPercentage == 0f)
|
||||||
|
mastDam = 0f;
|
||||||
|
else
|
||||||
|
mastDam = masteryPercentage;
|
||||||
|
|
||||||
|
min = wb.getMinDamage();
|
||||||
|
max = wb.getMaxDamage();
|
||||||
|
strBased = wb.isStrBased();
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate atr
|
||||||
|
float atr = this.mobBase.getAttackRating();
|
||||||
|
|
||||||
|
if (this.statStrCurrent > this.statDexCurrent)
|
||||||
|
atr += statStrCurrent * .5;
|
||||||
|
else
|
||||||
|
atr += statDexCurrent * .5;
|
||||||
|
|
||||||
|
// add in any bonuses to atr
|
||||||
|
|
||||||
|
if (this.bonuses != null) {
|
||||||
|
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||||
|
|
||||||
|
// Finally use any multipliers. DO THIS LAST!
|
||||||
|
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||||
|
|
||||||
|
atr *= pos_Bonus;
|
||||||
|
|
||||||
|
//and negative percent modifiers
|
||||||
|
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
|
||||||
|
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||||
|
|
||||||
|
atr *= (1 + neg_Bonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
atr = (atr < 1) ? 1 : atr;
|
||||||
|
|
||||||
|
// set atr
|
||||||
|
|
||||||
|
if (mainHand)
|
||||||
|
this.atrHandOne = (short) (atr + 0.5f);
|
||||||
|
else
|
||||||
|
this.atrHandTwo = (short) (atr + 0.5f);
|
||||||
|
|
||||||
|
//calculate speed
|
||||||
|
|
||||||
|
if (wb != null)
|
||||||
|
speed = wb.getSpeed();
|
||||||
|
else
|
||||||
|
speed = 20f; //unarmed attack speed
|
||||||
|
|
||||||
|
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||||
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||||
|
|
||||||
|
if (speed < 10)
|
||||||
|
speed = 10;
|
||||||
|
|
||||||
|
//add min/max damage bonuses for weapon **REMOVED
|
||||||
|
|
||||||
|
//if duel wielding, cut damage by 30%
|
||||||
|
// calculate damage
|
||||||
|
|
||||||
|
float minDamage;
|
||||||
|
float maxDamage;
|
||||||
|
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
|
||||||
|
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
|
||||||
|
|
||||||
|
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
|
||||||
|
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
|
||||||
|
|
||||||
|
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
|
||||||
|
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
|
||||||
|
|
||||||
|
//add Base damage last.
|
||||||
|
float minDamageMod = this.mobBase.getDamageMin();
|
||||||
|
float maxDamageMod = this.mobBase.getDamageMax();
|
||||||
|
|
||||||
|
minDamage += minDamageMod;
|
||||||
|
maxDamage += maxDamageMod;
|
||||||
|
|
||||||
|
// add in any bonuses to damage
|
||||||
|
|
||||||
|
if (this.bonuses != null) {
|
||||||
|
// Add any base bonuses
|
||||||
|
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||||
|
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||||
|
|
||||||
|
// Finally use any multipliers. DO THIS LAST!
|
||||||
|
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
|
||||||
|
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
|
||||||
|
}
|
||||||
|
|
||||||
|
// set damages
|
||||||
|
|
||||||
|
if (mainHand) {
|
||||||
|
this.minDamageHandOne = (short) minDamage;
|
||||||
|
this.maxDamageHandOne = (short) maxDamage;
|
||||||
|
this.speedHandOne = 30;
|
||||||
|
} else {
|
||||||
|
this.minDamageHandTwo = (short) minDamage;
|
||||||
|
this.maxDamageHandTwo = (short) maxDamage;
|
||||||
|
this.speedHandTwo = 30;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2001,7 +2128,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
NPCManager.applyRuneSetEffects(this);
|
NPCManager.applyRuneSetEffects(this);
|
||||||
MobBase.applyMobbaseEffects(this);
|
|
||||||
recalculateStats();
|
recalculateStats();
|
||||||
this.setHealth(this.healthMax);
|
this.setHealth(this.healthMax);
|
||||||
|
|
||||||
@@ -2034,8 +2160,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
|
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
|
||||||
this.patrolPoints.add(newPatrolPoint);
|
this.patrolPoints.add(newPatrolPoint);
|
||||||
|
|
||||||
if (i == 1)
|
if (i == 1) {
|
||||||
MovementManager.translocate(this, newPatrolPoint, null);
|
MovementUtilities.aiMove(this,newPatrolPoint,true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,11 +13,8 @@ import ch.claude_martin.enumbitset.EnumBitSet;
|
|||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.LootManager;
|
import engine.gameManager.LootManager;
|
||||||
import engine.gameManager.PowersManager;
|
|
||||||
import engine.loot.BootySetEntry;
|
import engine.loot.BootySetEntry;
|
||||||
import engine.powers.EffectsBase;
|
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
import java.sql.SQLException;
|
import java.sql.SQLException;
|
||||||
@@ -57,8 +54,6 @@ public class MobBase extends AbstractGameObject {
|
|||||||
private float walkCombat = 0;
|
private float walkCombat = 0;
|
||||||
private float runCombat = 0;
|
private float runCombat = 0;
|
||||||
|
|
||||||
public ArrayList<MobBaseEffects> mobbaseEffects;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ResultSet Constructor
|
* ResultSet Constructor
|
||||||
*/
|
*/
|
||||||
@@ -113,7 +108,6 @@ public class MobBase extends AbstractGameObject {
|
|||||||
|
|
||||||
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
|
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
|
||||||
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
|
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
|
||||||
this.mobbaseEffects = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,7 +254,7 @@ public class MobBase extends AbstractGameObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public int getAtr() {
|
public int getAtr() {
|
||||||
return attackRating;
|
return atr;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setAtr(int atr) {
|
public void setAtr(int atr) {
|
||||||
@@ -307,23 +301,4 @@ public class MobBase extends AbstractGameObject {
|
|||||||
return runCombat;
|
return runCombat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void applyMobbaseEffects(Mob mob){
|
|
||||||
if(mob.getMobBaseID() == 12008)
|
|
||||||
mob.level = 65;
|
|
||||||
else if(mob.getMobBaseID() == 12019)
|
|
||||||
mob.level = 80;
|
|
||||||
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
|
|
||||||
if(mob.level >= mbe.getReqLvl()){
|
|
||||||
try {
|
|
||||||
//PowersManager.applyPower(mob, mob, mob.loc, mbe.getToken(), mbe.getRank(), false);
|
|
||||||
EffectsBase effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
|
||||||
if(effectsBase != null)
|
|
||||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
|
||||||
}catch(Exception e){
|
|
||||||
Logger.error("NULL POWER FOR MOB: " + mob.getObjectUUID() + ", POWER TOKEN: " + mbe.getToken());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
|||||||
public class PlayerBonuses {
|
public class PlayerBonuses {
|
||||||
|
|
||||||
//First bonus set
|
//First bonus set
|
||||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,890 +0,0 @@
|
|||||||
package engine.objects;
|
|
||||||
|
|
||||||
import engine.Enum;
|
|
||||||
import engine.gameManager.ChatManager;
|
|
||||||
import engine.math.Vector2f;
|
|
||||||
import engine.math.Vector3fImmutable;
|
|
||||||
import engine.powers.EffectsBase;
|
|
||||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
|
||||||
import engine.server.MBServerStatics;
|
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
|
||||||
import java.math.BigDecimal;
|
|
||||||
import java.math.RoundingMode;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
|
||||||
|
|
||||||
public class PlayerCombatStats {
|
|
||||||
|
|
||||||
public PlayerCharacter owner;
|
|
||||||
//main hand data
|
|
||||||
public int minDamageHandOne;
|
|
||||||
public int maxDamageHandOne;
|
|
||||||
public float attackSpeedHandOne;
|
|
||||||
public float rangeHandOne;
|
|
||||||
public float atrHandOne;
|
|
||||||
//off hand data
|
|
||||||
public int minDamageHandTwo;
|
|
||||||
public int maxDamageHandTwo;
|
|
||||||
public float attackSpeedHandTwo;
|
|
||||||
public float rangeHandTwo;
|
|
||||||
public float atrHandTwo;
|
|
||||||
//defense
|
|
||||||
public int defense;
|
|
||||||
//regen rates
|
|
||||||
public float healthRegen;
|
|
||||||
public float manaRegen;
|
|
||||||
public float staminaRegen;
|
|
||||||
public static final Map<Float, Float> HIT_VALUE_MAP = new HashMap<>();
|
|
||||||
|
|
||||||
static {
|
|
||||||
HIT_VALUE_MAP.put(0.40f, 0f);
|
|
||||||
HIT_VALUE_MAP.put(0.41f, 1f);
|
|
||||||
HIT_VALUE_MAP.put(0.42f, 1f);
|
|
||||||
HIT_VALUE_MAP.put(0.43f, 1f);
|
|
||||||
HIT_VALUE_MAP.put(0.44f, 2f);
|
|
||||||
HIT_VALUE_MAP.put(0.45f, 2f);
|
|
||||||
HIT_VALUE_MAP.put(0.46f, 2f);
|
|
||||||
HIT_VALUE_MAP.put(0.47f, 3f);
|
|
||||||
HIT_VALUE_MAP.put(0.48f, 3f);
|
|
||||||
HIT_VALUE_MAP.put(0.49f, 4f);
|
|
||||||
HIT_VALUE_MAP.put(0.50f, 4f);
|
|
||||||
HIT_VALUE_MAP.put(0.51f, 5f);
|
|
||||||
HIT_VALUE_MAP.put(0.52f, 5f);
|
|
||||||
HIT_VALUE_MAP.put(0.53f, 6f);
|
|
||||||
HIT_VALUE_MAP.put(0.54f, 7f);
|
|
||||||
HIT_VALUE_MAP.put(0.55f, 7f);
|
|
||||||
HIT_VALUE_MAP.put(0.56f, 8f);
|
|
||||||
HIT_VALUE_MAP.put(0.57f, 9f);
|
|
||||||
HIT_VALUE_MAP.put(0.58f, 9f);
|
|
||||||
HIT_VALUE_MAP.put(0.59f, 10f);
|
|
||||||
HIT_VALUE_MAP.put(0.60f, 11f);
|
|
||||||
HIT_VALUE_MAP.put(0.61f, 11f);
|
|
||||||
HIT_VALUE_MAP.put(0.62f, 12f);
|
|
||||||
HIT_VALUE_MAP.put(0.63f, 13f);
|
|
||||||
HIT_VALUE_MAP.put(0.64f, 13f);
|
|
||||||
HIT_VALUE_MAP.put(0.65f, 14f);
|
|
||||||
HIT_VALUE_MAP.put(0.66f, 15f);
|
|
||||||
HIT_VALUE_MAP.put(0.67f, 15f);
|
|
||||||
HIT_VALUE_MAP.put(0.68f, 16f);
|
|
||||||
HIT_VALUE_MAP.put(0.69f, 17f);
|
|
||||||
HIT_VALUE_MAP.put(0.70f, 17f);
|
|
||||||
HIT_VALUE_MAP.put(0.71f, 18f);
|
|
||||||
HIT_VALUE_MAP.put(0.72f, 19f);
|
|
||||||
HIT_VALUE_MAP.put(0.73f, 20f);
|
|
||||||
HIT_VALUE_MAP.put(0.74f, 20f);
|
|
||||||
HIT_VALUE_MAP.put(0.75f, 21f);
|
|
||||||
HIT_VALUE_MAP.put(0.76f, 22f);
|
|
||||||
HIT_VALUE_MAP.put(0.77f, 23f);
|
|
||||||
HIT_VALUE_MAP.put(0.78f, 24f);
|
|
||||||
HIT_VALUE_MAP.put(0.79f, 24f);
|
|
||||||
HIT_VALUE_MAP.put(0.80f, 25f);
|
|
||||||
HIT_VALUE_MAP.put(0.81f, 26f);
|
|
||||||
HIT_VALUE_MAP.put(0.82f, 27f);
|
|
||||||
HIT_VALUE_MAP.put(0.83f, 28f);
|
|
||||||
HIT_VALUE_MAP.put(0.84f, 29f);
|
|
||||||
HIT_VALUE_MAP.put(0.85f, 30f);
|
|
||||||
HIT_VALUE_MAP.put(0.86f, 31f);
|
|
||||||
HIT_VALUE_MAP.put(0.87f, 32f);
|
|
||||||
HIT_VALUE_MAP.put(0.88f, 33f);
|
|
||||||
HIT_VALUE_MAP.put(0.89f, 34f);
|
|
||||||
HIT_VALUE_MAP.put(0.90f, 35f);
|
|
||||||
HIT_VALUE_MAP.put(0.91f, 36f);
|
|
||||||
HIT_VALUE_MAP.put(0.92f, 37f);
|
|
||||||
HIT_VALUE_MAP.put(0.93f, 38f);
|
|
||||||
HIT_VALUE_MAP.put(0.94f, 39f);
|
|
||||||
HIT_VALUE_MAP.put(0.95f, 40f);
|
|
||||||
HIT_VALUE_MAP.put(0.96f, 42f);
|
|
||||||
HIT_VALUE_MAP.put(0.97f, 44f);
|
|
||||||
HIT_VALUE_MAP.put(0.98f, 46f);
|
|
||||||
HIT_VALUE_MAP.put(0.99f, 48f);
|
|
||||||
HIT_VALUE_MAP.put(1.00f, 50f);
|
|
||||||
HIT_VALUE_MAP.put(1.01f, 52f);
|
|
||||||
HIT_VALUE_MAP.put(1.02f, 54f);
|
|
||||||
HIT_VALUE_MAP.put(1.03f, 56f);
|
|
||||||
HIT_VALUE_MAP.put(1.04f, 58f);
|
|
||||||
HIT_VALUE_MAP.put(1.05f, 60f);
|
|
||||||
HIT_VALUE_MAP.put(1.06f, 61f);
|
|
||||||
HIT_VALUE_MAP.put(1.07f, 62f);
|
|
||||||
HIT_VALUE_MAP.put(1.08f, 63f);
|
|
||||||
HIT_VALUE_MAP.put(1.09f, 64f);
|
|
||||||
HIT_VALUE_MAP.put(1.10f, 65f);
|
|
||||||
HIT_VALUE_MAP.put(1.11f, 66f);
|
|
||||||
HIT_VALUE_MAP.put(1.12f, 67f);
|
|
||||||
HIT_VALUE_MAP.put(1.13f, 68f);
|
|
||||||
HIT_VALUE_MAP.put(1.14f, 69f);
|
|
||||||
HIT_VALUE_MAP.put(1.15f, 70f);
|
|
||||||
HIT_VALUE_MAP.put(1.16f, 70f);
|
|
||||||
HIT_VALUE_MAP.put(1.17f, 71f);
|
|
||||||
HIT_VALUE_MAP.put(1.18f, 71f);
|
|
||||||
HIT_VALUE_MAP.put(1.19f, 72f);
|
|
||||||
HIT_VALUE_MAP.put(1.20f, 72f);
|
|
||||||
HIT_VALUE_MAP.put(1.21f, 73f);
|
|
||||||
HIT_VALUE_MAP.put(1.22f, 73f);
|
|
||||||
HIT_VALUE_MAP.put(1.23f, 74f);
|
|
||||||
HIT_VALUE_MAP.put(1.24f, 74f);
|
|
||||||
HIT_VALUE_MAP.put(1.25f, 75f);
|
|
||||||
HIT_VALUE_MAP.put(1.26f, 75f);
|
|
||||||
HIT_VALUE_MAP.put(1.27f, 76f);
|
|
||||||
HIT_VALUE_MAP.put(1.28f, 76f);
|
|
||||||
HIT_VALUE_MAP.put(1.29f, 77f);
|
|
||||||
HIT_VALUE_MAP.put(1.30f, 77f);
|
|
||||||
HIT_VALUE_MAP.put(1.31f, 78f);
|
|
||||||
HIT_VALUE_MAP.put(1.32f, 78f);
|
|
||||||
HIT_VALUE_MAP.put(1.33f, 79f);
|
|
||||||
HIT_VALUE_MAP.put(1.34f, 79f);
|
|
||||||
HIT_VALUE_MAP.put(1.35f, 80f);
|
|
||||||
HIT_VALUE_MAP.put(1.36f, 80f);
|
|
||||||
HIT_VALUE_MAP.put(1.37f, 81f);
|
|
||||||
HIT_VALUE_MAP.put(1.38f, 81f);
|
|
||||||
HIT_VALUE_MAP.put(1.39f, 81f);
|
|
||||||
HIT_VALUE_MAP.put(1.40f, 82f);
|
|
||||||
HIT_VALUE_MAP.put(1.41f, 82f);
|
|
||||||
HIT_VALUE_MAP.put(1.42f, 82f);
|
|
||||||
HIT_VALUE_MAP.put(1.43f, 83f);
|
|
||||||
HIT_VALUE_MAP.put(1.44f, 83f);
|
|
||||||
HIT_VALUE_MAP.put(1.45f, 83f);
|
|
||||||
HIT_VALUE_MAP.put(1.46f, 84f);
|
|
||||||
HIT_VALUE_MAP.put(1.47f, 84f);
|
|
||||||
HIT_VALUE_MAP.put(1.48f, 84f);
|
|
||||||
HIT_VALUE_MAP.put(1.49f, 85f);
|
|
||||||
HIT_VALUE_MAP.put(1.50f, 85f);
|
|
||||||
HIT_VALUE_MAP.put(1.51f, 85f);
|
|
||||||
HIT_VALUE_MAP.put(1.52f, 86f);
|
|
||||||
HIT_VALUE_MAP.put(1.53f, 86f);
|
|
||||||
HIT_VALUE_MAP.put(1.54f, 86f);
|
|
||||||
HIT_VALUE_MAP.put(1.55f, 86f);
|
|
||||||
HIT_VALUE_MAP.put(1.56f, 87f);
|
|
||||||
HIT_VALUE_MAP.put(1.57f, 87f);
|
|
||||||
HIT_VALUE_MAP.put(1.58f, 87f);
|
|
||||||
HIT_VALUE_MAP.put(1.59f, 87f);
|
|
||||||
HIT_VALUE_MAP.put(1.60f, 88f);
|
|
||||||
HIT_VALUE_MAP.put(1.61f, 88f);
|
|
||||||
HIT_VALUE_MAP.put(1.62f, 88f);
|
|
||||||
HIT_VALUE_MAP.put(1.63f, 88f);
|
|
||||||
HIT_VALUE_MAP.put(1.64f, 89f);
|
|
||||||
HIT_VALUE_MAP.put(1.65f, 89f);
|
|
||||||
HIT_VALUE_MAP.put(1.66f, 89f);
|
|
||||||
HIT_VALUE_MAP.put(1.67f, 89f);
|
|
||||||
HIT_VALUE_MAP.put(1.68f, 90f);
|
|
||||||
HIT_VALUE_MAP.put(1.69f, 90f);
|
|
||||||
HIT_VALUE_MAP.put(1.70f, 90f);
|
|
||||||
HIT_VALUE_MAP.put(1.71f, 90f);
|
|
||||||
HIT_VALUE_MAP.put(1.72f, 91f);
|
|
||||||
HIT_VALUE_MAP.put(1.73f, 91f);
|
|
||||||
HIT_VALUE_MAP.put(1.74f, 91f);
|
|
||||||
HIT_VALUE_MAP.put(1.75f, 91f);
|
|
||||||
HIT_VALUE_MAP.put(1.76f, 91f);
|
|
||||||
HIT_VALUE_MAP.put(1.77f, 92f);
|
|
||||||
HIT_VALUE_MAP.put(1.78f, 92f);
|
|
||||||
HIT_VALUE_MAP.put(1.79f, 92f);
|
|
||||||
HIT_VALUE_MAP.put(1.80f, 92f);
|
|
||||||
HIT_VALUE_MAP.put(1.81f, 92f);
|
|
||||||
HIT_VALUE_MAP.put(1.82f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.83f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.84f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.85f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.86f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.87f, 93f);
|
|
||||||
HIT_VALUE_MAP.put(1.88f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.89f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.90f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.91f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.92f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.93f, 94f);
|
|
||||||
HIT_VALUE_MAP.put(1.94f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(1.95f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(1.96f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(1.97f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(1.98f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(1.99f, 95f);
|
|
||||||
HIT_VALUE_MAP.put(2.00f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.01f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.02f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.03f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.04f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.05f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.06f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.07f, 96f);
|
|
||||||
HIT_VALUE_MAP.put(2.08f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.09f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.10f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.11f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.12f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.13f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.14f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.15f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.16f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.17f, 97f);
|
|
||||||
HIT_VALUE_MAP.put(2.18f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.19f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.20f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.21f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.22f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.23f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.24f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.25f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.26f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.27f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.28f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.29f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.30f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.31f, 98f);
|
|
||||||
HIT_VALUE_MAP.put(2.32f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.33f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.34f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.35f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.36f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.37f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.38f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.39f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.40f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.41f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.42f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.43f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.44f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.45f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.46f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.47f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.48f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.49f, 99f);
|
|
||||||
HIT_VALUE_MAP.put(2.50f, 100f);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Values for health and mana are in terms of the number of seconds it takes to recover 1%
|
|
||||||
//Values for stamina are in terms of the number of seconds it takes to recover 1 point
|
|
||||||
//HEALTH//MANA//STAMINA
|
|
||||||
private static Vector3fImmutable resting = new Vector3fImmutable(3.0f,1.2f,0.5f);
|
|
||||||
private static Vector3fImmutable idling = new Vector3fImmutable(15.0f,6.0f,5.0f);
|
|
||||||
private static Vector3fImmutable walking = new Vector3fImmutable(20.0f,8.0f,0.0f);
|
|
||||||
private static Vector3fImmutable running = new Vector3fImmutable(0.0f,0.0f,0.0f);
|
|
||||||
|
|
||||||
//#Values for how fast mana is consumed. The first is how fast when player is not in combat
|
|
||||||
//#mode, the second is when he IS in combat mode. This is in Stamina reduction per second.
|
|
||||||
private static Vector2f consumption = new Vector2f(0.4f,0.65f);
|
|
||||||
|
|
||||||
public PlayerCombatStats(PlayerCharacter pc) {
|
|
||||||
this.owner = pc;
|
|
||||||
this.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
try {
|
|
||||||
this.calculateATR(true);
|
|
||||||
this.owner.atrHandOne = (int) this.atrHandOne;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateATR(false);
|
|
||||||
this.owner.atrHandTwo = (int) this.atrHandTwo;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateMin(true);
|
|
||||||
this.owner.minDamageHandOne = this.minDamageHandOne;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateMin(false);
|
|
||||||
this.owner.minDamageHandTwo = this.minDamageHandTwo;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateMax(true);
|
|
||||||
this.owner.maxDamageHandOne = this.maxDamageHandOne;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateMax(false);
|
|
||||||
this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateAttackSpeed(true);
|
|
||||||
this.owner.speedHandOne = this.attackSpeedHandOne;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateAttackSpeed(false);
|
|
||||||
this.owner.speedHandTwo = this.attackSpeedHandTwo;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateAttackRange(true);
|
|
||||||
this.owner.rangeHandOne = this.rangeHandOne;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateAttackRange(false);
|
|
||||||
this.owner.rangeHandTwo = this.rangeHandTwo;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
this.calculateDefense();
|
|
||||||
this.owner.defenseRating = this.defense;
|
|
||||||
} catch (Exception e) {
|
|
||||||
//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void calculateATR(boolean mainHand) {
|
|
||||||
Item weapon;
|
|
||||||
float atr;
|
|
||||||
|
|
||||||
if(mainHand) {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
}else {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
String skill = "Unarmed Combat";
|
|
||||||
String mastery = "Unarmed Combat Mastery";
|
|
||||||
int primaryStat = this.owner.statDexCurrent;
|
|
||||||
if(weapon != null) {
|
|
||||||
skill= weapon.getItemBase().getSkillRequired();
|
|
||||||
mastery = weapon.getItemBase().getMastery();
|
|
||||||
if(weapon.getItemBase().isStrBased())
|
|
||||||
primaryStat = this.owner.statStrCurrent;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(weapon == null)
|
|
||||||
primaryStat = this.owner.statStrCurrent;
|
|
||||||
|
|
||||||
float skillLevel = 0;
|
|
||||||
float masteryLevel = 0;
|
|
||||||
|
|
||||||
if(this.owner.skills.containsKey(skill)) {
|
|
||||||
skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
|
|
||||||
}
|
|
||||||
if(this.owner.skills.containsKey(mastery))
|
|
||||||
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
|
|
||||||
|
|
||||||
float stanceValue = 0.0f;
|
|
||||||
float atrEnchants = 0;
|
|
||||||
|
|
||||||
for(String effID : this.owner.effects.keySet()) {
|
|
||||||
if (effID.contains("Stance")) {
|
|
||||||
Effect effect = this.owner.effects.get(effID);
|
|
||||||
EffectsBase eb = effect.getEffectsBase();
|
|
||||||
if(eb.getIDString().equals("STC-H-DA"))
|
|
||||||
continue;
|
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = this.owner.effects.get(effID).getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
stanceValue += modValue * 0.01f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
|
||||||
if(mod.getPercentMod() == 0) {
|
|
||||||
float value = mod.getMinMod();
|
|
||||||
int trains = this.owner.effects.get(effID).getTrains();
|
|
||||||
float modValue = value + (trains * mod.getRamp());
|
|
||||||
atrEnchants += modValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float prefixValues = 0.0f;
|
|
||||||
if(weapon != null){
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
|
||||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
|
||||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float preciseRune = 1.0f;
|
|
||||||
for(CharacterRune rune : this.owner.runes){
|
|
||||||
if(rune.getRuneBase().getName().equals("Precise"))
|
|
||||||
preciseRune += 0.05f;
|
|
||||||
}
|
|
||||||
|
|
||||||
atr = primaryStat / 2;
|
|
||||||
atr += skillLevel * 4;
|
|
||||||
atr += masteryLevel * 3;
|
|
||||||
atr += prefixValues;
|
|
||||||
atr *= preciseRune;
|
|
||||||
atr += atrEnchants;
|
|
||||||
|
|
||||||
atr *= 1.0f + stanceValue;
|
|
||||||
if(this.owner.bonuses != null) {
|
|
||||||
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
|
|
||||||
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
|
|
||||||
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
|
|
||||||
if(preciseRune > 1.0f)
|
|
||||||
modifier -= 0.05f;
|
|
||||||
if(stanceValue > 1.0f){
|
|
||||||
modifier -= (stanceValue - 1.0f);
|
|
||||||
}
|
|
||||||
atr *= modifier;
|
|
||||||
}
|
|
||||||
atr = (float) Math.round(atr);
|
|
||||||
|
|
||||||
if(mainHand){
|
|
||||||
this.atrHandOne = atr;
|
|
||||||
}else{
|
|
||||||
this.atrHandTwo = atr;
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
this.atrHandOne = 0.0f;
|
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
this.atrHandTwo = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} //PERFECT DO NOT TOUCH
|
|
||||||
|
|
||||||
public void calculateMin(boolean mainHand) {
|
|
||||||
Item weapon;
|
|
||||||
float specialDex = this.owner.statDexBase;
|
|
||||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
|
||||||
float baseDMG = 1;
|
|
||||||
float primaryStat = specialDex;
|
|
||||||
float secondaryStat = this.owner.statStrCurrent;
|
|
||||||
double weaponSkill = 5;
|
|
||||||
double weaponMastery = 5;
|
|
||||||
|
|
||||||
if (mainHand) {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
} else {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
String skill = "Unarmed Combat";
|
|
||||||
String mastery = "Unarmed Combat Mastery";
|
|
||||||
|
|
||||||
if (weapon != null) {
|
|
||||||
baseDMG = weapon.getItemBase().getMinDamage();
|
|
||||||
skill = weapon.getItemBase().getSkillRequired();
|
|
||||||
mastery = weapon.getItemBase().getMastery();
|
|
||||||
if (weapon.getItemBase().isStrBased()) {
|
|
||||||
//primaryStat = this.owner.statStrCurrent;
|
|
||||||
//secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
||||||
primaryStat = this.owner.statStrCurrent;
|
|
||||||
secondaryStat = this.owner.statDexCurrent;
|
|
||||||
}
|
|
||||||
for(Effect eff : weapon.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.MinDamage)){
|
|
||||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(skill)) {
|
|
||||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(mastery)) {
|
|
||||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
|
||||||
}
|
|
||||||
|
|
||||||
double minDMG = baseDMG * (
|
|
||||||
0.0048 * primaryStat +
|
|
||||||
0.049 * Math.sqrt(primaryStat - 0.75) +
|
|
||||||
0.0066 * secondaryStat +
|
|
||||||
0.064 * Math.sqrt(secondaryStat - 0.75) +
|
|
||||||
0.01 * (weaponSkill + weaponMastery)
|
|
||||||
);
|
|
||||||
if(this.owner.bonuses != null){
|
|
||||||
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
|
|
||||||
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(this.owner.charItemManager != null){
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
|
||||||
minDMG *= 0.7f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int roundedMin = (int)Math.round(minDMG);
|
|
||||||
|
|
||||||
if (mainHand) {
|
|
||||||
this.minDamageHandOne = roundedMin;
|
|
||||||
} else {
|
|
||||||
this.minDamageHandTwo = roundedMin;
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
this.minDamageHandOne = 0;
|
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
this.minDamageHandTwo = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void calculateMax(boolean mainHand) {
|
|
||||||
Item weapon;
|
|
||||||
double baseDMG = 5;
|
|
||||||
float primaryStat = this.owner.statDexCurrent;
|
|
||||||
float secondaryStat = this.owner.statStrCurrent;
|
|
||||||
double weaponSkill = 5;
|
|
||||||
double weaponMastery = 5;
|
|
||||||
|
|
||||||
|
|
||||||
if (mainHand) {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
} else {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
int extraDamage = 3;
|
|
||||||
String skill = "Unarmed Combat";
|
|
||||||
String mastery = "Unarmed Combat Mastery";
|
|
||||||
if (weapon != null) {
|
|
||||||
baseDMG = weapon.getItemBase().getMaxDamage();
|
|
||||||
skill = weapon.getItemBase().getSkillRequired();
|
|
||||||
mastery = weapon.getItemBase().getMastery();
|
|
||||||
if (weapon.getItemBase().isStrBased()) {
|
|
||||||
primaryStat = this.owner.statStrCurrent;
|
|
||||||
secondaryStat = this.owner.statDexCurrent;
|
|
||||||
//extraDamage = 3;
|
|
||||||
}
|
|
||||||
for(Effect eff : weapon.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.MaxDamage)){
|
|
||||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(skill)) {
|
|
||||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.owner.skills.containsKey(mastery)) {
|
|
||||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
|
||||||
}
|
|
||||||
|
|
||||||
double maxDMG = baseDMG * (
|
|
||||||
0.0124 * primaryStat +
|
|
||||||
0.118 * Math.sqrt(primaryStat - 0.75) +
|
|
||||||
0.0022 * secondaryStat +
|
|
||||||
0.028 * Math.sqrt(secondaryStat - 0.75) +
|
|
||||||
0.0075 * (weaponSkill + weaponMastery)
|
|
||||||
);
|
|
||||||
|
|
||||||
if(this.owner.bonuses != null){
|
|
||||||
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
|
|
||||||
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(this.owner.charItemManager != null){
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
|
||||||
maxDMG *= 0.7f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int roundedMax = (int) (Math.round(maxDMG) + extraDamage);
|
|
||||||
|
|
||||||
if(mainHand){
|
|
||||||
this.maxDamageHandOne = roundedMax;
|
|
||||||
}else{
|
|
||||||
this.maxDamageHandTwo = roundedMax;
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
this.maxDamageHandOne = 0;
|
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
this.maxDamageHandTwo = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void calculateAttackSpeed(boolean mainHand){
|
|
||||||
Item weapon;
|
|
||||||
float speed;
|
|
||||||
if(mainHand) {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
}else {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
float delayExtra = 0;
|
|
||||||
if(weapon == null) {
|
|
||||||
speed = 20.0f;
|
|
||||||
}else{
|
|
||||||
speed = weapon.getItemBase().getSpeed();
|
|
||||||
for(Effect eff : weapon.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = eff.getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
speed *= 1 + (modValue * 0.01f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = eff.getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
delayExtra += modValue * 0.01f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = eff.getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
delayExtra += modValue * 0.01f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float stanceValue = 0.0f;
|
|
||||||
for(String effID : this.owner.effects.keySet()){
|
|
||||||
if(effID.contains("Stance")){
|
|
||||||
if(this.owner.effects != null) {
|
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = this.owner.effects.get(effID).getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
stanceValue += modValue * 0.01f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
|
|
||||||
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
|
|
||||||
speed *= 1 + stanceValue; // apply stance bonus
|
|
||||||
speed *= bonusValues; // apply alac bonuses without stance mod
|
|
||||||
|
|
||||||
if(speed < 10.0f)
|
|
||||||
speed = 10.0f;
|
|
||||||
|
|
||||||
if(mainHand){
|
|
||||||
this.attackSpeedHandOne = speed;
|
|
||||||
}else{
|
|
||||||
this.attackSpeedHandTwo = speed;
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
this.attackSpeedHandOne = 0.0f;
|
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
this.attackSpeedHandTwo = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void calculateAttackRange(boolean mainHand){
|
|
||||||
Item weapon;
|
|
||||||
float range;
|
|
||||||
if(mainHand) {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
}else {
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(weapon == null) {
|
|
||||||
range = 6.0f;
|
|
||||||
}else{
|
|
||||||
range = weapon.getItemBase().getRange();
|
|
||||||
}
|
|
||||||
if(owner.bonuses != null){
|
|
||||||
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
|
|
||||||
}
|
|
||||||
if(mainHand){
|
|
||||||
this.rangeHandOne = range;
|
|
||||||
}else{
|
|
||||||
this.rangeHandTwo = range;
|
|
||||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
||||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
this.rangeHandOne = 0.0f;
|
|
||||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
||||||
this.rangeHandTwo = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void calculateDefense() {
|
|
||||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
|
|
||||||
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
|
|
||||||
float armorSkill = 0.0f;
|
|
||||||
float armorDefense = 0.0f;
|
|
||||||
ArrayList<String> armorsUsed = new ArrayList<>();
|
|
||||||
int itemdef = 0;
|
|
||||||
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
|
|
||||||
ItemBase ib = equipped.getItemBase();
|
|
||||||
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
|
|
||||||
itemdef = ib.getDefense();
|
|
||||||
|
|
||||||
for(Effect eff : equipped.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.DR)){
|
|
||||||
itemdef += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
|
|
||||||
armorsUsed.add(ib.getSkillRequired());
|
|
||||||
}
|
|
||||||
armorDefense += itemdef;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(String armorUsed : armorsUsed){
|
|
||||||
if(this.owner.skills.containsKey(armorUsed)) {
|
|
||||||
armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(armorsUsed.size() > 0)
|
|
||||||
armorSkill = armorSkill / armorsUsed.size();
|
|
||||||
|
|
||||||
float blockSkill = 0.0f;
|
|
||||||
if(this.owner.skills.containsKey("Block"))
|
|
||||||
blockSkill = this.owner.skills.get("Block").getModifiedAmount();
|
|
||||||
|
|
||||||
float shieldDefense = 0.0f;
|
|
||||||
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
|
||||||
Item shield = this.owner.charItemManager.getEquipped(2);
|
|
||||||
shieldDefense += shield.getItemBase().getDefense();
|
|
||||||
for(Effect eff : shield.effects.values()){
|
|
||||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
||||||
if(mod.modType.equals(Enum.ModType.DR)){
|
|
||||||
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float weaponSkill = 0.0f;
|
|
||||||
float masterySkill = 0.0f;
|
|
||||||
Item weapon = this.owner.charItemManager.getEquipped(1);
|
|
||||||
if(weapon == null){
|
|
||||||
weapon = this.owner.charItemManager.getEquipped(2);
|
|
||||||
}
|
|
||||||
if(weapon != null && weapon.getItemBase().isShield())
|
|
||||||
weapon = null;
|
|
||||||
|
|
||||||
String skillName = "Unarmed Combat";
|
|
||||||
String masteryName = "Unarmed Combat Mastery";
|
|
||||||
|
|
||||||
if(weapon != null){
|
|
||||||
skillName = weapon.getItemBase().getSkillRequired();
|
|
||||||
masteryName = weapon.getItemBase().getMastery();
|
|
||||||
}
|
|
||||||
if(this.owner.skills.containsKey(skillName))
|
|
||||||
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
|
|
||||||
|
|
||||||
if(this.owner.skills.containsKey(masteryName))
|
|
||||||
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
|
|
||||||
|
|
||||||
float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
|
|
||||||
|
|
||||||
float luckyRune = 1.0f;
|
|
||||||
for(CharacterRune rune : this.owner.runes){
|
|
||||||
if(rune.getRuneBase().getName().equals("Lucky")) {
|
|
||||||
luckyRune += 0.05f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float flatBonuses = 0.0f;
|
|
||||||
float stanceMod = 1.0f;
|
|
||||||
for(String effID : this.owner.effects.keySet()) {
|
|
||||||
if (effID.contains("Stance")) {
|
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
|
||||||
float percent = mod.getPercentMod();
|
|
||||||
int trains = this.owner.effects.get(effID).getTrains();
|
|
||||||
float modValue = percent + (trains * mod.getRamp());
|
|
||||||
stanceMod += modValue * 0.01f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
||||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
|
||||||
if(mod.getPercentMod() == 0) {
|
|
||||||
float value = mod.getMinMod();
|
|
||||||
int trains = this.owner.effects.get(effID).getTrains();
|
|
||||||
float modValue = value + (trains * mod.getRamp());
|
|
||||||
flatBonuses += modValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(this.owner.charItemManager.getEquipped(2) == null)
|
|
||||||
blockSkill = 0;
|
|
||||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
||||||
blockSkill = 0;
|
|
||||||
|
|
||||||
float defense = (1 + armorSkill / 50) * armorDefense;
|
|
||||||
defense += (1 + blockSkill / 100) * shieldDefense;
|
|
||||||
defense += (weaponSkill / 2);
|
|
||||||
defense += (masterySkill / 2);
|
|
||||||
defense += dexterity * 2;
|
|
||||||
defense += flatBonuses;
|
|
||||||
defense *= luckyRune;
|
|
||||||
defense *= stanceMod;
|
|
||||||
|
|
||||||
if(this.owner.bonuses != null) {
|
|
||||||
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
|
|
||||||
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
|
|
||||||
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
|
|
||||||
defense *= modifier;
|
|
||||||
}
|
|
||||||
defense = Math.round(defense);
|
|
||||||
|
|
||||||
this.defense = (int) defense;
|
|
||||||
} // PERFECT DO NOT TOUCH
|
|
||||||
|
|
||||||
public static float getHitChance(int atr,int def){
|
|
||||||
if(atr == 0)
|
|
||||||
return 0.0f;
|
|
||||||
if(def == 0)
|
|
||||||
return 100.0f;
|
|
||||||
|
|
||||||
float key = (float)((float)atr / def);
|
|
||||||
BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP);
|
|
||||||
key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
|
|
||||||
if(key < 0.40f)
|
|
||||||
return 0.0f;
|
|
||||||
if(key > 2.50f)
|
|
||||||
return 100.0f;
|
|
||||||
return HIT_VALUE_MAP.get(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -10,14 +10,10 @@
|
|||||||
package engine.objects;
|
package engine.objects;
|
||||||
|
|
||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.InterestManagement.InterestManager;
|
|
||||||
import engine.InterestManagement.RealmMap;
|
import engine.InterestManagement.RealmMap;
|
||||||
import engine.InterestManagement.WorldGrid;
|
|
||||||
import engine.db.archive.DataWarehouse;
|
import engine.db.archive.DataWarehouse;
|
||||||
import engine.db.archive.RealmRecord;
|
import engine.db.archive.RealmRecord;
|
||||||
import engine.gameManager.BuildingManager;
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.NPCManager;
|
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.net.ByteBufferWriter;
|
import engine.net.ByteBufferWriter;
|
||||||
import engine.powers.PowersBase;
|
import engine.powers.PowersBase;
|
||||||
@@ -383,16 +379,6 @@ public class Realm {
|
|||||||
|
|
||||||
public void abandonRealm() {
|
public void abandonRealm() {
|
||||||
|
|
||||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(this.getRulingCity().loc,1750,MBServerStatics.MASK_BUILDING)){
|
|
||||||
Building wall = (Building)awo;
|
|
||||||
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
|
|
||||||
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
|
|
||||||
float newMax = wall.getBlueprint().getMaxHealth(1);
|
|
||||||
wall.setMaxHitPoints(newMax);
|
|
||||||
wall.setHealth(wall.healthMax * currentHealthRatio);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Push event to warehouse
|
// Push event to warehouse
|
||||||
|
|
||||||
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
|
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
|
||||||
@@ -420,17 +406,6 @@ public class Realm {
|
|||||||
this.configure();
|
this.configure();
|
||||||
this.updateDatabase();
|
this.updateDatabase();
|
||||||
|
|
||||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,1750,MBServerStatics.MASK_BUILDING)){
|
|
||||||
Building wall = (Building)awo;
|
|
||||||
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
|
|
||||||
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
|
|
||||||
float newMax = wall.healthMax * 1.1f;
|
|
||||||
wall.setMaxHitPoints(newMax);
|
|
||||||
wall.setHealth(wall.healthMax * currentHealthRatio);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Push event to warehouse
|
// Push event to warehouse
|
||||||
|
|
||||||
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
|
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ public class Resists {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Handle Fortitudes
|
//Handle Fortitudes
|
||||||
public static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
||||||
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
||||||
return damage;
|
return damage;
|
||||||
PlayerBonuses bonus = target.getBonuses();
|
PlayerBonuses bonus = target.getBonuses();
|
||||||
@@ -456,11 +456,8 @@ public class Resists {
|
|||||||
//handle fortitudes
|
//handle fortitudes
|
||||||
//damage = handleFortitude(target, type, damage);
|
//damage = handleFortitude(target, type, damage);
|
||||||
//calculate armor piercing
|
//calculate armor piercing
|
||||||
//float ap = 0;
|
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||||
//if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
|
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||||
//source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
|
||||||
|
|
||||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f));
|
|
||||||
//check to see if any damage absorbers should cancel
|
//check to see if any damage absorbers should cancel
|
||||||
if (target != null) {
|
if (target != null) {
|
||||||
//debug damage shields if any found
|
//debug damage shields if any found
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user