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73 Commits

Author SHA1 Message Date
FatBoy ffdd79c497 blood mage fix 2025-01-26 18:25:13 -06:00
FatBoy b156da7ded AP applies only to mele damage 2025-01-26 17:39:06 -06:00
FatBoy 9278954f2f saetor can parry 2025-01-26 17:35:13 -06:00
FatBoy 4324ebe855 Phaedra's Fury added to exception list for form break 2025-01-26 17:14:35 -06:00
FatBoy 4a69dca5cc allow gimme 2025-01-26 08:58:52 -06:00
FatBoy 2cc54b4002 100 ms delay between mob spawns 2025-01-26 08:49:20 -06:00
FatBoy eac0aebd59 defense calc completed 2025-01-25 19:03:12 -06:00
FatBoy 172dcfb6d8 defense calc completed 2025-01-25 18:55:18 -06:00
FatBoy d320d83c22 defense calc completed 2025-01-25 18:51:28 -06:00
FatBoy af2dd004e4 defense calc 2025-01-25 18:01:59 -06:00
FatBoy dfbace76db defense calc 2025-01-25 17:49:04 -06:00
FatBoy 119f762492 defense calc 2025-01-25 17:39:44 -06:00
FatBoy e586c442c1 PlayerCombatStats dex penalty applied correctly 2025-01-25 16:39:27 -06:00
FatBoy c01e87ee8b PlayerCombatStats dex penalty applied correctly 2025-01-25 16:31:56 -06:00
FatBoy af4025d948 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:48:51 -06:00
FatBoy b7c2b7a0d5 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:27:25 -06:00
FatBoy f073a93d47 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:23:18 -06:00
FatBoy 47914838f5 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:20:04 -06:00
FatBoy 69e2630d77 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:15:27 -06:00
FatBoy 08148c058c PlayerCombatStats defense formula 2025-01-25 07:53:54 -06:00
FatBoy a7ee8f553b PlayerCombatStats proc chances 2025-01-24 06:29:35 -06:00
FatBoy 8395bb80f1 PlayerCombatStats use in combat 2025-01-24 06:22:44 -06:00
FatBoy becd3cbf65 PlayerCombatStats use in combat 2025-01-24 06:21:11 -06:00
FatBoy 80ec681a2c PlayerCombatStats 30% damage reduction for duel wielding 2025-01-24 06:08:08 -06:00
FatBoy 96a80ce1b6 PlayerCombatStats attack delay 2025-01-24 06:06:04 -06:00
FatBoy f18cf5c8a6 PlayerCombatStats modified skills 2025-01-23 21:36:50 -06:00
FatBoy 4c21159553 PlayerCombatStats modified skills 2025-01-23 21:00:27 -06:00
FatBoy 475c0a9b09 PlayerCombatStats modified skills 2025-01-23 20:59:43 -06:00
FatBoy f80ad61179 PlayerCombatStats weapon speed enchants applied separately 2025-01-23 16:39:21 -06:00
FatBoy 10ccfb1086 PlayerCombatStats weapon speed enchants applied separately 2025-01-23 16:38:27 -06:00
FatBoy 44197fd83c PlayerCombatStats revision 2025-01-22 21:28:51 -06:00
FatBoy 0d9e03f848 PlayerCombatStats weapon speed calculations complete 2025-01-22 21:08:38 -06:00
FatBoy 810812d06b PlayerCombatStats weapon speed calculations 2025-01-22 20:53:07 -06:00
FatBoy 539d7f6e79 PlayerCombatStats def calculations completed 2025-01-22 20:44:33 -06:00
FatBoy 3358d9e943 PlayerCombatStats def calculations 2025-01-22 19:53:24 -06:00
FatBoy eeffd9b357 PlayerCombatStats atr calculations completed 2025-01-22 19:18:31 -06:00
FatBoy b33f41200e PlayerCombatStats atr 2025-01-22 16:56:25 -06:00
FatBoy 030d1110b9 PlayerCombatStats proper delays 2025-01-22 16:05:01 -06:00
FatBoy 09af8084b9 PlayerCombatStats final 2025-01-21 21:08:46 -06:00
FatBoy 0cff9524c2 PlayerCombatStats final 2025-01-21 21:07:17 -06:00
FatBoy f6299f5b97 PlayerCombatStats final 2025-01-21 20:37:17 -06:00
FatBoy b1250ae4e4 PlayerCombatStats proper stance calculations 2025-01-21 20:26:20 -06:00
FatBoy a9144471b1 PlayerCombatStats defense proper rounding 2025-01-21 20:24:15 -06:00
FatBoy 9f924da18b PlayerCombatStats min/max rounding final 2025-01-21 20:18:19 -06:00
FatBoy aac92f1760 PlayerCombatStats defense final 2025-01-21 20:08:50 -06:00
FatBoy fdf42bd913 PlayerCombatStats defense 2025-01-21 20:01:20 -06:00
FatBoy ecee2f2e8c PlayerCombatStats damage calc final 2025-01-21 19:55:32 -06:00
FatBoy 1b487fdbb6 PlayerCombatStats damage calc 2025-01-21 19:51:59 -06:00
FatBoy bb7bd6d71b PlayerCombatStats atr final 2025-01-21 19:43:16 -06:00
FatBoy 34178906a3 PlayerCombatStats attack speed final 2025-01-21 19:40:49 -06:00
FatBoy c689722459 PlayerCombatStats object 2025-01-21 18:43:56 -06:00
FatBoy 8e4ff8c67f PlayerCombatStats object 2025-01-21 18:43:27 -06:00
FatBoy 4ff22d1d20 PlayerCombatStats object 2025-01-21 13:33:49 -06:00
FatBoy 5ed7712aed PlayerCombatStats object 2025-01-21 13:23:04 -06:00
FatBoy a6fcb5ea00 weapon speed 2025-01-20 21:00:44 -06:00
FatBoy 8f402c8c03 weapon speed 2025-01-20 20:46:32 -06:00
FatBoy 5761e313fd weapon speed 2025-01-20 20:28:04 -06:00
FatBoy 441771839a new stat calculations 2025-01-20 20:02:47 -06:00
FatBoy ad6700974f new stat calculations 2025-01-20 19:56:10 -06:00
FatBoy 499aec2c61 new stat calculations 2025-01-20 18:55:41 -06:00
FatBoy ceed4c641a new stat calculations 2025-01-20 18:53:13 -06:00
FatBoy 669c0b4cd7 attack speed 2025-01-20 17:52:44 -06:00
FatBoy 7964de1045 attack speed 2025-01-20 17:52:08 -06:00
FatBoy 961e2915b4 attack speed 2025-01-20 17:43:06 -06:00
FatBoy 6c6a64fa98 mobs dont chase invisible players 2025-01-20 16:34:45 -06:00
FatBoy 7a8a751bca stealing/peeking fix 2025-01-20 16:30:48 -06:00
FatBoy 69bf6ef8cd combat formula and steal 2025-01-20 16:08:54 -06:00
FatBoy 05e542215d allow 5th disc at 70 2025-01-20 15:33:01 -06:00
FatBoy 868eaab5ed mantle of stone added to form break exception list 2025-01-20 15:30:36 -06:00
FatBoy e7d22717cd attack speed calculations 2025-01-20 15:24:48 -06:00
FatBoy bbabf814e1 attack speed calculations 2025-01-20 13:44:32 -06:00
FatBoy 938fcb1352 allow print bonuses 2025-01-19 19:51:54 -06:00
FatBoy 42a71396cd persist print commands for non-testmode 2025-01-19 19:50:50 -06:00
20 changed files with 1294 additions and 93 deletions
@@ -45,6 +45,24 @@ public class dbItemBaseHandler extends dbHandlerBase {
}
}
public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty` WHERE `ID` = ?")) {
preparedStatement.setInt(1, itemBase.getUUID());
ResultSet rs = preparedStatement.executeQuery();
// Check if a result was found
if (rs.next()) {
itemBase.dexReduction = rs.getFloat("item_bulk_factor");
}
} catch (SQLException e) {
Logger.error(e);
}
}
public void LOAD_ANIMATIONS(ItemBase itemBase) {
ArrayList<Integer> tempList = new ArrayList<>();
+2 -1
View File
@@ -342,7 +342,8 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "isMoving : " + targetPC.isMoving();
output += newline;
output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
output += "Hidden : " + targetPC.getHidden();
break;
case NPC:
+30 -21
View File
@@ -57,27 +57,36 @@ public class PrintStatsCmd extends AbstractDevCmd {
public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
String newline = "\r\n ";
String out = "Server stats for Player " + tar.getFirstName() + newline;
out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
out += "Stats Base (Modified)" + newline;
out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
throwbackInfo(pc, out);
out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
out += "Defense: " + tar.getDefenseRating() + newline;
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
out += "Move Speed: " + tar.getSpeed() + newline;
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
throwbackInfo(pc, out);
String newOut = "Server stats for Player " + tar.getFirstName() + newline;
newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
newOut += "Stats Base (Modified)" + newline;
newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
newOut += "Move Speed: " + tar.getSpeed() + newline;
newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
newOut += "DEFENSE: " + tar.combatStats.defense + newline;
newOut += "HAND ONE" + newline;
newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
newOut += "HAND TWO" + newline;
newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
throwbackInfo(pc, newOut);
}
public void printStatsMob(PlayerCharacter pc, Mob tar) {
+58 -41
View File
@@ -483,16 +483,24 @@ public enum CombatManager {
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
else {
int wepSpeed = (int) (wb.getSpeed());
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
if(slot == 1){
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
}else{
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
}
}else {
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
}
createTimer(abstractCharacter, slot, wepSpeed, true);
}
@@ -536,15 +544,27 @@ public enum CombatManager {
if (target == null)
return;
if (mainHand) {
atr = ac.getAtrHandOne();
minDamage = ac.getMinDamageHandOne();
maxDamage = ac.getMaxDamageHandOne();
} else {
atr = ac.getAtrHandTwo();
minDamage = ac.getMinDamageHandTwo();
maxDamage = ac.getMaxDamageHandTwo();
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter) ac;
if (mainHand) {
atr = pc.combatStats.atrHandOne;
minDamage = pc.combatStats.minDamageHandOne;
maxDamage = pc.combatStats.maxDamageHandOne;
} else {
atr = pc.combatStats.atrHandTwo;
minDamage = pc.combatStats.minDamageHandTwo;
maxDamage = pc.combatStats.maxDamageHandTwo;
}
}else {
if (mainHand) {
atr = ac.getAtrHandOne();
minDamage = ac.getMinDamageHandOne();
maxDamage = ac.getMaxDamageHandOne();
} else {
atr = ac.getAtrHandTwo();
minDamage = ac.getMinDamageHandTwo();
maxDamage = ac.getMaxDamageHandTwo();
}
}
boolean tarIsRat = false;
@@ -638,7 +658,11 @@ public enum CombatManager {
}
} else {
AbstractCharacter tar = (AbstractCharacter) target;
defense = tar.getDefenseRating();
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
defense = ((PlayerCharacter)tar).combatStats.defense;
}else {
defense = tar.getDefenseRating();
}
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
}
@@ -878,27 +902,18 @@ public enum CombatManager {
if (weapon != null && tarAc != null && tarAc.isAlive()) {
ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
for (Effect eff : effects.values()) {
if (eff == null)
continue;
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
if (aems != null) {
for (AbstractEffectModifier aem : aems) {
if (!tarAc.isAlive())
break;
if (aem instanceof WeaponProcEffectModifier) {
if(weapon.effects != null){
for (Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(ModType.WeaponProc)){
int procChance = ThreadLocalRandom.current().nextInt(100);
if (procChance < MBServerStatics.PROC_CHANCE)
((WeaponProcEffectModifier) aem).applyProc(ac, target);
if (procChance < MBServerStatics.PROC_CHANCE) {
try {
((WeaponProcEffectModifier) mod).applyProc(ac, target);
}catch(Exception e){
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
}
}
}
@@ -1472,15 +1487,17 @@ public enum CombatManager {
public static boolean LandHit(int C5, int D5){
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
int convertedChance = Math.round(chance * 100);
//convertedChance = Math.max(5, Math.min(95, convertedChance));
float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f)));
float convertedChance = chance * 100;
int roll = ThreadLocalRandom.current().nextInt(101);
if(roll < 5)//always 5% chance ot miss
if(roll <= 5)//always 5% chance to miss
return false;
if(roll >= 95)//always 5% chance to hit
return true;
return roll <= convertedChance;
}
+14
View File
@@ -189,6 +189,20 @@ public enum DevCmdManager {
case "gimme":
case "goto":
case "teleportmode":
case "printbonuses":
playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
break;
}
}else{
switch (adc.getMainCmdString()) {
case "printresists":
case "printstats":
case "printskills":
case "printpowers":
case "printbonuses":
case "gimme":
playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
+5 -1
View File
@@ -10,6 +10,7 @@ package engine.gameManager;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.db.handlers.dbEffectsBaseHandler;
import engine.db.handlers.dbPowerHandler;
@@ -197,7 +198,8 @@ public enum PowersManager {
msg.setUnknown04(1);
if (useMobPowerA(msg, caster)) {
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
if(pb.token == -1994153779)
InterestManager.setObjectDirty(caster);
}
}
@@ -2958,6 +2960,8 @@ public enum PowersManager {
case 429517915:
case 431854842:
case 429767544:
case 429502507:
case 428398816:
return false;
}
return true;
+5 -1
View File
@@ -964,7 +964,6 @@ public class MobAI {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
//guard captain pulls his minions home with him
@@ -994,6 +993,11 @@ public class MobAI {
try {
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
mob.setCombatTarget(null);
return;
}
float rangeSquared = mob.getRange() * mob.getRange();
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
@@ -51,6 +51,7 @@ public class MobRespawnThread implements Runnable {
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
Thread.sleep(100);
}
}
}
@@ -345,8 +345,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
discAllowed = 3;
break;
case 7:
discAllowed = 4;
break;
case 8:
discAllowed = 5;
break;
+1 -1
View File
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
165, 166, 166, 167, 167, //185 to 189
168}; //190
private static final float[] baseSkillValues = {
static final float[] baseSkillValues = {
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
+17
View File
@@ -1492,4 +1492,21 @@ public class Item extends AbstractWorldObject {
return false;
return true;
}
public float getModifiedSpeed() {
float speed = this.getItemBase().getSpeed();
try {
for (Effect eff : this.effects.values()) {
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
if (mod.modType.equals(ModType.WeaponSpeed)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed *= modValue;
}
}
}
}catch(Exception e){
}
return speed;
}
}
+7 -1
View File
@@ -76,6 +76,8 @@ public class ItemBase {
private ArrayList<Integer> animations = new ArrayList<>();
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
public float dexReduction = 0.0f;
/**
* ResultSet Constructor
*/
@@ -151,7 +153,7 @@ public class ItemBase {
}
initBakedInStats();
initializeHashes();
initDexReduction();
}
public static void addToCache(ItemBase itemBase) {
@@ -319,6 +321,10 @@ public class ItemBase {
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
}
private void initDexReduction(){
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
}
//TODO fix this later. Shouldn't be gotten from item base
public int getMagicValue() {
return this.value;
+2 -1
View File
@@ -1444,6 +1444,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.updateLocation();
this.stopPatrolTime = 0;
this.lastPatrolPointIndex = 0;
InterestManager.setObjectDirty(this);
}
public void despawn() {
@@ -1698,7 +1699,7 @@ public class Mob extends AbstractIntelligenceAgent {
}
// calculate defense for equipment
}
if(this.isDropper || Mob.discDroppers.contains(this)){
if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){
this.defenseRating *= 2;
this.atrHandOne *= 2;
this.atrHandTwo *= 2;
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses {
//First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
+347 -18
View File
@@ -36,6 +36,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.net.client.msg.login.CommitNewCharacterMsg;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import engine.server.login.LoginServer;
import engine.server.login.LoginServerMsgHandler;
@@ -179,6 +180,8 @@ public class PlayerCharacter extends AbstractCharacter {
public boolean isBoxed = false;
public PlayerCombatStats combatStats;
/**
* No Id Constructor
*/
@@ -3837,6 +3840,285 @@ public class PlayerCharacter extends AbstractCharacter {
}
}
public void calculateATR(){
if(this.charItemManager == null){
this.atrHandOne = 1;
this.atrHandTwo = 1;
return;
}
for(int i = 1; i < 3; i++){
float atr = 0;
int primaryStat;
Item weapon = this.charItemManager.getEquipped(i);
ItemBase weaponBase = null;
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if(weapon != null) {
weaponBase = weapon.getItemBase();
skill = weaponBase.getSkillRequired();
mastery = weaponBase.getMastery();
}
int skillPercentage = this.skills.containsKey(skill) && this.skills.get(skill) != null
? this.skills.get(skill).getTotalSkillPercet()
: 1;
int masteryPercentage = this.skills.containsKey(mastery) && this.skills.get(mastery) != null
? this.skills.get(mastery).getTotalSkillPercet()
: 1;
// Determine the primary stat based on the weapon base
if (weaponBase != null && weaponBase.isStrBased()) {
primaryStat = this.statStrCurrent;
} else {
primaryStat = this.statDexCurrent;
}
// Calculate ATR based on primary stat, skill, and mastery
atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3);
// Add any bonuses to ATR
if (this.bonuses != null) {
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Apply positive bonus multipliers
float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus;
// Apply negative bonus multipliers
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr -= 2;//no idea why, need for sync
// Ensure ATR is at least 1
atr = (atr < 1) ? 1 : atr;
// Set atrHandOne
if(i == 1)
this.atrHandOne = (short) atr;
else if(i == 2)
this.atrHandTwo = (short) atr;
}
}
public void calculateDamage(){
if(this.charItemManager == null){
this.minDamageHandOne = 1;
this.maxDamageHandOne = 5;
this.minDamageHandTwo = 1;
this.maxDamageHandTwo = 5;
return;
}
this.calculateMinDamage();
this.calculateMaxDamage();
}
public void calculateMinDamage(){
int baseDMG1 = 2;
int baseDMG2 = 2;
int weaponSkill1 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null
? this.skills.get("Unarmed Combat").getTotalSkillPercet()
: 0;
int weaponSkill2 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null
? this.skills.get("Unarmed Combat").getTotalSkillPercet()
: 0;
int weaponMastery1 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null
? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet()
: 0;
int weaponMastery2 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null
? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet()
: 0;
Item equippedRight = this.charItemManager.getEquipped(1);
Item equippedLeft = this.charItemManager.getEquipped(2);
int primary1 = this.statDexCurrent;
int secondary1 = this.statStrCurrent;
int primary2 = this.statDexCurrent;
int secondary2 = this.statStrCurrent;
if(equippedRight != null){
baseDMG1 = equippedRight.getItemBase().getMinDamage();
weaponSkill1 = this.skills.containsKey(equippedRight.getItemBase().getSkillRequired())
&& this.skills.get(equippedRight.getItemBase().getSkillRequired()) != null
? this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet()
: 0;
weaponMastery1 = this.skills.containsKey(equippedRight.getItemBase().getMastery())
&& this.skills.get(equippedRight.getItemBase().getMastery()) != null
? this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet()
: 0;
if(equippedRight.getItemBase().isStrBased()) {
primary1 = this.statStrCurrent;
secondary1 = this.statDexCurrent;
}
}
if(equippedLeft != null){
baseDMG2 = equippedLeft.getItemBase().getMinDamage();
weaponSkill2 = this.skills.containsKey(equippedLeft.getItemBase().getSkillRequired())
&& this.skills.get(equippedLeft.getItemBase().getSkillRequired()) != null
? this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet()
: 0;
weaponMastery2 = this.skills.containsKey(equippedLeft.getItemBase().getMastery())
&& this.skills.get(equippedLeft.getItemBase().getMastery()) != null
? this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet()
: 0;
if(equippedLeft.getItemBase().isStrBased()) {
primary2 = this.statStrCurrent;
secondary2 = this.statDexCurrent;
}
}
double primaryComponent1 = 0.0048 * primary1 + 0.049 * Math.sqrt(primary1 - 0.75);
double secondaryComponent1 = 0.0066 * secondary1 + 0.064 * Math.sqrt(secondary1 - 0.75);
double skillComponent1 = 0.01 * (weaponSkill1 + weaponMastery1);
int min1 = (int)(baseDMG1 * (primaryComponent1 + secondaryComponent1 + skillComponent1));
double primaryComponent2 = 0.0048 * primary2 + 0.049 * Math.sqrt(primary2 - 0.75);
double secondaryComponent2 = 0.0066 * secondary2 + 0.064 * Math.sqrt(secondary2 - 0.75);
double skillComponent2 = 0.01 * (weaponSkill2 + weaponMastery2);
int min2 = (int)(baseDMG2 * (primaryComponent2 + secondaryComponent2 + skillComponent2));
this.minDamageHandOne = min1;
this.minDamageHandTwo = min2;
}
public void calculateMaxDamage() {
int baseDMG1 = 8;
int baseDMG2 = 8;
int weaponSkill1 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null
? this.skills.get("Unarmed Combat").getTotalSkillPercet()
: 0;
int weaponSkill2 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null
? this.skills.get("Unarmed Combat").getTotalSkillPercet()
: 0;
int weaponMastery1 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null
? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet()
: 0;
int weaponMastery2 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null
? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet()
: 0;
Item equippedRight = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal());
Item equippedLeft = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal());
int primary1 = this.statDexCurrent;
int secondary1 = this.statStrCurrent;
int primary2 = this.statDexCurrent;
int secondary2 = this.statStrCurrent;
if (equippedRight != null) {
baseDMG1 = equippedRight.getItemBase().getMaxDamage();
weaponSkill1 = this.skills.containsKey(equippedRight.getItemBase().getSkillRequired())
&& this.skills.get(equippedRight.getItemBase().getSkillRequired()) != null
? this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet()
: 1;
weaponMastery1 = this.skills.containsKey(equippedRight.getItemBase().getMastery())
&& this.skills.get(equippedRight.getItemBase().getMastery()) != null
? this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet()
: 1;
if (equippedRight.getItemBase().isStrBased()) {
primary1 = this.statStrCurrent;
secondary1 = this.statDexCurrent;
}
}
if (equippedLeft != null) {
baseDMG2 = equippedLeft.getItemBase().getMaxDamage();
weaponSkill2 = this.skills.containsKey(equippedLeft.getItemBase().getSkillRequired())
&& this.skills.get(equippedLeft.getItemBase().getSkillRequired()) != null
? this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet()
: 1;
weaponMastery2 = this.skills.containsKey(equippedLeft.getItemBase().getMastery())
&& this.skills.get(equippedLeft.getItemBase().getMastery()) != null
? this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet()
: 1;
if (equippedLeft.getItemBase().isStrBased()) {
primary2 = this.statStrCurrent;
secondary2 = this.statDexCurrent;
}
}
// Calculate max damage for right hand weapon
double primaryComponent1 = 0.0124 * primary1 + 0.118 * Math.sqrt(primary1 - 0.75);
double secondaryComponent1 = 0.0022 * secondary1 + 0.028 * Math.sqrt(secondary1 - 0.75);
double skillComponent1 = 0.0075 * (weaponSkill1 + weaponMastery1);
int max1 = (int) (baseDMG1 * (primaryComponent1 + secondaryComponent1 + skillComponent1));
// Calculate max damage for left hand weapon
double primaryComponent2 = 0.0124 * primary2 + 0.118 * Math.sqrt(primary2 - 0.75);
double secondaryComponent2 = 0.0022 * secondary2 + 0.028 * Math.sqrt(secondary2 - 0.75);
double skillComponent2 = 0.0075 * (weaponSkill2 + weaponMastery2);
int max2 = (int) (baseDMG2 * (primaryComponent2 + secondaryComponent2 + skillComponent2));
this.maxDamageHandOne = max1;
this.maxDamageHandTwo = max2;
}
public void calculateSpeed(){
if(this.charItemManager == null){
this.speedHandOne = 20.0f;
this.speedHandTwo = 20.0f;
return;
}
ItemBase weaponBase1 = null;
ItemBase weaponBase2 = null;
if(this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()) != null){
weaponBase1 = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()).getItemBase();
}
if(this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()) != null){
weaponBase2 = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()).getItemBase();
}
float speed1;
float speed2;
if (weaponBase1 != null)
speed1 = weaponBase1.getSpeed();
else
speed1 = 20f;
if (weaponBase2 != null)
speed2 = weaponBase2.getSpeed();
else
speed2 = 20f;
if(this.bonuses!= null){
for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed1 *= modValue;
}
}
}
if(this.bonuses!= null){
for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed2 *= modValue;
}
}
}
if (speed1 < 10)
speed1 = 10;
if (speed2 < 10)
speed2 = 10;
this.speedHandOne = speed1;
this.speedHandTwo= speed2;
}
/**
* @ Calculates Atr, and Damage for each weapon
*/
@@ -3863,9 +4145,6 @@ public class PlayerCharacter extends AbstractCharacter {
float speed = 20f;
boolean strBased = false;
ItemBase wbMain = (weapon != null) ? weapon.getItemBase() : null;
ItemBase wbOff = (otherHand != null) ? otherHand.getItemBase() : null;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand) {
@@ -3929,8 +4208,6 @@ public class PlayerCharacter extends AbstractCharacter {
//(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
float atr = 0;
int primaryStat;
int dexMod = this.getDexMod();
int strMod = this.getStrMod();
if(weaponBase != null && weaponBase.isStrBased()){
primaryStat = this.statStrCurrent;
}else{
@@ -3952,6 +4229,7 @@ public class PlayerCharacter extends AbstractCharacter {
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
@@ -3964,13 +4242,41 @@ public class PlayerCharacter extends AbstractCharacter {
}
//calculate speed
if (weaponBase != null)
speed = weaponBase.getSpeed();
if (weapon != null)
speed = weapon.getModifiedSpeed();
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
//if(this.effects != null) {
// for (Effect eff : this.effects.values()) {
// for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
// if (mod.modType.equals(ModType.WeaponSpeed)) {
// float modValue = 1 + mod.getPercentMod() * 0.01f;
// speed *= modValue;
// }
// }
// }
// for (Effect eff : this.effects.values()) {
// for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
// if (mod.modType.equals(ModType.AttackDelay)) {
// float modValue = 1 + mod.getPercentMod() * 0.01f;
// speed *= modValue;
// }
// }
// }
//}
if(this.bonuses!= null){
for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
if (mod.modType.equals(ModType.AttackDelay)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed *= modValue;
}
}
}
if (speed < 10)
speed = 10;
@@ -4048,16 +4354,21 @@ public class PlayerCharacter extends AbstractCharacter {
}
// set damages
if (mainHand) {
this.minDamageHandOne = (int) minDamage;
this.maxDamageHandOne = (int) maxDamage;
this.maxDamageHandOne = (int) maxDamage + 1;
this.speedHandOne = speed;
} else {
this.minDamageHandTwo = (int) minDamage;
this.maxDamageHandTwo = (int) maxDamage;
this.maxDamageHandTwo = (int) maxDamage + 1;
this.speedHandTwo = speed;
}
//this.calculateATR();
//this.calculateDamage();
//this.calculateSpeed();
}
/**
@@ -4079,9 +4390,15 @@ public class PlayerCharacter extends AbstractCharacter {
float def = ab.getDefense();
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
//def += shield.getBonus(ModType.DR, SourceType.None);
//def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
for(Effect eff : shield.effects.values()) {
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
if (mod.modType.equals(ModType.DR)) {
def += mod.minMod * (1 + (eff.getTrains() * mod.getRamp()));
}
}
}
}
// float val = ((float)ab.getDefense()) * (1 + (skillMod / 100));
@@ -4139,8 +4456,10 @@ public class PlayerCharacter extends AbstractCharacter {
if (!ib.getType().equals(ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
if (armorSkill == null) {
Logger.error("Player " + this.getObjectUUID()
@@ -4151,8 +4470,18 @@ public class PlayerCharacter extends AbstractCharacter {
float def = ib.getDefense();
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
for(Effect eff : armor.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(ModType.DR)){
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp()));
}
}
}
//def += armor.getBonus(ModType.DR, SourceType.None);
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
@@ -4375,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.None))
if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999)
return 0f;
// must not be stunned
+752
View File
@@ -0,0 +1,752 @@
package engine.objects;
import engine.Enum;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
public PlayerCharacter owner;
//main hand data
public int minDamageHandOne;
public int maxDamageHandOne;
public float attackSpeedHandOne;
public float rangeHandOne;
public float atrHandOne;
//off hand data
public int minDamageHandTwo;
public int maxDamageHandTwo;
public float attackSpeedHandTwo;
public float rangeHandTwo;
public float atrHandTwo;
//defense
public int defense;
//regen rates
public float healthRegen;
public float manaRegen;
public float staminaRegen;
public PlayerCombatStats(PlayerCharacter pc) {
this.owner = pc;
this.update();
}
public void update() {
try {
this.calculateATR(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateATR(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateRegen();
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateDefense();
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
}
}
public void calculateATR(boolean mainHand) {
Item weapon;
float atr;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
int primaryStat = getDexAfterPenalty(this.owner);
if(weapon != null) {
skill= weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if(weapon.getItemBase().isStrBased())
primaryStat = this.owner.statStrCurrent;
}
float skillLevel = 0;
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
skillLevel = this.owner.skills.get(skill).getModifiedAmount();
}
if(this.owner.skills.containsKey(mastery))
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();
float stanceValue = 0.0f;
float atrEnchants = 0;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
atrEnchants += modValue;
}
}
}
}
float prefixValues = 0.0f;
if(weapon != null){
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
float preciseRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Precise"))
preciseRune += 0.05f;
}
if(weapon != null && weapon.getItemBase().isStrBased()){
atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
atr = (float) Math.round(atr);
}else {
float dexterity = getDexAfterPenalty(this.owner);
atr = dexterity / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
atr += prefixValues;
atr *= preciseRune;
atr += atrEnchants;
atr *= 1.0f + stanceValue;
atr = (float) Math.round(atr);
}
if(mainHand){
this.atrHandOne = atr;
}else{
this.atrHandTwo = atr;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.atrHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.atrHandTwo = 0.0f;
}
}
} //perfect DO NOT TOUCH
public void calculateMin(boolean mainHand) {
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float baseDMG = 1;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMinDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MinDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet();
}
double minDMG = baseDMG * (
0.0048 * primaryStat +
0.049 * Math.sqrt(primaryStat - 0.75) +
0.0066 * secondaryStat +
0.064 * Math.sqrt(secondaryStat - 0.75) +
0.01 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
minDMG *= 0.7f;
}
}
int roundedMin = (int)Math.round(minDMG);
if (mainHand) {
this.minDamageHandOne = roundedMin;
} else {
this.minDamageHandTwo = roundedMin;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.minDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.minDamageHandTwo = 0;
}
}
}
public void calculateMax(boolean mainHand) {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
double baseDMG = 5;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MaxDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
0.0124 * primaryStat +
0.118 * Math.sqrt(primaryStat - 0.75) +
0.0022 * secondaryStat +
0.028 * Math.sqrt(secondaryStat - 0.75) +
0.0075 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
maxDMG *= 0.7f;
}
}
int roundedMax = (int)(maxDMG);
if(mainHand){
this.maxDamageHandOne = roundedMax;
}else{
this.maxDamageHandTwo = roundedMax;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.maxDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.maxDamageHandTwo = 0;
}
}
}
public void calculateAttackSpeed(boolean mainHand){
Item weapon;
float speed;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
float delayExtra = 0;
if(weapon == null) {
speed = 20.0f;
}else{
speed = weapon.getItemBase().getSpeed();
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
speed *= 1 + (modValue * 0.01f);
if(mod.modType.equals(Enum.ModType.AttackDelay)){
delayExtra += modValue * 0.01f;
}
}
}
}
}
float stanceValue = 0.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("Stance")){
if(this.owner.effects != null) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
}
}
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
if(speed < 10.0f)
speed = 10.0f;
if(mainHand){
this.attackSpeedHandOne = speed;
}else{
this.attackSpeedHandTwo = speed;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.attackSpeedHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.attackSpeedHandTwo = 0.0f;
}
}
}
public void calculateAttackRange(boolean mainHand){
Item weapon;
float range;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
range = 6.0f;
}else{
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
if(mainHand){
this.rangeHandOne = range;
}else{
this.rangeHandTwo = range;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.rangeHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.rangeHandTwo = 0.0f;
}
}
}
public void calculateRegen(){
if(owner.bonuses != null){
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
}else{
this.healthRegen = 1.0f;
this.manaRegen = 1.0f;
this.staminaRegen = 1.0f;
}
}
public void calculateDefense() {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
float armorSkill = 0.0f;
float armorDefense = 0.0f;
ArrayList<String> armorsUsed = new ArrayList<>();
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
armorDefense += ib.getDefense();
for(Effect eff : equipped.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
armorsUsed.add(ib.getSkillRequired());
}
}
}
for(String armorUsed : armorsUsed){
if(this.owner.skills.containsKey(armorUsed)) {
armorSkill += calculateModifiedSkill(armorUsed,this.owner);
}
}
if(armorsUsed.size() > 0)
armorSkill = armorSkill / armorsUsed.size();
float blockSkill = 0.0f;
if(this.owner.skills.containsKey("Block"))
blockSkill = calculateModifiedSkill("Block",this.owner);
float shieldDefense = 0.0f;
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
Item shield = this.owner.charItemManager.getEquipped(2);
shieldDefense += shield.getItemBase().getDefense();
for(Effect eff : shield.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
float weaponSkill = 0.0f;
float masterySkill = 0.0f;
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null && weapon.getItemBase().isShield())
weapon = null;
String skillName = "Unarmed Combat";
String masteryName = "Unarmed Combat Mastery";
if(weapon != null){
skillName = weapon.getItemBase().getSkillRequired();
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
float dexterity = getDexAfterPenalty(this.owner);
float luckyRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Lucky"))
luckyRune += 0.05f;
}
float flatBonuses = 0.0f;
float stanceMod = 1.0f;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceMod += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
flatBonuses += modValue;
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) == null)
blockSkill = 0;
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
blockSkill = 0;
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
// + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
float defense = 0;
for(Item equipped : this.owner.charItemManager.getEquippedList()){
ItemBase ib = equipped.getItemBase();
if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){
defense += getArmorDefense(equipped,this.owner);
}
}
//float defense = (1 + armorSkill / 50) * armorDefense;
defense += (1 + blockSkill / 100) * shieldDefense;
defense += (weaponSkill / 2);
defense += (masterySkill / 2);
defense += dexterity * 2;
defense += flatBonuses;
defense *= luckyRune;
defense *= stanceMod;
defense = Math.round(defense);
this.defense = (int) defense;
}
public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
CharacterSkill skill = null;
if (pc.skills.containsKey(skillName)) {
skill = pc.skills.get(skillName);
}
SkillsBase skillBase = skill.getSkillsBase();
if(skillBase == null)
return 0;
//Get any rune bonus
float bonus = 0f;
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType);
}
//Get Base skill for modified stats
float base = 7f;
if(skillBase.getToken() == -660435875){
base = 0;
}
float statMod = 0.5f;
if (skillBase.getStrMod() > 0)
statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
if (skillBase.getDexMod() > 0)
statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f;
if (skillBase.getConMod() > 0)
statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
if (skillBase.getIntMod() > 0)
statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f;
if (skillBase.getSpiMod() > 0)
statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f;
if (statMod < 1)
statMod = 1f;
if(skillBase.getToken() == -660435875){
statMod = 0;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
//Get any rune, effect and item bonus
if (pc.getBonuses() != null) {
//add bonuses from effects/items and runes
base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType);
}
float baseAmount;
if (base < 1f && skillBase.getToken() != -660435875)
baseAmount = 1f;
else
baseAmount = base;
int amount;
int trains = skill.getNumTrains();
if (trains < 10)
amount = (trains * 2);
else if (trains < 90)
amount = 10 + trains;
else if (trains < 134)
amount = 100 + ((trains - 90) / 2);
else
amount = 122 + ((trains - 134) / 3);
float modAmount = baseAmount + amount;
if (pc.getBonuses() != null) {
//Multiply any percent bonuses
modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
}
float modifiedAmount = (float) Math.round(modAmount);
return modifiedAmount;
}
public static int getDexAfterPenalty(PlayerCharacter pc){
if(pc.charItemManager == null)
return pc.statDexCurrent;
float dex = pc.statDexBase;
if(pc.bonuses != null)
dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float penaltyFactor = 0.0f;
for(Item equipped : pc.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){
penaltyFactor += ib.dexReduction;
}
}
if(penaltyFactor > 0)
penaltyFactor *= 0.01f;
float totalPenalty = dex * penaltyFactor;
float returnedDex = Math.round(dex - totalPenalty);
return (int) returnedDex;
}
private static float getArmorDefense(Item armor, PlayerCharacter pc) {
if (armor == null)
return 0;
ItemBase ib = armor.getItemBase();
if (ib == null)
return 0;
if (!ib.getType().equals(Enum.ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired());
if (armorSkill == null) {
Logger.error("Player " + pc.getObjectUUID()
+ " has armor equipped without the nescessary skill to equip it");
return ib.getDefense();
}
float def = ib.getDefense();
//apply item defense bonuses
if (armor != null) {
for(Effect eff : armor.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp()));
}
}
}
//def += armor.getBonus(ModType.DR, SourceType.None);
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
}
}
+3 -1
View File
@@ -457,7 +457,9 @@ public class Resists {
//damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
float damageAfterResists = damage;
if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
if (target != null) {
//debug damage shields if any found
@@ -106,7 +106,7 @@ public class PeekPowerAction extends AbstractPowerAction {
if (!tar.isAlive())
return;
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(false));
} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
Mob tar = (Mob) awo;
@@ -89,6 +89,8 @@ public class StealPowerAction extends AbstractPowerAction {
if (!sourcePlayer.isAlive())
return;
sourcePlayer.cancelOnAttackSwing();
//prevent stealing no steal mob loot
if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
return;
@@ -173,8 +175,21 @@ public class StealPowerAction extends AbstractPowerAction {
if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
//stealing gold
if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
//if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
// return;
int targetGold = ownerCIM.getGoldInventory().getNumOfItems();
int myGold = myCIM.getGoldInventory().getNumOfItems();
if(myGold + amount > 10000000)
return;
ownerCIM.getGoldInventory().setNumOfItems(targetGold - amount);
ownerCIM.updateInventory();
myCIM.addGoldToInventory(amount,false);
myCIM.updateInventory();
} else {
//stealing items
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
@@ -187,8 +202,9 @@ public class StealPowerAction extends AbstractPowerAction {
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
//update thief's inventory
if (sourcePlayer.getCharItemManager() != null)
if (sourcePlayer.getCharItemManager() != null) {
sourcePlayer.getCharItemManager().updateInventory();
}
//update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
+12
View File
@@ -14,6 +14,7 @@ import engine.gameManager.SessionManager;
import engine.gameManager.SimulationManager;
import engine.objects.Bane;
import engine.objects.PlayerCharacter;
import engine.objects.PlayerCombatStats;
import org.pmw.tinylog.Logger;
public class UpdateThread implements Runnable {
@@ -32,6 +33,17 @@ public class UpdateThread implements Runnable {
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
if (player != null) {
player.doRegen();
try {
if (player.isAlive() && player.isActive() && player.isEnteredWorld()) {
if (player.combatStats == null) {
player.combatStats = new PlayerCombatStats(player);
}
PlayerCombatStats cStats = player.combatStats;
cStats.update();
}
}catch(Exception e){
}
}
}
} catch (Exception e) {