Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d74793e01d |
@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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if (building == null)
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return false;
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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if (building.getRank() == -1)
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return false;
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return false;
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//owner can always access their own building
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if (IsOwner(building, player))
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if (IsOwner(building, player))
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return true;
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return true;
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//check for default IC access if building belongs to same guild
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//individual friend.
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//check against friends list entries if any present
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//Admins can access stuff
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//check friend type for guild related access
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if (player.isCSR())
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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}
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}
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//did not meet access grant criteria, deny access
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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return false;
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}
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,14 +468,6 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -197,6 +197,8 @@ public enum CombatManager {
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}
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}
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}
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}
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checkForProc(attacker,target,weapon);
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//get delay for the auto attack job
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//get delay for the auto attack job
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long delay = 5000;
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long delay = 5000;
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@@ -357,9 +359,6 @@ public enum CombatManager {
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}
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}
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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if (damage == 0) {
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@@ -926,6 +926,21 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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mobTarget.handleDirectAggro(playerCharacter);
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}
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
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if(immune){
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return;
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}
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}
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// update target of used power timer
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// update target of used power timer
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if (pb.isHarmful())
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if (pb.isHarmful())
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@@ -946,7 +961,8 @@ public enum PowersManager {
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain)) {
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if (ab.blocked(target, pb, trains)) {
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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continue;
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continue;
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}
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}
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@@ -1121,7 +1137,7 @@ public enum PowersManager {
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain))
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if (ab.blocked(target, pb, trains))
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continue;
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continue;
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// TODO handle overwrite stack order here
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// TODO handle overwrite stack order here
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String stackType = ab.getStackType();
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String stackType = ab.getStackType();
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@@ -1435,7 +1451,7 @@ public enum PowersManager {
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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continue;
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continue;
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// If something blocks the action, then stop
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// If something blocks the action, then stop
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if (ab.blocked(target,pb.vampDrain))
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if (ab.blocked(target, pb, trains))
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// sendPowerMsg(pc, 5, msg);
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// sendPowerMsg(pc, 5, msg);
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continue;
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continue;
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// TODO handle overwrite stack order here
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// TODO handle overwrite stack order here
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+3
-11
@@ -831,22 +831,16 @@ public class mbEnums {
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SPIRES,
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SPIRES,
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SNARE,
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SNARE,
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STUN,
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STUN,
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BLINDNESS,
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BLIND,
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ROOT,
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ROOT,
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FEAR,
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FEAR,
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CHARM,
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CHARM,
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POWERINHIBITOR,
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POWERBLOCK,
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DEBUFF,
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DEBUFF,
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STEAL,
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STEAL,
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DRAIN;
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DRAIN;
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public static DamageType getDamageType(String modName) {
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public static DamageType getDamageType(String modName) {
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if(modName.toLowerCase().equals("blind"))
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modName = "BLINDNESS";
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if(modName.toLowerCase().equals("powerblock"))
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modName = "POWERINHIBITOR";
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DamageType damageType;
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DamageType damageType;
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if (modName.isEmpty())
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if (modName.isEmpty())
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return DamageType.NONE;
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return DamageType.NONE;
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@@ -2727,7 +2721,7 @@ public class mbEnums {
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ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
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ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
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AZOTH(1580012, -1205326951, 78329697, 2000, 20),
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AZOTH(1580012, -1205326951, 78329697, 2000, 20),
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BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
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BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
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BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
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BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
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COAL(1580008, -1672872311, 2559427, 3000, 30),
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COAL(1580008, -1672872311, 2559427, 3000, 30),
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DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
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DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
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GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
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GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
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@@ -2747,7 +2741,6 @@ public class mbEnums {
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public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
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public int templateID;
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public int templateID;
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public ItemTemplate template;
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public ItemTemplate template;
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public int resourceHash;
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public int resourceHash;
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@@ -2769,7 +2762,6 @@ public class mbEnums {
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for (ResourceType resourceType : ResourceType.values()) {
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for (ResourceType resourceType : ResourceType.values()) {
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templateLookup.put(resourceType.templateID, resourceType);
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templateLookup.put(resourceType.templateID, resourceType);
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templateHashLookup.put(resourceType.templateHash, resourceType);
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templateHashLookup.put(resourceType.templateHash, resourceType);
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resourceHashLookup.put(resourceType.resourceHash, resourceType);
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}
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}
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}
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}
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@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
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//make sure valid resource
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//make sure valid resource
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mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
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mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
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if (resource == null)
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if (resource == null)
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return true;
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return true;
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@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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if (building.getGuild().isEmptyGuild())
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if (building.getGuild().isEmptyGuild())
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return true;
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return true;
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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return true;
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return true;
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@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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(building == null) || playerZone == null || playerCity == null)
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(building == null) || playerZone == null || playerCity == null)
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return true;
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return true;
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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return true;
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return true;
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boolean open = (msg.getMessageType() == OPEN_CITY);
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boolean open = (msg.getMessageType() == OPEN_CITY);
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@@ -28,6 +28,30 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
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super();
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super();
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}
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building.getRank() == -1)
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return false;
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if (BuildingManager.IsOwner(building, player))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
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return false;
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//Somehow guild leader check fails above? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild());
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}
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@Override
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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if (building == null)
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if (building == null)
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return;
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return;
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if (BuildingManager.playerCanManage(player, building) == false)
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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return;
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return;
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if (orderNpcMsg.getPatrolSize() >= 20)
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if (orderNpcMsg.getPatrolSize() >= 20)
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@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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case 2:
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case 2:
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player = SessionManager.getPlayerCharacter(origin);
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player = SessionManager.getPlayerCharacter(origin);
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if (BuildingManager.playerCanManage(player, building) == false)
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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return true;
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return true;
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if (building.getHirelings().containsKey(npc) == false)
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if (building.getHirelings().containsKey(npc) == false)
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@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
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if (msg.getDirection() == 2) {
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if (msg.getDirection() == 2) {
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if (!BuildingManager.playerCanManage(player, building))
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
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return true;
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return true;
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if (building.setReserve(msg.getUnknown01(), player)) {
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if (building.setReserve(msg.getUnknown01(), player)) {
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dispatch = Dispatch.borrow(player, msg);
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dispatch = Dispatch.borrow(player, msg);
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@@ -163,11 +163,6 @@ public class Building extends AbstractWorldObject {
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if (upgradeTimeStamp != null)
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if (upgradeTimeStamp != null)
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this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
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this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
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if(rs.getInt("enforceKOS") == 0)
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this.enforceKOS = false;
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else
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|
||||||
this.enforceKOS = true;
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||||
}
|
}
|
||||||
@@ -1452,7 +1447,7 @@ public class Building extends AbstractWorldObject {
|
|||||||
|
|
||||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManage(player, this))
|
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (amount < 0)
|
if (amount < 0)
|
||||||
|
|||||||
@@ -1197,10 +1197,7 @@ public class City extends AbstractWorldObject {
|
|||||||
// these assets are autoprotected.
|
// these assets are autoprotected.
|
||||||
|
|
||||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
|
||||||
if(guildLeader != null)
|
|
||||||
cityBuilding.claim(guildLeader);
|
|
||||||
else
|
|
||||||
cityBuilding.claim(sourcePlayer);
|
cityBuilding.claim(sourcePlayer);
|
||||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||||
}
|
}
|
||||||
@@ -1208,7 +1205,6 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
this.setForceRename(true);
|
this.setForceRename(true);
|
||||||
|
|
||||||
|
|
||||||
// Reset city timer for map update
|
// Reset city timer for map update
|
||||||
|
|
||||||
City.lastCityUpdate = System.currentTimeMillis();
|
City.lastCityUpdate = System.currentTimeMillis();
|
||||||
|
|||||||
@@ -349,13 +349,13 @@ public class Resists {
|
|||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||||
|
|||||||
@@ -11,11 +11,13 @@ package engine.powers;
|
|||||||
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.mbEnums;
|
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
import engine.mbEnums.SourceType;
|
||||||
import engine.mbEnums.StackType;
|
import engine.mbEnums.StackType;
|
||||||
import engine.objects.*;
|
import engine.objects.AbstractCharacter;
|
||||||
|
import engine.objects.AbstractWorldObject;
|
||||||
|
import engine.objects.PlayerBonuses;
|
||||||
|
import engine.objects.Runegate;
|
||||||
import engine.powers.poweractions.AbstractPowerAction;
|
import engine.powers.poweractions.AbstractPowerAction;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -242,23 +244,32 @@ public class ActionsBase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Add blocked types here
|
//Add blocked types here
|
||||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||||
//Check for immunities
|
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
if (bonus == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
if(vampDrain)
|
//TODO make this more efficient then testing strings
|
||||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||||
|
return true; //Currently stun immune. Skip stun
|
||||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
return true; //Currently snare immune. Skip snare
|
||||||
|
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||||
|
return true; //Currently blind immune. Skip blind
|
||||||
|
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||||
|
return true; //Currently power block immune. Skip power block
|
||||||
|
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||||
return true;
|
return true;
|
||||||
}
|
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||||
|
// return true; //Currently shadowmantled. Skip heals
|
||||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||||
return pcTarget.getResists().immuneTo(damageType);
|
return true;
|
||||||
|
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user