// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.loot; import engine.gameManager.LootManager; import java.sql.ResultSet; import java.sql.SQLException; import java.util.List; public class ItemTableEntry { public int minRoll; public int maxRoll; public int cacheID; public int minSpawn; public int maxSpawn; public ItemTableEntry(ResultSet rs) throws SQLException { this.minRoll = rs.getInt("minRoll"); this.maxRoll = rs.getInt("maxRoll"); this.cacheID = rs.getInt("itemBaseUUID"); this.minSpawn = rs.getInt("minSpawn"); this.maxSpawn = rs.getInt("maxSpawn"); } public static ItemTableEntry rollTable(int itemTable, int roll) { ItemTableEntry itemTableEntry = null; List itemTableEntryList; itemTableEntryList = LootManager._itemTables.get(itemTable); for (ItemTableEntry iteration : itemTableEntryList) if (roll >= iteration.minRoll && roll <= iteration.maxRoll) itemTableEntry = iteration; return itemTableEntry; } }