// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.Enum; import engine.exception.MsgSendException; import engine.gameManager.SessionManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.guild.GuildControlMsg; import engine.net.client.msg.guild.GuildListMsg; import engine.objects.GuildStatusController; import engine.objects.PlayerCharacter; public class GuildControlHandler extends AbstractClientMsgHandler { public GuildControlHandler() { super(GuildControlMsg.class); } // TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so // take further look at it. @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { GuildControlMsg msg = (GuildControlMsg) baseMsg; Dispatch dispatch; // until we know what it's for, just echo it back. msg.setUnknown05((byte) 1); //Send a GuildList msg if(msg.getUnknown01() == 1) { PlayerCharacter player = SessionManager.getPlayerCharacter(origin); //TODO figure out why GL can't be changed and IC can't be banished //Bounce back the rank options msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0)); dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) { dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild())); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); } else ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!"); } else if(msg.getUnknown01() == 2) { PlayerCharacter player = SessionManager.getPlayerCharacter(origin); //If we don't get a valid PC for whatever reason.. just ignore it. PlayerCharacter pc = PlayerCharacter.getFromCache(msg.getUnknown03()); if(pc != null) { dispatch = Dispatch.borrow(player,new GuildListMsg(pc)); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); } } return true; } }