// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.exception.MsgSendException; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.RequestBallListMessage; import engine.objects.PlayerCharacter; public class RequestBallListHandler extends AbstractClientMsgHandler { public RequestBallListHandler() { super(RequestBallListMessage.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { PlayerCharacter player = origin.getPlayerCharacter(); if (player == null) return true; RequestBallListMessage msg = (RequestBallListMessage)baseMsg; HandleRequestBallList(player,msg); return true; } public static void HandleRequestBallList(PlayerCharacter player, RequestBallListMessage msg){ //currently not handled. } }