// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class ChangeGuildLeaderMsg extends ClientNetMsg { private int targetID; /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public ChangeGuildLeaderMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.CHANGEGUILDLEADER, origin, reader); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); targetID = reader.getInt(); reader.getInt(); reader.get(); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(targetID); writer.put((byte)100); writer.putInt(0); } public int getTargetID() { return targetID; } public void setTargetID(int targetID) { this.targetID = targetID; } }