// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; /** * Transfer gold from inventory to vault * * @author Eighty */ public class TransferGoldFromInventoryToVaultMsg extends ClientNetMsg { private int playerID; private int accountID; private int npcID; private int amount; /** * This is the general purpose constructor */ public TransferGoldFromInventoryToVaultMsg() { super(Protocol.GOLDTOVAULT); } public TransferGoldFromInventoryToVaultMsg(int playerID, int npcID, int accountID, int amount) { super(Protocol.GOLDTOVAULT); this.playerID = playerID; this.npcID = npcID; this.accountID = accountID; this.amount = amount; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public TransferGoldFromInventoryToVaultMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.GOLDTOVAULT, origin, reader); } /** * Deserializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _deserialize(ByteBufferReader reader) { reader.getInt(); this.playerID = reader.getInt(); reader.getInt(); this.accountID = reader.getInt(); reader.getInt(); this.npcID = reader.getInt(); this.amount = reader.getInt(); } /** * Serializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(this.playerID); writer.putInt(GameObjectType.Account.ordinal()); writer.putInt(this.accountID); writer.putInt(GameObjectType.NPC.ordinal()); writer.putInt(this.npcID); writer.putInt(this.amount); } /** * @return the amount */ public int getAmount() { return amount; } /** * @param amount the amount to set */ public void setAmount(int amount) { this.amount = amount; } }