// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractCharacter; public class UpdateCharOrMobMessage extends ClientNetMsg { private int type; private int npcType; private int npcID; private int playerType; private int playerID; private int size; private int subRace; private int pad = 0; private int objectType; private int objectUUID; /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public UpdateCharOrMobMessage(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.UPDATECHARORMOB, origin, reader); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { } public UpdateCharOrMobMessage(AbstractCharacter tar, int type, int subRaceID) { super(Protocol.UPDATECHARORMOB); this.playerType = tar.getObjectType().ordinal(); this.playerID = tar.getObjectUUID(); this.type = type; this.subRace = subRaceID; } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(this.type); if (this.type == 2){ writer.putInt(this.playerType); writer.putInt(this.playerID); writer.putInt(this.subRace); writer.putInt(-600065291); return; } writer.putInt(this.playerType); writer.putInt(this.playerID); writer.put((byte)1); writer.putInt(0); writer.putInt(this.subRace); writer.putInt(this.playerType); writer.putInt(this.playerID); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putFloat(1); writer.putFloat(1); writer.putFloat(1); writer.putFloat(1); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putLong(-1); writer.putInt(0); writer.put((byte)1); writer.putInt(0); writer.put((byte)1); writer.putInt(0); writer.putInt(0); writer.put((byte)1); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(4); writer.putInt(0); writer.putInt(0); writer.putInt(1); writer.putShort((short)0); writer.put((byte)0); } public int getObjectType() { return objectType; } public void setObjectType(int value) { this.objectType = value; } public void setPad(int value) { this.pad = value; } public int getUUID() { return objectUUID; } public int getPad() { return pad; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getSize() { return size; } public void setSize(int size) { this.size = size; } public int getSubRace() { return subRace; } public void setSubRace(int subRace) { this.subRace = subRace; } public int getNpcType() { return npcType; } public void setNpcType(int npcType) { this.npcType = npcType; } public int getNpcID() { return npcID; } public void setNpcID(int npcID) { this.npcID = npcID; } public int getPlayerType() { return playerType; } public void setPlayerType(int playerType) { this.playerType = playerType; } public int getPlayerID() { return playerID; } public void setPlayerID(int playerID) { this.playerID = playerID; } }