// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractGameObject; import engine.objects.Building; public class VisualUpdateMessage extends ClientNetMsg { private int effectType; private AbstractGameObject ago; private Building building; /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public VisualUpdateMessage(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.VISUALUPDATE, origin, reader); } public VisualUpdateMessage() { super(Protocol.VISUALUPDATE); } public VisualUpdateMessage(AbstractGameObject ago, int visualID) { super(Protocol.VISUALUPDATE); if (ago == null) return; this.effectType = visualID; this.ago = ago; } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { } public void configure() { if (this.ago.getObjectType() == GameObjectType.Building) this.building = (Building)this.ago; else this.building = null; } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { if (this.building == null) { writer.putInt(4); writer.putInt(0); writer.putInt(this.effectType); writer.putInt(ago.getObjectType().ordinal()); writer.putInt(ago.getObjectUUID()); writer.putInt(0); return; } writer.putShort((short)100); writer.putShort((short)120); writer.putInt(1); writer.putInt(this.building.getObjectType().ordinal()); writer.putInt(this.building.getObjectUUID()); writer.putInt(this.effectType); } }