// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.devcmd.AbstractDevCmd; import engine.net.client.msg.TargetedActionMsg; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; /** * @author Eighty */ public class CombatMessageCmd extends AbstractDevCmd { public CombatMessageCmd() { super("cm"); } @Override protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) { if (pcSender == null) return; if (args.length != 1) { this.sendUsage(pcSender); return; } int num = 0; try { num = Integer.parseInt(args[0]); } catch (NumberFormatException e) { throwbackError(pcSender, "Supplied message number " + args[0] + " failed to parse to an Integer"); return; } TargetedActionMsg.un2cnt = num; throwbackInfo(pcSender, "CombatMessage set to " + num); } @Override protected String _getUsageString() { return "' /cm [cmNumber]'"; } @Override protected String _getHelpString() { return "Sets the combat message to the supplied integer value"; } }