// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.devcmd.AbstractDevCmd; import engine.gameManager.ChatManager; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; /** * */ public class SysMsgCmd extends AbstractDevCmd { public SysMsgCmd() { super("sysmsg"); } @Override protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) { if (args.length != 1 || args[0].isEmpty()) { this.sendUsage(pcSender); return; } String text = "[System Admin Message]: " + args[0]; ChatManager.chatSystemChannel(text); } /** * This function is called by the DevCmdManager. Override to avoid splitting * argString into String array, since sysmsg displays full String as * message, then calls the subclass specific _doCmd method. */ @Override public void doCmd(PlayerCharacter pcSender, String argString, AbstractGameObject target) { String[] args = new String[1]; args[0] = argString; if (pcSender == null) { return; } this._doCmd(pcSender, args, target); } @Override protected String _getUsageString() { return "' /sysmsg message'"; } @Override protected String _getHelpString() { return "Send system message in chat window to all players"; } }