// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.Enum.GameObjectType; import engine.ai.MobileFSM; import engine.gameManager.MovementManager; import engine.math.Vector3fImmutable; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Mob; import engine.powers.ActionsBase; import engine.powers.PowersBase; import java.sql.ResultSet; import java.sql.SQLException; public class MobRecallPowerAction extends AbstractPowerAction { public MobRecallPowerAction(ResultSet rs) throws SQLException { super(rs); } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null) return; AbstractCharacter awoac = (AbstractCharacter)awo; if (awo.getObjectType() != GameObjectType.Mob) return; MovementManager.translocate(awoac,awoac.getBindLoc(), null); if (awoac.getObjectType() == GameObjectType.Mob){ //MobileFSM.setAwake((Mob)awoac,true); ((Mob)awoac).setCombatTarget(null); } } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }