// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.effectmodifiers; import engine.jobs.AbstractEffectJob; import engine.objects.*; import java.sql.ResultSet; import java.sql.SQLException; public class DodgeEffectModifier extends AbstractEffectModifier { public DodgeEffectModifier(ResultSet rs) throws SQLException { super(rs); } @Override protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { } @Override public void applyBonus(AbstractCharacter ac, int trains) { Float amount = 0f; PlayerBonuses bonus = ac.getBonuses(); if (this.percentMod != 0f) { //Stat Percent Modifiers if (this.useRampAdd) amount = this.percentMod + (this.ramp * trains); else amount = this.percentMod * (1 + (this.ramp * trains)); amount = amount / 100; bonus.addFloat(this, amount); } else { //Stat Modifiers if (this.useRampAdd) amount = this.minMod + (this.ramp * trains); else amount = this.minMod * (1 + (this.ramp * trains)); bonus.addFloat(this, amount); } } @Override public void applyBonus(Item item, int trains) { } @Override public void applyBonus(Building building, int trains) { } }