package engine.gameManager; import engine.Enum; import engine.math.Vector3fImmutable; import engine.objects.Guild; import engine.objects.PlayerCharacter; import engine.objects.Regions; import java.util.*; public class LoreMineManager { //Saetor Allowed Charters: //BARBARIAN //MILITARY //RANGER //AMAZON //WIZARD //MERCENARY //THIEVES //SCOURGE //UNHOLY public static final Map> GUILD_RACES = new HashMap<>(); public static final Map> GUILD_CLASSES = new HashMap<>(); public static final Map GUILD_GENDER_RESTRICTION = new HashMap<>(); static { GUILD_RACES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Aelfborn", "Centaur", "Elf", "Half Giant", "Human")); GUILD_CLASSES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Bard", "Channeler", "Crusader", "Nightstalker", "Prelate", "Priest", "Scout", "Sentinel")); GUILD_RACES.put(Enum.GuildType.MILITARY, Arrays.asList("Centaur", "Half Giant", "Human", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.MILITARY, Arrays.asList("Bard", "Priest", "Scout", "Warlock", "Warrior", "Wizard")); GUILD_RACES.put(Enum.GuildType.TEMPLE, Arrays.asList("Half Giant", "Human")); GUILD_CLASSES.put(Enum.GuildType.TEMPLE, Arrays.asList("Assassin", "Bard", "Channeler", "Confessor", "Nightstalker", "Priest", "Scout", "Templar")); GUILD_RACES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Aelfborn", "Half Giant", "Human", "Minotaur", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Barbarian", "Bard", "Doomsayer", "Fury", "Priest", "Scout", "Thief", "Warrior")); GUILD_RACES.put(Enum.GuildType.RANGER, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Shade", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.RANGER, Arrays.asList("Bard", "Channeler", "Druid", "Priest", "Ranger", "Scout", "Warrior")); GUILD_RACES.put(Enum.GuildType.AMAZON, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.AMAZON, Arrays.asList("Bard", "Druid", "Fury", "Huntress", "Priest", "Scout", "Warrior", "Wizard")); GUILD_GENDER_RESTRICTION.put(Enum.GuildType.AMAZON, true); // Female only GUILD_RACES.put(Enum.GuildType.NOBLE, Arrays.asList("Aelfborn", "Half Giant", "Human")); GUILD_CLASSES.put(Enum.GuildType.NOBLE, Arrays.asList("Assassin", "Bard", "Channeler", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); GUILD_RACES.put(Enum.GuildType.WIZARD, Arrays.asList("Aelfborn", "Elf", "Human", "Nephilim", "Shade", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.WIZARD, Arrays.asList("Assassin", "Bard", "Channeler", "Doomsayer", "Fury", "Necromancer", "Priest", "Warlock", "Wizard")); GUILD_RACES.put(Enum.GuildType.MERCENARY, Arrays.asList("Aelfborn", "Aracoix", "Half Giant", "Human", "Shade", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.MERCENARY, Arrays.asList("Assassin", "Bard", "Priest", "Scout", "Thief", "Warlock", "Warrior")); GUILD_RACES.put(Enum.GuildType.THIEVES, Arrays.asList("Aelfborn", "Aracoix", "Elf", "Human", "Irekei", "Nephilim", "Shade", "Vampire", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.THIEVES, Arrays.asList("Assassin", "Barbarian", "Bard", "Priest", "Scout", "Thief", "Wizard")); GUILD_RACES.put(Enum.GuildType.DWARF, Arrays.asList("Dwarf")); GUILD_CLASSES.put(Enum.GuildType.DWARF, Arrays.asList("Crusader", "Prelate", "Priest", "Sentinel", "Warrior")); GUILD_RACES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Elf", "Minotaur")); GUILD_CLASSES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Assassin", "Bard", "Channeler", "Druid", "Necromancer", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); GUILD_RACES.put(Enum.GuildType.VIRAKT, Arrays.asList("Irekei")); GUILD_CLASSES.put(Enum.GuildType.VIRAKT, Arrays.asList("Assassin", "Bard", "Channeler", "Fury", "Huntress", "Nightstalker", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); GUILD_RACES.put(Enum.GuildType.SCOURGE, Arrays.asList("Aelfborn", "Human", "Minotaur", "Nephilim", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.SCOURGE, Arrays.asList("Bard", "Channeler", "Doomsayer", "Priest", "Scout", "Warrior", "Wizard")); GUILD_RACES.put(Enum.GuildType.KHREE, Arrays.asList("Aracoix")); GUILD_CLASSES.put(Enum.GuildType.KHREE, Arrays.asList("Assassin", "Barbarian", "Bard", "Huntress", "Priest", "Ranger", "Scout", "Thief", "Warlock", "Warrior")); GUILD_RACES.put(Enum.GuildType.CENTAUR, Arrays.asList("Centaur")); GUILD_CLASSES.put(Enum.GuildType.CENTAUR, Arrays.asList("Barbarian", "Crusader", "Druid", "Huntress", "Prelate", "Priest", "Ranger", "Sentinel", "Warrior")); GUILD_RACES.put(Enum.GuildType.UNHOLY, Arrays.asList("Human", "Shade", "Vampire", "Saetor")); GUILD_CLASSES.put(Enum.GuildType.UNHOLY, Arrays.asList("Assassin", "Channeler", "Necromancer", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); } public static void AuditPlayer(PlayerCharacter pc){ Guild nation = pc.guild.getNation(); int charterID = nation.getCharter(); if(!validForCharter(pc,charterID)){ //bounce out to SDR Vector3fImmutable bounceLoc = Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f); pc.setLoc(bounceLoc); MovementManager.translocate(pc, bounceLoc, Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc())); } } public static boolean validForCharter(PlayerCharacter pc, int charterID) { if(pc.getPromotionClass() == null) return false; Enum.GuildType guildType = Enum.GuildType.getGuildTypeFromInt(charterID); // Define the races and classes for each GuildType // Get the allowed races and classes for this guildType List allowedRaces = GUILD_RACES.getOrDefault(guildType, Collections.emptyList()); List allowedClasses = GUILD_CLASSES.getOrDefault(guildType, Collections.emptyList()); // Validate player's race and class if (!allowedRaces.contains(pc.getRace().getName()) || !allowedClasses.contains(pc.getPromotionClass().getName())) { return false; } // Gender restriction check for AMAZON if (guildType.equals(Enum.GuildType.AMAZON) && pc.isMale() && pc.getRaceID() != 1999) { return false; } return true; } }