// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.effectmodifiers; import engine.gameManager.PowersManager; import engine.jobs.AbstractEffectJob; import engine.math.Vector3fImmutable; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Building; import engine.objects.Item; import java.sql.ResultSet; import java.sql.SQLException; public class WeaponProcEffectModifier extends AbstractEffectModifier { public WeaponProcEffectModifier(ResultSet rs) throws SQLException { super(rs); } @Override protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { } @Override public void applyBonus(AbstractCharacter ac, int trains) { } @Override public void applyBonus(Item item, int trains) { } @Override public void applyBonus(Building building, int trains) { } public void applyProc(AbstractCharacter ac, AbstractWorldObject target) { PowersManager.applyPower(ac, target, Vector3fImmutable.ZERO, this.string1, (int) this.percentMod, false); } }