// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.gameManager.GroupManager; import engine.job.JobScheduler; import engine.jobs.UpdateGroupJob; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.group.GroupUpdateMsg; import engine.server.MBServerStatics; import java.util.Collections; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; public class Group extends AbstractWorldObject { private PlayerCharacter groupLead; public final Set members; private boolean splitGold = true; private int formation = 2; private UpdateGroupJob updateGroupJob = null; /** * No Id Constructor */ public Group( PlayerCharacter pc) { super(); this.groupLead = pc; this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); } /** * Normal Constructor */ public Group( PlayerCharacter pc, int newUUID) { super(newUUID); this.groupLead = pc; this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); } /* * Getters */ public PlayerCharacter getGroupLead() { return this.groupLead; } public Set getMembers() { return this.members; } public boolean getSplitGold() { return this.splitGold; } public int getFormation() { return this.formation; } public String getFormationName() { return MBServerStatics.FORMATION_NAMES[this.formation]; } /* * Setters */ public void setFormation(int value) { if (value < 0 || value > 8) value = 2; // Default Box this.formation = value; } public boolean setGroupLead(int ID) { for (PlayerCharacter pc : this.members) { if (pc.getObjectUUID() == ID) { this.groupLead = pc; return true; } } return false; } public void setSplitGold(boolean value) { this.splitGold = value; } /* * Utils */ public boolean isGroupLead(int ID) { return (this.groupLead.getObjectUUID() == ID); } public boolean isGroupLead(PlayerCharacter pc) { if (pc == null || this.groupLead == null) return false; return (this.groupLead.getObjectUUID() == pc.getObjectUUID()); } public boolean toggleSplitGold() { this.splitGold = this.splitGold == false; return this.splitGold; } public void sendUpdate(GroupUpdateMsg msg) { for (PlayerCharacter pc : this.members) { Dispatch dispatch = Dispatch.borrow(pc, msg); DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); } } public boolean addGroupMember(PlayerCharacter pc) { if (this.members.size() > 9) // group full return false; if (this.members.contains(pc)) // Can't add player twice return false; this.members.add(pc); return true; } public int removeGroupMember(PlayerCharacter pc) { this.members.remove(pc); // remove player return this.members.size(); } public void clearMembers() { this.members.clear(); } public static boolean sameGroup(PlayerCharacter a, PlayerCharacter b) { if (a == null || b == null) return false; Group aG = GroupManager.getGroup(a); Group bG = GroupManager.getGroup(b); if (aG == null || bG == null) return false; return aG.getObjectUUID() == bG.getObjectUUID(); } public void addUpdateGroupJob() { this.updateGroupJob = new UpdateGroupJob(this); JobScheduler.getInstance().scheduleJob(this.updateGroupJob, MBServerStatics.UPDATE_GROUP_RATE); } public void removeUpdateGroupJob() { this.updateGroupJob.cancelJob(); this.updateGroupJob = null; } /* * Database */ @Override public void updateDatabase() { // TODO Create update logic. } @Override public void runAfterLoad() {} }