// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.job.JobScheduler; import engine.jobs.EndFearJob; import engine.math.Vector3fImmutable; import engine.mbEnums; import engine.net.client.ClientConnection; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Mob; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.wpak.data.PowerAction; public class FearPowerAction extends AbstractPowerAction { private int levelCap; private int levelCapRamp; public FearPowerAction(PowerAction powerAction) { super(powerAction); this.levelCap = powerAction.ramp; this.levelCapRamp = powerAction.compoundCurve.ordinal(); } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))) return; PlayerCharacter owner = (PlayerCharacter) source; ClientConnection origin = owner.getClientConnection(); if (origin == null) return; //verify is mob, not pet or guard Mob mob = (Mob) awo; if (!(mob.agentType.equals(mbEnums.AIAgentType.MOBILE))) return; //make sure mob isn't too high level int cap = this.levelCap + (this.levelCapRamp * trains); if (mob.getLevel() > cap || mob.getLevel() > 79) return; //Apply fear to mob int duration = 10 + ((int) (trains * 0.5)); String stackType = ab.getStackType(); EndFearJob efj = new EndFearJob(source, awo, stackType, trains, ab, pb, null); ((Mob) awo).fearedObject = source; JobScheduler.getInstance().scheduleJob(efj, duration * 1000); } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }