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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.jobs;

import engine.gameManager.PowersManager;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.poweractions.TransferStatOTPowerAction;

public class TransferStatOTJob extends AbstractEffectJob {

    private final TransferStatOTPowerAction dot;
    private int iteration = 0;

    public TransferStatOTJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TransferStatOTPowerAction dot) {
        super(source, target, stackType, trains, action, power, eb);
        this.dot = dot;
        this.iteration = action.getDurationInSeconds(trains) / this.dot.getNumIterations();
    }

    @Override
    public void doJob() {
        if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
            return;
        if (!this.target.isAlive()) {
            PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
            return;
        }

        iteration--;

        if (iteration < 0) {
            PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
            return;
        }

        this.skipSendEffect = true;

        String stackType = action.getStackType();
        stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType;
        this.target.addEffect(stackType, getTickLength(), this, this.eb, this.trains);
        if (AbstractWorldObject.IsAbstractCharacter(source))
            this.dot.runAction((AbstractCharacter) this.source, this.target, this.trains, this.action, this.power);

    }

    @Override
    protected void _cancelJob() {
        PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this);
    }

    public int getIteration() {
        return this.iteration;
    }

    public int getTickLength() {
        return this.dot.getNumIterations() * 1000;
    }

    public int inc() {
        this.iteration++;
        return this.iteration;
    }
}