// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.Enum; import engine.exception.MsgSendException; import engine.gameManager.ChatManager; import engine.gameManager.GroupManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.group.GroupInviteResponseMsg; import engine.net.client.msg.group.GroupUpdateMsg; import engine.objects.Group; import engine.objects.PlayerCharacter; import java.util.Set; import static engine.util.KeyCloneAudit.KEYCLONEAUDIT; public class GroupInviteResponseHandler extends AbstractClientMsgHandler { public GroupInviteResponseHandler() { super(GroupInviteResponseMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { GroupInviteResponseMsg msg = (GroupInviteResponseMsg) baseMsg; PlayerCharacter player = origin.getPlayerCharacter(); if (player == null) return false; // if we are already in a group we are leaving it Group currGroup = GroupManager.getGroup(player); if (currGroup != null) // if we are already in a group we are leaving it GroupManager.LeaveGroup(player); // not sure we need to test for invites to wrong grp as only // 1 invite can be on screen at a time //if (invitesPending.get(player) != msg.getGroupID()) // Can't accept // invite to // wrong group // return; Group group = GroupManager.getGroup(msg.getGroupID()); if (group == null) return false; if (group.addGroupMember(player) == false) return false; { player.setFollow(true); GroupManager.addPlayerGroupMapping(player, group); Set members = group.getMembers(); GroupUpdateMsg groupUpdateMsg; // Send all group members to player added for (PlayerCharacter groupMember : members) { groupUpdateMsg = new GroupUpdateMsg(); groupUpdateMsg.setGroup(group); groupUpdateMsg.setMessageType(1); if (groupMember == null) continue; if (groupMember.equals(player)) continue; groupUpdateMsg.setPlayer(groupMember); Dispatch dispatch = Dispatch.borrow(player, groupUpdateMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); } // send new group member to everyone in group. groupUpdateMsg = new GroupUpdateMsg(); groupUpdateMsg.setGroup(group); groupUpdateMsg.setMessageType(1); groupUpdateMsg.setPlayer(player); group.sendUpdate(groupUpdateMsg); String text = player.getFirstName() + " has joined the group."; ChatManager.chatGroupInfo(player, text); // Run Keyclone Audit //KEYCLONEAUDIT.audit(player, group); return true; } } }