package engine.wpakpowers; import engine.InterestManagement.WorldGrid; import engine.gameManager.ChatManager; import engine.gameManager.DbManager; import engine.gameManager.DispatchManager; import engine.gameManager.SessionManager; import engine.job.JobContainer; import engine.job.JobScheduler; import engine.jobs.FinishRecycleTimeJob; import engine.jobs.WpakUsePowerJob; import engine.math.Vector3fImmutable; import engine.mbEnums; import engine.net.Dispatch; import engine.net.client.ClientConnection; import engine.net.client.msg.ModifyHealthMsg; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.RecyclePowerMsg; import engine.net.client.msg.UpdateStateMsg; import engine.objects.*; import engine.server.MBServerStatics; import engine.util.Hasher; import engine.wpak.EffectsParser; import engine.wpak.PowerActionParser; import engine.wpak.PowersParser; import engine.wpak.data.Effect; import engine.wpak.data.*; import org.pmw.tinylog.Logger; import java.util.HashMap; import java.util.HashSet; import java.util.concurrent.ConcurrentHashMap; import static engine.math.FastMath.sqr; public class WpakPowerManager { public static HashMap effect_data = new HashMap<>(); public static HashMap power_actions = new HashMap<>(); public static HashMap powers = new HashMap<>(); private static JobScheduler js; public static void init(){ EffectsParser.parseWpakFile(); PowersParser.parseWpakFile(); PowerActionParser.parseWpakFile(); } public static void beginCast(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { if (executePower(msg, origin, sendCastToSelf)) { // Cast failed for some reason, reset timer RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID()); Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY); // Send Fail to cast message PlayerCharacter pc = SessionManager .getPlayerCharacter(origin); if (pc != null) { sendPowerMsg(pc, 2, msg); if (pc.isCasting()) { pc.update(); } pc.setIsCasting(false); } } } private static boolean executePower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { //check to see if the caster is valid PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); if (playerCharacter == null) return false; //make sure player is still alive if (!playerCharacter.isAlive() && msg.getPowerUsedID() != 428589216) { //succor RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID()); Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY); return false; } //make sure the recycle timer has actually elapsed if (playerCharacter.getRecycleTimers().containsKey(msg.getPowerUsedID())) { Logger.warn("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' recycle timer not finished " + playerCharacter.getName()); return false; } //lookup the power that was cast Power powerCast = powers.get(msg.getPowerUsedID()); if (powerCast == null) { ChatManager.chatSayInfo(playerCharacter, "This power is not implemented yet."); return true; } if (playerCharacter.getLastPower() != null) return true; // get numTrains for power int trains = msg.getNumTrains(); if (trains > powerCast.maxLevel) { trains = powerCast.maxLevel; msg.setNumTrains(trains); } //sanity check for amount of trains in spell cast if (playerCharacter.getPowers() != null && playerCharacter.getPowers().containsKey(msg.getPowerUsedID())) { CharacterPower cp = playerCharacter.getPowers().get(msg.getPowerUsedID()); if (cp != null) { int tot = cp.getTotalTrains(); if (tot == 0) return false; if (trains != tot) { trains = tot; msg.setNumTrains(trains); } } } //get casting time int time = powerCast.getRecycleTime(trains); //combat mode sanity check if (playerCharacter.isCombat()) { if (!powerCast.allowedInCombat()) return true; } else if (!powerCast.allowedOutOfCombat()) return true; //stunned check PlayerBonuses bonus = playerCharacter.getBonuses(); mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category); if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType))) return true; //sanity check for casting while moving Vector3fImmutable endLoc = playerCharacter.getEndLoc(); if (!powerCast.canCastWhileMoving) if (playerCharacter.isMoving()) { float distanceLeftSquared = endLoc.distanceSquared2D(playerCharacter.getLoc()); if (distanceLeftSquared > sqr(playerCharacter.getSpeed())) return true; } //get the actual target form the message int type = msg.getTargetType(); int UUID = msg.getTargetID(); if (type == -1 || type == 0 || UUID == -1 || UUID == 0) return true; AbstractWorldObject target = (AbstractWorldObject) DbManager.getObject(mbEnums.GameObjectType.values()[type], UUID); //check to make sure power can be cast on building if target is a building if (target != null && target.getObjectType() == mbEnums.GameObjectType.Building && !powerCast.target_type.equals(mbEnums.PowerTargetType.BUILDING)) { sendPowerMsg(playerCharacter, 9, new PerformActionMsg(msg)); return true; } //validate casting range if (playerCharacter.getLoc().distanceSquared2D(msg.getTargetLoc()) > (powerCast.range * powerCast.range)) return true; //validate prereqs for power cast //equipment prereqs if (!powerCast.equipmentPreReq.isEmpty()) { for (EquipmentPreReq prereq : powerCast.equipmentPreReq) { String requiredSkill = prereq.skill; if (playerCharacter.charItemManager.equipped.get(prereq.slot) != null) { Item equippedItem = playerCharacter.charItemManager.equipped.get(prereq.slot); if (!equippedItem.template.item_skill_mastery_used.equals(requiredSkill) && !equippedItem.template.item_skill_used.equals(requiredSkill)) return true; } else { return true; } } } //effect prereqs if (!powerCast.effectPreReqs.isEmpty()) { for (Effect prereq : powerCast.effectPreReqs) { if (!playerCharacter.effects.contains(prereq.effect_id) && !playerCharacter.effects.contains(prereq.effect_name)) return true; } } float cost = powerCast.getCost(trains); if (bonus != null) cost *= (1 + bonus.getFloatPercentAll(mbEnums.ModType.PowerCost, mbEnums.SourceType.None)); if (playerCharacter.getAltitude() > 0) cost *= 1.5f; if (cost > 0) if ((playerCharacter.getObjectTypeMask() & MBServerStatics.MASK_UNDEAD) != 0) if (playerCharacter.getHealth() <= cost) return true; else { playerCharacter.modifyHealth(-cost, playerCharacter, true); ModifyHealthMsg mhm = new ModifyHealthMsg(playerCharacter, playerCharacter, -cost, 0f, 0f, 0, null, 9999, 0); mhm.setOmitFromChat(1); DispatchManager.dispatchMsgToInterestArea(playerCharacter, mhm, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); } else if (powerCast.costType.name().equals("MANA")) if (playerCharacter.getMana() < cost) return true; else playerCharacter.modifyMana(-cost, playerCharacter, true); else if (powerCast.costType.name().equals("STAMINA")) if (playerCharacter.getStamina() < cost) return true; else playerCharacter.modifyStamina(-cost, playerCharacter, true); else if (playerCharacter.getHealth() <= cost) return true; else playerCharacter.modifyHealth(-cost, playerCharacter, true); if (time > 0) { FinishRecycleTimeJob frtj = new FinishRecycleTimeJob(playerCharacter, msg); playerCharacter.getRecycleTimers().put(msg.getPowerUsedID(), js.scheduleJob(frtj, time)); } else { // else send recycle message to unlock power RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID()); Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY); } int tr = msg.getNumTrains(); DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, sendCastToSelf, false); //Make new msg.. PerformActionMsg copyMsg = new PerformActionMsg(msg); copyMsg.setNumTrains(tr); // make person casting stand up if spell (unless they're casting a chant which does not make them stand up) if (powerCast.isSpell() && !powerCast.isChant() && playerCharacter.isSit()) { playerCharacter.update(); playerCharacter.setSit(false); UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter); DispatchManager.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); } // update cast (use skill) fail condition playerCharacter.cancelOnCast(); // update castSpell (use spell) fail condition if spell if (powerCast.isSpell()) playerCharacter.cancelOnSpell(); // get cast time in ms. time = powerCast.getCastTime(trains); // set player is casting for regens if (time > 100) { playerCharacter.update(); playerCharacter.setIsCasting(true); } playerCharacter.setLastMovementState(playerCharacter.getMovementState()); // run timer job to end cast if (time < 1) // run immediately finishUsePower(copyMsg, playerCharacter, target); else { WpakUsePowerJob upj = new WpakUsePowerJob(playerCharacter, copyMsg, target); JobContainer jc = js.scheduleJob(upj, time); // make lastPower playerCharacter.setLastPower(jc); } return false; } public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target){ Power powerUsed = powers.get(msg.getPowerUsedID()); if(powerUsed == null) return; if(powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1){ AoeHandler(caster, target, powerUsed, msg.getNumTrains()); }else{ applyAllPowerEffects(powerUsed, msg.getNumTrains(), target); } } private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { HashSet mobTargets = new HashSet<>(); HashSet pcTargets = new HashSet<>(); if(powerUsed.maxMobTargets > 0) mobTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_MOB); if(powerUsed.maxPlayerTargets > 0) pcTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_PLAYER); int count = 1; for(AbstractWorldObject mob : mobTargets){ if(count < powerUsed.maxMobTargets + 1){ applyAllPowerEffects(powerUsed, rank, mob); count ++; }else{ break; } } count = 1; for(AbstractWorldObject pc : pcTargets){ if(count < powerUsed.maxPlayerTargets + 1){ applyAllPowerEffects(powerUsed, rank, pc); count ++; }else{ break; } } } public static void applyAllPowerEffects(Power power, int rank, AbstractWorldObject target) { for(ActionEntry powerAction: power.actionEntries){ Effect effect = effect_data.get(Hasher.SBStringHash(powerAction.effect_id)); if (effect == null) continue; // New entry for this power effect? if (target._effects.containsKey(effect) == false) target._effects.put(effect, new ConcurrentHashMap<>()); // Write modifier values for (ModifierEntry modifierEntry : effect.mods) target._effects.get(effect).put(modifierEntry.type, rank); } } public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) { if (playerCharacter == null) return; msg.setUnknown05(type); switch (type) { case 3: case 4: msg.setUnknown04(2); DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); break; default: msg.setUnknown04(1); Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY); } } }