// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.jobs.DeferredPowerJob; import engine.math.Vector3fImmutable; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Mob; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import java.sql.ResultSet; import java.sql.SQLException; import java.util.HashMap; public class DeferredPowerPowerAction extends AbstractPowerAction { private String effectID; private String deferedPowerID; private EffectsBase effect; // private EffectsBase deferedPower; public DeferredPowerPowerAction(ResultSet rs, HashMap effects) throws SQLException { super(rs); this.effectID = rs.getString("effectID"); this.deferedPowerID = rs.getString("deferredPowerID"); this.effect = effects.get(this.effectID); } public String getEffectID() { return this.effectID; } public String getDeferredPowerID() { return this.deferedPowerID; } public EffectsBase getEffect() { return this.effect; } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (this.effect == null || pb == null || ab == null) { //TODO log error here return; } //add schedule job to end it if needed and add effect to pc String stackType = ab.getStackType(); DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this); if (stackType.equals("IgnoreStack")) awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains); else awo.addEffect(stackType, 10000, eff, this.effect, trains); switch (awo.getObjectType()){ case PlayerCharacter: ((PlayerCharacter)awo).setWeaponPower(eff); break; case Mob: ((Mob)awo).setWeaponPower(eff); break; default: break; } this.effect.startEffect(source, awo, trains, eff); } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }