// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg.guild; import engine.Enum.GameObjectType; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.net.client.msg.ClientNetMsg; import engine.objects.GuildTag; public class InviteToSubMsg extends ClientNetMsg { //12d67402 0000f062 56253600 0010b062 d7821800 00000000 //10000000 4e006f0020006500720072006f00720020006d00650073007300610067006500 //0a000000 03000000 07000000 a0000000 04000000 //17000000 4800650072006f006500730020006f0066002000530065006100200044006f006700730020005200650073007400 //0000200a 33000000 00000000 01000000 //12d67402 0000d062 11fe1700 00009063 3ee91300 00000000 //10000000 4e006f0020006500720072006f00720020006d00650073007300610067006500 //08000000 08000000 07000000 96000000 0d000000 //11000000 42006c006f006f00640020004d006f006f006e00200052006900730069006e006700 //0000c006 64540000 01000000 00000000 //12d67402 0000e062 db2d0000 00005063 116e1100 00000000 //10000000 4e006f0020006500720072006f00720020006d00650073007300610067006500 //05000000 11000000 0e000000 95000000 05000000 //09000000 530074006f0072006d0068006f006c006400 //0000c006 56300000 01000000 00000000 private int sourceUUID; private int targetUUID; private int unknown01; private String message; private GuildTag gt; private String guildName; private int guildUUID; private int unknown02; private int unknown03; /** * This is the general purpose constructor. */ public InviteToSubMsg() { super(Protocol.INVITEGUILDFEALTY); this.message = "No error message"; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public InviteToSubMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.INVITEGUILDFEALTY, origin, reader); } /** * Serializes the subclass specific items to the supplied ByteBufferWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(this.sourceUUID); writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(this.targetUUID); writer.putInt(this.unknown01); writer.putString(this.message); writer.putInt(this.gt.backgroundColor01); writer.putInt(this.gt.backgroundColor02); writer.putInt(this.gt.symbolColor); writer.putInt(this.gt.symbol); writer.putInt(this.gt.backgroundDesign); writer.putString(this.guildName); writer.putInt(GameObjectType.Guild.ordinal()); writer.putInt(this.guildUUID); writer.putInt(this.unknown02); writer.putInt(this.unknown03); } /** * Deserializes the subclass specific items from the supplied ByteBufferReader. */ @Override protected void _deserialize(ByteBufferReader reader) { reader.getInt(); this.sourceUUID = reader.getInt(); reader.getInt(); this.targetUUID = reader.getInt(); this.unknown01 = reader.getInt(); this.message = reader.getString(); this.gt = new GuildTag(reader); this.guildName = reader.getString(); reader.getInt(); // Padding for Object Type this.guildUUID = reader.getInt(); this.unknown02 = reader.getInt(); this.unknown03 = reader.getInt(); } public GuildTag getGuildTag() { return this.gt; } public void setGuildTag(GuildTag gt) { this.gt = gt; } /** * @return the sourceUUID */ public int getSourceUUID() { return sourceUUID; } /** * @return the targetUUID */ public int getTargetUUID() { return targetUUID; } /** * @return the unknown01 */ public int getUnknown01() { return unknown01; } /** * @param unknown01 the unknown01 to set */ public void setUnknown01(int unknown01) { this.unknown01 = unknown01; } /** * @return the message */ public String getMessage() { return message; } /** * @param message the message to set */ public void setMessage(String message) { this.message = message; } /** * @return the guildName */ public String getGuildName() { return guildName; } /** * @param guildName the guildName to set */ public void setGuildName(String guildName) { this.guildName = guildName; } public int getUnknown02() { return unknown02; } public void setUnknown02(int unknown02) { this.unknown02 = unknown02; } public int getUnknown03() { return unknown03; } public void setUnknown03(int unknown03) { this.unknown03 = unknown03; } public int getGuildUUID() { return guildUUID; } public void setGuildUUID(int guildUUID) { this.guildUUID = guildUUID; } }