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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;


import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;


public class ToggleCombatMsg extends ClientNetMsg {

    private int sourceType;
    private int sourceID;
    private boolean toggleCombat;

    /**
     * This is the general purpose constructor.
     */
    public ToggleCombatMsg() {
        super(Protocol.COMBATMODE);
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public ToggleCombatMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.COMBATMODE, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.putInt(this.sourceType);
        writer.putInt(this.sourceID);
        writer.put(this.toggleCombat ? (byte) 0x01 : (byte) 0x00);
    }

    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.sourceType = reader.getInt();
        this.sourceID = reader.getInt();
        this.toggleCombat = (reader.get() == (byte) 0x01) ? true : false;
    }

    public int getSourceType() {
        return this.sourceType;
    }

    public void setSourceType(int value) {
        this.sourceType = value;
    }

    public int getSourceID() {
        return this.sourceID;
    }

    public void setSourceID(int value) {
        this.sourceID = value;
    }

    public boolean toggleCombat() {
        return this.toggleCombat;
    }

    public void setToggleCombat(boolean value) {
        this.toggleCombat = value;
    }
}