// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.Enum.GameObjectType; import engine.devcmd.AbstractDevCmd; import engine.gameManager.BuildingManager; import engine.gameManager.ChatManager; import engine.objects.*; public class SlotTestCmd extends AbstractDevCmd { public SlotTestCmd() { super("slottest"); } @Override protected void _doCmd(PlayerCharacter playerCharacter, String[] args, AbstractGameObject target) { String outString = "Available Slots\r\n"; if (target == null) return; if (target.getObjectType() != GameObjectType.Building) return; Building building = (Building)target; for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID)) outString += buildingLocation.getSlot() + buildingLocation.getLoc().toString() + "\r\n"; outString += "\r\nNeext Available Slot: " + BuildingManager.getAvailableSlot(building); if (building.getHirelings().isEmpty() == false) { outString += "\r\n\r\n"; outString += "Hirelings List: name / slot / floor"; for (AbstractCharacter hireling : building.getHirelings().keySet()) { NPC npc; Mob mob; outString += "\r\n" + hireling.getName() + " slot " + building.getHirelings().get(hireling); if (hireling.getObjectType().equals(GameObjectType.NPC)) { npc = (NPC) hireling; outString += "\r\n" + "location " + npc.inBuildingLoc.toString(); continue; } mob = (Mob) hireling; outString += "\r\n" + "location " + mob.inBuildingLoc.toString(); } } ChatManager.chatSystemInfo(playerCharacter,outString); } @Override protected String _getHelpString() { return "Temporarily Changes SubRace"; } @Override protected String _getUsageString() { return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY"; } }