// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.loot; import engine.gameManager.LootManager; import java.sql.ResultSet; import java.sql.SQLException; import java.util.List; public class ModTableEntry { public int minRoll; public int maxRoll; public String action; public int level; public ModTableEntry(ResultSet rs) throws SQLException { this.minRoll = rs.getInt("minRoll"); this.maxRoll = rs.getInt("maxRoll"); this.action = rs.getString("action"); this.level = rs.getInt("level"); } public static ModTableEntry rollTable(int modTablwe, int roll) { ModTableEntry modTableEntry = null; List itemTableEntryList; itemTableEntryList = LootManager._modTables.get(modTablwe); for (ModTableEntry iteration : itemTableEntryList) if (roll >= iteration.minRoll && roll <= iteration.maxRoll) modTableEntry = iteration; return modTableEntry; } }