// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; /** * Transfer gold from vault to inventory * * @author Eighty */ public class TransferGoldFromVaultToInventoryMsg extends ClientNetMsg { private long unknown01; private long playerCompID; private long accountCompID; private int amount; /** * This is the general purpose constructor */ public TransferGoldFromVaultToInventoryMsg(long unknown01, long playerCompID, long accountCompID, int amount) { super(Protocol.TRANSFERGOLDFROMVAULTTOINVENTORY); this.unknown01 = unknown01; this.playerCompID = playerCompID; this.accountCompID = accountCompID; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public TransferGoldFromVaultToInventoryMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.TRANSFERGOLDFROMVAULTTOINVENTORY, origin, reader); } /** * Deserializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _deserialize(ByteBufferReader reader) { unknown01 = reader.getLong(); playerCompID = reader.getLong(); accountCompID = reader.getLong(); amount = reader.getInt(); } /** * Serializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putLong(unknown01); writer.putLong(playerCompID); writer.putLong(accountCompID); writer.putInt(amount); } /** * @return the unknown01 */ public long getUnknown01() { return unknown01; } /** * @param unknown01 the unknown01 to set */ public void setUnknown01(long unknown01) { this.unknown01 = unknown01; } /** * @return the playerCompID */ public long getPlayerCompID() { return playerCompID; } /** * @param playerCompID the playerCompID to set */ public void setPlayerCompID(long playerCompID) { this.playerCompID = playerCompID; } /** * @return the unknown02 */ public long getAccountCompID() { return accountCompID; } /** * @param unknown02 the unknown02 to set */ public void setAccountCompID(long accountCompID) { this.accountCompID = accountCompID; } /** * @return the amount */ public int getAmount() { return amount; } /** * @param amount the amount to set */ public void setAmount(int amount) { this.amount = amount; } }