// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.mobileAI.utilities; import engine.Enum.*; import engine.gameManager.ChatManager; import engine.gameManager.CombatManager; import engine.math.Vector3fImmutable; import engine.net.DispatchMessage; import engine.net.client.msg.TargetedActionMsg; import engine.objects.*; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; public class CombatUtilities { public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) { if (Float.isNaN(agent.getLoc().x)) return false; try { Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); return !(sl.distanceSquared(tl) > sqr(range)); } catch (Exception e) { Logger.error(e.toString()); return false; } } public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) { return entity1.getLoc().distance2D(entity2.getLoc()) < range; } public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) { if (agent.isSiege() == true) { damage = ThreadLocalRandom.current().nextInt(1000) + 1500; } float trueDamage = damage; if (!target.isAlive()) return; if(agent.isPet()){ try{ damage *= agent.getOwner().ZergMultiplier; }catch(Exception ignored){ } } if (AbstractWorldObject.IsAbstractCharacter(target)) { //damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage); trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); }else if (target.getObjectType() == GameObjectType.Building) trueDamage = ((Building) target).modifyHealth(-damage, agent); //Don't send 0 damage kay thanx. if (trueDamage == 0) return; TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); //check damage shields if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage); } public static boolean canSwing(Mob agent) { return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); } public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) { TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { int defense = 0; int atr = agent.mobBase.getAtr(); if(agent.getBonuses() != null){ atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None); atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None); } switch (target.getObjectType()) { case PlayerCharacter: PlayerCharacter pc = (PlayerCharacter)target; if(pc.combatStats == null) pc.combatStats = new PlayerCombatStats(pc); pc.combatStats.calculateDefense(); defense = pc.combatStats.defense; break; case Mob: Mob mob = (Mob) target; if (mob.isSiege()) defense = atr; else defense = ((Mob) target).mobBase.getDefense(); break; case Building: return false; } return !CombatManager.LandHit(atr,defense); } public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Block"); } public static boolean triggerParry(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Parry"); } public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Dodge"); } public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) { float chance = 0; if (AbstractWorldObject.IsAbstractCharacter(ac)) chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true); if (chance > 75f) chance = 75f; if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) chance = 100; return ThreadLocalRandom.current().nextInt(100) < chance; } public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { if (!agent.isAlive() || !target.isAlive()) return; if (target.getObjectType() == GameObjectType.PlayerCharacter) if (!((PlayerCharacter) target).isActive()) return; int anim = 75; //handle the retaliate here because even if the mob misses you can still retaliate if (AbstractWorldObject.IsAbstractCharacter(target)) CombatManager.handleRetaliate((AbstractCharacter) target, agent); DamageType dt = DamageType.Crush; if (agent.isSiege()) dt = DamageType.Siege; if (wb != null) { anim = CombatManager.getSwingAnimation(wb, null, mainHand); dt = wb.getDamageType(); } else if (!mainHand) return; Resists res = null; PlayerBonuses bonus = null; switch (target.getObjectType()) { case Building: res = ((Building) target).getResists(); break; case PlayerCharacter: res = ((PlayerCharacter) target).getResists(); bonus = ((PlayerCharacter) target).getBonuses(); break; case Mob: Mob mob = (Mob) target; res = mob.getResists(); bonus = ((Mob) target).getBonuses(); break; } //must not be immune to all or immune to attack if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) return; int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); if (canSwing(agent)) { if (triggerDefense(agent, target)) { swingIsMiss(agent, target, passiveAnim); return; } else if (triggerDodge(agent, target)) { swingIsDodge(agent, target, passiveAnim); return; } else if (triggerParry(agent, target)) { swingIsParry(agent, target, passiveAnim); return; } else if (triggerBlock(agent, target)) { swingIsBlock(agent, target, passiveAnim); return; } if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { //mob is duel wielding and should conduct an attack for each hand ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); double range1 = getMaxDmg(agent) - getMinDmg(agent); double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); double range2 = getMaxDmg(agent) - getMinDmg(agent); double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); } else { swingIsDamage(agent, target, determineDamage(agent), anim); } if (agent.getWeaponPower() != null) agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); } if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { PlayerCharacter player = (PlayerCharacter) target; if (player.getDebug(64)) ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug } //SIEGE MONSTERS DO NOT ATTACK GUARDSs if (target.getObjectType() == GameObjectType.Mob) if (((Mob) target).isSiege()) return; if (target.getObjectType() == GameObjectType.Mob) { Mob targetMob = (Mob) target; if (targetMob.isSiege()) return; } } public static float determineDamage(Mob agent) { //early exit for null if (agent == null) return 0; AbstractWorldObject target = agent.getCombatTarget(); if (target == null) return 0; float damage = 0; DamageType dt = getDamageType(agent); if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) { damage = calculateMobDamage(agent); } else if (agent.isPlayerGuard()) { //damage = calculateGuardDamage(agent); damage = calculateMobDamage(agent); } else if (agent.getLevel() > 80) { damage = calculateEpicDamage(agent); } else { damage = calculateMobDamage(agent); } if (AbstractWorldObject.IsAbstractCharacter(target)) { //if (((AbstractCharacter) target).isSit()) { // damage *= 2.5f; //increase damage if sitting //} return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); } if (target.getObjectType() == GameObjectType.Building) { Building building = (Building) target; Resists resists = building.getResists(); return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); } return damage; } public static DamageType getDamageType(Mob agent) { DamageType dt = DamageType.Crush; if (agent.getEquip().get(1) != null) { return agent.getEquip().get(1).getItemBase().getDamageType(); } if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { return agent.getEquip().get(2).getItemBase().getDamageType(); } return dt; } public static int calculatePetDamage(Mob agent) { //damage calc for pet float range; float damage; float min = 40; float max = 60; float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double minDmg = getMinDmg(agent); double maxDmg = getMaxDmg(agent); dmgMultiplier += agent.getLevel() * 0.1f; range = (float) (maxDmg - minDmg); damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; return (int) (damage * dmgMultiplier); } public static int calculateGuardDamage(Mob agent) { //damage calc for guard ItemBase weapon = agent.getEquip().get(1).getItemBase(); AbstractWorldObject target = agent.getCombatTarget(); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double minDmg = weapon.getMinDamage(); double maxDmg = weapon.getMaxDamage(); double min = getMinDmg(agent); double max = getMaxDmg(agent); DamageType dt = weapon.getDamageType(); double range = max - min; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return 0; } public static int calculateEpicDamage(Mob agent) { //handle r8 mob damage DamageType dt = DamageType.Crush; AbstractWorldObject target = agent.getCombatTarget(); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double min = agent.getMinDamageHandOne(); double max = agent.getMaxDamageHandOne(); if (agent.getEquip().get(1) != null) { if (agent.getEquip().get(1).getItemBase() != null) { dt = agent.getEquip().get(1).getItemBase().getDamageType(); min = agent.getMinDamageHandOne(); max = agent.getMaxDamageHandOne(); } else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { dt = agent.getEquip().get(2).getItemBase().getDamageType(); min = agent.getMinDamageHandTwo(); max = agent.getMaxDamageHandTwo(); } } double range = max - min; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); } public static int calculateMobDamage(Mob agent) { double minDmg = getMinDmg(agent); double maxDmg = getMaxDmg(agent); DamageType dt = getDamageType(agent); AbstractWorldObject target = agent.getCombatTarget(); double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1); if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0)); return 0; } public static double getMinDmg(Mob agent) { if(agent.getEquip() != null){ if(agent.getEquip().get(ItemSlotType.RHELD) != null){ return agent.minDamageHandOne; }else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ return agent.getMinDamageHandTwo(); }else{ return agent.minDamageHandOne; } }else{ return agent.minDamageHandOne; } } public static double getMaxDmg(Mob agent) { if(agent.getEquip() != null){ if(agent.getEquip().get(ItemSlotType.RHELD) != null){ return agent.maxDamageHandOne; }else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ return agent.getMaxDamageHandTwo(); }else{ return agent.maxDamageHandOne; } }else{ return agent.maxDamageHandOne; } } }