// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import ch.claude_martin.enumbitset.EnumBitSet; import engine.Enum; import engine.Enum.*; import engine.InterestManagement.WorldGrid; import engine.exception.SerializationException; import engine.gameManager.*; import engine.job.JobScheduler; import engine.jobs.DeferredPowerJob; import engine.jobs.UpgradeNPCJob; import engine.math.Bounds; import engine.math.Quaternion; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.mobileAI.Threads.MobAIThread; import engine.net.ByteBufferWriter; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.PetMsg; import engine.net.client.msg.PlaceAssetMsg; import engine.powers.EffectsBase; import engine.powers.MobPowerEntry; import engine.server.MBServerStatics; import org.joda.time.DateTime; import org.pmw.tinylog.Logger; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.LinkedHashMap; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.locks.ReentrantReadWriteLock; import static engine.math.FastMath.acos; import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup; public class Mob extends AbstractIntelligenceAgent { private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock(); private static final ConcurrentHashMap mobMapByDBID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); // Variables NOT to be stored in db private static int staticID = 0; //mob specific public final ConcurrentHashMap playerAgroMap = new ConcurrentHashMap<>(); public final ConcurrentHashMap siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock(); public long nextCastTime = 0; public long nextCallForHelp = 0; public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock(); public boolean despawned = false; public Vector3fImmutable destination = Vector3fImmutable.ZERO; public Vector3fImmutable localLoc = Vector3fImmutable.ZERO; public LinkedHashMap mobPowers = new LinkedHashMap<>(); public MobBase mobBase; public int spawnTime; public Zone parentZone; public Building building; public boolean hasLoot = false; public boolean isPlayerGuard = false; public AbstractCharacter npcOwner; public long deathTime = 0; public int equipmentSetID = 0; public int runeSet = 0; public int bootySet = 0; public EnumBitSet notEnemy; public EnumBitSet enemy; public MobBehaviourType BehaviourType; public ArrayList patrolPoints; public int lastPatrolPointIndex = 0; public long stopPatrolTime = 0; public City guardedCity; protected int dbID; //the database ID protected int loadID; protected float spawnRadius; //used by static mobs protected int parentZoneID; protected float statLat; protected float statLon; protected float statAlt; private int currentID; private int ownerUID = 0; //only used by pets private AbstractWorldObject fearedObject = null; private int buildingID; private boolean isSiege = false; private long lastAttackTime = 0; private int lastMobPowerToken = 0; private HashMap equip = null; private DeferredPowerJob weaponPower; private DateTime upgradeDateTime = null; private boolean lootSync = false; /** * No Id Constructor */ public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains, int npcType, boolean isMob, Zone parent, Building building, int contractID) { super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit, walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains); this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; this.loadID = npcType; this.mobBase = MobBase.getMobBase(loadID); this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; this.parentZone = parent; this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0; this.building = building; if (building != null) this.buildingID = building.getObjectUUID(); else this.buildingID = 0; if (contractID == 0) this.contract = null; else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID); if (building != null && building.getOwner() != null) { this.lastName = "the " + contract.getName(); } clearStatic(); } /** * Normal Constructor */ public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains, int npcType, boolean isMob, Zone parent, int newUUID, Building building, int contractID) { super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit, walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains, newUUID); this.dbID = newUUID; this.loadID = npcType; if (contractID == 0) this.contract = null; else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID); this.mobBase = MobBase.getMobBase(loadID); this.parentZone = parent; this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0; this.building = building; initializeMob(false, false, false); clearStatic(); } /** * Pet Constructor */ public Mob(MobBase mobBase, Guild guild, Zone parent, short level, PlayerCharacter owner, int tableID) { super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, owner.getLoc(), owner.getLoc(), owner.getFaceDir(), (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID); this.dbID = tableID; this.loadID = mobBase.getObjectUUID(); this.mobBase = mobBase; this.parentZone = parent; this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0; this.ownerUID = owner.getObjectUUID(); this.BehaviourType = Enum.MobBehaviourType.Pet1; initializeMob(true, false, false); clearStatic(); } //SIEGE CONSTRUCTOR public Mob(MobBase mobBase, Guild guild, Zone parent, short level, Vector3fImmutable loc, int tableID, boolean isPlayerGuard) { super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, loc, loc, Vector3fImmutable.ZERO, (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID); this.dbID = tableID; this.loadID = mobBase.getObjectUUID(); this.mobBase = mobBase; this.parentZone = parent; this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0; this.ownerUID = 0; this.equip = new HashMap<>(); initializeMob(false, true, isPlayerGuard); clearStatic(); } /** * ResultSet Constructor */ public Mob(ResultSet rs) throws SQLException { super(rs); try { this.dbID = rs.getInt(1); //this.state = STATE.Idle; this.loadID = rs.getInt("mob_mobbaseID"); this.gridObjectType = GridObjectType.DYNAMIC; this.spawnRadius = rs.getFloat("mob_spawnRadius"); this.spawnTime = rs.getInt("mob_spawnTime"); this.parentZone = null; this.statLat = rs.getFloat("mob_spawnX"); this.statAlt = rs.getFloat("mob_spawnY"); this.statLon = rs.getFloat("mob_spawnZ"); this.localLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); this.parentZoneID = rs.getInt("parent"); this.level = (short) rs.getInt("mob_level"); int buildingID = rs.getInt("mob_buildingID"); try { this.building = BuildingManager.getBuilding(buildingID); } catch (Exception e) { this.building = null; Logger.error(e.getMessage()); } int contractID = rs.getInt("mob_contractID"); if (contractID == 0) this.contract = null; else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID); if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) { this.spawnTime = 60 * 15; this.isPlayerGuard = true; } int guildID = rs.getInt("mob_guildUID"); if (this.building != null) this.guild = this.building.getGuild(); else this.guild = Guild.getGuild(guildID); if (this.guild == null) this.guild = Guild.getErrantGuild(); java.util.Date sqlDateTime; sqlDateTime = rs.getTimestamp("upgradeDate"); if (sqlDateTime != null) upgradeDateTime = new DateTime(sqlDateTime); else upgradeDateTime = null; // Submit upgrade job if NPC is currently set to rank. if (this.upgradeDateTime != null) Mob.submitUpgradeJob(this); this.mobBase = MobBase.getMobBase(loadID); this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks()); if (this.mobBase != null && this.spawnTime == 0) this.spawnTime = this.mobBase.getSpawnTime(); this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); this.runeSet = rs.getInt("runeSet"); this.bootySet = rs.getInt("bootySet"); this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class); this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class); this.firstName = rs.getString("mob_name"); if (this.firstName.isEmpty()) this.firstName = this.mobBase.getFirstName(); if (this.contract != null) { this.equipmentSetID = this.contract.getEquipmentSet(); this.lastName = this.getContract().getName(); } else this.equipmentSetID = rs.getInt("equipmentSet"); if (rs.getString("fsm").length() > 1) this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm")); } catch (Exception e) { Logger.error(e + " " + this.dbID); } try { initializeMob(false, false, this.isPlayerGuard); } catch (Exception e) { Logger.error("Mobile:" + this.dbID + ": " + e); } } public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException { Mob.serializeForClientMsgOtherPlayer(mob, writer); } public static void serializeForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException { writer.putInt(0); writer.putInt(0); int tid = (mob.mobBase != null) ? mob.mobBase.getLoadID() : 0; if (mob.isPet()) { writer.putInt(2); writer.putInt(3); writer.putInt(0); writer.putInt(2522); writer.putInt(GameObjectType.NPCClassRune.ordinal()); writer.putInt(mob.currentID); } else if (tid == 100570) { //kur'adar writer.putInt(3); Mob.serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), 2518); //warrior class serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune } else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric writer.putInt(2); serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune } else if (mob.contract != null || mob.isPlayerGuard) { writer.putInt(3); serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune } else writer.putInt(1); //Generate Race Rune writer.putInt(1); writer.putInt(0); if (mob.mobBase != null) writer.putInt(mob.mobBase.getLoadID()); else writer.putInt(mob.loadID); writer.putInt(mob.getObjectType().ordinal()); writer.putInt(mob.currentID); //Send Stats writer.putInt(5); writer.putInt(0x8AC3C0E6); //Str writer.putInt(0); writer.putInt(0xACB82E33); //Dex writer.putInt(0); writer.putInt(0xB15DC77E); //Con writer.putInt(0); writer.putInt(0xE07B3336); //Int writer.putInt(0); writer.putInt(0xFF665EC3); //Spi writer.putInt(0); writer.putString(mob.firstName); writer.putString(mob.lastName); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.put((byte) 0); writer.putInt(mob.getObjectType().ordinal()); writer.putInt(mob.currentID); if (mob.mobBase != null) { writer.putFloat(mob.mobBase.getScale()); writer.putFloat(mob.mobBase.getScale()); writer.putFloat(mob.mobBase.getScale()); } else { writer.putFloat(1.0f); writer.putFloat(1.0f); writer.putFloat(1.0f); } writer.putVector3f(mob.getLoc()); //Rotation float radians = (float) Math.acos(mob.getRot().y) * 2; if (mob.building != null) if (mob.building.getBounds() != null && mob.building.getBounds().getQuaternion() != null) radians += (mob.building.getBounds().getQuaternion()).angleY; writer.putFloat(radians); //Inventory Stuff writer.putInt(0); // get a copy of the equipped items. if (mob.equip != null) { writer.putInt(mob.equip.size()); for (MobEquipment me : mob.equip.values()) MobEquipment.serializeForClientMsg(me, writer); } else writer.putInt(0); writer.putInt(mob.getRank()); writer.putInt(mob.getLevel()); writer.putInt(mob.getIsSittingAsInt()); //Standing writer.putInt(mob.getIsWalkingAsInt()); //Walking writer.putInt(mob.getIsCombatAsInt()); //Combat writer.putInt(2); //Unknown writer.putInt(1); //Unknown - Headlights? writer.putInt(0); if (mob.building != null && mob.region != null) { writer.putInt(mob.building.getObjectType().ordinal()); writer.putInt(mob.building.getObjectUUID()); } else { writer.putInt(0); //<-Building Object Type writer.putInt(0); //<-Building Object ID } writer.put((byte) 0); writer.put((byte) 0); writer.put((byte) 0); writer.putInt(0); // NPC menu options if (mob.contract != null && mob.npcOwner == null) { writer.put((byte) 1); writer.putLong(0); writer.putLong(0); if (mob.contract != null) writer.putInt(mob.contract.getIconID()); else writer.putInt(0); //npc icon ID } else writer.put((byte) 0); if (mob.npcOwner != null) { writer.put((byte) 1); writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(131117009); writer.putInt(mob.npcOwner.getObjectType().ordinal()); writer.putInt(mob.npcOwner.getObjectUUID()); writer.putInt(8); } else writer.put((byte) 0); if (mob.isPet()) { writer.put((byte) 1); if (mob.getOwner() != null) { writer.putInt(mob.getOwner().getObjectType().ordinal()); writer.putInt(mob.getOwner().getObjectUUID()); } else { writer.putInt(0); //ownerType writer.putInt(0); //ownerID } } else writer.put((byte) 0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) { writer.putInt(0); writer.putInt(0); } writer.put((byte) 0); Guild._serializeForClientMsg(mob.getGuild(), writer); if (mob.mobBase != null && mob.mobBase.getObjectUUID() == 100570) { writer.putInt(2); writer.putInt(0x00008A2E); writer.putInt(0x1AB84003); } else if (mob.isSiege) { writer.putInt(1); writer.putInt(74620179); } else writer.putInt(0); writer.putInt(0); //0xB8400300 writer.putInt(0); //TODO Guard writer.put((byte) 0); writer.putFloat(mob.healthMax); writer.putFloat(mob.health.get()); //TODO Peace Zone writer.put((byte) 1); //0=show tags, 1=don't //DON't LOAD EFFECTS FOR DEAD MOBS. if (!mob.isAlive()) writer.putInt(0); else { int indexPosition = writer.position(); writer.putInt(0); //placeholder for item cnt int total = 0; for (Effect eff : mob.getEffects().values()) { if (eff.isStatic()) continue; if (!eff.serializeForLoad(writer)) continue; ++total; } writer.putIntAt(total, indexPosition); } // Effects writer.put((byte) 0); } private static void serializeRune(Mob mob, ByteBufferWriter writer, int type, int objectType, int runeID) { writer.putInt(type); writer.putInt(0); writer.putInt(runeID); writer.putInt(objectType); writer.putInt(mob.currentID); } public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID, String pirateName, int level) { Mob mobWithoutID = new Mob(pirateName, "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO, (short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID); if (mobWithoutID.mobBase == null) return null; mobWithoutID.level = (short) level; // Parent zone is required by dbhandler. Can likely // refactor that out and just use the id. mobWithoutID.parentZone = parent; mobWithoutID.parentZoneID = parent.getObjectUUID(); // NPC in a Building derives position from slot if (mobWithoutID.building != null) mobWithoutID.bindLoc = Vector3fImmutable.ZERO; Mob mob; try { mob = DbManager.MobQueries.ADD_MOB(mobWithoutID); mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks()); } catch (Exception e) { Logger.error("SQLException:" + e.getMessage()); mob = null; } return mob; } public static Mob createPet(int loadID, Guild guild, Zone parent, PlayerCharacter owner, short level) { MobBase mobBase = MobBase.getMobBase(loadID); Mob mob = null; if (mobBase == null || owner == null) return null; createLock.writeLock().lock(); level += 20; try { mob = new Mob(mobBase, guild, parent, level, owner, 0); if (mob.mobBase == null) return null; mob.runAfterLoad(); Vector3fImmutable loc = owner.getLoc(); DbManager.addToCache(mob); mob.setPet(owner, true); mob.setWalkMode(false); } catch (Exception e) { Logger.error(e); } finally { createLock.writeLock().unlock(); } parent.zoneMobSet.add(mob); mob.level = level; mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f); mob.health.set(mob.healthMax); return mob; } public static Mob getMob(int id) { if (id == 0) return null; Mob mob = (Mob) DbManager.getFromCache(GameObjectType.Mob, id); if (mob != null) return mob; return DbManager.MobQueries.GET_MOB(id); } public static Mob getFromCache(int id) { return (Mob) DbManager.getFromCache(GameObjectType.Mob, id); } public static Mob getFromCacheDBID(int id) { if (Mob.mobMapByDBID.containsKey(id)) return Mob.mobMapByDBID.get(id); return null; } private static float getModifiedAmount(CharacterSkill skill) { if (skill == null) return 0f; return skill.getModifiedAmount(); } public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) { HashSet mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobAIThread.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB); for (AbstractWorldObject awo : mobsInRange) { Mob mob = (Mob) awo; //Mob is not attacking anyone, skip. if (mob.getCombatTarget() == null) continue; //Mob not attacking target's target, let's not be failmu and skip this target. if (mob.getCombatTarget() != target) continue; //target is mob's combat target, LETS GO. if (source.getHateValue() > target.getHateValue()) mob.setCombatTarget(source); } } public static void submitUpgradeJob(Mob mob) { if (mob.getUpgradeDateTime() == null) { Logger.error("Failed to get Upgrade Date"); return; } // Submit upgrade job for future date or current instant if (mob.getUpgradeDateTime().isAfter(DateTime.now())) JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), mob.getUpgradeDateTime().getMillis()); else JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), 0); } public static int getUpgradeTime(Mob mob) { if (mob.getRank() < 7) return (mob.getRank() * 8); return 0; } public static int getUpgradeCost(Mob mob) { int upgradeCost; upgradeCost = Integer.MAX_VALUE; if (mob.getRank() < 7) return (mob.getRank() * 100650) + 21450; return upgradeCost; } public static void setUpgradeDateTime(Mob mob, DateTime upgradeDateTime) { if (!DbManager.MobQueries.updateUpgradeTime(mob, upgradeDateTime)) { Logger.error("Failed to set upgradeTime for building " + mob.currentID); return; } mob.upgradeDateTime = upgradeDateTime; } public static synchronized Mob createGuardMob(Mob guardCaptain, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) { MobBase minionMobBase; Mob mob; int maxSlots; switch (guardCaptain.getRank()) { case 3: maxSlots = 2; break; case 4: case 5: maxSlots = 3; break; case 6: maxSlots = 4; break; case 7: maxSlots = 5; break; case 1: case 2: default: maxSlots = 1; } if (guardCaptain.siegeMinionMap.size() == maxSlots) return null; minionMobBase = guardCaptain.mobBase; if (minionMobBase == null) return null; mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true); mob.setLevel(level); if (guardCaptain.equipmentSetID != 0) mob.equipmentSetID = guardCaptain.equipmentSetID; mob.runAfterLoad(); mob.despawned = true; mob.despawn(); //grab equipment and name from minionbase. if (guardCaptain.contract != null) { Enum.MinionType minionType = Enum.MinionType.ContractToMinionMap.get(guardCaptain.contract.getContractID()); if (minionType != null) { String rank; if (guardCaptain.getRank() < 3) rank = MBServerStatics.JUNIOR; else if (guardCaptain.getRank() < 6) rank = ""; else if (guardCaptain.getRank() == 6) rank = MBServerStatics.VETERAN; else rank = MBServerStatics.ELITE; mob.firstName = NPCManager.getPirateName(mob.getMobBaseID()); mob.lastName = rank + " " + minionType.getRace() + " " + minionType.getName(); } } mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks()); mob.isPlayerGuard = true; DbManager.addToCache(mob); RuneBase guardRune = RuneBase.getRuneBase(252621); for (MobBaseEffects mbe : guardRune.getEffectsList()) { EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken()); if (eb == null) { Logger.info("EffectsBase Null for Token " + mbe.getToken()); continue; } //check to upgrade effects if needed. if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) { if (mbe.getReqLvl() > (int) mob.level) { continue; } Effect eff = mob.effects.get(Integer.toString(eb.getUUID())); if (eff == null) continue; //Current effect is a higher rank, dont apply. if (eff.getTrains() > mbe.getRank()) continue; //new effect is of a higher rank. remove old effect and apply new one. eff.cancelJob(); mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true); } else { if (mbe.getReqLvl() > (int) mob.level) continue; mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true); } } int slot = 0; slot += guardCaptain.siegeMinionMap.size() + 1; guardCaptain.siegeMinionMap.put(mob, slot); mob.deathTime = System.currentTimeMillis(); mob.npcOwner = guardCaptain; mob.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60; mob.BehaviourType = Enum.MobBehaviourType.GuardMinion; mob.guardedCity = guardCaptain.guardedCity; mob.parentZone = parent; parent.zoneMobSet.add(mob); MovementManager.translocate(mob, guardCaptain.bindLoc, guardCaptain.region); mob.bindLoc = guardCaptain.bindLoc; return mob; } public static synchronized Mob createSiegeMob(NPC owner, int loadID, Guild guild, Zone parent, Vector3fImmutable loc, short level) { MobBase minionMobBase; Mob mob; if (owner.getSiegeMinionMap().size() == 3) return null; minionMobBase = MobBase.getMobBase(loadID); if (minionMobBase == null) return null; mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, false); //mob.runAfterLoad(); mob.despawned = true; DbManager.addToCache(mob); mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks()); //mob.setMob(); mob.setSiege(true); int slot = 0; if (!owner.getSiegeMinionMap().containsValue(1)) slot = 1; else if (!owner.getSiegeMinionMap().containsValue(2)) slot = 2; owner.getSiegeMinionMap().put(mob, slot); mob.setNpcOwner(owner); mob.BehaviourType = MobBehaviourType.Pet1; mob.BehaviourType.canRoam = false; return mob; } private void clearStatic() { if (this.parentZone != null) this.parentZone.zoneMobSet.remove(this); this.parentZone = null; this.statLat = 0f; this.statLon = 0f; this.statAlt = 0f; } private void initializeMob(boolean isPet, boolean isSiege, boolean isGuard) { int slot; Vector3fImmutable slotLocation; Quaternion slotRotation; if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) return; // Configure parent zone adding this NPC to the // zone collection this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneID); this.parentZone.zoneMobSet.remove(this); this.parentZone.zoneMobSet.add(this); // Setup location for this Mobile this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); this.loc = new Vector3fImmutable(bindLoc); this.endLoc = new Vector3fImmutable(bindLoc); // Handle Mobiles within buildings if (this.building != null) { if (this.contract == null) { // Mobiles inside buildings are offset from it not the zone this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); this.bindLoc = this.building.getLoc().add(this.bindLoc); } else { // Get next available slot for this Mobile and then // add it to the building's hireling list slot = BuildingManager.getAvailableSlot(building); if (slot == -1) Logger.error("No available slot for Mobile: " + this.getObjectUUID()); building.getHirelings().put(this, slot); // Override bind and location for this contracted Mobile // derived from BuildingManager slot location data. slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation(); this.bindLoc = building.getLoc().add(slotLocation); } // Rotate slot position by the building rotation this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY); this.loc = new Vector3fImmutable(bindLoc); this.endLoc = new Vector3fImmutable(bindLoc); // Rotate mobile rotation by the building's rotation slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0); slotRotation = slotRotation.mult(building.getBounds().getQuaternion()); this.setRot(new Vector3f(0, slotRotation.y, 0)); // Configure building region and floor/level for this Mobile this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); } if (this.mobBase != null) { this.gridObjectType = GridObjectType.DYNAMIC; this.healthMax = this.mobBase.getHealthMax(); this.manaMax = 0; this.staminaMax = 0; this.setHealth(this.healthMax); this.mana.set(this.manaMax); this.stamina.set(this.staminaMax); if (isPet) this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks()); if (this.contract == null) this.level = (short) this.mobBase.getLevel(); } //set bonuses this.bonuses = new PlayerBonuses(this); //TODO set these correctly later this.rangeHandOne = 8; this.rangeHandTwo = -1; this.minDamageHandOne = 0; this.maxDamageHandOne = 0; this.minDamageHandTwo = 1; this.maxDamageHandTwo = 4; this.atrHandOne = 300; this.defenseRating = (short) this.mobBase.getDefenseRating(); this.isActive = true; this.charItemManager.load(); //load AI for general mobs. if (this.contract != null && NPC.ISWallArcher(this.contract)) { this.BehaviourType = MobBehaviourType.GuardWallArcher; this.isPlayerGuard = true; this.spawnTime = 450; } if (isPet || isSiege || (isGuard && this.contract == null)) this.currentID = (--Mob.staticID); else this.currentID = this.dbID; if (!isPet && !isSiege && !this.isPlayerGuard) loadInventory(); //store mobs by Database ID if (!isPet && !isSiege) Mob.mobMapByDBID.put(this.dbID, this); } /* * Getters */ @Override public int getDBID() { return this.dbID; } public int getLoadID() { return loadID; } /* * Serialization */ @Override public int getObjectUUID() { return currentID; } public float getSpawnX() { return this.statLat; } public float getSpawnY() { return this.statAlt; } public float getSpawnZ() { return this.statLon; } public float getSpawnRadius() { return this.spawnRadius; } public void setSpawnTime(int value) { this.spawnTime = value; } //use getSpawnTime instead. This is just for init tables public int getTrueSpawnTime() { return this.spawnTime; } public String getSpawnTimeAsString() { if (this.spawnTime == 0) return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)"; else return this.spawnTime + " seconds"; } @Override public MobBase getMobBase() { return this.mobBase; } public int getMobBaseID() { if (this.mobBase != null) return this.mobBase.getObjectUUID(); return 0; } public Vector3fImmutable getTrueBindLoc() { return this.bindLoc; } public Zone getParentZone() { return this.parentZone; } public int getParentZoneID() { if (this.parentZone != null) return this.parentZone.getObjectUUID(); return 0; } @Override public int getGuildUUID() { if (this.guild == null) return 0; return this.guild.getObjectUUID(); } @Override public PlayerCharacter getOwner() { if (!this.isPet()) return null; if (this.ownerUID == 0) return null; return PlayerCharacter.getFromCache(this.ownerUID); } public void setOwner(PlayerCharacter value) { if (value == null) this.ownerUID = 0; else this.ownerUID = value.getObjectUUID(); } public void setFearedObject(AbstractWorldObject awo) { this.fearedObject = awo; } @Override public Vector3fImmutable getBindLoc() { if (this.isPet() && !this.isSiege) return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc(); return this.bindLoc; } public void calculateModifiedStats() { float strVal = this.mobBase.getMobBaseStats().getBaseStr(); float dexVal = this.mobBase.getMobBaseStats().getBaseDex(); float conVal = 0; // I believe this will desync the Mobs Health if we call it. float intVal = this.mobBase.getMobBaseStats().getBaseInt(); float spiVal = this.mobBase.getMobBaseStats().getBaseSpi(); // TODO modify for equipment if (this.bonuses != null) { // modify for effects strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength); dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity); conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution); intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence); spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit); // apply dex penalty for armor // modify percent amounts. DO THIS LAST! strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength)); dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)); } else { // apply dex penalty for armor } // Set current stats this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal; this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal; this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal; this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal; this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal; } @Override public float getSpeed() { float bonus = 1; if (this.bonuses != null) // get rune and effect bonuses bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None)); if (this.isPlayerGuard) switch (this.mobBase.getLoadID()) { case 2111: if (this.isWalk()) if (this.isCombat()) return Guards.HumanArcher.getWalkCombatSpeed() * bonus; else return Guards.HumanArcher.getWalkSpeed() * bonus; else return Guards.HumanArcher.getRunSpeed() * bonus; case 14103: if (this.isWalk()) if (this.isCombat()) return Guards.UndeadArcher.getWalkCombatSpeed() * bonus; else return Guards.UndeadArcher.getWalkSpeed() * bonus; else return Guards.UndeadArcher.getRunSpeed() * bonus; } //return combat speeds //not combat return normal speeds if (this.isCombat()) if (this.isWalk()) { if (this.mobBase.getWalkCombat() <= 0) return MBServerStatics.MOB_SPEED_WALKCOMBAT * bonus; return this.mobBase.getWalkCombat() * bonus; } else { if (this.mobBase.getRunCombat() <= 0) return MBServerStatics.MOB_SPEED_RUNCOMBAT * bonus; return this.mobBase.getRunCombat() * bonus; } else if (this.isWalk()) { if (this.mobBase.getWalk() <= 0) return MBServerStatics.MOB_SPEED_WALK * bonus; return this.mobBase.getWalk() * bonus; } else { if (this.mobBase.getRun() <= 0) return MBServerStatics.MOB_SPEED_RUN * bonus; return this.mobBase.getRun() * bonus; } } @Override public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) { //TODO add this later for dodge return 0f; } /* * Database */ /** * @ Kill this Character */ @Override public void killCharacter(AbstractCharacter attacker) { this.stopMovement(this.getMovementLoc()); if (attacker != null) if (attacker.getObjectType() == GameObjectType.PlayerCharacter) { Group g = GroupManager.getGroup((PlayerCharacter) attacker); // Give XP, now handled inside the Experience Object if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard) Experience.doExperience((PlayerCharacter) attacker, this, g); } else if (attacker.getObjectType().equals(GameObjectType.Mob)) { Mob mobAttacker = (Mob) attacker; if (mobAttacker.isPet()) { PlayerCharacter owner = mobAttacker.getOwner(); if (owner != null) if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard) { Group g = GroupManager.getGroup(owner); // Give XP, now handled inside the Experience Object Experience.doExperience(owner, this, g); } } } killCleanup(); } public void updateLocation() { if (!this.isMoving()) return; if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { //Target is stunned or rooted. Don't move this.stopMovement(this.getMovementLoc()); return; } Vector3fImmutable newLoc = this.getMovementLoc(); if (newLoc.equals(this.getEndLoc())) { this.stopMovement(newLoc); this.region = AbstractWorldObject.GetRegionByWorldObject(this); return; //Next upda } setLoc(newLoc); this.region = AbstractWorldObject.GetRegionByWorldObject(this); //Next update will be end Loc, lets stop him here. } @Override public void killCharacter(String reason) { killCleanup(); } private void killCleanup() { Dispatch dispatch; try { //resync corpses //this.setLoc(this.getMovementLoc()); if (this.isSiege) { this.deathTime = System.currentTimeMillis(); //this.state = STATE.Dead; try { this.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } this.setCombatTarget(null); this.hasLoot = false; this.playerAgroMap.clear(); if (this.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) this.spawnTime = (int) (-2.500 * ((Mob) this.npcOwner).building.getRank() + 22.5) * 60; if (this.isPet()) { PlayerCharacter petOwner = this.getOwner(); if (petOwner != null) { this.setOwner(null); petOwner.setPet(null); PetMsg petMsg = new PetMsg(5, null); dispatch = Dispatch.borrow(this.getOwner(), petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } } else if (this.isPet() || this.isNecroPet()) { //this.state = STATE.Disabled; this.setCombatTarget(null); this.hasLoot = false; //if (this.parentZone != null) //this.parentZone.zoneMobSet.remove(this); ZoneManager.getSeaFloor().zoneMobSet.remove(this); try { this.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } this.playerAgroMap.clear(); WorldGrid.RemoveWorldObject(this); DbManager.removeFromCache(this); PlayerCharacter petOwner = this.getOwner(); if (petOwner != null) { this.setOwner(null); petOwner.setPet(null); PetMsg petMsg = new PetMsg(5, null); dispatch = Dispatch.borrow(petOwner, petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } else { //cleanup effects playerAgroMap.clear(); if (!this.isPlayerGuard && this.equip != null) LootManager.GenerateEquipmentDrop(this); } try { this.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } this.combat = false; this.walkMode = true; this.setCombatTarget(null); this.hasLoot = this.charItemManager.getInventoryCount() > 0; } catch (Exception e) { Logger.error(e); } this.updateLocation(); } public void respawn() { this.despawned = false; this.setCombatTarget(null); this.setHealth(this.healthMax); this.stamina.set(this.staminaMax); this.mana.set(this.manaMax); this.combat = false; this.walkMode = true; this.setCombatTarget(null); this.isAlive.set(true); this.deathTime = 0; this.lastBindLoc = this.bindLoc; this.setLoc(this.lastBindLoc); this.stopMovement(this.lastBindLoc); NPCManager.applyRuneSetEffects(this); this.recalculateStats(); this.setHealth(this.healthMax); if (this.building == null && this.npcOwner != null && ((Mob) this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()) this.building = ((Mob) this.npcOwner).building; else if (this.building != null) this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); //MovementManager.translocate(this, this.bindLoc, this.region); if (!this.isSiege && !this.isPlayerGuard && contract == null) loadInventory(); this.updateLocation(); } public void despawn() { this.despawned = true; WorldGrid.RemoveWorldObject(this); this.charItemManager.clearInventory(); } @Override public boolean canBeLooted() { return !this.isAlive(); } public int getTypeMasks() { if (this.mobBase == null) return 0; return this.mobBase.getTypeMasks(); } /** * Clears and sets the inventory of the Mob. Must be called every time the * mob is spawned or respawned. */ public void loadInventory() { if (!MBServerStatics.ENABLE_MOB_LOOT) return; this.charItemManager.clearInventory(); this.charItemManager.clearEquip(); if (isPlayerGuard) return; LootManager.GenerateMobLoot(this); } @Override public void updateDatabase() { // DbManager.MobQueries.updateDatabase(this); } public void refresh() { if (this.isAlive()) WorldGrid.updateObject(this); } public void recalculateStats() { try { calculateModifiedStats(); } catch (Exception e) { Logger.error(e.getMessage()); } try { calculateAtrDefenseDamage(); } catch (Exception e) { Logger.error(this.getMobBaseID() + " /" + e.getMessage()); } try { calculateMaxHealthManaStamina(); } catch (Exception e) { Logger.error(e.getMessage()); } Resists.calculateResists(this); } public void calculateMaxHealthManaStamina() { float h; float m; float s; h = this.mobBase.getHealthMax(); if (this.isPet()) { h = this.level * 0.5f * 120; } m = this.statSpiCurrent; s = this.statConCurrent; // Apply any bonuses from runes and effects if (this.bonuses != null) { h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None); m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None); s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None); //apply effects percent modifiers. DO THIS LAST! h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None)); m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None)); s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None)); } // Set max health, mana and stamina if (h > 0) this.healthMax = h; else this.healthMax = 1; if (m > -1) this.manaMax = m; else this.manaMax = 0; if (s > -1) this.staminaMax = s; else this.staminaMax = 0; // Update health, mana and stamina if needed if (this.getHealth() > this.healthMax) this.setHealth(this.healthMax); if (this.mana.get() > this.manaMax) this.mana.set(this.manaMax); if (this.stamina.get() > this.staminaMax) this.stamina.set(staminaMax); } public void calculateAtrDefenseDamage() { if (this.charItemManager == null || this.equip == null) { Logger.error("Player " + currentID + " missing skills or equipment"); defaultAtrAndDamage(true); defaultAtrAndDamage(false); this.defenseRating = 0; return; } try { calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true); } catch (Exception e) { this.atrHandOne = (short) this.mobBase.getAttackRating(); this.minDamageHandOne = (short) this.mobBase.getMinDmg(); this.maxDamageHandOne = (short) this.mobBase.getMaxDmg(); this.rangeHandOne = 6.5f; this.speedHandOne = 20; Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage()); } try { calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false); } catch (Exception e) { this.atrHandTwo = (short) this.mobBase.getAttackRating(); this.minDamageHandTwo = (short) this.mobBase.getMinDmg(); this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg(); this.rangeHandTwo = 6.5f; this.speedHandTwo = 20; Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage()); } try { float defense = this.mobBase.getDefenseRating(); defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS)); defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET)); defense += getWeaponDefense(equip); // TODO add error log here if (this.bonuses != null) { // add any bonuses defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None); // Finally, multiply any percent modifiers. DO THIS LAST! float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None); defense = (short) (defense * pos_Bonus); //Lucky rune applies next float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None); defense = (short) (defense * (1 + neg_Bonus)); } else Logger.error("Error: missing bonuses"); defense = (defense < 1) ? 1 : defense; this.defenseRating = (short) (defense + 0.5f); } catch (Exception e) { Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage()); this.defenseRating = (short) this.mobBase.getDefense(); } // calculate defense for equipment } private float getWeaponDefense(HashMap equipped) { MobEquipment weapon = equipped.get(MBServerStatics.SLOT_MAINHAND); ItemBase wb = null; CharacterSkill skill, mastery; float val = 0; boolean unarmed = false; if (weapon == null) { weapon = equipped.get(MBServerStatics.SLOT_OFFHAND); if (weapon == null) unarmed = true; else wb = weapon.getItemBase(); } else wb = weapon.getItemBase(); if (wb == null) unarmed = true; if (unarmed) { skill = null; mastery = null; } else { skill = this.skills.get(wb.getSkillRequired()); mastery = this.skills.get(wb.getMastery()); } if (skill != null) val += (int) skill.getModifiedAmount() / 2f; if (mastery != null) val += (int) mastery.getModifiedAmount() / 2f; return val; } private float getShieldDefense(MobEquipment shield) { if (shield == null) return 0; ItemBase ab = shield.getItemBase(); if (ab == null || !ab.isShield()) return 0; CharacterSkill blockSkill = this.skills.get("Block"); float skillMod; if (blockSkill == null) { skillMod = CharacterSkill.getQuickMastery(this, "Block"); if (skillMod == 0f) return 0; } else skillMod = blockSkill.getModifiedAmount(); float def = ab.getDefense(); //apply item defense bonuses return (def * (1 + ((int) skillMod / 100f))); } private float getArmorDefense(MobEquipment armor) { if (armor == null) return 0; ItemBase ib = armor.getItemBase(); if (ib == null) return 0; if (!ib.getType().equals(ItemType.ARMOR)) return 0; if (ib.getSkillRequired().isEmpty()) return ib.getDefense(); CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired()); if (armorSkill == null) return ib.getDefense(); float def = ib.getDefense(); //apply item defense bonuses return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); } private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) { int baseStrength = 0; float skillPercentage, masteryPercentage; float mastDam; // make sure weapon exists boolean noWeapon = false; ItemBase wb = null; if (weapon == null) noWeapon = true; else { ItemBase ib = weapon.getItemBase(); if (ib == null) noWeapon = true; else if (ib.getType().equals(ItemType.WEAPON) == false) { defaultAtrAndDamage(mainHand); return; } else wb = ib; } float min, max; float speed; boolean strBased = false; // get skill percentages and min and max damage for weapons if (noWeapon) { if (mainHand) this.rangeHandOne = this.mobBase.getAttackRange(); else this.rangeHandTwo = -1; // set to do not attack skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat")); masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery")); if (masteryPercentage == 0f) mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery"); else mastDam = masteryPercentage; // TODO Correct these min = this.mobBase.getMinDmg(); max = this.mobBase.getMaxDmg(); } else { if (mainHand) this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f)); else this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f)); skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired())); masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery())); if (masteryPercentage == 0f) mastDam = 0f; else mastDam = masteryPercentage; min = wb.getMinDamage(); max = wb.getMaxDamage(); strBased = wb.isStrBased(); } // calculate atr float atr = this.mobBase.getAttackRating(); if (this.statStrCurrent > this.statDexCurrent) atr += statStrCurrent * .5; else atr += statDexCurrent * .5; // add in any bonuses to atr if (this.bonuses != null) { atr += this.bonuses.getFloat(ModType.OCV, SourceType.None); // Finally use any multipliers. DO THIS LAST! float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None); atr *= pos_Bonus; //and negative percent modifiers //TODO DO DEBUFFS AFTER?? wILL TEst when finished float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None); atr *= (1 + neg_Bonus); } atr = (atr < 1) ? 1 : atr; // set atr if (mainHand) this.atrHandOne = (short) (atr + 0.5f); else this.atrHandTwo = (short) (atr + 0.5f); //calculate speed if (wb != null) speed = wb.getSpeed(); else speed = 20f; //unarmed attack speed if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); if (speed < 10) speed = 10; //add min/max damage bonuses for weapon **REMOVED //if duel wielding, cut damage by 30% // calculate damage float minDamage; float maxDamage; float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent; float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent; minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam)))); maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam)))); minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal //add Base damage last. float minDamageMod = this.mobBase.getDamageMin(); float maxDamageMod = this.mobBase.getDamageMax(); minDamage += minDamageMod; maxDamage += maxDamageMod; // add in any bonuses to damage if (this.bonuses != null) { // Add any base bonuses minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None); maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None); // Finally use any multipliers. DO THIS LAST! minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None)); maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None)); } // set damages if (mainHand) { this.minDamageHandOne = (short) minDamage; this.maxDamageHandOne = (short) maxDamage; this.speedHandOne = 30; } else { this.minDamageHandTwo = (short) minDamage; this.maxDamageHandTwo = (short) maxDamage; this.speedHandTwo = 30; } } private void defaultAtrAndDamage(boolean mainHand) { if (mainHand) { this.atrHandOne = 0; this.minDamageHandOne = 0; this.maxDamageHandOne = 0; this.rangeHandOne = -1; this.speedHandOne = 20; } else { this.atrHandTwo = 0; this.minDamageHandTwo = 0; this.maxDamageHandTwo = 0; this.rangeHandTwo = -1; this.speedHandTwo = 20; } } public ItemBase getWeaponItemBase(boolean mainHand) { if (this.equipmentSetID != 0) if (equip != null) { MobEquipment me; if (mainHand) me = equip.get(1); //mainHand else me = equip.get(2); //offHand if (me != null) { ItemBase ib = me.getItemBase(); if (ib != null) return ib; } } MobBase mb = this.mobBase; if (mb != null) if (equip != null) { MobEquipment me; if (mainHand) me = equip.get(1); //mainHand else me = equip.get(2); //offHand if (me != null) return me.getItemBase(); } return null; } @Override public void runAfterLoad() { // Initialize inventory this.charItemManager = new CharacterItemManager(this); try { if (this.equipmentSetID != 0) this.equip = MobBase.loadEquipmentSet(this.equipmentSetID); else this.equip = new HashMap<>(); } catch (Exception e) { Logger.error(e.getMessage()); } // Powers from mobbase if (PowersManager.AllMobPowers.containsKey(this.getMobBaseID())) for (MobPowerEntry mobPowerEntry : PowersManager.AllMobPowers.get(this.getMobBaseID())) mobPowers.put(mobPowerEntry.token, mobPowerEntry.rank); // Powers from contract if (this.contract != null && PowersManager.AllMobPowers.containsKey(this.contract.getContractID())) for (MobPowerEntry mobPowerEntry : PowersManager.AllMobPowers.get(this.contract.getContractID())) mobPowers.put(mobPowerEntry.token, mobPowerEntry.rank); if (this.equip == null) { Logger.error("Null equipset returned for uuid " + currentID); this.equip = new HashMap<>(0); } // Combine mobbase and mob aggro arrays into one bitvector //skip for pets if (this.isPet() == false && (this.agentType.equals(AIAgentType.PET)) == false && this.isNecroPet() == false) { if (this.getMobBase().notEnemy.size() > 0) this.notEnemy.addAll(this.getMobBase().notEnemy); if (this.getMobBase().enemy.size() > 0) this.enemy.addAll(this.getMobBase().enemy); } try { NPCManager.applyRuneSetEffects(this); recalculateStats(); this.setHealth(this.healthMax); // Set bounds for this mobile Bounds mobBounds = Bounds.borrow(); mobBounds.setBounds(this.getLoc()); this.setBounds(mobBounds); if (this.contract != null && this.contract.getContractID() == 910) { this.isPlayerGuard = true; this.BehaviourType = MobBehaviourType.GuardCaptain; this.spawnTime = 900; this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); } //assign 5 random patrol points for regular mobs if (!(this.agentType.equals(AIAgentType.GUARD)) && !this.isPlayerGuard() && !this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !(this.agentType.equals(AIAgentType.CHARMED))) { this.patrolPoints = new ArrayList<>(); for (int i = 0; i < 5; ++i) { float patrolRadius = this.getSpawnRadius(); if (patrolRadius > 256) patrolRadius = 256; if (patrolRadius < 60) patrolRadius = 60; Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius); this.patrolPoints.add(newPatrolPoint); if (i == 1) MovementManager.translocate(this, newPatrolPoint, null); } } if (this.BehaviourType == null) this.BehaviourType = this.getMobBase().fsm; if (this.isPlayerGuard() && this.contract != null) if (NPC.ISWallArcher(this.getContract())) { this.BehaviourType = MobBehaviourType.GuardWallArcher; this.spawnTime = 450; } else { this.BehaviourType = MobBehaviourType.GuardCaptain; this.spawnTime = 900; this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); } this.deathTime = 0; } catch (Exception e) { Logger.error(e.getMessage()); } } @Override protected ConcurrentHashMap initializePowers() { return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); } public boolean canSee(PlayerCharacter target) { return this.mobBase.getSeeInvis() >= target.getHidden(); } public int getBuildingID() { return buildingID; } public void setBuildingID(int buildingID) { this.buildingID = buildingID; } public boolean isSiege() { return isSiege; } public void setSiege(boolean isSiege) { this.isSiege = isSiege; } public void setNpcOwner(AbstractCharacter npcOwner) { this.npcOwner = npcOwner; } public boolean isNecroPet() { return this.mobBase.isNecroPet(); } public void handleDirectAggro(AbstractCharacter ac) { if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) return; PlayerCharacter player = (PlayerCharacter) ac; if (this.getCombatTarget() == null) { this.setCombatTarget(ac); return; } if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID()) return; if (this.getCombatTarget().getObjectType() == GameObjectType.PlayerCharacter) if (ac.getHateValue() > ((PlayerCharacter) this.getCombatTarget()).getHateValue()) this.setCombatTarget(player); } public void setRank(int newRank) { DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank); this.level = (short) newRank; } public boolean isRanking() { return this.upgradeDateTime != null; } public long getLastAttackTime() { return lastAttackTime; } public void setLastAttackTime(long lastAttackTime) { this.lastAttackTime = lastAttackTime; } public void setDeathTime(long deathTime) { this.deathTime = deathTime; } public boolean isHasLoot() { return hasLoot; } public DeferredPowerJob getWeaponPower() { return weaponPower; } public void setWeaponPower(DeferredPowerJob weaponPower) { this.weaponPower = weaponPower; } public ConcurrentHashMap getSiegeMinionMap() { return siegeMinionMap; } public DateTime getUpgradeDateTime() { lock.readLock().lock(); try { return upgradeDateTime; } finally { lock.readLock().unlock(); } } public Contract getContract() { return contract; } public void setContract(Contract contract) { this.contract = contract; } public boolean isPlayerGuard() { return isPlayerGuard; } public void setPlayerGuard(boolean isPlayerGuard) { this.isPlayerGuard = isPlayerGuard; } public void setPatrolPointIndex(int patrolPointIndex) { } public int getLastMobPowerToken() { return lastMobPowerToken; } public void setLastMobPowerToken(int lastMobPowerToken) { this.lastMobPowerToken = lastMobPowerToken; } public boolean isLootSync() { return lootSync; } public void setLootSync(boolean lootSync) { this.lootSync = lootSync; } public HashMap getEquip() { return equip; } public String getNameOverride() { return firstName + " " + lastName; } public void processUpgradeMob(PlayerCharacter player) { lock.writeLock().lock(); try { // Cannot upgrade an npc not within a building if (building == null) return; // Cannot upgrade an npc at max rank if (this.getRank() == 7) return; // Cannot upgrade an npc who is currently ranking if (this.isRanking()) return; int rankCost = Mob.getUpgradeCost(this); // SEND NOT ENOUGH GOLD ERROR if (rankCost > building.getStrongboxValue()) { sendErrorPopup(player, 127); return; } try { if (!building.transferGold(-rankCost, false)) return; DateTime dateToUpgrade = DateTime.now().plusHours(Mob.getUpgradeTime(this)); Mob.setUpgradeDateTime(this, dateToUpgrade); // Schedule upgrade job Mob.submitUpgradeJob(this); } catch (Exception e) { PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity"); } } catch (Exception e) { Logger.error(e); } finally { lock.writeLock().unlock(); } } public void dismiss() { if (this.isPet()) { if ((this.agentType.equals(AIAgentType.PET))) { //delete summoned pet WorldGrid.RemoveWorldObject(this); DbManager.removeFromCache(this); if (this.getObjectType() == GameObjectType.Mob) if (this.getParentZone() != null) this.getParentZone().zoneMobSet.remove(this); } else { //revert charmed pet this.agentType = AIAgentType.MOBILE; this.setCombatTarget(null); } //clear owner PlayerCharacter owner = this.getOwner(); //close pet window if (owner != null) { Mob pet = owner.getPet(); PetMsg pm = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(owner, pm); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); if (pet != null && pet.getObjectUUID() == this.getObjectUUID()) owner.setPet(null); if (this.getObjectType().equals(GameObjectType.Mob)) this.setOwner(null); } } } }