// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.ai; import engine.Enum; import engine.Enum.DispatchChannel; import engine.InterestManagement.WorldGrid; import engine.ai.utilities.CombatUtilities; import engine.ai.utilities.MovementUtilities; import engine.gameManager.*; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.net.DispatchMessage; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.PowerProjectileMsg; import engine.net.client.msg.UpdateStateMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.server.MBServerStatics; import java.util.ArrayList; import java.util.HashSet; import java.util.Map.Entry; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; public class MobileFSM { private static void AttackTarget(Mob mob, AbstractWorldObject target) { if (mob == null) return; if (target == null || !target.isAlive()) { mob.setCombatTarget(null); return; } if (!CombatUtilities.inRangeToAttack(mob, target)) return; switch (target.getObjectType()) { case PlayerCharacter: PlayerCharacter targetPlayer = (PlayerCharacter) target; if (canCast(mob)) { if (!MobCast(mob)) AttackPlayer(mob, targetPlayer); } else { AttackPlayer(mob, targetPlayer); } break; case Building: Building targetBuilding = (Building) target; AttackBuilding(mob, targetBuilding); break; case Mob: Mob targetMob = (Mob) target; AttackMob(mob, targetMob); break; } } public static void AttackPlayer(Mob mob, PlayerCharacter target) { if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { mob.setCombatTarget(null); return; } if (mob.BehaviourType.callsForHelp) MobCallForHelp(mob); if (!MovementUtilities.inRangeDropAggro(mob, target)) { mob.setCombatTarget(null); return; } if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { //no weapons, default mob attack speed 3 seconds. if (System.currentTimeMillis() < mob.getLastAttackTime()) return; // ranged mobs cant attack while running. skip until they finally stop. if (mob.isMoving()) return; // add timer for last attack. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int delay = 3000; if (mob.isSiege()) delay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } } } public static void AttackBuilding(Mob mob, Building target) { if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { mob.setCombatTarget(null); return; } City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); if (playercity != null) for (Mob guard : playercity.getParent().zoneMobSet) if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) guard.setCombatTarget(mob); if (mob.isSiege()) MovementManager.sendRWSSMsg(mob); ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 15000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } if (mob.isSiege()) { PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); ppm.setRange(50); DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); } } public static void AttackMob(Mob mob, Mob target) { if (mob.getRange() >= 30 && mob.isMoving()) return; //no weapons, default mob attack speed 3 seconds. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } } private static void Patrol(Mob mob) { //make sure mob is out of combat stance if (mob.isCombat() && mob.getCombatTarget() == null) { mob.setCombat(false); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(mob); DispatchMessage.sendToAllInRange(mob, rwss); } if (mob.isMoving() == true) { //early exit for a mob who is already moving to a patrol point //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin mob.stopPatrolTime = System.currentTimeMillis(); return; } //wait between 10 and 15 seconds after reaching patrol point before moving int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) //early exit while waiting to patrol again return; //guard captains inherit barracks patrol points dynamically if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { Building barracks = mob.building; if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { mob.patrolPoints = barracks.patrolPoints; } else{ randomGuardPatrolPoint(mob); return; } } if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { mob.lastPatrolPointIndex = 0; } mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); mob.lastPatrolPointIndex += 1; MovementUtilities.aiMove(mob, mob.destination, true); if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){ for (Entry minion : mob.siegeMinionMap.entrySet()) { //make sure mob is out of combat stance if (minion.getKey().despawned == false) { if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { minion.getKey().setCombat(false); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(minion.getKey()); DispatchMessage.sendToAllInRange(minion.getKey(), rwss); } if (MovementUtilities.canMove(minion.getKey())) { Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); minion.getKey().updateLocation(); Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); } } } } } public static boolean canCast(Mob mob) { // Performs validation to determine if a // mobile in the proper state to cast. if (mob == null) return false; if (mob.mobPowers.isEmpty()) return false; if (mob.nextCastTime == 0) mob.nextCastTime = System.currentTimeMillis(); return mob.nextCastTime <= System.currentTimeMillis(); } public static boolean MobCast(Mob mob) { // Method picks a random spell from a mobile's list of powers // and casts it on the current target (or itself). Validation // (including empty lists) is done previously within canCast(); ArrayList powerTokens; ArrayList purgeTokens; PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); if (mob.BehaviourType.callsForHelp) MobCallForHelp(mob); // Generate a list of tokens from the mob powers for this mobile. powerTokens = new ArrayList<>(mob.mobPowers.keySet()); purgeTokens = new ArrayList<>(); // If player has this effect on them currently then remove // this token from our list. for (int powerToken : powerTokens) { PowersBase powerBase = PowersManager.getPowerByToken(powerToken); for (ActionsBase actionBase : powerBase.getActions()) { String stackType = actionBase.stackType; if (target.getEffects() != null && target.getEffects().containsKey(stackType)) purgeTokens.add(powerToken); } } powerTokens.removeAll(purgeTokens); // Sanity check if (powerTokens.isEmpty()) return false; // Pick random spell from our list of powers int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); int powerRank = mob.mobPowers.get(powerToken); PowersBase mobPower = PowersManager.getPowerByToken(powerToken); // Cast the spell if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); PerformActionMsg msg; if (!mobPower.isHarmful() || mobPower.targetSelf) msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); else msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); msg.setUnknown04(2); PowersManager.finishUseMobPower(msg, mob, 0, 0); // Default minimum seconds between cast = 10 long coolDown = mobPower.getCooldown(); if (coolDown < 10000) mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown; else mob.nextCastTime = System.currentTimeMillis() + coolDown; return true; } return false; } public static void MobCallForHelp(Mob mob) { boolean callGotResponse = false; if (mob.nextCallForHelp == 0) { mob.nextCallForHelp = System.currentTimeMillis(); } if (mob.nextCallForHelp < System.currentTimeMillis()) return; //mob sends call for help message ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); Zone mobCamp = mob.getParentZone(); for (Mob helper : mobCamp.zoneMobSet) { if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { helper.setCombatTarget(mob.getCombatTarget()); callGotResponse = true; } } if (callGotResponse) //wait 60 seconds to call for help again mob.nextCallForHelp = System.currentTimeMillis() + 60000; } public static void DetermineAction(Mob mob) { if (mob == null) return; if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { //trebuchet spawn handler CheckForRespawn(mob); return; } if (mob.despawned && mob.isPlayerGuard) { //override for guards if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){ if(mob.npcOwner.isAlive() == false || ((Mob)mob.npcOwner).despawned == true){ //minions don't respawn while guard captain is dead if(mob.isAlive() == false){ mob.deathTime = System.currentTimeMillis(); return; } } } CheckForRespawn(mob); //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting CheckToSendMobHome(mob); return; } if (!mob.isAlive()) { //no need to continue if mob is dead, check for respawn and move on CheckForRespawn(mob); return; } if (mob.playerAgroMap.isEmpty()) //no players loaded, no need to proceed return; if (mob.isCombat() && mob.getCombatTarget() == null) { mob.setCombat(false); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(mob); DispatchMessage.sendToAllInRange(mob, rwss); } mob.updateLocation(); CheckToSendMobHome(mob); switch (mob.BehaviourType) { case GuardCaptain: GuardCaptainLogic(mob); break; case GuardMinion: GuardMinionLogic(mob); break; case GuardWallArcher: GuardWallArcherLogic(mob); break; case Pet1: PetLogic(mob); break; case HamletGuard: HamletGuardLogic(mob); break; default: DefaultLogic(mob); break; } } private static void CheckForAggro(Mob aiAgent) { //looks for and sets mobs combatTarget if (!aiAgent.isAlive()) return; ConcurrentHashMap loadedPlayers = aiAgent.playerAgroMap; for (Entry playerEntry : loadedPlayers.entrySet()) { int playerID = (int) playerEntry.getKey(); PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); //Player is null, let's remove them from the list. if (loadedPlayer == null) { loadedPlayers.remove(playerID); continue; } //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. if (!loadedPlayer.isAlive()) { loadedPlayers.remove(playerID); continue; } //Can't see target, skip aggro. if (!aiAgent.canSee(loadedPlayer)) continue; // No aggro for this race type if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType())) continue; if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { aiAgent.setCombatTarget(loadedPlayer); return; } } } private static void CheckMobMovement(Mob mob) { if (!MovementUtilities.canMove(mob)) return; switch(mob.BehaviourType){ case Pet1: if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { //mob no longer has its owner loaded, translocate pet to owner MovementManager.translocate(mob, mob.getOwner().getLoc(), null); return; } if (mob.getCombatTarget() == null) { //move back to owner if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) return; mob.destination = mob.getOwner().getLoc(); MovementUtilities.moveToLocation(mob, mob.destination, 5); } else chaseTarget(mob); break; case GuardMinion: if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned) randomGuardPatrolPoint(mob); else{ if(mob.getCombatTarget() != null){ chaseTarget(mob); } } break; default: if (mob.getCombatTarget() == null) { if(!mob.isMoving()) { Patrol(mob); } }else { chaseTarget(mob); } break; } } private static void CheckForRespawn(Mob aiAgent) { if (aiAgent.deathTime == 0) { aiAgent.setDeathTime(System.currentTimeMillis()); return; } //handles checking for respawn of dead mobs even when no players have mob loaded //Despawn Timer with Loot currently in inventory. if (!aiAgent.despawned) { if (aiAgent.getCharItemManager().getInventoryCount() > 0) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); } //No items in inventory. } else { //Mob's Loot has been looted. if (aiAgent.isHasLoot()) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); } //Mob never had Loot. } else { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); } } } } else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) { aiAgent.respawn(); } } public static void CheckForAttack(Mob mob) { //checks if mob can attack based on attack timer and range if (mob.isAlive() == false) return; if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { mob.setCombatTarget(null); if (mob.isCombat()) { mob.setCombat(false); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(mob); DispatchMessage.sendToAllInRange(mob, rwss); } return; } if (!mob.isCombat()) { mob.setCombat(true); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(mob); DispatchMessage.sendToAllInRange(mob, rwss); } if (System.currentTimeMillis() > mob.getLastAttackTime()) AttackTarget(mob, mob.getCombatTarget()); } private static void CheckToSendMobHome(Mob mob) { if (mob.isPlayerGuard() && !mob.despawned) { City current = ZoneManager.getCityAtLocation(mob.getLoc()); if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersManager.useMobPower(mob, mob, recall, 40); mob.setCombatTarget(null); if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){ //guard captain pulls his minions home with him for (Entry minion : mob.siegeMinionMap.entrySet()) { PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); minion.getKey().setCombatTarget(null); } } } } else if(MovementUtilities.inRangeOfBindLocation(mob) == false) { PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersManager.useMobPower(mob, mob, recall, 40); mob.setCombatTarget(null); } } private static void chaseTarget(Mob mob) { mob.updateMovementState(); if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ mob.setCombatTarget(null); return; } if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { if (mob.getRange() > 15) { mob.destination = mob.getCombatTarget().getLoc(); MovementUtilities.moveToLocation(mob, mob.destination, 0); } else { mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); } } } private static void SafeGuardAggro(Mob mob) { HashSet awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); for (AbstractWorldObject awoMob : awoList) { //dont scan self. if (mob.equals(awoMob)) continue; Mob aggroMob = (Mob) awoMob; //dont attack other guards if (aggroMob.isGuard()) continue; if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) continue; mob.setCombatTarget(aggroMob); } } public static void GuardCaptainLogic(Mob mob) { if (mob.getCombatTarget() == null) CheckForPlayerGuardAggro(mob); CheckMobMovement(mob); if (mob.getCombatTarget() != null) CheckForAttack(mob); } public static void GuardMinionLogic(Mob mob) { if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { CheckForPlayerGuardAggro(mob); return; } if(mob.npcOwner.getCombatTarget() != null) mob.setCombatTarget(mob.npcOwner.getCombatTarget()); else mob.setCombatTarget(null); CheckMobMovement(mob); if (mob.getCombatTarget() != null) CheckForAttack(mob); } public static void GuardWallArcherLogic(Mob mob) { if (mob.getCombatTarget() == null) CheckForPlayerGuardAggro(mob); else CheckForAttack(mob); } private static void PetLogic(Mob mob) { if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) mob.setCombatTarget(null); if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) CheckMobMovement(mob); if (mob.getCombatTarget() != null) CheckForAttack(mob); } private static void HamletGuardLogic(Mob mob) { if (mob.getCombatTarget() == null) { //safehold guard SafeGuardAggro(mob); if (mob.getCombatTarget() != null) CheckForAttack(mob); } } private static void DefaultLogic(Mob mob) { if(mob.getObjectUUID() == 40548){ int thing = 0; } //check for players that can be aggroed if mob is agressive and has no target if (mob.BehaviourType.isAgressive) { AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); if (newTarget != null) { mob.setCombatTarget(newTarget); } else { if (mob.getCombatTarget() == null) { if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) //safehold guard SafeGuardAggro(mob); else //normal aggro CheckForAggro(mob); } } } //check if mob can move for patrol or moving to target if (mob.BehaviourType.canRoam) CheckMobMovement(mob); //check if mob can attack if it isn't wimpy if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) CheckForAttack(mob); } public static void CheckForPlayerGuardAggro(Mob mob) { //looks for and sets mobs combatTarget if (!mob.isAlive()) return; ConcurrentHashMap loadedPlayers = mob.playerAgroMap; for (Entry playerEntry : loadedPlayers.entrySet()) { int playerID = (int) playerEntry.getKey(); PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); //Player is null, let's remove them from the list. if (loadedPlayer == null) { loadedPlayers.remove(playerID); continue; } //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. if (!loadedPlayer.isAlive()) { loadedPlayers.remove(playerID); continue; } //Can't see target, skip aggro. if (!mob.canSee(loadedPlayer)) continue; // No aggro for this player if (GuardCanAggro(mob, loadedPlayer) == false) continue; if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { mob.setCombatTarget(loadedPlayer); return; } } } public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { if (mob.getGuild().getNation().equals(target.getGuild().getNation())) return false; if(mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){ return true; } //first check condemn list for aggro allowed (allies button is checked) if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { for (Entry entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) //target is listed individually return false; if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) //target's guild is listed return false; if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) //target's nation is listed return false; } return true; } else{ //allies button is not checked for (Entry entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) //target is listed individually return true; if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) //target's guild is listed return true; if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) //target's nation is listed return true; } } return false; } public static void randomGuardPatrolPoint(Mob mob){ if (mob.isMoving() == true) { //early exit for a mob who is already moving to a patrol point //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin mob.stopPatrolTime = System.currentTimeMillis(); return; } //wait between 10 and 15 seconds after reaching patrol point before moving int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) //early exit while waiting to patrol again return; float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint); MovementUtilities.aiMove(mob, mob.destination, true); if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){ for (Entry minion : mob.siegeMinionMap.entrySet()) { //make sure mob is out of combat stance if (minion.getKey().despawned == false) { if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { minion.getKey().setCombat(false); UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(minion.getKey()); DispatchMessage.sendToAllInRange(minion.getKey(), rwss); } if (MovementUtilities.canMove(minion.getKey())) { Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); minion.getKey().updateLocation(); Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); } } } } } public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob){ float CurrentHateValue = 0; if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ CurrentHateValue = ((PlayerCharacter)mob.getCombatTarget()).getHateValue(); } AbstractWorldObject mostHatedTarget = null; for (Entry playerEntry : mob.playerAgroMap.entrySet()) { PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey()); if(potentialTarget.equals(mob.getCombatTarget())){ continue; } if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){ CurrentHateValue = potentialTarget.getHateValue(); mostHatedTarget = potentialTarget; } } return mostHatedTarget; } }