Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.GroupManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.mbEnums.GuildHistoryType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.guild.LeaveGuildMsg;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;
public class LeaveGuildHandler extends AbstractClientMsgHandler {
public LeaveGuildHandler() {
super(LeaveGuildMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
LeaveGuildMsg msg = (LeaveGuildMsg) baseMsg;
Dispatch dispatch;
// get PlayerCharacter of person leaving invite
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null)
return true;
// Guild leader can't leave guild. must pass GL or disband
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
msg.setMessage("You must switch leadership of your guild before leaving!");
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true;
}
// Release all mine claims
Mine.releaseMineClaims(playerCharacter);
// get old Guild
Guild oldGuild = playerCharacter.getGuild();
if (oldGuild == null || oldGuild.isEmptyGuild()) {
return true;
}
// Send left guild message to rest of guild
ChatManager.chatGuildInfo(oldGuild, playerCharacter.getFirstName() + " has left the guild.");
oldGuild.removePlayer(playerCharacter, GuildHistoryType.LEAVE);
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (GroupManager.getGroup(playerCharacter) != null)
GroupManager.getGroup(playerCharacter).removeGroupMember(playerCharacter);
}
// Send message back to client
msg.setMessage("You have left the guild.");
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true;
}
}