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822 lines
31 KiB
822 lines
31 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import ch.claude_martin.enumbitset.EnumBitSet; |
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import engine.Enum; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.*; |
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import engine.server.MBServerStatics; |
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import org.joda.time.DateTime; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.EnumSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Warehouse extends AbstractWorldObject { |
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public static ConcurrentHashMap<Integer, Warehouse> warehouseByBuildingUUID = new ConcurrentHashMap<>(); |
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public EnumBitSet<Enum.ResourceType> lockedResourceTypes; |
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public int UID; |
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public int buildingUID; |
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public ArrayList<Transaction> transactions = new ArrayList<>(); |
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public ConcurrentHashMap<Enum.ResourceType, Integer> resources = new ConcurrentHashMap<>(); |
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/** |
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* ResultSet Constructor |
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*/ |
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public Warehouse(ResultSet rs) throws SQLException { |
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super(rs); |
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this.UID = rs.getInt("UID"); |
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this.resources.put(Enum.ResourceType.STONE, rs.getInt("warehouse_stone")); |
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this.resources.put(Enum.ResourceType.TRUESTEEL, rs.getInt("warehouse_truesteel")); |
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this.resources.put(Enum.ResourceType.IRON, rs.getInt("warehouse_iron")); |
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this.resources.put(Enum.ResourceType.ADAMANT, rs.getInt("warehouse_adamant")); |
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this.resources.put(Enum.ResourceType.LUMBER, rs.getInt("warehouse_lumber")); |
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this.resources.put(Enum.ResourceType.OAK, rs.getInt("warehouse_oak")); |
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this.resources.put(Enum.ResourceType.BRONZEWOOD, rs.getInt("warehouse_bronzewood")); |
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this.resources.put(Enum.ResourceType.MANDRAKE, rs.getInt("warehouse_mandrake")); |
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this.resources.put(Enum.ResourceType.COAL, rs.getInt("warehouse_coal")); |
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this.resources.put(Enum.ResourceType.AGATE, rs.getInt("warehouse_agate")); |
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this.resources.put(Enum.ResourceType.DIAMOND, rs.getInt("warehouse_diamond")); |
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this.resources.put(Enum.ResourceType.ONYX, rs.getInt("warehouse_onyx")); |
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this.resources.put(Enum.ResourceType.AZOTH, rs.getInt("warehouse_azoth")); |
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this.resources.put(Enum.ResourceType.ORICHALK, rs.getInt("warehouse_orichalk")); |
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this.resources.put(Enum.ResourceType.ANTIMONY, rs.getInt("warehouse_antimony")); |
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this.resources.put(Enum.ResourceType.SULFUR, rs.getInt("warehouse_sulfur")); |
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this.resources.put(Enum.ResourceType.QUICKSILVER, rs.getInt("warehouse_quicksilver")); |
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this.resources.put(Enum.ResourceType.GALVOR, rs.getInt("warehouse_galvor")); |
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this.resources.put(Enum.ResourceType.WORMWOOD, rs.getInt("warehouse_wormwood")); |
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this.resources.put(Enum.ResourceType.OBSIDIAN, rs.getInt("warehouse_obsidian")); |
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this.resources.put(Enum.ResourceType.BLOODSTONE, rs.getInt("warehouse_bloodstone")); |
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this.resources.put(Enum.ResourceType.MITHRIL, rs.getInt("warehouse_mithril")); |
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this.resources.put(Enum.ResourceType.GOLD, rs.getInt("warehouse_gold")); |
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this.lockedResourceTypes = EnumBitSet.asEnumBitSet(rs.getLong("warehouse_locks"), Enum.ResourceType.class); |
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this.buildingUID = rs.getInt("parent"); |
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warehouseByBuildingUUID.put(this.buildingUID, this); |
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} |
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public static void warehouseDeposit(MerchantMsg msg, PlayerCharacter player, NPC npc) { |
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Building warehouseBuilding; |
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Warehouse warehouse; |
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int depositAmount; |
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Dispatch dispatch; |
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Item resource = Item.getFromCache(msg.getItemID()); |
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if (resource == null) |
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return; |
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depositAmount = msg.getAmount(); |
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CharacterItemManager itemMan = player.getCharItemManager(); |
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if (!itemMan.doesCharOwnThisItem(resource.getObjectUUID())) |
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return; |
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warehouseBuilding = npc.getBuilding(); |
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if (warehouseBuilding == null) |
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return; |
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warehouse = warehouseByBuildingUUID.get(warehouseBuilding.getObjectUUID()); |
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if (warehouse == null) |
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return; |
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if (!deposit(player, resource, depositAmount, true, true,warehouse)) { |
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return; |
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} |
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ViewResourcesMessage vrm = new ViewResourcesMessage(player); |
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vrm.setGuild(player.getGuild()); |
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vrm.setWarehouseBuilding(warehouseBuilding); |
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vrm.configure(); |
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dispatch = Dispatch.borrow(player, vrm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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public static void warehouseWithdraw(MerchantMsg msg, PlayerCharacter player, NPC npc) { |
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int withdrawAmount; |
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Building warehouseBuilding; |
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Warehouse warehouse; |
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Dispatch dispatch; |
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withdrawAmount = msg.getAmount(); |
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warehouseBuilding = npc.getBuilding(); |
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if (warehouseBuilding == null) |
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return; |
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if (player.getGuild() != warehouseBuilding.getGuild() || !GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return; |
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warehouse = warehouseByBuildingUUID.get(warehouseBuilding.getObjectUUID()); |
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if (warehouse == null) |
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return; |
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Enum.ResourceType resourceType = Enum.ResourceType.hashLookup.get(msg.getHashID()); |
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if (isResourceLocked(warehouse, resourceType)) { |
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ChatManager.chatSystemInfo(player, "You cannot withdrawl a locked resource."); |
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return; |
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} |
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if (!withdraw(warehouse, player, resourceType, withdrawAmount, true, true)) { |
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ChatManager.chatGuildError(player, "Failed to withdrawl " + resourceType.name() + '.'); |
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Logger.debug(player.getName() + " Failed to withdrawl =" + resourceType.name() + " from Warehouse With ID = " + warehouseBuilding.getObjectUUID()); |
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return; |
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} |
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ViewResourcesMessage vrm = new ViewResourcesMessage(player); |
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vrm.setGuild(player.getGuild()); |
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vrm.setWarehouseBuilding(warehouseBuilding); |
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vrm.configure(); |
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dispatch = Dispatch.borrow(player, vrm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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public static void warehouseLock(MerchantMsg msg, PlayerCharacter player, NPC npc) { |
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Building warehouse; |
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int hashID; |
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Dispatch dispatch; |
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hashID = msg.getHashID(); |
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warehouse = npc.getBuilding(); |
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if (warehouse == null) |
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return; |
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if (player.getGuild() != warehouse.getGuild() || !GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return; |
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Warehouse wh = warehouseByBuildingUUID.get(warehouse.getObjectUUID()); |
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if (wh == null) |
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return; |
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Enum.ResourceType resourceType = Enum.ResourceType.hashLookup.get(hashID); |
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if (isResourceLocked(wh, resourceType)) { |
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boolean worked; |
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EnumBitSet<Enum.ResourceType> bitSet = EnumBitSet.asEnumBitSet(wh.lockedResourceTypes.toLong(), Enum.ResourceType.class); |
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bitSet.remove(resourceType); |
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worked = DbManager.WarehouseQueries.updateLocks(wh, bitSet.toLong()); |
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if (worked) { |
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wh.lockedResourceTypes.remove(resourceType); |
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ViewResourcesMessage vrm = new ViewResourcesMessage(player); |
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vrm.setGuild(player.getGuild()); |
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vrm.setWarehouseBuilding(warehouse); |
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vrm.configure(); |
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dispatch = Dispatch.borrow(player, vrm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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return; |
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} |
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EnumBitSet<Enum.ResourceType> bitSet = EnumBitSet.asEnumBitSet(wh.lockedResourceTypes.toLong(), Enum.ResourceType.class); |
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bitSet.add(resourceType); |
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if (!DbManager.WarehouseQueries.updateLocks(wh, bitSet.toLong())) |
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return; |
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wh.lockedResourceTypes.add(resourceType); |
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ViewResourcesMessage vrm = new ViewResourcesMessage(player); |
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vrm.setGuild(player.getGuild()); |
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vrm.setWarehouseBuilding(warehouse); |
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vrm.configure(); |
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dispatch = Dispatch.borrow(player, vrm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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public static synchronized boolean deposit(PlayerCharacter pc, Item resource, int amount, boolean removeFromInventory, boolean transaction, Warehouse warehouse) { |
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ClientConnection origin = pc.getClientConnection(); |
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if (origin == null) |
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return false; |
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if (amount < 0) { |
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Logger.info(pc.getFirstName() + " Attempting to Dupe!!!!!!"); |
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return false; |
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} |
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Enum.ResourceType resourceType = Enum.ResourceType.resourceLookup.get(resource.templateID); |
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if (warehouse.resources.get(resourceType) == null) |
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return false; |
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CharacterItemManager itemMan = pc.getCharItemManager(); |
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if (itemMan == null) |
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return false; |
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if (itemMan.getGoldTrading() > 0) { |
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ErrorPopupMsg.sendErrorPopup(pc, 195); |
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return false; |
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} |
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if (!itemMan.doesCharOwnThisItem(resource.getObjectUUID())) |
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return false; |
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if (!resource.validForInventory(origin, pc, itemMan)) |
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return false; |
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if (resource.getNumOfItems() < amount) |
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return false; |
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int oldAmount = warehouse.resources.get(resourceType); |
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int newAmount = oldAmount + amount; |
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if (newAmount > Enum.ResourceType.resourceLookup.get(resource.templateID).deposit_limit) { |
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//ChatManager.chatSystemInfo(pc, "The Warehouse is at it's maximum for this type of resource."); |
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return false; |
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} |
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if (removeFromInventory) { |
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if (resourceType.equals(Enum.ResourceType.GOLD)) { |
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if (itemMan.getGoldInventory().getNumOfItems() - amount < 0) |
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return false; |
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if (itemMan.getGoldInventory().getNumOfItems() - amount > MBServerStatics.PLAYER_GOLD_LIMIT) |
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return false; |
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if (!itemMan.modifyInventoryGold(-amount)) { |
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//ChatManager.chatSystemError(pc, "You do not have this Gold."); |
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return false; |
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} |
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UpdateGoldMsg ugm = new UpdateGoldMsg(pc); |
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ugm.configure(); |
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Dispatch dispatch = Dispatch.borrow(pc, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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itemMan.updateInventory(); |
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} else { |
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itemMan.delete(resource); |
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itemMan.updateInventory(); |
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} |
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} |
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itemMan.updateInventory(); |
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if (!DepositApproved(resourceType, amount, warehouse)) |
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return false; |
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warehouse.resources.put(resourceType, newAmount); |
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if (resource.template.item_type.equals(Enum.ItemType.GOLD)) |
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resourceType = Enum.ResourceType.GOLD; |
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else |
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resourceType = Enum.ResourceType.valueOf(ItemTemplate.itemTemplates.get(resource.getTemplateID()).item_base_name.toUpperCase()); |
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if (transaction) |
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AddTransactionToWarehouse(warehouse, pc.getObjectType(), pc.getObjectUUID(), Enum.TransactionType.DEPOSIT, resourceType, amount); |
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return true; |
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} |
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public static synchronized boolean depositFromMine(Mine mine, Enum.ResourceType resourceType, int amount, Warehouse warehouse) { |
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int oldAmount = warehouse.resources.get(resourceType); |
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int newAmount = oldAmount + amount; |
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if (newAmount > resourceType.deposit_limit) |
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return false; |
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if (!DepositApproved(resourceType, amount, warehouse)) |
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return false; |
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warehouse.resources.put(resourceType, newAmount); |
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if (mine != null) |
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AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, mine.getBuildingID(), Enum.TransactionType.MINE, resourceType, amount); |
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return true; |
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} |
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public static boolean DepositApproved(Enum.ResourceType resourceType, int amount, Warehouse warehouse) { |
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if (warehouse.resources.get(resourceType) == null) |
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return false; |
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int oldAmount = warehouse.resources.get(resourceType); |
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int newAmount = oldAmount + amount; |
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if (newAmount > resourceType.deposit_limit) |
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return false; |
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boolean worked = false; |
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switch (resourceType) { |
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case GOLD: |
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worked = DbManager.WarehouseQueries.updateGold(warehouse, newAmount); |
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break; |
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case STONE: |
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worked = DbManager.WarehouseQueries.updateStone(warehouse, newAmount); |
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break; |
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case TRUESTEEL: |
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worked = DbManager.WarehouseQueries.updateTruesteel(warehouse, newAmount); |
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break; |
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case IRON: |
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worked = DbManager.WarehouseQueries.updateIron(warehouse, newAmount); |
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break; |
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case ADAMANT: |
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worked = DbManager.WarehouseQueries.updateAdamant(warehouse, newAmount); |
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break; |
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case LUMBER: |
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worked = DbManager.WarehouseQueries.updateLumber(warehouse, newAmount); |
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break; |
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case OAK: |
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worked = DbManager.WarehouseQueries.updateOak(warehouse, newAmount); |
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break; |
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case BRONZEWOOD: |
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worked = DbManager.WarehouseQueries.updateBronzewood(warehouse, newAmount); |
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break; |
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case MANDRAKE: |
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worked = DbManager.WarehouseQueries.updateMandrake(warehouse, newAmount); |
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break; |
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case COAL: |
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worked = DbManager.WarehouseQueries.updateCoal(warehouse, newAmount); |
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break; |
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case AGATE: |
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worked = DbManager.WarehouseQueries.updateAgate(warehouse, newAmount); |
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break; |
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case DIAMOND: |
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worked = DbManager.WarehouseQueries.updateDiamond(warehouse, newAmount); |
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break; |
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case ONYX: |
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worked = DbManager.WarehouseQueries.updateOnyx(warehouse, newAmount); |
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break; |
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case AZOTH: |
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worked = DbManager.WarehouseQueries.updateAzoth(warehouse, newAmount); |
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break; |
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case ORICHALK: |
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worked = DbManager.WarehouseQueries.updateOrichalk(warehouse, newAmount); |
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break; |
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case ANTIMONY: |
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worked = DbManager.WarehouseQueries.updateAntimony(warehouse, newAmount); |
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break; |
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case SULFUR: |
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worked = DbManager.WarehouseQueries.updateSulfur(warehouse, newAmount); |
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break; |
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case QUICKSILVER: |
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worked = DbManager.WarehouseQueries.updateQuicksilver(warehouse, newAmount); |
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break; |
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case GALVOR: |
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worked = DbManager.WarehouseQueries.updateGalvor(warehouse, newAmount); |
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break; |
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case WORMWOOD: |
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worked = DbManager.WarehouseQueries.updateWormwood(warehouse, newAmount); |
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break; |
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case OBSIDIAN: |
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worked = DbManager.WarehouseQueries.updateObsidian(warehouse, newAmount); |
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break; |
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case BLOODSTONE: |
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worked = DbManager.WarehouseQueries.updateBloodstone(warehouse, newAmount); |
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break; |
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case MITHRIL: |
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worked = DbManager.WarehouseQueries.updateMithril(warehouse, newAmount); |
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break; |
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} |
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return worked; |
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} |
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public static synchronized void depositRealmTaxes(PlayerCharacter taxer, Enum.ResourceType resourceType, int amount, Warehouse warehouse) { |
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if (!DepositApproved(resourceType, amount, warehouse)) |
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return; |
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int oldAmount = warehouse.resources.get(resourceType); |
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int newAmount = oldAmount + amount; |
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warehouse.resources.put(resourceType, newAmount); |
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AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), Enum.TransactionType.TAXRESOURCEDEPOSIT, resourceType, amount); |
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} |
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public static synchronized void depositProfitTax(Enum.ResourceType resourceType, int amount, Building building, Warehouse warehouse) { |
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if (warehouse.resources.get(resourceType) == null) |
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return; |
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int oldAmount = warehouse.resources.get(resourceType); |
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int newAmount = oldAmount + amount; |
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if (newAmount > resourceType.deposit_limit) |
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return; |
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if (!DepositApproved(resourceType, amount, warehouse)) |
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return; |
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warehouse.resources.put(resourceType, newAmount); |
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if (building != null) |
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AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.DEPOSIT, resourceType, amount); |
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} |
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public static boolean WithdrawApproved(Enum.ResourceType resourceType, int amount, Warehouse warehouse) { |
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if (warehouse.resources.get(resourceType) == null) |
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return false; |
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if (amount <= 0) |
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return false; |
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int oldAmount = warehouse.resources.get(resourceType); |
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if (oldAmount < amount) |
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return false; |
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int newAmount = oldAmount - amount; |
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boolean worked = false; |
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switch (resourceType) { |
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case GOLD: |
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worked = DbManager.WarehouseQueries.updateGold(warehouse, newAmount); |
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break; |
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case STONE: |
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worked = DbManager.WarehouseQueries.updateStone(warehouse, newAmount); |
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break; |
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case TRUESTEEL: |
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worked = DbManager.WarehouseQueries.updateTruesteel(warehouse, newAmount); |
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break; |
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case IRON: |
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worked = DbManager.WarehouseQueries.updateIron(warehouse, newAmount); |
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break; |
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case ADAMANT: |
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worked = DbManager.WarehouseQueries.updateAdamant(warehouse, newAmount); |
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break; |
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case LUMBER: |
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worked = DbManager.WarehouseQueries.updateLumber(warehouse, newAmount); |
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break; |
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case OAK: |
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worked = DbManager.WarehouseQueries.updateOak(warehouse, newAmount); |
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break; |
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case BRONZEWOOD: |
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worked = DbManager.WarehouseQueries.updateBronzewood(warehouse, newAmount); |
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break; |
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case MANDRAKE: |
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worked = DbManager.WarehouseQueries.updateMandrake(warehouse, newAmount); |
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break; |
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case COAL: |
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worked = DbManager.WarehouseQueries.updateCoal(warehouse, newAmount); |
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break; |
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case AGATE: |
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worked = DbManager.WarehouseQueries.updateAgate(warehouse, newAmount); |
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break; |
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case DIAMOND: |
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worked = DbManager.WarehouseQueries.updateDiamond(warehouse, newAmount); |
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break; |
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case ONYX: |
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worked = DbManager.WarehouseQueries.updateOnyx(warehouse, newAmount); |
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break; |
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case AZOTH: |
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worked = DbManager.WarehouseQueries.updateAzoth(warehouse, newAmount); |
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break; |
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case ORICHALK: |
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worked = DbManager.WarehouseQueries.updateOrichalk(warehouse, newAmount); |
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break; |
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case ANTIMONY: |
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worked = DbManager.WarehouseQueries.updateAntimony(warehouse, newAmount); |
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break; |
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case SULFUR: |
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worked = DbManager.WarehouseQueries.updateSulfur(warehouse, newAmount); |
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break; |
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case QUICKSILVER: |
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worked = DbManager.WarehouseQueries.updateQuicksilver(warehouse, newAmount); |
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break; |
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case GALVOR: |
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worked = DbManager.WarehouseQueries.updateGalvor(warehouse, newAmount); |
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break; |
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case WORMWOOD: |
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worked = DbManager.WarehouseQueries.updateWormwood(warehouse, newAmount); |
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break; |
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case OBSIDIAN: |
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worked = DbManager.WarehouseQueries.updateObsidian(warehouse, newAmount); |
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break; |
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case BLOODSTONE: |
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worked = DbManager.WarehouseQueries.updateBloodstone(warehouse, newAmount); |
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break; |
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case MITHRIL: |
|
worked = DbManager.WarehouseQueries.updateMithril(warehouse, newAmount); |
|
break; |
|
} |
|
return worked; |
|
} |
|
|
|
public static synchronized boolean withdraw(Warehouse warehouse, NPC npc, Enum.ResourceType resourceType, int amount, boolean transaction) { |
|
|
|
int oldAmount = warehouse.resources.get(resourceType); |
|
|
|
int newAmount = oldAmount - amount; |
|
|
|
if (!WithdrawApproved(resourceType, amount, warehouse)) |
|
return false; |
|
|
|
warehouse.resources.put(resourceType, newAmount); |
|
|
|
if (transaction) |
|
AddTransactionToWarehouse(warehouse, npc.getObjectType(), npc.getObjectUUID(), Enum.TransactionType.WITHDRAWL, resourceType, amount); |
|
|
|
return true; |
|
} |
|
|
|
public static synchronized void transferResources(Warehouse warehouse, PlayerCharacter taxer, TaxResourcesMsg msg, ArrayList<Enum.ResourceType> realmResources, float taxPercent) { |
|
|
|
for (Enum.ResourceType resourceType : realmResources) { |
|
|
|
if (warehouse.resources.get(resourceType) == null) |
|
return; |
|
|
|
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent); |
|
|
|
if (amount <= 0) { |
|
msg.getResources().put(resourceType.hash, 0); |
|
continue; |
|
} |
|
|
|
int oldAmount = warehouse.resources.get(resourceType); |
|
|
|
if (oldAmount < amount) |
|
amount = oldAmount; |
|
|
|
int newAmount = oldAmount - amount; |
|
|
|
if (newAmount < amount) |
|
continue; |
|
|
|
if (!WithdrawApproved(resourceType, amount, warehouse)) { |
|
msg.getResources().put(resourceType.hash, 0); |
|
continue; |
|
} |
|
|
|
msg.getResources().put(resourceType.hash, amount); |
|
|
|
warehouse.resources.put(resourceType, newAmount); |
|
depositRealmTaxes(taxer, resourceType, amount, warehouse); |
|
Enum.ResourceType resource; |
|
|
|
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), Enum.TransactionType.TAXRESOURCE, resourceType, amount); |
|
|
|
} |
|
} |
|
|
|
public static synchronized boolean withdraw(Warehouse warehouse, PlayerCharacter pc, Enum.ResourceType resourceType, int amount, boolean addToInventory, boolean transaction) { |
|
|
|
if (pc == null) |
|
return false; |
|
|
|
ItemTemplate template = ItemTemplate.itemTemplates.get(resourceType.templateID); |
|
|
|
if (warehouse.resources.get(resourceType) == null) |
|
return false; |
|
|
|
if (amount <= 0) |
|
return false; |
|
|
|
CharacterItemManager itemMan = pc.getCharItemManager(); |
|
|
|
if (itemMan == null) |
|
return false; |
|
|
|
if (addToInventory) |
|
if (!itemMan.hasRoomInventory(template.item_wt * amount)) { |
|
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item."); |
|
return false; |
|
} |
|
|
|
if (addToInventory && resourceType.equals(Enum.ResourceType.GOLD)) { |
|
if (pc.getCharItemManager().getGoldInventory().getNumOfItems() + amount > MBServerStatics.PLAYER_GOLD_LIMIT) |
|
return false; |
|
|
|
if (pc.getCharItemManager().getGoldInventory().getNumOfItems() + amount < 0) |
|
return false; |
|
} |
|
int oldAmount = warehouse.resources.get(resourceType); |
|
|
|
if (oldAmount < amount) |
|
return false; |
|
|
|
int newAmount = oldAmount - amount; |
|
|
|
|
|
if (!WithdrawApproved(resourceType, amount, warehouse)) |
|
return false; |
|
|
|
warehouse.resources.put(resourceType, newAmount); |
|
|
|
if (addToInventory) { |
|
if (resourceType.equals(Enum.ResourceType.GOLD)) { |
|
|
|
itemMan.addGoldToInventory(amount, false); |
|
UpdateGoldMsg ugm = new UpdateGoldMsg(pc); |
|
ugm.configure(); |
|
Dispatch dispatch = Dispatch.borrow(pc, ugm); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
|
|
|
itemMan.updateInventory(); |
|
} else { |
|
boolean itemWorked = false; |
|
|
|
Item item = new Item(resourceType.templateID); |
|
item.ownerID = pc.getObjectUUID(); |
|
item.ownerType = Enum.OwnerType.PlayerCharacter; |
|
item.containerType = Enum.ItemContainerType.INVENTORY; |
|
item.numberOfItems = amount; |
|
|
|
try { |
|
item = DbManager.ItemQueries.PERSIST(item); |
|
itemWorked = true; |
|
} catch (Exception e) { |
|
Logger.error(e); |
|
} |
|
if (itemWorked) { |
|
itemMan.addItemToInventory(item); |
|
itemMan.updateInventory(); |
|
} |
|
} |
|
} |
|
|
|
if (transaction) |
|
AddTransactionToWarehouse(warehouse, pc.getObjectType(), pc.getObjectUUID(), Enum.TransactionType.WITHDRAWL, resourceType, amount); |
|
|
|
return true; |
|
} |
|
|
|
public static synchronized boolean loot(Warehouse warehouse, PlayerCharacter pc, Enum.ResourceType resourceType, int amount, boolean addToInventory) { |
|
|
|
if (pc == null) |
|
return false; |
|
|
|
ItemTemplate template = ItemTemplate.itemTemplates.get(resourceType); |
|
|
|
if (template == null) |
|
return false; |
|
|
|
if (warehouse.resources.get(resourceType) == null) |
|
return false; |
|
|
|
if (amount <= 0) |
|
return false; |
|
|
|
CharacterItemManager itemMan = pc.getCharItemManager(); |
|
|
|
if (itemMan == null) |
|
return false; |
|
|
|
if (!itemMan.hasRoomInventory(template.item_wt)) { |
|
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item."); |
|
return false; |
|
} |
|
|
|
int oldAmount = warehouse.resources.get(resourceType); |
|
|
|
if (oldAmount < amount) |
|
return false; |
|
|
|
int newAmount = oldAmount - amount; |
|
|
|
warehouse.resources.put(resourceType, newAmount); |
|
|
|
if (addToInventory) { |
|
if (resourceType.equals(Enum.ResourceType.GOLD)) { |
|
|
|
itemMan.addGoldToInventory(amount, false); |
|
UpdateGoldMsg ugm = new UpdateGoldMsg(pc); |
|
ugm.configure(); |
|
Dispatch dispatch = Dispatch.borrow(pc, ugm); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
|
|
|
itemMan.updateInventory(); |
|
} else { |
|
boolean itemWorked = false; |
|
Item item = new Item(resourceType.templateID); |
|
item.ownerID = pc.getObjectUUID(); |
|
item.ownerType = Enum.OwnerType.PlayerCharacter; |
|
item.containerType = Enum.ItemContainerType.INVENTORY; |
|
item.numberOfItems = amount; |
|
|
|
try { |
|
item = DbManager.ItemQueries.PERSIST(item); |
|
itemWorked = true; |
|
} catch (Exception e) { |
|
Logger.error(e); |
|
} |
|
if (itemWorked) { |
|
itemMan.addItemToInventory(item); |
|
itemMan.updateInventory(); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
public static boolean isEmpty(Warehouse warehouse) { |
|
int amount = 0; |
|
|
|
for (Enum.ResourceType resourceType : EnumSet.allOf(Enum.ResourceType.class)) { |
|
amount += warehouse.resources.get(resourceType); |
|
|
|
if (amount > 0) |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
public static void loadAllTransactions(Warehouse warehouse) { |
|
warehouse.transactions = DbManager.WarehouseQueries.GET_TRANSACTIONS_FOR_WAREHOUSE(warehouse.buildingUID); |
|
} |
|
|
|
public static void AddTransactionToWarehouse(Warehouse warehouse, Enum.GameObjectType targetType, int targetUUID, Enum.TransactionType transactionType, Enum.ResourceType resource, int amount) { |
|
|
|
|
|
if (!DbManager.WarehouseQueries.CREATE_TRANSACTION(warehouse.buildingUID, targetType, targetUUID, transactionType, resource, amount, DateTime.now())) |
|
return; |
|
|
|
Transaction transaction = new Transaction(warehouse.buildingUID, targetType, targetUUID, transactionType, resource, amount, DateTime.now()); |
|
warehouse.transactions.add(transaction); |
|
} |
|
|
|
public static boolean isAboveCap(Warehouse warehouse, Enum.ResourceType resourceType, int deposit) { |
|
int newAmount = warehouse.resources.get(resourceType) + deposit; |
|
return newAmount > resourceType.deposit_limit; |
|
|
|
} |
|
|
|
public static boolean isResourceLocked(Warehouse warehouse, Enum.ResourceType resourceType) { |
|
return resourceType.elementOf(warehouse.lockedResourceTypes); |
|
} |
|
|
|
@Override |
|
public void updateDatabase() { |
|
// TODO Auto-generated method stub |
|
|
|
} |
|
|
|
@Override |
|
public void runAfterLoad() { |
|
|
|
try { |
|
Building warehouseBuilding = BuildingManager.getBuilding(this.buildingUID); |
|
Logger.info("configuring warehouse " + UID + " for city " + warehouseBuilding.getCity().getCityName() + " structure UUID " + this.buildingUID); |
|
|
|
//Building is gone, but Warehouse still in DB?? Should never happen, sanity check anyway. |
|
if (warehouseBuilding == null) { |
|
Logger.error("Failed to load Building for Warehouse"); |
|
return; |
|
} |
|
|
|
Zone cityZone = warehouseBuilding.getParentZone(); |
|
|
|
if (cityZone == null) { |
|
Logger.error("Failed to load Zone for Warehouse with UUID " + this.getObjectUUID()); |
|
return; |
|
} |
|
|
|
City city = City.getCity(cityZone.playerCityUUID); |
|
|
|
if (city == null) { |
|
Logger.error("Failed to load City for Warehouse with UUID " + this.getObjectUUID()); |
|
return; |
|
} |
|
|
|
warehouseByBuildingUUID.put(this.buildingUID, this); |
|
city.setWarehouseBuildingID(this.buildingUID); |
|
} catch (Exception E) { |
|
Logger.info(this.getObjectUUID() + " failed"); |
|
|
|
} |
|
} |
|
|
|
} |