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127 lines
4.2 KiB
127 lines
4.2 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.devcmd.cmds; |
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import engine.Enum.ProtectionState; |
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import engine.InterestManagement.WorldGrid; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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public class AddBuildingCmd extends AbstractDevCmd { |
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public AddBuildingCmd() { |
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super("addbuilding"); |
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// super("addbuilding", MBServerStatics.ACCESS_GROUP_DESIGNER_UP, 0, false, true); |
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this.addCmdString("building"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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// Arg Count Check |
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if (words.length != 2) { |
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this.sendUsage(pc); |
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return; |
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} |
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int ID; |
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int rank; |
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Blueprint blueprint; |
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try { |
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ID = Integer.parseInt(words[0]); |
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rank = Integer.parseInt(words[1]); |
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} catch (Exception e) { |
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throwbackError(pc, "Invalid addBuilding Command. Need Building ID and rank."); |
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return; // NaN |
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} |
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if (ID < 1) { |
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throwbackError(pc, |
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"Invalid addBuilding Command. Invalid Building ID."); |
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return; |
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} |
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Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f); |
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float w = 1f; |
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Zone zone = ZoneManager.findSmallestZone(pc.getLoc()); |
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if (zone == null) { |
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throwbackError(pc, "Failed to find zone to place building in."); |
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return; |
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} |
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blueprint = Blueprint.getBlueprint(ID); |
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if ((blueprint != null) && (rank > blueprint.getMaxRank())) { |
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throwbackError(pc, rank + " is not a valid rank for this building"); |
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return; |
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} |
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Building likeBuilding = DbManager.BuildingQueries.GET_BUILDING_BY_MESH(ID); |
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if (likeBuilding != null) { |
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rot = likeBuilding.getRot(); |
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w = likeBuilding.getw(); |
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} |
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String buildingName = ""; |
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int blueprintUUID = 0; |
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Vector3fImmutable localLoc = ZoneManager.worldToLocal(pc.getLoc(), zone); |
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if (localLoc == null) |
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return; |
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if (blueprint != null) { |
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buildingName = blueprint.getName(); |
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blueprintUUID = blueprint.getBlueprintUUID(); |
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} |
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Building building = DbManager.BuildingQueries. |
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CREATE_BUILDING( |
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zone.getObjectUUID(), 0, buildingName, ID, |
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localLoc, 1.0f, 0, ProtectionState.PROTECTED, 0, rank, |
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null, blueprintUUID, w, rot.y); |
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if (building == null) { |
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throwbackError(pc, "Failed to add building."); |
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return; |
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} |
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building.setRot(rot); |
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building.setw(w); |
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building.setObjectTypeMask(MBServerStatics.MASK_BUILDING); |
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WorldGrid.addObject(building, pc); |
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ChatManager.chatSayInfo(pc, |
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"Building with ID " + building.getObjectUUID() + " added"); |
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this.setResult(String.valueOf(building.getObjectUUID())); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Creates a building of type 'buildingID' at the location your character is standing."; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /addbuilding buildingID rank' || ' /building buildingID rank'"; |
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} |
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}
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