Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.Enum.ProtectionState;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.server.MBServerStatics;
public class AddBuildingCmd extends AbstractDevCmd {
public AddBuildingCmd() {
super("addbuilding");
// super("addbuilding", MBServerStatics.ACCESS_GROUP_DESIGNER_UP, 0, false, true);
this.addCmdString("building");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
// Arg Count Check
if (words.length != 2) {
this.sendUsage(pc);
return;
}
int ID;
int rank;
Blueprint blueprint;
try {
ID = Integer.parseInt(words[0]);
rank = Integer.parseInt(words[1]);
} catch (Exception e) {
throwbackError(pc, "Invalid addBuilding Command. Need Building ID and rank.");
return; // NaN
}
if (ID < 1) {
throwbackError(pc,
"Invalid addBuilding Command. Invalid Building ID.");
return;
}
Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
float w = 1f;
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
if (zone == null) {
throwbackError(pc, "Failed to find zone to place building in.");
return;
}
blueprint = Blueprint.getBlueprint(ID);
if ((blueprint != null) && (rank > blueprint.getMaxRank())) {
throwbackError(pc, rank + " is not a valid rank for this building");
return;
}
Building likeBuilding = DbManager.BuildingQueries.GET_BUILDING_BY_MESH(ID);
if (likeBuilding != null) {
rot = likeBuilding.getRot();
w = likeBuilding.getw();
}
String buildingName = "";
int blueprintUUID = 0;
Vector3fImmutable localLoc = ZoneManager.worldToLocal(pc.getLoc(), zone);
if (localLoc == null)
return;
if (blueprint != null) {
buildingName = blueprint.getName();
blueprintUUID = blueprint.getBlueprintUUID();
}
Building building = DbManager.BuildingQueries.
CREATE_BUILDING(
zone.getObjectUUID(), 0, buildingName, ID,
localLoc, 1.0f, 0, ProtectionState.PROTECTED, 0, rank,
null, blueprintUUID, w, rot.y);
if (building == null) {
throwbackError(pc, "Failed to add building.");
return;
}
building.setRot(rot);
building.setw(w);
building.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
WorldGrid.addObject(building, pc);
ChatManager.chatSayInfo(pc,
"Building with ID " + building.getObjectUUID() + " added");
this.setResult(String.valueOf(building.getObjectUUID()));
}
@Override
protected String _getHelpString() {
return "Creates a building of type 'buildingID' at the location your character is standing.";
}
@Override
protected String _getUsageString() {
return "' /addbuilding buildingID rank' || ' /building buildingID rank'";
}
}