Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.HirelingServiceMsg;
import engine.net.client.msg.ManageNPCMsg;
import engine.objects.Building;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
public class HirelingServiceMsgHandler extends AbstractClientMsgHandler {
public HirelingServiceMsgHandler() {
super(HirelingServiceMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player;
HirelingServiceMsg msg;
msg = (HirelingServiceMsg) baseMsg;
// get PlayerCharacter of person accepting invite
player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return true;
switch (msg.messageType) {
case HirelingServiceMsg.SETREPAIRCOST:
Building building = BuildingManager.getBuildingFromCache(msg.buildingID);
if (building == null)
return true;
NPC npc = NPC.getFromCache(msg.npcID);
if (npc == null)
return true;
if (!BuildingManager.playerCanManage(player, building))
return true;
npc.setRepairCost(msg.repairCost);
ManageNPCMsg outMsg = new ManageNPCMsg(npc);
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(player, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
}
return true;
}
}