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50 lines
1.7 KiB
50 lines
1.7 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.jobs; |
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import engine.Enum.DoorState; |
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import engine.job.AbstractScheduleJob; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.DoorTryOpenMsg; |
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import engine.objects.Blueprint; |
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import engine.objects.Building; |
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public class DoorCloseJob extends AbstractScheduleJob { |
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Building building; |
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int door; |
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public DoorCloseJob(Building building, int door) { |
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super(); |
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this.building = building; |
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this.door = door; |
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} |
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@Override |
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protected void doJob() { |
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int doorNumber; |
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if (this.building == null) |
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return; |
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doorNumber = Blueprint.getDoorNumberbyMesh(this.door); |
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this.building.setDoorState(doorNumber, DoorState.CLOSED); |
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DoorTryOpenMsg msg = new DoorTryOpenMsg(door, this.building.getObjectUUID(), 0, (byte) 0); |
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DispatchMessage.sendToAllInRange(building, msg); |
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} |
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@Override |
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protected void _cancelJob() { |
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} |
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}
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