Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.Enum.StackType;
import engine.gameManager.PowersManager;
import engine.objects.*;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class ActionsBase {
public int UUID;
public String IDString;
public String effectID;
public int minTrains;
public int maxTrains;
public float duration;
public float ramp;
public boolean addFormula;
public String stackType;
public StackType stackTypeType;
public int stackOrder;
public boolean greaterThanEqual = false;
public boolean always = false;
public boolean greaterThan = false;
public String stackPriority;
private AbstractPowerAction powerAction;
/**
* No Table ID Constructor
*/
public ActionsBase() {
}
/**
* ResultSet Constructor
*/
public ActionsBase(ResultSet rs, HashMap<String, AbstractPowerAction> apa) throws SQLException {
this.UUID = rs.getInt("ID");
this.IDString = rs.getString("powerID");
this.effectID = rs.getString("effectID");
this.minTrains = rs.getInt("minTrains");
this.maxTrains = rs.getInt("maxTrains");
this.duration = rs.getFloat("duration");
this.ramp = rs.getFloat("ramp");
this.addFormula = (rs.getInt("useAddFormula") == 1) ? true : false;
this.stackType = rs.getString("stackType");
this.stackTypeType = StackType.GetStackType(this.stackType);
this.stackOrder = rs.getInt("stackOrder");
this.stackPriority = rs.getString("stackPriority");
switch (stackPriority) {
case "GreaterThanOrEqualTo":
this.greaterThanEqual = true;
break;
case "Always":
this.always = true;
break;
case "GreaterThan":
this.greaterThan = true;
break;
}
this.powerAction = apa.get(this.effectID);
}
protected ActionsBase(int uUID, String effectID, int minTrains, int maxTrains, float duration, float ramp,
boolean addFormula, String stackType, int stackOrder, boolean greaterThanEqual, boolean always,
boolean greaterThan, AbstractPowerAction powerAction) {
super();
UUID = uUID;
this.effectID = effectID;
this.minTrains = minTrains;
this.maxTrains = maxTrains;
this.duration = duration;
this.ramp = ramp;
this.addFormula = addFormula;
this.stackType = stackType;
this.stackTypeType = StackType.GetStackType(this.stackType);
if (this.stackTypeType == null)
Logger.info("Invalid Stack Type " + this.stackTypeType + " for " + this.effectID);
this.stackOrder = stackOrder;
this.greaterThanEqual = greaterThanEqual;
this.always = always;
this.greaterThan = greaterThan;
this.powerAction = powerAction;
if (this.greaterThanEqual)
this.stackPriority = "GreaterThanOrEqualTo";
else if (this.always)
this.stackPriority = "Always";
else if (this.greaterThan)
this.stackPriority = "GreaterThan";
}
// public static ArrayList<ActionsBase> getActionsBase(String ID) {
// PreparedStatementShared ps = null;
// ArrayList<ActionsBase> out = new ArrayList<ActionsBase>();
// try {
// ps = new PreparedStatementShared("SELECT * FROM actions where powerID = ?");
// ps.setString(1, ID);
// ResultSet rs = ps.executeQuery();
// while (rs.next()) {
// ActionsBase toAdd = new ActionsBase(rs);
// out.add(toAdd);
// }
// rs.close();
// } catch (Exception e) {
// Logger.error("ActionsBase", e);
// } finally {
// ps.release();
// }
// return out;
// }
public static void getActionsBase(HashMap<String, PowersBase> powers, HashMap<String, AbstractPowerAction> apa) {
PreparedStatementShared ps = null;
try {
ps = new PreparedStatementShared("SELECT * FROM static_power_action");
ResultSet rs = ps.executeQuery();
String IDString;
ActionsBase toAdd;
PowersBase pb;
while (rs.next()) {
IDString = rs.getString("powerID");
pb = powers.get(IDString);
if (pb != null) {
toAdd = new ActionsBase(rs, apa);
pb.getActions().add(toAdd);
}
}
rs.close();
} catch (Exception e) {
Logger.error(e.toString());
} finally {
ps.release();
}
int gateID = 5000;
for (String IDString : Runegate.GetAllOpenGateIDStrings()) {
gateID++;
ActionsBase openGateActionBase = new ActionsBase(gateID, "OPENGATE", 5, 9999, 0, 0, true, "IgnoreStack", 0, true, false, false, PowersManager.getPowerActionByIDString("OPENGATE"));
PowersBase openGatePower = powers.get(IDString);
if (openGatePower == null) {
Logger.error("no powerbase for action " + IDString);
break;
}
openGatePower.getActions().add(openGateActionBase);
}
}
public int getUUID() {
return this.UUID;
}
public String getEffectID() {
return this.effectID;
}
public int getMinTrains() {
return this.minTrains;
}
public int getMaxTrains() {
return this.maxTrains;
}
public float getDuration() {
return this.duration;
}
public AbstractPowerAction getPowerAction() {
return this.powerAction;
}
public int getDuration(int trains) {
if (this.addFormula)
return (int) ((this.duration + (this.ramp * trains)) * 1000);
else
return (int) ((this.duration * (1 + (this.ramp * trains))) * 1000);
}
public float getDurationAsFloat(int trains) {
if (this.addFormula)
return ((this.duration + (this.ramp * trains)) * 1000);
else
return ((this.duration * (1 + (this.ramp * trains))) * 1000);
}
public int getDurationInSeconds(int trains) {
if (this.addFormula)
return (int) (this.duration + (this.ramp * trains));
else
return (int) (this.duration * (1 + (this.ramp * trains)));
}
public String getStackType() {
return this.stackType;
}
public int getStackOrder() {
return this.stackOrder;
}
public boolean greaterThanEqual() {
return this.greaterThanEqual;
}
public boolean greaterThan() {
return this.greaterThan;
}
public boolean always() {
return this.always;
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.Stun))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
return false;
}
}