Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

647 lines
21 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.ProtectionState;
import engine.Enum.SiegePhase;
import engine.Enum.SiegeResult;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.DataWarehouse;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.job.JobScheduler;
import engine.jobs.ActivateBaneJob;
import engine.jobs.BaneDefaultTimeJob;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PlaceAssetMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Date;
import java.util.concurrent.ConcurrentHashMap;
public final class Bane {
public static ConcurrentHashMap<Integer, Bane> banes = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private final int cityUUID;
private final int stoneUUID;
private int ownerUUID;
private DateTime placementDate = null;
private DateTime liveDate = null;
private BaneDefaultTimeJob defaultTimeJob;
// Internal cache for banes
private ActivateBaneJob activateBaneJob;
/**
* ResultSet Constructor
*/
public Bane(ResultSet rs) throws SQLException {
Date sqlDateTime;
ActivateBaneJob abtj;
this.cityUUID = rs.getInt("cityUUID");
this.ownerUUID = rs.getInt("ownerUUID");
this.stoneUUID = rs.getInt("stoneUUID");
sqlDateTime = rs.getTimestamp("placementDate");
if (sqlDateTime != null)
this.placementDate = new DateTime(sqlDateTime);
sqlDateTime = rs.getTimestamp("liveDate");
if (sqlDateTime != null)
this.liveDate = new DateTime(sqlDateTime);
switch (this.getSiegePhase()) {
case CHALLENGE:
break;
case WAR:
// cancel old job if exists
if (this.activateBaneJob != null)
this.activateBaneJob.cancelJob();
abtj = new ActivateBaneJob(cityUUID);
JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
this.activateBaneJob = abtj;
break;
case STANDOFF:
// cancel old job if exists
if (this.activateBaneJob != null)
this.activateBaneJob.cancelJob();
abtj = new ActivateBaneJob(cityUUID);
JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
this.activateBaneJob = abtj;
break;
}
if (this.liveDate == null)
setDefaultTime();
}
public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) {
Guild baningGuild;
Zone cityZone;
City targetCity;
ArrayList<Bane> nationBanes;
baningGuild = player.getGuild();
if (baningGuild.getNation().isEmptyGuild()) {
PlaceAssetMsg.sendPlaceAssetError(origin, 55, ""); // You must be in a Nation
return false;
}
if (baningGuild.getNation().isNPCGuild()) {
PlaceAssetMsg.sendPlaceAssetError(origin, 72, ""); // Cannot be in an NPC nation
return false;
}
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 10, ""); // You must be a guild leader
return false;
}
// Cannot place banestone underwater;
if (HeightMap.isLocUnderwater(player.getLoc())) {
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
return false;
}
// figure out which city zone we are standing on.
targetCity = ZoneManager.getCityAtLocation(player.getLoc());
if (targetCity == null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 59, ""); // No city to siege at this location!
return false;
}
if (targetCity.isSafeHold()) {
PlaceAssetMsg.sendPlaceAssetError(origin, 15, ""); // Cannot place assets in peace zone
return false;
}
if (targetCity.getRank() > rank) {
PlaceAssetMsg.sendPlaceAssetError(origin, 60, ""); // Bane rank is too low
return false;
}
cityZone = targetCity.getParent();
// Cannot place assets on a dead tree
if ((cityZone.isPlayerCity()) &&
(City.getCity(cityZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!");
return false;
}
if (baningGuild.getNation() == targetCity.getGuild().getNation()) {
PlaceAssetMsg.sendPlaceAssetError(origin, 20, ""); //Cannot bane yourself!
return false;
}
if (targetCity.getTOL() == null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 65, ""); // Cannot find tree to target
return false;
}
if (targetCity.getBane() != null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 23, ""); // Tree is already baned.
return false;
}
if (getBaneByAttackerGuild(baningGuild) != null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Your guild has already placed a bane!");
return false;
}
nationBanes = getBanesByNation(baningGuild.getNation());
// A nation can only have 3 concurrent banes
if (nationBanes.size() == 3) {
PlaceAssetMsg.sendPlaceAssetError(origin, 64, ""); // Your nation is already at war and your limit has been reached
return false;
}
if (targetCity.isLocationOnCityGrid(player.getLoc()) == true) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot place banestone on city grid.");
return false;
}
Blueprint blueprint = Blueprint.getBlueprint(24300); // Banestone
//Let's drop a banestone!
Vector3fImmutable localLocation = ZoneManager.worldToLocal(player.getLoc(), cityZone);
if (localLocation == null) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
Logger.info("Failed to Convert World coordinates to local zone coordinates");
return false;
}
Building stone = DbManager.BuildingQueries.CREATE_BUILDING(
cityZone.getObjectUUID(), player.getObjectUUID(), blueprint.getName(), blueprint.getBlueprintUUID(),
localLocation, 1.0f, blueprint.getMaxHealth(rank), ProtectionState.PROTECTED, 0, rank,
null, blueprint.getBlueprintUUID(), 1, 0.0f);
if (stone == null) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return false;
}
stone.addEffectBit((1 << 19));
stone.setMaxHitPoints(stone.getBlueprint().getMaxHealth(stone.getRank()));
stone.setCurrentHitPoints(stone.getMaxHitPoints());
BuildingManager.setUpgradeDateTime(stone, null, 0);
//Make the bane
Bane bane = makeBane(player, targetCity, stone);
if (bane == null) {
//delete bane stone, failed to make bane object
DbManager.BuildingQueries.DELETE_FROM_DATABASE(stone);
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return false;
}
WorldGrid.addObject(stone, player);
//Add bane effect to TOL
targetCity.getTOL().addEffectBit((1 << 16));
targetCity.getTOL().updateEffects();
Vector3fImmutable movePlayerOutsideStone = player.getLoc();
movePlayerOutsideStone = movePlayerOutsideStone.setX(movePlayerOutsideStone.x + 10);
movePlayerOutsideStone = movePlayerOutsideStone.setZ(movePlayerOutsideStone.z + 10);
player.teleport(movePlayerOutsideStone);
// Notify players
ChatSystemMsg chatMsg = new ChatSystemMsg(null, "[Bane Channel] " + targetCity.getCityName() + " has been baned by " + baningGuild.getName() + ". Standoff phase has begun!");
chatMsg.setMessageType(4);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
// Push this event to the DataWarehouse
BaneRecord baneRecord = BaneRecord.borrow(bane, Enum.RecordEventType.PENDING);
DataWarehouse.pushToWarehouse(baneRecord);
return true;
}
public static Bane getBane(int cityUUID) {
Bane outBane;
// Check cache first
outBane = banes.get(cityUUID);
// Last resort attempt to load from database
if (outBane == null)
outBane = DbManager.BaneQueries.LOAD_BANE(cityUUID);
else
return outBane;
// As we loaded from the db, store it in the internal cache
if (outBane != null)
banes.put(cityUUID, outBane);
return outBane;
}
public static Bane getBaneByAttackerGuild(Guild guild) {
if (guild == null || guild.isEmptyGuild())
return null;
ArrayList<Bane> baneList;
baneList = new ArrayList<>(banes.values());
for (Bane bane : baneList) {
if (bane.getOwner().getGuild().equals(guild))
return bane;
}
return null;
}
public static ArrayList<Bane> getBanesByNation(Guild guild) {
ArrayList<Bane> baneList;
ArrayList<Bane> returnList;
baneList = new ArrayList<>(banes.values());
returnList = new ArrayList<>();
for (Bane bane : baneList) {
if (bane.getOwner().getGuild().getNation().equals(guild))
returnList.add(bane);
}
return returnList;
}
public static void addBane(Bane bane) {
Bane.banes.put(bane.cityUUID, bane);
}
public static Bane makeBane(PlayerCharacter owner, City city, Building stone) {
Bane newBane;
if (DbManager.BaneQueries.CREATE_BANE(city, owner, stone) == false) {
Logger.error("Error writing to database");
return null;
}
newBane = DbManager.BaneQueries.LOAD_BANE(city.getObjectUUID());
return newBane;
}
//Call this to prematurely end a bane
public SiegePhase getSiegePhase() {
SiegePhase phase;
if (this.liveDate == null) {
phase = SiegePhase.CHALLENGE; //challenge
return phase;
}
if (DateTime.now().isAfter(this.liveDate)) {
phase = SiegePhase.WAR; //war
return phase;
}
// If code reaches this point we are in standoff mode.
phase = SiegePhase.STANDOFF; //standoff
return phase;
}
// Cache access
private void setDefaultTime() {
DateTime timeToSetDefault = new DateTime(this.placementDate);
timeToSetDefault = timeToSetDefault.plusDays(1);
DateTime currentTime = DateTime.now();
DateTime defaultTime = new DateTime(this.placementDate);
defaultTime = defaultTime.plusDays(2);
defaultTime = defaultTime.hourOfDay().setCopy(22);
defaultTime = defaultTime.minuteOfHour().setCopy(0);
defaultTime = defaultTime.secondOfMinute().setCopy(0);
if (currentTime.isAfter(timeToSetDefault))
this.setLiveDate(defaultTime);
else {
if (this.defaultTimeJob != null)
this.defaultTimeJob.cancelJob();
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
this.defaultTimeJob = bdtj;
}
}
//Returns a guild's bane
/*
* Getters
*/
public City getCity() {
return City.getCity(this.cityUUID);
}
public PlayerCharacter getOwner() {
return (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, ownerUUID);
}
public boolean remove() {
Building baneStone;
baneStone = this.getStone();
if (baneStone == null) {
Logger.debug("Removing bane without a stone.");
return false;
}
// Reassert protection contracts
this.getCity().protectionEnforced = true;
// Remove visual effects on Bane and TOL.
this.getStone().removeAllVisualEffects();
this.getStone().updateEffects();
this.getCity().getTOL().removeAllVisualEffects();
this.getCity().getTOL().updateEffects();
// Remove bane from the database
if (DbManager.BaneQueries.REMOVE_BANE(this) == false) {
Logger.error("Database call failed for city UUID: " + this.getCity().getObjectUUID());
return false;
}
// Remove bane from ingame cache
Bane.banes.remove(cityUUID);
// Delete stone from database
if (DbManager.BuildingQueries.DELETE_FROM_DATABASE(baneStone) == false) {
Logger.error("Database error when deleting stone object");
return false;
}
// Remove object from simulation
baneStone.removeFromCache();
WorldGrid.RemoveWorldObject(baneStone);
WorldGrid.removeObject(baneStone);
return true;
}
public final DateTime getPlacementDate() {
return placementDate;
}
public final boolean isAccepted() {
return (this.getSiegePhase() != SiegePhase.CHALLENGE);
}
public final DateTime getLiveDate() {
return liveDate;
}
public void setLiveDate(DateTime baneTime) {
if (DbManager.BaneQueries.SET_BANE_TIME(baneTime, this.getCity().getObjectUUID())) {
this.liveDate = new DateTime(baneTime);
// Push event to warehouse
BaneRecord.updateLiveDate(this, baneTime);
ChatManager.chatGuildInfo(this.getOwner().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
Guild attackerNation = this.getOwner().getGuild().getNation();
if (attackerNation != null)
for (Guild subGuild : attackerNation.getSubGuildList()) {
//Don't send the message twice.
if (subGuild.equals(attackerNation))
continue;
ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
}
ChatManager.chatGuildInfo(this.getCity().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
Guild defenderNation = this.getCity().getGuild().getNation();
if (defenderNation != null) {
if (defenderNation != this.getCity().getGuild())
ChatManager.chatGuildInfo(defenderNation, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
for (Guild subGuild : defenderNation.getSubGuildList()) {
//Don't send the message twice.
if (subGuild == this.getCity().getGuild())
continue;
ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
}
}
if (activateBaneJob != null)
this.activateBaneJob.cancelJob();
ActivateBaneJob abtj = new ActivateBaneJob(cityUUID);
JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
this.activateBaneJob = abtj;
} else {
Logger.debug("error with city " + this.getCity().getName());
ChatManager.chatGuildInfo(this.getOwner().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity");
ChatManager.chatGuildInfo(this.getCity().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity");
}
}
public final void endBane(SiegeResult siegeResult) {
boolean baneRemoved;
// No matter what the outcome of a bane, we re-asset
// protection contracts at this time. They don't quite
// matter if the city falls, as they are invalidated.
this.getCity().protectionEnforced = true;
switch (siegeResult) {
case DEFEND:
// Push event to warehouse
BaneRecord.updateResolution(this, Enum.RecordEventType.DEFEND);
baneRemoved = remove();
if (baneRemoved) {
// Update seieges withstood
this.getCity().setSiegesWithstood(this.getCity().getSiegesWithstood() + 1);
// Notify players
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getCity().getGuild().getName() + " has rallied against " + this.getOwner().getGuild().getName() + ". The siege on " + this.getCity().getCityName() + " has been broken!");
msg.setMessageType(4);
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(msg);
}
break;
case CAPTURE:
// Push event to warehouse
BaneRecord.updateResolution(this, Enum.RecordEventType.CAPTURE);
baneRemoved = this.remove();
if (baneRemoved) {
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and captured " + this.getCity().getCityName() + '!');
msg.setMessageType(4);
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(msg);
}
break;
case DESTROY:
// Push event to warehouse
BaneRecord.updateResolution(this, Enum.RecordEventType.DESTROY);
baneRemoved = this.remove();
if (baneRemoved) {
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and razed " + this.getCity().getCityName() + '!');
msg.setMessageType(4);
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(msg);
}
break;
}
Zone cityZone = this.getCity().getParent();
if (cityZone == null)
return;
//UNPROTECT ALL SIEGE EQUIPMENT AFTER A BANE
for (Building toUnprotect : cityZone.zoneBuildingSet) {
if (toUnprotect.getBlueprint() != null && toUnprotect.getBlueprint().isSiegeEquip() && toUnprotect.assetIsProtected() == true)
toUnprotect.setProtectionState(ProtectionState.NONE);
}
}
public boolean isErrant() {
boolean isErrant = true;
if (this.getOwner() == null)
return isErrant;
if (this.getOwner().getGuild().isEmptyGuild() == true)
return isErrant;
if (this.getOwner().getGuild().getNation().isEmptyGuild() == true)
return isErrant;
// Bane passes validation
isErrant = false;
return isErrant;
}
/**
* @return the stone
*/
public Building getStone() {
return BuildingManager.getBuilding(this.stoneUUID);
}
/**
* @return the cityUUID
*/
public int getCityUUID() {
return cityUUID;
}
}