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565 lines
18 KiB
565 lines
18 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.DamageType; |
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.powers.EffectsBase; |
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import engine.powers.effectmodifiers.ArmorPiercingEffectModifier; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.HashSet; |
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import java.util.Iterator; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Resists { |
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private ConcurrentHashMap<DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private ConcurrentHashMap<DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private DamageType protection; |
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private int protectionTrains=0; |
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private boolean immuneToAll; |
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private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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/** |
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* Generic Constructor |
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*/ |
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public Resists(String type) { |
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switch (type) { |
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case "Building": |
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setBuildingResists(); |
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break; |
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case "Mine": |
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setMineResists(); |
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break; |
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default: |
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setGenericResists(); |
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break; |
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} |
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} |
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public Resists(Resists r) { |
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for (DamageType dt : r.resists.keySet()) |
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this.resists.put(dt, r.resists.get(dt)); |
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for (DamageType dt : r.immuneTo.keySet()) |
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this.immuneTo.put(dt, r.immuneTo.get(dt)); |
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this.protection = r.protection; |
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this.protectionTrains = r.protectionTrains; |
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this.immuneToAll = r.immuneToAll; |
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} |
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/** |
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* Generic Constructor for player |
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*/ |
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public Resists(PlayerCharacter pc) { |
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setGenericResists(); |
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} |
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public Resists(Mob mob) { |
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setGenericResists(); |
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} |
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/** |
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* Called for mobBase when getting from the db fails |
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*/ |
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public Resists(MobBase mobBase) { |
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setGenericResists(); |
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} |
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/** |
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* Database Constructor |
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*/ |
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public Resists(ResultSet rs) throws SQLException { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, rs.getFloat("slash")); |
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this.resists.put(DamageType.Crush, rs.getFloat("crush")); |
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this.resists.put(DamageType.Pierce, rs.getFloat("pierce")); |
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this.resists.put(DamageType.Magic, rs.getFloat("magic")); |
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this.resists.put(DamageType.Bleed, rs.getFloat("bleed")); |
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this.resists.put(DamageType.Poison, rs.getFloat("poison")); |
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this.resists.put(DamageType.Mental, rs.getFloat("mental")); |
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this.resists.put(DamageType.Holy, rs.getFloat("holy")); |
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this.resists.put(DamageType.Unholy, rs.getFloat("unholy")); |
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this.resists.put(DamageType.Lightning, rs.getFloat("lightning")); |
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this.resists.put(DamageType.Fire, rs.getFloat("fire")); |
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this.resists.put(DamageType.Cold, rs.getFloat("cold")); |
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this.resists.put(DamageType.Healing, 0f); |
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} |
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/** |
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* Create generic resists for buildings |
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*/ |
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public final void setBuildingResists() { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, 85f); |
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this.resists.put(DamageType.Crush, 85f); |
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this.resists.put(DamageType.Siege, 0f); |
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this.immuneTo.put(DamageType.Pierce, true); |
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this.immuneTo.put(DamageType.Magic, true); |
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this.immuneTo.put(DamageType.Bleed, true); |
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this.immuneTo.put(DamageType.Poison, true); |
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this.immuneTo.put(DamageType.Mental, true); |
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this.immuneTo.put(DamageType.Holy, true); |
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this.immuneTo.put(DamageType.Unholy, true); |
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this.immuneTo.put(DamageType.Lightning, true); |
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this.immuneTo.put(DamageType.Fire, true); |
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this.immuneTo.put(DamageType.Cold, true); |
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} |
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/** |
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* Create generic resists for mines |
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*/ |
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public final void setMineResists() { |
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this.immuneToAll = false; |
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this.immuneTo.put(DamageType.Slash, true); |
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this.immuneTo.put(DamageType.Crush, true); |
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this.immuneTo.put(DamageType.Pierce, true); |
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this.immuneTo.put(DamageType.Magic, true); |
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this.immuneTo.put(DamageType.Bleed, true); |
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this.immuneTo.put(DamageType.Poison, true); |
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this.immuneTo.put(DamageType.Mental, true); |
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this.immuneTo.put(DamageType.Holy, true); |
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this.immuneTo.put(DamageType.Unholy, true); |
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this.immuneTo.put(DamageType.Lightning, true); |
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this.immuneTo.put(DamageType.Fire, true); |
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this.immuneTo.put(DamageType.Cold, true); |
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this.resists.put(DamageType.Siege, 0f); |
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} |
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/** |
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* Create generic resists |
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*/ |
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public final void setGenericResists() { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, 0f); |
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this.resists.put(DamageType.Crush, 0f); |
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this.resists.put(DamageType.Pierce, 0f); |
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this.resists.put(DamageType.Magic, 0f); |
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this.resists.put(DamageType.Bleed, 0f); |
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this.resists.put(DamageType.Poison, 0f); |
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this.resists.put(DamageType.Mental, 0f); |
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this.resists.put(DamageType.Holy, 0f); |
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this.resists.put(DamageType.Unholy, 0f); |
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this.resists.put(DamageType.Lightning, 0f); |
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this.resists.put(DamageType.Fire, 0f); |
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this.resists.put(DamageType.Cold, 0f); |
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this.resists.put(DamageType.Healing, 0f); |
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this.immuneTo.put(DamageType.Siege, true); |
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} |
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/** |
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* Get a resist |
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*/ |
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public float getResist(DamageType type, int trains) { |
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//get resisted amount |
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Float amount = 0f; |
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if (this.resists.containsKey(type)) |
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amount = this.resists.get(type); |
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//add protection |
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if (trains > 0 && protection != null && type.equals(this.protection)) { |
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float prot = 50 + this.protectionTrains - trains; |
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amount += (prot >= 0) ? prot : 0; |
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} |
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if (amount == null) |
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return 0f; |
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if (amount > 75f) |
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return 75f; |
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return amount; |
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} |
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/** |
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* get immuneTo |
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*/ |
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public boolean immuneTo(DamageType type) { |
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if (this.immuneTo.containsKey(type)) |
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return this.immuneTo.get(type); |
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else |
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return false; |
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} |
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/** |
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* get immuneToAll |
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*/ |
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public boolean immuneToAll() { |
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return this.immuneToAll; |
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} |
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public boolean immuneToPowers() { |
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return immuneTo(DamageType.Powers); |
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} |
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public boolean immuneToAttacks() { |
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return immuneTo(DamageType.Attack); |
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} |
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public boolean immuneToSpires() { |
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return immuneTo(DamageType.Spires); |
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} |
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/** |
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* gets immuneTo(type) and immuneToAll |
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*/ |
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public boolean isImmune(DamageType type) { |
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if (this.immuneToAll) |
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return true; |
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return this.immuneTo(type); |
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} |
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/** |
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* Set a resist |
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*/ |
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public void setResist(DamageType type, float value) { |
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this.resists.put(type, value); |
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} |
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/** |
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* add to a resist |
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*/ |
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public void incResist(DamageType type, float value) { |
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Float amount = this.resists.get(type); |
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if (amount == null) |
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this.resists.put(type, value); |
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else |
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this.resists.put(type, amount + value); |
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} |
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/** |
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* subtract from a resist |
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*/ |
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public void decResist(DamageType type, float value) { |
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Float amount = this.resists.get(type); |
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if (amount == null) |
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this.resists.put(type, (0 - value)); |
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else |
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this.resists.put(type, amount - value); |
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} |
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/** |
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* set immunities from mobbase |
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*/ |
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public void setImmuneTo(int immune) { |
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setImmuneTo(DamageType.Stun, ((immune & 1) != 0)); |
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setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0)); |
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setImmuneTo(DamageType.Drain, ((immune & 4) != 0)); |
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setImmuneTo(DamageType.Snare, ((immune & 8) != 0)); |
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setImmuneTo(DamageType.Siege, ((immune & 16) != 0)); |
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setImmuneTo(DamageType.Slash, ((immune & 32) != 0)); |
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setImmuneTo(DamageType.Crush, ((immune & 64) != 0)); |
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setImmuneTo(DamageType.Pierce, ((immune & 128) != 0)); |
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setImmuneTo(DamageType.Magic, ((immune & 256) != 0)); |
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setImmuneTo(DamageType.Bleed, ((immune & 512) != 0)); |
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setImmuneTo(DamageType.Poison, ((immune & 1024) != 0)); |
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setImmuneTo(DamageType.Mental, ((immune & 2048) != 0)); |
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setImmuneTo(DamageType.Holy, ((immune & 4096) != 0)); |
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setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0)); |
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setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0)); |
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setImmuneTo(DamageType.Fire, ((immune & 32768) != 0)); |
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setImmuneTo(DamageType.Cold, ((immune & 65536) != 0)); |
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setImmuneTo(DamageType.Steel, ((immune & 131072) != 0)); |
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} |
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/** |
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* set/unset immuneTo |
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*/ |
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public void setImmuneTo(DamageType type, boolean value) { |
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this.immuneTo.put(type, value); |
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} |
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/** |
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* set immuneToAll |
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*/ |
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public void setImmuneToAll(boolean value) { |
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this.immuneToAll = value; |
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} |
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/** |
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* set resists from mobbase |
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*/ |
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public void setMobResists(int resistID) { |
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//TODO add this in later |
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//calls `static_npc_mob_resists` table WHERE `ID`='resistID' |
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} |
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/** |
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* get Damage after resist |
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* Expects heals as negative damage and damage as positive damage for fortitudes. |
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*/ |
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public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) { |
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//handle fortitudes |
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damage = handleFortitude(target, type, damage); |
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//calculate armor piercing |
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float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing,SourceType.None); |
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); |
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//check to see if any damage absorbers should cancel |
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if (target != null) { |
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//debug damage shields if any found |
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if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { |
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Effect da = target.getDamageAbsorber(); |
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if (da != null && da.getEffectsBase() != null) { |
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EffectsBase eb = da.getEffectsBase(); |
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String text = "Damage: " + damage + '\n'; |
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text += "Damage after resists: " + damageAfterResists + '\n'; |
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text += "Attack damage type: " + type.name() + '\n'; |
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text += "Fortitude damage types; " + eb.getDamageTypes() + '\n'; |
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text += "Fortitude damage before attack: " + da.getDamageAmount() + '\n'; |
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text += "Fortitude total health: " + eb.getDamageAmount(da.getTrains()) + '\n'; |
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text += "Fortitude trains: " + da.getTrains(); |
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ChatManager.chatSystemInfo((PlayerCharacter) source, text); |
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} |
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} |
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target.cancelOnTakeDamage(type, (damageAfterResists)); |
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} |
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return damageAfterResists; |
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} |
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//Handle Fortitudes |
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private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) { |
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if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))) |
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return damage; |
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PlayerBonuses bonus = target.getBonuses(); |
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//see if there is a fortitude |
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); |
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if (damageCap == 0f || type == DamageType.Healing) |
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return damage; |
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//is fortitude, Are we under the cap? |
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float maxHealth = target.getHealthMax(); |
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float capFire = maxHealth * (damageCap); |
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if (damage < capFire) |
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return damage; |
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//let's see if valid damagetype to apply it |
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boolean exclusive; |
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HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap); |
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if (forts == null) { |
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exclusive = true; |
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forts = bonus.getList(ModType.ExclusiveDamageCap); |
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} else |
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exclusive = false; |
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if (forts == null || !isValidDamageCapType(forts, type, exclusive)) |
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return damage; |
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float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None); |
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//Adjust damage down and return new amount |
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float aadc = 1 +adjustedDamage; |
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return capFire * aadc; |
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} |
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//Test if Damagetype is valid for foritude |
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, DamageType damageType, boolean exclusive) { |
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for (SourceType fort: forts) { |
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DamageType dt = DamageType.valueOf(fort.name()); |
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if (dt == DamageType.None) |
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continue; |
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if (dt == damageType) { |
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return exclusive; |
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} |
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} |
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return !exclusive; |
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} |
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/** |
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* Calculate Current Resists for Player |
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*/ |
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public static void calculateResists(AbstractCharacter ac) { |
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if (ac.getResists() != null) |
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ac.getResists().calculateResists(ac, true); |
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else |
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Logger.error("Unable to find resists for character " + ac.getObjectUUID()); |
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} |
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public void calculateResists(AbstractCharacter ac, boolean val) { |
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this.immuneTo.clear(); |
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// get resists for runes |
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PlayerBonuses rb = ac.getBonuses(); |
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float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f; |
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if (rb != null) { |
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// Handle immunities |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) |
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this.immuneTo.put(DamageType.Stun, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) |
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this.immuneTo.put(DamageType.Blind, true); |
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) |
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this.immuneTo.put(DamageType.Attack, true); |
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) |
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this.immuneTo.put(DamageType.Powers, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) |
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this.immuneTo.put(DamageType.Powerblock, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) |
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this.immuneTo.put(DamageType.DeBuff, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) |
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this.immuneTo.put(DamageType.Fear, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) |
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this.immuneTo.put(DamageType.Charm, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) |
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this.immuneTo.put(DamageType.Root, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) |
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this.immuneTo.put(DamageType.Snare, true); |
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// Handle resists |
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash); |
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crush += rb.getFloat(ModType.Resistance, SourceType.Crush); |
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pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce); |
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magic += rb.getFloat(ModType.Resistance, SourceType.Magic); |
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed); |
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poison += rb.getFloat(ModType.Resistance, SourceType.Poison); |
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mental += rb.getFloat(ModType.Resistance, SourceType.Mental); |
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holy += rb.getFloat(ModType.Resistance, SourceType.Holy); |
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unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy); |
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lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning); |
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fire += rb.getFloat(ModType.Resistance, SourceType.Fire); |
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cold += rb.getFloat(ModType.Resistance, SourceType.Cold); |
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healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name()); |
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//HHO |
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// String protectionString = rb.getString("protection"); |
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// |
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// if (protectionString.isEmpty()) |
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// this.protection = null; |
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// else try { |
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// this.protection = DamageType.valueOf(rb.getString("protection")); |
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// } catch (IllegalArgumentException e) { |
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// Logger.error( "No enum for: " + protectionString); |
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// this.protection = null; |
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// } |
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// this.protectionTrains = rb.getFloat("protection"); |
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} |
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// get resists from equipment |
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if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { |
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if (ac.getCharItemManager() != null && ac.getCharItemManager().getEquipped() != null) { |
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float[] phys = { 0f, 0f, 0f }; |
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ConcurrentHashMap<Integer, Item> equip = ac.getCharItemManager().getEquipped(); |
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|
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// get base physical resists |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_HELMET), phys); |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_CHEST), phys); |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_ARMS), phys); |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_GLOVES), phys); |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_LEGGINGS), phys); |
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phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_FEET), phys); |
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slash += phys[0]; |
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crush += phys[1]; |
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pierce += phys[2]; |
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} |
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} |
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this.resists.put(DamageType.Slash, slash); |
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this.resists.put(DamageType.Crush, crush); |
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this.resists.put(DamageType.Pierce, pierce); |
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this.resists.put(DamageType.Magic, magic); |
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this.resists.put(DamageType.Bleed, bleed); |
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this.resists.put(DamageType.Poison, poison); |
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this.resists.put(DamageType.Mental, mental); |
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this.resists.put(DamageType.Holy, holy); |
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this.resists.put(DamageType.Unholy, unholy); |
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this.resists.put(DamageType.Lightning, lightning); |
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this.resists.put(DamageType.Fire, fire); |
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this.resists.put(DamageType.Cold, cold); |
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this.resists.put(DamageType.Healing, healing); |
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this.immuneTo.put(DamageType.Siege, true); |
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// debug printing of resists |
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// printResists(pc); |
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} |
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|
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private static float[] getArmorResists(Item armor, float[] phys) { |
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if (armor == null) |
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return phys; |
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ItemBase ab = armor.getItemBase(); |
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if (ab == null) |
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return phys; |
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phys[0] += ab.getSlashResist(); |
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phys[1] += ab.getCrushResist(); |
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phys[2] += ab.getPierceResist(); |
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return phys; |
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} |
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|
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public void printResistsToClient(PlayerCharacter pc) { |
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for (DamageType dt : resists.keySet()) |
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ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt)); |
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for (DamageType dt : immuneTo.keySet()) |
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ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt)); |
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ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll); |
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if (protection != null) |
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ChatManager.chatSystemInfo(pc, " Protection: " + protection.name() + ", Trains: " + protectionTrains); |
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else |
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ChatManager.chatSystemInfo(pc, " Protection: None"); |
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} |
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|
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public String getResists(PlayerCharacter pc) { |
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String out = pc.getName(); |
|
|
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out += "Resists: "; |
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Iterator<DamageType> it = this.resists.keySet().iterator(); |
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while (it.hasNext()) { |
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DamageType damType = it.next(); |
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String dtName = damType.name(); |
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out += dtName + '=' + this.resists.get(dtName) + ", "; |
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} |
|
|
|
out += "ImmuneTo: "; |
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it = this.immuneTo.keySet().iterator(); |
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while (it.hasNext()) { |
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DamageType damType = it.next(); |
|
|
|
String dtName = damType.name(); |
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out += dtName + '=' + this.resists.get(dtName) + ", "; |
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} |
|
|
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if (protection != null) |
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out += "Protection: " + protection.name() + ", Trains: " + protectionTrains; |
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else |
|
out += "Protection: none"; |
|
|
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return out; |
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} |
|
|
|
/** |
|
* Get mob resists from db if there, otherwise set defaults |
|
*/ |
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public static Resists getResists(int resistID) { |
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//check cache first |
|
if (mobResists.containsKey(resistID)) |
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return new Resists(mobResists.get(resistID)); |
|
|
|
//get from database |
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Resists resists = DbManager.ResistQueries.GET_RESISTS_FOR_MOB(resistID); |
|
if (resists != null) { |
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mobResists.put(resistID, resists); |
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return new Resists(resists); |
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} |
|
|
|
//failed, may want to debug this |
|
return null; |
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} |
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}
|
|
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