Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.powers.DamageShield;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses {
//First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
//If active == 0 then all gets come from the A list and all puts go to the B list
//If active == 1 then all gets come from the B list and all puts go to the A list
//They alternate each time bonuses are calculated so the one being updated isn't read from.
/**
* Generic Constructor
*/
public PlayerBonuses(PlayerCharacter pc) {
}
public PlayerBonuses(Mob mob) {
clearRuneBaseEffects();
}
public static void InitializeBonuses(PlayerCharacter player) {
if (player.bonuses == null)
return;
if (ConfigManager.serverType.equals(mbEnums.ServerType.LOGINSERVER))
return;
player.bonuses.calculateRuneBaseEffects(player);
}
public static PlayerBonuses grantBonuses(AbstractCharacter ac) {
if (ac.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
return new PlayerBonuses((PlayerCharacter) ac);
else if (ac.getObjectType().equals(mbEnums.GameObjectType.Mob))
return new PlayerBonuses((Mob) ac);
else
return null;
}
public void clearRuneBaseEffects() {
this.bonusBools.clear();
this.bonusFloats.clear();
this.bonusStrings.clear();
this.bonusDamageShields.clear();
this.bonusLists.clear();
this.skillBonuses.clear();
this.regens.put(ModType.HealthRecoverRate, (float) 1);
this.regens.put(ModType.ManaRecoverRate, (float) 1);
this.regens.put(ModType.StaminaRecoverRate, (float) 1);
}
public void calculateRuneBaseEffects(PlayerCharacter pc) {
//Clear everything
clearRuneBaseEffects();
//recalculate race
if (pc.race != null) {
if (pc.race.getEffectsList() != null)
for (MobBaseEffects raceEffect : pc.race.getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(raceEffect.getToken());
if (eb == null)
continue;
if (pc.getLevel() < raceEffect.getReqLvl())
continue;
for (AbstractEffectModifier modifier : eb.getModifiers()) {
modifier.applyBonus(pc, raceEffect.getRank());
}
}
if (SkillsBase.runeSkillsCache.containsKey(pc.getRaceID())) {
for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getRaceID()).keySet()) {
float amount = SkillsBase.runeSkillsCache.get(pc.getRaceID()).get(skillToken);
SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
if (sb == null)
continue;
if (this.skillBonuses.containsKey(sb.sourceType) == false)
this.skillBonuses.put(sb.sourceType, amount);
else
this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
}
}
}
//calculate baseclass effects
if (pc.baseClass != null) {
if (pc.baseClass.getEffectsList() != null)
for (MobBaseEffects classEffect : pc.baseClass.getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(classEffect.getToken());
if (eb == null)
continue;
if (pc.getLevel() < classEffect.getReqLvl())
continue;
for (AbstractEffectModifier modifier : eb.getModifiers()) {
modifier.applyBonus(pc, classEffect.getRank());
}
}
if (SkillsBase.runeSkillsCache.containsKey(pc.getBaseClassID())) {
for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).keySet()) {
float amount = SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).get(skillToken);
SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
if (sb == null)
continue;
if (this.skillBonuses.containsKey(sb.sourceType) == false)
this.skillBonuses.put(sb.sourceType, amount);
else
this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
}
}
}
//calculate promotionClass Effects
if (pc.getPromotionClass() != null) {
if (pc.getPromotionClass().getEffectsList() != null)
for (MobBaseEffects promoEffect : pc.getPromotionClass().getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(promoEffect.getToken());
if (eb == null)
continue;
if (pc.getLevel() < promoEffect.getReqLvl())
continue;
for (AbstractEffectModifier modifier : eb.getModifiers()) {
modifier.applyBonus(pc, promoEffect.getRank());
}
}
if (SkillsBase.runeSkillsCache.containsKey(pc.getPromotionClassID())) {
for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).keySet()) {
float amount = SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).get(skillToken);
SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
if (sb == null)
continue;
if (this.skillBonuses.containsKey(sb.sourceType) == false)
this.skillBonuses.put(sb.sourceType, amount);
else
this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
}
}
}
for (CharacterRune runes : pc.getRunes()) {
RuneBase characterRune = RuneBase.getRuneBase(runes.getRuneBaseID());
if (characterRune.getEffectsList() != null)
for (MobBaseEffects runeEffect : characterRune.getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(runeEffect.getToken());
if (eb == null)
continue;
if (pc.getLevel() < runeEffect.getReqLvl())
continue;
for (AbstractEffectModifier modifier : eb.getModifiers()) {
modifier.applyBonus(pc, runeEffect.getRank());
}
}
if (SkillsBase.runeSkillsCache.containsKey(runes.getRuneBaseID())) {
for (int skillToken : SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).keySet()) {
float amount = SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).get(skillToken);
SkillsBase sb = SkillsBase.tokenCache.get(skillToken);
if (sb == null)
continue;
if (this.skillBonuses.containsKey(sb.sourceType) == false)
this.skillBonuses.put(sb.sourceType, amount);
else
this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount);
}
}
}
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
}
public void grantEffect(RuneBaseEffect rbe) {
}
public void setFloat(AbstractEffectModifier mod, float val) {
if (val != 0)
this.bonusFloats.put(mod, val);
else
this.bonusFloats.remove(mod);
}
public void setString(AbstractEffectModifier mod, String val) {
if (!val.isEmpty())
this.bonusStrings.put(mod, val);
else
this.bonusStrings.remove(mod);
}
public void setList(ModType mod, HashSet<SourceType> val) {
if (!val.equals(null))
this.bonusLists.put(mod, val);
else
this.bonusLists.remove(mod);
}
public void addFloat(AbstractEffectModifier mod, Float val) {
if (this.bonusFloats.containsKey(mod) == false)
this.bonusFloats.put(mod, val);
else
this.bonusFloats.put(mod, this.bonusFloats.get(mod) + val);
}
public void multFloat(AbstractEffectModifier mod, Float val) {
if (this.bonusFloats.containsKey(mod) == false)
this.bonusFloats.put(mod, val);
else
this.bonusFloats.put(mod, this.bonusFloats.get(mod) + (val * (this.bonusFloats.get(mod) + val)));
}
public void multRegen(ModType mod, Float val) {
this.regens.put(mod, this.regens.get(mod) + (this.regens.get(mod) * val));
}
public boolean getBool(ModType modType, SourceType sourceType) {
if (this.bonusBools.containsKey(modType) == false)
return false;
if (this.bonusBools.get(modType).containsKey(sourceType) == false)
return false;
return this.bonusBools.get(modType).get(sourceType);
}
public float getSkillBonus(SourceType sourceType) {
if (this.skillBonuses.containsKey(sourceType) == false)
return 0;
return this.skillBonuses.get(sourceType);
}
public float getFloat(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() != 0)
continue;
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
continue;
if (this.bonusFloats.get(mod) == null)
continue;
amount += this.bonusFloats.get(mod);
}
return amount;
}
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap))
continue;
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
continue;
if (this.bonusFloats.get(mod) == null)
continue;
if (this.bonusFloats.get(mod) < 0)
continue;
amount += this.bonusFloats.get(mod);
}
return amount;
}
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap))
continue;
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
continue;
if (this.bonusFloats.get(mod) == null)
continue;
amount += this.bonusFloats.get(mod);
}
return amount;
}
public float getRegen(ModType modType) {
return this.regens.get(modType);
}
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0)
continue;
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
continue;
if (this.bonusFloats.get(mod) == null)
continue;
amount += this.bonusFloats.get(mod);
}
return amount;
}
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0)
continue;
if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false)
continue;
if (this.bonusFloats.get(mod) == null)
continue;
if (this.bonusFloats.get(mod) > 0)
continue;
amount += this.bonusFloats.get(mod);
}
return amount;
}
public HashSet<SourceType> getList(ModType modType) {
if (this.bonusLists.containsKey(modType))
return this.bonusLists.get(modType);
else
return null;
}
public ConcurrentHashMap<AbstractEffectModifier, DamageShield> getDamageShields() {
return this.bonusDamageShields;
}
public void addDamageShield(AbstractEffectModifier mod, DamageShield ds) {
this.bonusDamageShields.put(mod, ds);
}
public void updateIfHigher(AbstractEffectModifier mod, Float val) {
if (this.bonusFloats.containsKey(mod) == false) {
this.bonusFloats.put(mod, val);
return;
}
float oldVal = this.getFloat(mod.modType, mod.sourceType);
if (oldVal > val)
return;
this.bonusFloats.put(mod, val);
}
//Read maps
public void printBonusesToClient(PlayerCharacter pc) {
for (ModType modType : this.bonusBools.keySet()) {
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
}
}
for (ModType modType : ModType.values()) {
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
else
for (SourceType sourceType : SourceType.values()) {
float amount = this.getFloat(modType, sourceType);
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}
}
public void setBool(ModType modType, SourceType sourceType, boolean val) {
if (val == true) {
if (this.bonusBools.get(modType) == null) {
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
this.bonusBools.put(modType, sourceMap);
}
this.bonusBools.get(modType).put(sourceType, val);
return;
}
if (this.bonusBools.containsKey(modType))
this.bonusBools.get(modType).remove(sourceType);
}
}