Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.InterestManagement.Terrain;
import engine.db.archive.DataWarehouse;
import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
public class Zone extends AbstractWorldObject {
public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
public ZoneTemplate template;
public final int playerCityUUID;
public final String zoneName;
public float major_radius;
public float minor_radius;
public final float xOffset;
public final float zOffset;
public final float yOffset;
public final int templateID;
public final byte peace_zone;
public final String icon1;
public final String icon2;
public final String icon3;
public float absX = 0.0f;
public float absY = 0.0f;
public float absZ = 0.0f;
public int min_level;
public int max_level;
public boolean wasHotzonw = false;
public ArrayList<Zone> nodes = new ArrayList<>();
public int parentZoneID;
public Zone parent = null;
public Bounds bounds;
public boolean isNPCCity = false;
public boolean guild_zone;
public String hash;
public float global_height = 0;
public float sea_level;
public Terrain terrain = null;
/**
* ResultSet Constructor
*/
public Zone(ResultSet rs) throws SQLException {
super(rs);
this.parentZoneID = rs.getInt("parent");
this.templateID = rs.getInt("template");
this.zoneName = rs.getString("zone_name");
this.peace_zone = rs.getByte("peace_zone");
this.xOffset = rs.getFloat("xOffset");
this.zOffset = rs.getFloat("zOffset");
this.yOffset = rs.getFloat("yOffset");
this.playerCityUUID = rs.getInt("playerCityUUID");
this.guild_zone = this.playerCityUUID != 0;
this.icon1 = rs.getString("icon1");
this.icon2 = rs.getString("icon2");
this.icon3 = rs.getString("icon3");
this.min_level = rs.getInt("min_level");
this.max_level = rs.getInt("max_level");
// If zone doesn't yet hava a hash then write it back to the zone table
if (hash == null)
setHash();
}
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
if (zone.templateID == 0 && zone.playerCityUUID == 0)
Logger.warn("Warning! WorldServerMap with ID " + zone.getObjectUUID() + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client!");
// Player City Terraform values serialized here.
if (zone.playerCityUUID > 0) {
writer.put((byte) 1); // Player City - True
writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
} else
writer.put((byte) 0); // Player City - False
writer.putFloat(zone.xOffset);
writer.putFloat(zone.zOffset);
writer.putFloat(zone.yOffset);
writer.putInt(0);
writer.putInt(0);
writer.putInt(zone.templateID);
if (zone.playerCityUUID > 0) {
City k = City.getCity(zone.playerCityUUID);
if (k != null) {
writer.putInt(k.getObjectType().ordinal());
writer.putInt(k.getObjectUUID());
} else
writer.putLong(0x0);
} else {
writer.putInt(zone.getObjectType().ordinal());
writer.putInt(zone.getObjectUUID());
}
writer.putInt(zone.nodes.size());
City city = City.getCity(zone.playerCityUUID);
if (city != null)
writer.putString(city.getCityName());
else
writer.putString(zone.zoneName);
writer.put(zone.peace_zone);
writer.putString(zone.icon1);
writer.putString(zone.icon2);
writer.putString(zone.icon3);
writer.put((byte) 0); // Pad
for (Zone child : zone.nodes) {
Zone.serializeForClientMsg(child, writer);
}
}
@Override
public void runAfterLoad() {
this.template = ZoneManager._zone_templates.get(this.templateID);
// First zone is always the seafloor
if (ZoneManager.seaFloor == null)
ZoneManager.seaFloor = this;
// Guild zones use the enum CityBoundsType to adjust
// city size. All other zones derive from the JSON
// stored within its template.
if (this.template == null) {
this.minor_radius = Enum.CityBoundsType.ZONE.halfExtents;
this.major_radius = Enum.CityBoundsType.ZONE.halfExtents;
} else {
this.minor_radius = this.template.minor_radius;
this.major_radius = this.template.major_radius;
}
this.setParent();
this.setBounds();
if (this.template.terrain_type.equals("NONE"))
this.terrain = null;
else
this.terrain = new Terrain(this);
this.global_height = ZoneManager.calculateGlobalZoneHeight(this);
setSeaLevel();
if (this.min_level == 0 && this.parent != null) {
this.min_level = this.parent.min_level;
this.max_level = this.parent.max_level;
}
ZoneManager.populateZoneCollections(this);
}
/* Method sets a default value for player cities
* otherwise using values derived from the loadnum
* field in the obj_zone database table.
*/
public void setBounds() {
// Set initial bounds object
this.bounds = Bounds.borrow();
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.major_radius, this.minor_radius), 0.0f);
}
public void setParent() {
this.parent = ZoneManager.getZoneByUUID(parentZoneID);
if (parent != null)
parent.addNode(this);
// Seafloor
if (ZoneManager.seaFloor.equals(this)) {
this.absX = this.xOffset;
this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE;
this.global_height = MBServerStatics.SEA_FLOOR_ALTITUDE;
this.absZ = this.zOffset;
this.sea_level = 0;
this.setBounds();
return;
}
this.absX = this.xOffset + parent.absX;
this.absY = this.yOffset + parent.absY;
this.absZ = this.zOffset + parent.absZ;
if (this.min_level == 0 || this.max_level == 0) {
this.min_level = this.parent.min_level;
this.max_level = this.parent.max_level;
}
}
private void setSeaLevel() {
int world_sea_level = 0;
if (this.parent == null) {
this.sea_level = world_sea_level;
return;
}
switch (this.template.sea_level_type) {
case "WORLD":
this.sea_level = world_sea_level + this.template.sea_level;
break;
case "PARENT":
this.sea_level = this.parent.sea_level + this.template.sea_level;
break;
case "SELF":
this.sea_level = this.global_height + this.template.sea_level;
break;
}
}
public boolean isMacroZone() {
// Macro zones have icons.
if (this.guild_zone)
return false;
if (this.parent == null)
return false;
return !icon1.equals("");
}
public Vector3fImmutable getLoc() {
return new Vector3fImmutable(this.absX, this.absY, this.absZ);
}
public int getParentZoneID() {
return this.parentZoneID;
}
/*
* Serializing
*/
public void addNode(Zone child) {
this.nodes.add(child);
}
@Override
public void updateDatabase() {
// TODO Auto-generated method stub
}
public boolean isContinent() {
if (this.equals(ZoneManager.seaFloor))
return false;
if (this.nodes.isEmpty())
return false;
if (this.nodes.get(0).isMacroZone())
return true;
return this.parent.equals(ZoneManager.seaFloor);
}
public void setHash() {
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
// Write hash to player character table
DataWarehouse.writeHash(Enum.DataRecordType.ZONE, this.getObjectUUID());
}
}