Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM;
import engine.ai.MobileFSM.STATE;
import engine.exception.SerializationException;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.ManageCityAssetsMsg;
import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
public class Mob extends AbstractIntelligenceAgent {
private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock();
// Variables NOT to be stored in db
private static int staticID = 0;
private static final ConcurrentHashMap<Integer, Mob> mobMapByDBID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
//mob specific
private final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
public long nextCastTime = 0;
public long nextCallForHelp = 0;
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public boolean despawned = false;
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public Vector3fImmutable localLoc = Vector3fImmutable.ZERO;
public HashMap<Integer, Integer> mobPowers;
protected int dbID; //the database ID
protected int loadID;
protected boolean isMob;
public MobBase mobBase;
protected float spawnRadius;
protected int spawnTime;
//used by static mobs
protected int parentZoneID;
protected Zone parentZone;
protected float statLat;
protected float statLon;
protected float statAlt;
protected Building building;
public Contract contract;
private int currentID;
private int ownerUID = 0; //only used by pets
private boolean hasLoot = false;
private AbstractWorldObject fearedObject = null;
private int buildingID;
private boolean isSiege = false;
public boolean isPlayerGuard = false;
private long timeToSpawnSiege;
private AbstractCharacter npcOwner;
private Vector3fImmutable inBuildingLoc = null;
private boolean noAggro = false;
private STATE state = STATE.Disabled;
private int aggroTargetID = 0;
private boolean walkingHome = true;
private long lastAttackTime = 0;
private long deathTime = 0;
private final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private int patrolPointIndex = 0;
private int lastMobPowerToken = 0;
private HashMap<Integer, MobEquipment> equip = null;
private String nameOverride = "";
private Regions lastRegion = null;
private long despawnTime = 0;
private DeferredPowerJob weaponPower;
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
private int fidalityID = 0;
private int equipmentSetID = 0;
public int runeSetID = 0;
public int bootySetID = 0;
private int lootSet = 0;
private boolean isGuard;
/**
* No Id Constructor
*/
public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent,
short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc,
Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild,
byte runningTrains, int npcType, boolean isMob, Zone parent, Building building, int contractID) {
super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit,
walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains);
this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
this.state = STATE.Idle;
this.loadID = npcType;
this.isMob = isMob;
this.mobBase = MobBase.getMobBase(loadID);
this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.building = building;
if (building != null)
this.buildingID = building.getObjectUUID();
else this.buildingID = 0;
if (contractID == 0)
this.contract = null;
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
if (this.contract != null)
this.level = 10;
//initializeMob(false, false);
clearStatic();
}
/**
* Normal Constructor
*/
public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent,
short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc,
Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild,
byte runningTrains, int npcType, boolean isMob, Zone parent, int newUUID, Building building, int contractID) {
super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit,
walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains, newUUID);
this.state = STATE.Idle;
this.dbID = newUUID;
this.loadID = npcType;
this.isMob = isMob;
if (contractID == 0)
this.contract = null;
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
this.mobBase = MobBase.getMobBase(loadID);
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.building = building;
initializeMob(false, false, false);
clearStatic();
}
/**
* Pet Constructor
*/
public Mob(MobBase mobBase, Guild guild, Zone parent, short level, PlayerCharacter owner, int tableID) {
super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, owner.getLoc(), owner.getLoc(), owner.getFaceDir(), (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
this.state = STATE.Idle;
this.dbID = tableID;
this.loadID = mobBase.getObjectUUID();
this.isMob = true;
this.mobBase = mobBase;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.ownerUID = owner.getObjectUUID();
initializeMob(true, false, false);
clearStatic();
}
//SIEGE CONSTRUCTOR
public Mob(MobBase mobBase, Guild guild, Zone parent, short level, Vector3fImmutable loc, int tableID, boolean isPlayerGuard) {
super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, loc, loc, Vector3fImmutable.ZERO, (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
this.dbID = tableID;
this.loadID = mobBase.getObjectUUID();
this.isMob = true;
this.mobBase = mobBase;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.ownerUID = 0;
this.equip = new HashMap<>();
initializeMob(false, true, isPlayerGuard);
clearStatic();
}
/**
* ResultSet Constructor
*/
public Mob(ResultSet rs) throws SQLException {
super(rs);
try {
this.dbID = rs.getInt(1);
this.state = STATE.Idle;
this.loadID = rs.getInt("mob_mobbaseID");
this.gridObjectType = GridObjectType.DYNAMIC;
this.spawnRadius = rs.getFloat("mob_spawnRadius");
this.spawnTime = rs.getInt("mob_spawnTime");
this.isMob = true;
this.parentZone = null;
this.statLat = rs.getFloat("mob_spawnX");
this.statAlt = rs.getFloat("mob_spawnY");
this.statLon = rs.getFloat("mob_spawnZ");
this.localLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.parentZoneID = rs.getInt("parent");
this.level = (short) rs.getInt("mob_level");
int buildingID = rs.getInt("mob_buildingID");
try {
this.building = BuildingManager.getBuilding(buildingID);
} catch (Exception e) {
this.building = null;
Logger.error(e.getMessage());
}
int contractID = rs.getInt("mob_contractID");
if (contractID == 0)
this.contract = null;
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
if (this.contract != null)
if (NPC.ISGuardCaptain(contract.getContractID())) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
this.nameOverride = contract.getName();
}
int guildID = rs.getInt("mob_guildUID");
if (this.fidalityID != 0) {
if (this.building != null)
this.guild = this.building.getGuild();
else
this.guild = Guild.getGuild(guildID);
} else if (this.building != null)
this.guild = this.building.getGuild();
else
this.guild = Guild.getGuild(guildID);
if (this.guild == null)
this.guild = Guild.getErrantGuild();
java.util.Date sqlDateTime;
sqlDateTime = rs.getTimestamp("upgradeDate");
if (sqlDateTime != null)
upgradeDateTime = new DateTime(sqlDateTime);
else
upgradeDateTime = null;
// Submit upgrade job if NPC is currently set to rank.
if (this.upgradeDateTime != null)
Mob.submitUpgradeJob(this);
this.mobBase = MobBase.getMobBase(loadID);
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
if (this.mobBase != null && this.spawnTime == 0)
this.spawnTime = this.mobBase.getSpawnTime();
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.setParentZone(ZoneManager.getZoneByUUID(this.parentZoneID));
this.fidalityID = rs.getInt("fidalityID");
this.equipmentSetID = rs.getInt("equipmentSet");
this.runeSetID = rs.getInt("runeSet");
this.bootySetID = rs.getInt("bootySet");
if (this.contract != null)
this.equipmentSetID = this.contract.getEquipmentSet();
this.lootSet = (rs.getInt("lootSet"));
if (this.fidalityID != 0)
this.nameOverride = rs.getString("mob_name");
} catch (Exception e) {
Logger.error(currentID + "");
}
try {
initializeMob(false, false, this.isPlayerGuard);
} catch (Exception e) {
Logger.error(e);
}
}
public static void __serializeForClientMsg(Mob mob, ByteBufferWriter writer) throws SerializationException {
}
public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer, boolean hideAsciiLastName)
throws SerializationException {
Mob.serializeForClientMsgOtherPlayer(mob, writer);
}
public static void serializeForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer)
throws SerializationException {
writer.putInt(0);
writer.putInt(0);
int tid = (mob.mobBase != null) ? mob.mobBase.getLoadID() : 0;
int classID = MobBase.GetClassType(mob.mobBase.getObjectUUID());
if (mob.isPet()) {
writer.putInt(2);
writer.putInt(3);
writer.putInt(0);
writer.putInt(2522);
writer.putInt(GameObjectType.NPCClassRune.ordinal());
writer.putInt(mob.currentID);
} else if (tid == 100570) { //kur'adar
writer.putInt(3);
Mob.serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), 2518); //warrior class
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
} else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric
writer.putInt(2);
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune
} else if (mob.contract != null || mob.isPlayerGuard) {
writer.putInt(3);
serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
} else {
writer.putInt(1);
}
//Generate Race Rune
writer.putInt(1);
writer.putInt(0);
if (mob.mobBase != null)
writer.putInt(mob.mobBase.getLoadID());
else
writer.putInt(mob.loadID);
writer.putInt(mob.getObjectType().ordinal());
writer.putInt(mob.currentID);
//Send Stats
writer.putInt(5);
writer.putInt(0x8AC3C0E6); //Str
writer.putInt(0);
writer.putInt(0xACB82E33); //Dex
writer.putInt(0);
writer.putInt(0xB15DC77E); //Con
writer.putInt(0);
writer.putInt(0xE07B3336); //Int
writer.putInt(0);
writer.putInt(0xFF665EC3); //Spi
writer.putInt(0);
if (!mob.nameOverride.isEmpty()) {
writer.putString(mob.nameOverride);
writer.putInt(0);
} else {
writer.putString(mob.firstName);
writer.putString(mob.lastName);
}
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
writer.putInt(mob.getObjectType().ordinal());
writer.putInt(mob.currentID);
if (mob.mobBase != null) {
writer.putFloat(mob.mobBase.getScale());
writer.putFloat(mob.mobBase.getScale());
writer.putFloat(mob.mobBase.getScale());
} else {
writer.putFloat(1.0f);
writer.putFloat(1.0f);
writer.putFloat(1.0f);
}
//Believe this is spawn loc, ignore for now
writer.putVector3f(mob.getLoc());
//Rotation
writer.putFloat(mob.getRot().y);
//Inventory Stuff
writer.putInt(0);
// get a copy of the equipped items.
if (mob.equip != null) {
writer.putInt(mob.equip.size());
for (MobEquipment me : mob.equip.values()) {
MobEquipment.serializeForClientMsg(me, writer);
}
} else {
writer.putInt(0);
}
writer.putInt(mob.getRank());
writer.putInt(mob.getLevel());
writer.putInt(mob.getIsSittingAsInt()); //Standing
writer.putInt(mob.getIsWalkingAsInt()); //Walking
writer.putInt(mob.getIsCombatAsInt()); //Combat
writer.putInt(2); //Unknown
writer.putInt(1); //Unknown - Headlights?
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
writer.put((byte) 0);
writer.put((byte) 0);
writer.putInt(0);
if (mob.contract != null && mob.npcOwner == null) {
writer.put((byte) 1);
writer.putLong(0);
writer.putLong(0);
if (mob.contract != null)
writer.putInt(mob.contract.getIconID());
else
writer.putInt(0); //npc icon ID
} else
writer.put((byte) 0);
if (mob.npcOwner != null) {
writer.put((byte) 1);
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(131117009);
writer.putInt(mob.npcOwner.getObjectType().ordinal());
writer.putInt(mob.npcOwner.getObjectUUID());
writer.putInt(8);
} else
writer.put((byte) 0);
if (mob.isPet()) {
writer.put((byte) 1);
if (mob.getOwner() != null) {
writer.putInt(mob.getOwner().getObjectType().ordinal());
writer.putInt(mob.getOwner().getObjectUUID());
} else {
writer.putInt(0); //ownerType
writer.putInt(0); //ownerID
}
} else {
writer.put((byte) 0);
}
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) {
writer.putInt(0);
writer.putInt(0);
}
writer.put((byte) 0);
Guild._serializeForClientMsg(mob.getGuild(), writer);
// writer.putInt(0);
// writer.putInt(0);
if (mob.mobBase != null && mob.mobBase.getObjectUUID() == 100570) {
writer.putInt(2);
writer.putInt(0x00008A2E);
writer.putInt(0x1AB84003);
} else if (mob.isSiege) {
writer.putInt(1);
writer.putInt(74620179);
} else
writer.putInt(0);
// writer.putInt(1);
// writer.putInt(0); //0xAC13C5E9 - alternate textures
writer.putInt(0); //0xB8400300
writer.putInt(0);
//TODO Guard
writer.put((byte) 0);
// writer.put((byte)0); //Is guard..
writer.putFloat(mob.healthMax);
writer.putFloat(mob.health.get());
//TODO Peace Zone
writer.put((byte) 1); //0=show tags, 1=don't
//DON't LOAD EFFECTS FOR DEAD MOBS.
if (!mob.isAlive())
writer.putInt(0);
else {
int indexPosition = writer.position();
writer.putInt(0); //placeholder for item cnt
int total = 0;
// Logger.info("",""+ mob.getEffects().size());
for (Effect eff : mob.getEffects().values()) {
if (eff.isStatic())
continue;
if (!eff.serializeForLoad(writer))
continue;
++total;
}
writer.putIntAt(total, indexPosition);
}
// // Effects
writer.put((byte) 0);
}
private static void serializeRune(Mob mob, ByteBufferWriter writer, int type, int objectType, int runeID) {
writer.putInt(type);
writer.putInt(0);
writer.putInt(runeID);
writer.putInt(objectType);
writer.putInt(mob.currentID);
}
/**
* Generate a random quantity of gold for this mob.
*
* @return Quantity of gold
*/
public static int randomGoldAmount(Mob mob) {
// percentage chance to drop gold
//R8 mobs have 100% gold drop.
if (mob.getLevel() < 80)
if ((ThreadLocalRandom.current().nextDouble() * 100d) > MBServerStatics.GOLD_DROP_PERCENTAGE_CHANCE)
return 0;
int level = mob.getLevel();
level = Math.max(level, 0);
level = Math.min(level, 50);
double minGold;
double maxGold;
if (mob.mobBase != null) {
minGold = mob.mobBase.getMinGold();
maxGold = mob.mobBase.getMaxGold();
} else {
minGold = MBServerStatics.GOLD_DROP_MINIMUM_PER_MOB_LEVEL[level];
maxGold = MBServerStatics.GOLD_DROP_MAXIMUM_PER_MOB_LEVEL[level];
}
double gold = (ThreadLocalRandom.current().nextDouble() * (maxGold - minGold) + minGold);
//server specific gold multiplier
gold *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
//modify for hotzone
if (ZoneManager.inHotZone(mob.getLoc()))
gold *= Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
return (int) gold;
}
public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID) {
Mob mobWithoutID = new Mob("", "", (short) 0, (short) 0, (short) 0, (short) 0,
(short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO,
(short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID);
if (parent != null) {
mobWithoutID.setRelPos(parent, spawn.x - parent.absX, spawn.y - parent.absY, spawn.z - parent.absZ);
}
if (mobWithoutID.mobBase == null) {
return null;
}
Mob mob;
try {
mob = DbManager.MobQueries.ADD_MOB(mobWithoutID, isMob);
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
mob.setMob();
mob.setParentZone(parent);
} catch (Exception e) {
Logger.error("SQLException:" + e.getMessage());
mob = null;
}
return mob;
}
public static Mob createPet(int loadID, Guild guild, Zone parent, PlayerCharacter owner, short level) {
MobBase mobBase = MobBase.getMobBase(loadID);
Mob mob = null;
if (mobBase == null || owner == null) {
return null;
}
createLock.writeLock().lock();
level += 20;
try {
mob = new Mob(mobBase, guild, parent, level, owner, 0);
if (mob.mobBase == null) {
return null;
}
mob.runAfterLoad();
Vector3fImmutable loc = owner.getLoc();
if (parent != null) {
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
}
DbManager.addToCache(mob);
mob.setPet(owner, true);
mob.setWalkMode(false);
mob.state = STATE.Awake;
} catch (Exception e) {
Logger.error(e);
} finally {
createLock.writeLock().unlock();
}
return mob;
}
public static int nextStaticID() {
int id = Mob.staticID;
Mob.staticID++;
return id;
}
public static Mob getMob(int id) {
if (id == 0)
return null;
Mob mob = (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
if (mob != null)
return mob;
return DbManager.MobQueries.GET_MOB(id);
}
public static Mob getFromCache(int id) {
return (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
}
public static Mob getFromCacheDBID(int id) {
if (Mob.mobMapByDBID.containsKey(id)) {
return Mob.mobMapByDBID.get(id);
}
return null;
}
private static float getModifiedAmount(CharacterSkill skill) {
if (skill == null)
return 0f;
return skill.getModifiedAmount();
}
public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : mobsInRange) {
Mob mob = (Mob) awo;
//Mob is not attacking anyone, skip.
if (mob.getCombatTarget() == null)
continue;
//Mob not attacking target's target, let's not be failmu and skip this target.
if (mob.getCombatTarget() != target)
continue;
//target is mob's combat target, LETS GO.
if (source.getHateValue() > target.getHateValue()) {
mob.setCombatTarget(source);
MobileFSM.setAggro(mob, source.getObjectUUID());
}
}
}
public static void submitUpgradeJob(Mob mob) {
JobContainer jc;
if (mob.getUpgradeDateTime() == null) {
Logger.error("Failed to get Upgrade Date");
return;
}
// Submit upgrade job for future date or current instant
if (mob.getUpgradeDateTime().isAfter(DateTime.now()))
jc = JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob),
mob.getUpgradeDateTime().getMillis());
else
JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), 0);
}
public static int getUpgradeTime(Mob mob) {
if (mob.getRank() < 7)
return (mob.getRank() * 8);
return 0;
}
public static int getUpgradeCost(Mob mob) {
int upgradeCost;
upgradeCost = Integer.MAX_VALUE;
if (mob.getRank() < 7)
return (mob.getRank() * 100650) + 21450;
return upgradeCost;
}
public static void setUpgradeDateTime(Mob mob, DateTime upgradeDateTime) {
if (!DbManager.MobQueries.updateUpgradeTime(mob, upgradeDateTime)) {
Logger.error("Failed to set upgradeTime for building " + mob.currentID);
return;
}
mob.upgradeDateTime = upgradeDateTime;
}
public static Vector3fImmutable GetSpawnRadiusLocation(Mob mob) {
Vector3fImmutable returnLoc = Vector3fImmutable.ZERO;
if (mob.fidalityID != 0 && mob.building != null) {
Vector3fImmutable spawnRadiusLoc = Vector3fImmutable.getRandomPointInCircle(mob.localLoc, mob.spawnRadius);
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(mob.building, spawnRadiusLoc);
return buildingWorldLoc;
} else {
boolean run = true;
while (run) {
Vector3fImmutable localLoc = new Vector3fImmutable(mob.statLat + mob.parentZone.absX, mob.statAlt + mob.parentZone.absY, mob.statLon + mob.parentZone.absZ);
Vector3fImmutable spawnRadiusLoc = Vector3fImmutable.getRandomPointInCircle(localLoc, mob.spawnRadius);
//not a roaming mob, just return the random loc.
if (mob.spawnRadius < 12000)
return spawnRadiusLoc;
Zone spawnZone = ZoneManager.findSmallestZone(spawnRadiusLoc);
//dont spawn roaming mobs in npc cities
if (spawnZone.isNPCCity())
continue;
//dont spawn roaming mobs in player cities.
if (spawnZone.isPlayerCity())
continue;
//don't spawn mobs in water.
if (HeightMap.isLocUnderwater(spawnRadiusLoc))
continue;
run = false;
return spawnRadiusLoc;
}
}
//shouldn't ever get here.
return returnLoc;
}
private void clearStatic() {
if (this.parentZone != null)
this.parentZone.zoneMobSet.remove(this);
this.parentZone = null;
this.statLat = 0f;
this.statLon = 0f;
this.statAlt = 0f;
}
private void initializeMob(boolean isPet, boolean isSiege, boolean isGuard) {
if (this.mobBase != null) {
this.gridObjectType = GridObjectType.DYNAMIC;
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (!this.nameOverride.isEmpty())
this.firstName = this.nameOverride;
else
this.firstName = this.mobBase.getFirstName();
if (isPet) {
this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
this.setLoc(this.getLoc());
}
if (!isPet && this.contract == null) {
this.level = (short) this.mobBase.getLevel();
}
} else
this.level = 1;
//add this npc to building
if (this.building != null && this.loadID != 0 && this.fidalityID == 0) {
int maxSlots;
maxSlots = building.getBlueprint().getSlotsForRank(this.building.getRank());
for (int slot = 1; slot < maxSlots + 1; slot++) {
if (!this.building.getHirelings().containsValue(slot)) {
this.building.getHirelings().put(this, slot);
break;
}
}
}
//set bonuses
this.bonuses = new PlayerBonuses(this);
//TODO set these correctly later
this.rangeHandOne = 8;
this.rangeHandTwo = -1;
this.minDamageHandOne = 0;
this.maxDamageHandOne = 0;
this.minDamageHandTwo = 1;
this.maxDamageHandTwo = 4;
this.atrHandOne = 300;
this.atrHandOne = 300;
this.defenseRating = (short) this.mobBase.getDefenseRating();
this.isActive = true;
this.charItemManager.load();
//load AI for general mobs.
if (isPet || isSiege || (isGuard && this.contract == null))
this.currentID = (--Mob.staticID);
else
this.currentID = this.dbID;
if (!isPet && !isSiege && !this.isPlayerGuard)
loadInventory();
//store mobs by Database ID
if (!isPet && !isSiege)
Mob.mobMapByDBID.put(this.dbID, this);
}
/*
* Getters
*/
@Override
public int getDBID() {
return this.dbID;
}
public int getLoadID() {
return loadID;
}
@Override
public int getObjectUUID() {
return currentID;
}
public float getSpawnX() {
return this.statLat;
}
/*
* Serialization
*/
public float getSpawnY() {
return this.statAlt;
}
public float getSpawnZ() {
return this.statLon;
}
public float getSpawnRadius() {
return this.spawnRadius;
}
public int getSpawnTime() {
if (this.spawnTime == 0)
return MBServerStatics.RESPAWN_TIMER;
else
return this.spawnTime * 1000;
}
public void setSpawnTime(int value) {
this.spawnTime = value;
}
//use getSpawnTime instead. This is just for init tables
public int getTrueSpawnTime() {
return this.spawnTime;
}
public String getSpawnTimeAsString() {
if (this.spawnTime == 0)
return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
else
return this.spawnTime + " seconds";
}
@Override
public MobBase getMobBase() {
return this.mobBase;
}
public int getMobBaseID() {
if (this.mobBase != null)
return this.mobBase.getObjectUUID();
return 0;
}
public Vector3fImmutable getTrueBindLoc() {
return this.bindLoc;
}
public Zone getParentZone() {
return this.parentZone;
}
public void setParentZone(Zone zone) {
if (this.parentZone == null) {
zone.zoneMobSet.add(this);
this.parentZone = zone;
}
this.bindLoc = Mob.GetSpawnRadiusLocation(this);
this.lastBindLoc = bindLoc;
this.setLoc(bindLoc);
this.stopMovement(bindLoc);
}
public int getParentZoneID() {
if (this.parentZone != null)
return this.parentZone.getObjectUUID();
return 0;
}
@Override
public int getGuildUUID() {
if (this.guild == null)
return 0;
return this.guild.getObjectUUID();
}
@Override
public PlayerCharacter getOwner() {
if (!this.isPet())
return null;
if (this.ownerUID == 0)
return null;
return PlayerCharacter.getFromCache(this.ownerUID);
}
public void setOwner(PlayerCharacter value) {
if (value == null)
this.ownerUID = 0;
else
this.ownerUID = value.getObjectUUID();
}
@Override
public AbstractWorldObject getFearedObject() {
return this.fearedObject;
}
public void setFearedObject(AbstractWorldObject awo) {
this.fearedObject = awo;
}
@Override
public Vector3fImmutable getBindLoc() {
if (this.isPet() && !this.isSiege)
return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc();
return this.bindLoc;
}
public void calculateModifiedStats() {
float strVal = this.mobBase.getMobBaseStats().getBaseStr();
float dexVal = this.mobBase.getMobBaseStats().getBaseDex();
float conVal = 0; // I believe this will desync the Mobs Health if we call it.
float intVal = this.mobBase.getMobBaseStats().getBaseInt();
float spiVal = this.mobBase.getMobBaseStats().getBaseSpi();
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else {
// apply dex penalty for armor
}
// Set current stats
this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal;
this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal;
this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal;
this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal;
this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal;
}
@Override
public float getSpeed() {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard) {
switch (this.mobBase.getLoadID()) {
case 2111:
if (this.isWalk())
if (this.isCombat())
return Enum.Guards.HumanArcher.getWalkCombatSpeed() * bonus;
else return Enum.Guards.HumanArcher.getWalkSpeed() * bonus;
else
return Enum.Guards.HumanArcher.getRunSpeed() * bonus;
case 14103:
if (this.isWalk())
if (this.isCombat())
return Enum.Guards.UndeadArcher.getWalkCombatSpeed() * bonus;
else return Enum.Guards.UndeadArcher.getWalkSpeed() * bonus;
else
return Enum.Guards.UndeadArcher.getRunSpeed() * bonus;
}
}
//return combat speeds
if (this.isCombat()) {
if (this.isWalk()) {
if (this.mobBase.getWalkCombat() <= 0)
return MBServerStatics.MOB_SPEED_WALKCOMBAT * bonus;
return this.mobBase.getWalkCombat() * bonus;
} else {
if (this.mobBase.getRunCombat() <= 0)
return MBServerStatics.MOB_SPEED_RUNCOMBAT * bonus;
return this.mobBase.getRunCombat() * bonus;
}
//not combat return normal speeds
} else {
if (this.isWalk()) {
if (this.mobBase.getWalk() <= 0)
return MBServerStatics.MOB_SPEED_WALK * bonus;
return this.mobBase.getWalk() * bonus;
} else {
if (this.mobBase.getRun() <= 0)
return MBServerStatics.MOB_SPEED_RUN * bonus;
return this.mobBase.getRun() * bonus;
}
}
}
@Override
public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) {
//TODO add this later for dodge
return 0f;
}
/**
* @ Kill this Character
*/
@Override
public void killCharacter(AbstractCharacter attacker) {
this.stopMovement(this.getMovementLoc());
if (attacker != null) {
if (attacker.getObjectType() == GameObjectType.PlayerCharacter) {
Group g = GroupManager.getGroup((PlayerCharacter) attacker);
// Give XP, now handled inside the Experience Object
if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard)
Experience.doExperience((PlayerCharacter) attacker, this, g);
} else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
Mob mobAttacker = (Mob) attacker;
if (mobAttacker.isPet()) {
PlayerCharacter owner = mobAttacker.getOwner();
if (owner != null) {
if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard) {
Group g = GroupManager.getGroup(owner);
// Give XP, now handled inside the Experience Object
Experience.doExperience(owner, this, g);
}
}
}
}
}
killCleanup();
}
public void updateLocation() {
if (!this.isMoving())
return;
if (state == STATE.Disabled)
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
return;
}
Vector3fImmutable newLoc = this.getMovementLoc();
if (newLoc.equals(this.getEndLoc())) {
this.stopMovement(newLoc);
return;
//Next upda
}
setLoc(newLoc);
//Next update will be end Loc, lets stop him here.
}
/*
* Database
*/
@Override
public void killCharacter(String reason) {
killCleanup();
}
private void killCleanup() {
Dispatch dispatch;
try {
if (this.isSiege) {
this.deathTime = System.currentTimeMillis();
this.state = STATE.Dead;
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combatTarget = null;
this.hasLoot = false;
this.playerAgroMap.clear();
this.timeToSpawnSiege = System.currentTimeMillis() + 60 * 15 * 1000;
if (this.isPet()) {
PlayerCharacter petOwner = this.getOwner();
if (petOwner != null) {
this.setOwner(null);
petOwner.setPet(null);
PetMsg petMsg = new PetMsg(5, null);
dispatch = Dispatch.borrow(this.getOwner(), petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
}
} else if (this.isPet() || this.isNecroPet()) {
this.state = STATE.Disabled;
this.combatTarget = null;
this.hasLoot = false;
if (this.parentZone != null)
this.parentZone.zoneMobSet.remove(this);
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.playerAgroMap.clear();
WorldGrid.RemoveWorldObject(this);
DbManager.removeFromCache(this);
// YEAH BONUS CODE! THANKS UNNAMED ASSHOLE!
//WorldServer.removeObject(this);
//WorldGrid.INSTANCE.removeWorldObject(this);
//owner.getPet().disableIntelligence();
PlayerCharacter petOwner = this.getOwner();
if (petOwner != null) {
this.setOwner(null);
petOwner.setPet(null);
PetMsg petMsg = new PetMsg(5, null);
dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
} else {
//cleanup effects
this.deathTime = System.currentTimeMillis();
this.state = STATE.Dead;
playerAgroMap.clear();
if (!this.isPlayerGuard) {
ArrayList<MobLoot> alml = LootTable.getMobLootDeath(this, this.getLevel(), this.getLootTable());
for (MobLoot ml : alml) {
this.charItemManager.addItemToInventory(ml);
}
if (this.equip != null) {
for (MobEquipment me : equip.values()) {
if (me.getDropChance() == 0)
continue;
float chance = ThreadLocalRandom.current().nextFloat();
if (chance <= me.getDropChance()) {
MobLoot ml = new MobLoot(this, me.getItemBase(), false);
ml.setFidelityEquipID(me.getObjectUUID());
this.charItemManager.addItemToInventory(ml);
}
}
}
}
}
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.hasLoot = this.charItemManager.getInventoryCount() > 0;
} catch (Exception e) {
Logger.error(e);
}
}
public void respawn() {
//Commenting out Mob ID rotation.
this.despawned = false;
this.playerAgroMap.clear();
this.setCombatTarget(null);
this.setHealth(this.healthMax);
this.stamina.set(this.staminaMax);
this.mana.set(this.manaMax);
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.isAlive.set(true);
if (!this.isSiege)
this.lastBindLoc = Mob.GetSpawnRadiusLocation(this);
else
this.lastBindLoc = this.bindLoc;
this.bindLoc = this.lastBindLoc;
this.setLoc(this.lastBindLoc);
this.stopMovement(this.lastBindLoc);
NPCManager.applyRuneSetEffects(this);
this.recalculateStats();
this.setHealth(this.healthMax);
if (!this.isSiege && !this.isPlayerGuard && contract == null)
loadInventory();
}
public void despawn() {
this.despawned = true;
//WorldServer.removeObject(this);
WorldGrid.RemoveWorldObject(this);
this.charItemManager.clearInventory();
this.despawnTime = System.currentTimeMillis();
// this.setLoc(Vector3fImmutable.ZERO);
}
//Sets the relative position to a parent zone
public void setRelPos(Zone zone, float locX, float locY, float locZ) {
//update mob zone map
if (this.parentZone != null)
this.parentZone.zoneMobSet.remove(this);
zone.zoneMobSet.add(this);
this.statLat = locX;
this.statAlt = locY;
this.statLon = locZ;
this.parentZone = zone;
this.setBindLoc(new Vector3fImmutable(this.statLat + zone.absX, this.statAlt + zone.absY, this.statLon + zone.absZ));
}
public boolean canRespawn() {
return System.currentTimeMillis() > this.despawnTime + 4000;
}
@Override
public boolean canBeLooted() {
return !this.isAlive();
}
public int getTypeMasks() {
if (this.mobBase == null)
return 0;
return this.mobBase.getTypeMasks();
}
/**
* Clears and sets the inventory of the Mob. Must be called every time the
* mob is spawned or respawned.
*/
private void loadInventory() {
if (!MBServerStatics.ENABLE_MOB_LOOT)
return;
this.charItemManager.clearInventory();
this.charItemManager.clearEquip();
if (isPlayerGuard)
return;
int gold = Mob.randomGoldAmount(this);
if (gold > 0 && this.getLootTable() != 0) {
addGoldToInventory(gold);
}
//add random loot to mob
ArrayList<MobLoot> alml = LootTable.getMobLoot(this, this.getLevel(), this.getLootTable(), false); //add hotzone check in later
for (MobLoot ml : alml) {
this.charItemManager.addItemToInventory(ml);
}
//send announcement if disc or godly rune
for (Item it : this.getInventory()) {
ItemBase ib = it.getItemBase();
if (ib.isDiscRune()) {
//if disc rune send system message
ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " in " + this.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
}
if (ib.isStatRune() && ib.getName().toLowerCase().contains("of the gods")) {
//godly rune send system message
ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " in " + this.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
return;
}
}
//add special loot to mob
}
private int getLootTable() {
if (this.mobBase == null)
return 0;
return this.mobBase.getLootTable();
}
/**
* Sets the quantity of gold in the inventory. Calling this multiple times
* will overwrite the gold amount.
*
* @param quantity Quantity of gold.
*/
private void addGoldToInventory(int quantity) {
MobLoot gold = new MobLoot(this, quantity);
this.charItemManager.addItemToInventory(gold);
}
@Override
public void updateDatabase() {
// DbManager.MobQueries.updateDatabase(this);
}
public int removeFromDatabase() {
return DbManager.MobQueries.DELETE_MOB(this);
}
public void refresh() {
if (this.isAlive())
WorldGrid.updateObject(this);
}
public void recalculateStats() {
try {
calculateModifiedStats();
} catch (Exception e) {
Logger.error(e.getMessage());
}
try {
calculateAtrDefenseDamage();
} catch (Exception e) {
Logger.error(this.getMobBaseID() + " /" + e.getMessage());
}
try {
calculateMaxHealthManaStamina();
} catch (Exception e) {
Logger.error(e.getMessage());
}
Resists.calculateResists(this);
}
public void calculateMaxHealthManaStamina() {
float h = 1f;
float m = 0f;
float s = 0f;
h = this.mobBase.getHealthMax();
m = this.statSpiCurrent;
s = this.statConCurrent;
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Set max health, mana and stamina
if (h > 0)
this.healthMax = h;
else
this.healthMax = 1;
if (m > -1)
this.manaMax = m;
else
this.manaMax = 0;
if (s > -1)
this.staminaMax = s;
else
this.staminaMax = 0;
// Update health, mana and stamina if needed
if (this.getHealth() > this.healthMax)
this.setHealth(this.healthMax);
if (this.mana.get() > this.manaMax)
this.mana.set(this.manaMax);
if (this.stamina.get() > this.staminaMax)
this.stamina.set(staminaMax);
}
public void calculateAtrDefenseDamage() {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(
this.equip.get(MBServerStatics.SLOT_MAINHAND), true, this.equip.get(MBServerStatics.SLOT_OFFHAND));
} catch (Exception e) {
this.atrHandOne = (short) this.mobBase.getAttackRating();
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false, this.equip.get(MBServerStatics.SLOT_MAINHAND));
} catch (Exception e) {
this.atrHandTwo = (short) this.mobBase.getAttackRating();
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
if (this.bonuses != null) {
// add any bonuses
defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * pos_Bonus);
//Lucky rune applies next
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else {
// TODO add error log here
Logger.error("Error: missing bonuses");
}
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
}
private float getWeaponDefense(HashMap<Integer, MobEquipment> equipped) {
MobEquipment weapon = equipped.get(MBServerStatics.SLOT_MAINHAND);
ItemBase wb = null;
CharacterSkill skill, mastery;
float val = 0;
boolean unarmed = false;
if (weapon == null) {
weapon = equipped.get(MBServerStatics.SLOT_OFFHAND);
if (weapon == null)
unarmed = true;
else
wb = weapon.getItemBase();
} else
wb = weapon.getItemBase();
if (wb == null)
unarmed = true;
if (unarmed) {
skill = null;
mastery = null;
} else {
skill = this.skills.get(wb.getSkillRequired());
mastery = this.skills.get(wb.getMastery());
}
if (skill != null)
val += (int) skill.getModifiedAmount() / 2f;
if (mastery != null)
val += (int) mastery.getModifiedAmount() / 2f;
return val;
}
private float getShieldDefense(MobEquipment shield) {
if (shield == null)
return 0;
ItemBase ab = shield.getItemBase();
if (ab == null || !ab.isShield())
return 0;
CharacterSkill blockSkill = this.skills.get("Block");
float skillMod;
if (blockSkill == null) {
skillMod = CharacterSkill.getQuickMastery(this, "Block");
if (skillMod == 0f)
return 0;
} else
skillMod = blockSkill.getModifiedAmount();
// // Only fighters and healers can block
// if (this.baseClass != null && (this.baseClass.getUUID() == 2500 || this.baseClass.getUUID() == 2501))
// this.bonuses.setBool("Block", true);
float def = ab.getDefense();
//apply item defense bonuses
// float val = ((float)ab.getDefense()) * (1 + (skillMod / 100));
return (def * (1 + ((int) skillMod / 100f)));
}
private float getArmorDefense(MobEquipment armor) {
if (armor == null)
return 0;
ItemBase ib = armor.getItemBase();
if (ib == null)
return 0;
if (!ib.getType().equals(ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
if (armorSkill == null)
return ib.getDefense();
float def = ib.getDefense();
//apply item defense bonuses
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
}
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand, MobEquipment otherHand) {
int baseStrength = 0;
float skillPercentage, masteryPercentage;
float mastDam;
// make sure weapon exists
boolean noWeapon = false;
ItemBase wb = null;
if (weapon == null)
noWeapon = true;
else {
ItemBase ib = weapon.getItemBase();
if (ib == null)
noWeapon = true;
else {
if (ib.getType().equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else
wb = ib;
}
}
float min, max;
float speed = 20f;
boolean strBased = false;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand)
this.rangeHandOne = this.mobBase.getAttackRange();
else
this.rangeHandTwo = -1; // set to do not attack
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
if (masteryPercentage == 0f)
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
else
mastDam = masteryPercentage;
// TODO Correct these
min = this.mobBase.getMinDmg();
max = this.mobBase.getMaxDmg();
} else {
if (mainHand)
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600));
else
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600));
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
if (masteryPercentage == 0f)
mastDam = 0f;
else
mastDam = masteryPercentage;
min = wb.getMinDamage();
max = wb.getMaxDamage();
strBased = wb.isStrBased();
}
// calculate atr
float atr = this.mobBase.getAttackRating();
//atr += ((int) skillPercentage * 4f); //<-round down skill% -
//atr += ((int) masteryPercentage * 3f);
if (this.statStrCurrent > this.statDexCurrent)
atr += statStrCurrent / 2;
else
atr += statDexCurrent / 2;
// add in any bonuses to atr
if (this.bonuses != null) {
// Add any base bonuses
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= pos_Bonus;
// next precise
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
// set atr
if (mainHand)
this.atrHandOne = (short) (atr + 0.5f);
else
this.atrHandTwo = (short) (atr + 0.5f);
//calculate speed
if (wb != null)
speed = wb.getSpeed();
else
speed = 20f; //unarmed attack speed
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
//add min/max damage bonuses for weapon **REMOVED
//if duel wielding, cut damage by 30%
// calculate damage
float minDamage;
float maxDamage;
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
// Logger.info("MobCalculateDamage", "Mob with ID "+ this.getObjectUUID() + " and MOBBASE with ID " + this.getMobBaseID() + " returned " + minDamage + "/" + maxDamage + " modified Damage.");
//add Base damage last.
float minDamageMod = this.mobBase.getDamageMin();
float maxDamageMod = this.mobBase.getDamageMax();
minDamage += minDamageMod;
maxDamage += maxDamageMod;
// add in any bonuses to damage
if (this.bonuses != null) {
// Add any base bonuses
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
}
// set damages
if (mainHand) {
this.minDamageHandOne = (short) minDamage;
this.maxDamageHandOne = (short) maxDamage;
this.speedHandOne = 30;
} else {
this.minDamageHandTwo = (short) minDamage;
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
}
}
private void defaultAtrAndDamage(boolean mainHand) {
if (mainHand) {
this.atrHandOne = 0;
this.minDamageHandOne = 0;
this.maxDamageHandOne = 0;
this.rangeHandOne = -1;
this.speedHandOne = 20;
} else {
this.atrHandTwo = 0;
this.minDamageHandTwo = 0;
this.maxDamageHandTwo = 0;
this.rangeHandTwo = -1;
this.speedHandTwo = 20;
}
}
public void setInBuildingLoc(Building inBuilding, AbstractCharacter ac) {
Mob mob = null;
NPC npc = null;
if (ac.getObjectType().equals(GameObjectType.Mob))
mob = (Mob) ac;
else if (ac.getObjectType().equals(GameObjectType.NPC))
npc = (NPC) ac;
// *** Refactor : Need to take a look at this, make sure
// npc's are loaded in correct spots.
BuildingModelBase buildingModel = BuildingModelBase.getModelBase(inBuilding.getMeshUUID());
Vector3fImmutable slotLocation = Vector3fImmutable.ZERO;
if (buildingModel != null) {
int putSlot = -1;
BuildingLocation buildingLocation = null;
//-1 slot means no slot available in building.
if (npc != null) {
if (npc.getSiegeMinionMap().containsKey(this))
putSlot = npc.getSiegeMinionMap().get(this);
} else if (mob != null)
if (mob.getSiegeMinionMap().containsKey(this))
putSlot = mob.getSiegeMinionMap().get(this);
int count = 0;
for (BuildingLocation slotLoc : buildingModel.getLocations())
if (slotLoc.getType() == 6)
count++;
buildingLocation = buildingModel.getSlotLocation((count) - putSlot);
if (buildingLocation != null) {
slotLocation = buildingLocation.getLoc();
}
}
this.inBuildingLoc = slotLocation;
}
public Vector3fImmutable getInBuildingLoc() {
return inBuildingLoc;
}
public ItemBase getWeaponItemBase(boolean mainHand) {
if (this.equipmentSetID != 0) {
if (equip != null) {
MobEquipment me = null;
if (mainHand)
me = equip.get(1); //mainHand
else
me = equip.get(2); //offHand
if (me != null) {
ItemBase ib = me.getItemBase();
if (ib != null)
return ib;
}
}
}
MobBase mb = this.mobBase;
if (mb != null) {
if (equip != null) {
MobEquipment me = null;
if (mainHand)
me = equip.get(1); //mainHand
else
me = equip.get(2); //offHand
if (me != null) {
ItemBase ib = me.getItemBase();
return ib;
}
}
}
return null;
}
@Override
public void runAfterLoad() {
try {
if (this.equipmentSetID != 0)
this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
else
this.equip = new HashMap<>();
} catch (Exception e) {
Logger.error(e.getMessage());
}
mobPowers = new HashMap<Integer, Integer>();
//mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getMobBaseID());
if (PowersManager.AllMobPowers.containsKey(this.getMobBaseID()) == true) {
mobPowers = PowersManager.AllMobPowers.get(this.getMobBaseID());
}
if (this.equip == null) {
Logger.error("Null equipset returned for uuid " + currentID);
this.equip = new HashMap<>(0);
}
try {
NPCManager.applyRuneSetEffects(this);
recalculateStats();
this.setHealth(this.healthMax);
// Set bounds for this mobile
Bounds mobBounds = Bounds.borrow();
mobBounds.setBounds(this.getLoc());
this.setBounds(mobBounds);
} catch (Exception e) {
Logger.error(e.getMessage());
}
}
@Override
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
}
public boolean canSee(PlayerCharacter target) {
return this.mobBase.getSeeInvis() >= target.getHidden();
}
public int getBuildingID() {
return buildingID;
}
public void setBuildingID(int buildingID) {
this.buildingID = buildingID;
}
public boolean isSiege() {
return isSiege;
}
public void setSiege(boolean isSiege) {
this.isSiege = isSiege;
}
public long getTimeToSpawnSiege() {
return timeToSpawnSiege;
}
public void setTimeToSpawnSiege(long timeToSpawnSiege) {
this.timeToSpawnSiege = timeToSpawnSiege;
}
public AbstractCharacter getNpcOwner() {
return npcOwner;
}
public void setNpcOwner(AbstractCharacter npcOwner) {
this.npcOwner = npcOwner;
}
public boolean isNecroPet() {
return this.mobBase.isNecroPet();
}
public void handleDirectAggro(AbstractCharacter ac) {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) == false)
return;
PlayerCharacter player = (PlayerCharacter) ac;
if (this.getCombatTarget() == null) {
MobileFSM.setAggro(this, player.getObjectUUID());
return;
}
if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID())
return;
if (this.getCombatTarget().getObjectType() == GameObjectType.PlayerCharacter) {
if (ac.getHateValue() > ((PlayerCharacter) this.getCombatTarget()).getHateValue()) {
this.setCombatTarget(player);
MobileFSM.setAggro(this, player.getObjectUUID());
}
}
}
public boolean remove(Building building) {
// Remove npc from it's building
this.state = STATE.Disabled;
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
if (this.parentZone != null)
this.parentZone.zoneMobSet.remove(this);
if (building != null) {
building.getHirelings().remove(this);
this.removeMinions();
}
// Delete npc from database
if (DbManager.MobQueries.DELETE_MOB(this) == 0)
return false;
// Remove npc from the simulation
this.removeFromCache();
DbManager.removeFromCache(this);
WorldGrid.RemoveWorldObject(this);
WorldGrid.removeObject(this);
return true;
}
public void removeMinions() {
for (Mob toRemove : this.siegeMinionMap.keySet()) {
toRemove.state = STATE.Disabled;
if (this.isMoving()) {
this.stopMovement(this.getLoc());
this.state = STATE.Disabled;
if (toRemove.parentZone != null)
toRemove.parentZone.zoneMobSet.remove(toRemove);
}
try {
toRemove.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
if (toRemove.parentZone != null)
toRemove.parentZone.zoneMobSet.remove(toRemove);
WorldGrid.RemoveWorldObject(toRemove);
WorldGrid.removeObject(toRemove);
DbManager.removeFromCache(toRemove);
PlayerCharacter petOwner = toRemove.getOwner();
if (petOwner != null) {
petOwner.setPet(null);
toRemove.setOwner(null);
PetMsg petMsg = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
}
}
public void setRank(int newRank) {
DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
this.level = (short) newRank;
}
public boolean isRanking() {
return this.upgradeDateTime != null;
}
public boolean isNoAggro() {
return noAggro;
}
public void setNoAggro(boolean noAggro) {
this.noAggro = noAggro;
}
public STATE getState() {
return state;
}
public void setState(STATE state) {
this.state = state;
}
public int getAggroTargetID() {
return aggroTargetID;
}
public void setAggroTargetID(int aggroTargetID) {
this.aggroTargetID = aggroTargetID;
}
public boolean isWalkingHome() {
return walkingHome;
}
public void setWalkingHome(boolean walkingHome) {
this.walkingHome = walkingHome;
}
public long getLastAttackTime() {
return lastAttackTime;
}
public void setLastAttackTime(long lastAttackTime) {
this.lastAttackTime = lastAttackTime;
}
public ConcurrentHashMap<Integer, Boolean> getPlayerAgroMap() {
return playerAgroMap;
}
public long getDeathTime() {
return deathTime;
}
public void setDeathTime(long deathTime) {
this.deathTime = deathTime;
}
public boolean isHasLoot() {
return hasLoot;
}
public DeferredPowerJob getWeaponPower() {
return weaponPower;
}
public void setWeaponPower(DeferredPowerJob weaponPower) {
this.weaponPower = weaponPower;
}
public ConcurrentHashMap<Mob, Integer> getSiegeMinionMap() {
return siegeMinionMap;
}
public Building getBuilding() {
return this.building;
}
public DateTime getUpgradeDateTime() {
lock.readLock().lock();
try {
return upgradeDateTime;
} finally {
lock.readLock().unlock();
}
}
public synchronized Mob createGuardMob(int loadID, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
MobBase minionMobBase;
Mob mob;
int maxSlots = 1;
switch (this.getRank()) {
case 1:
case 2:
maxSlots = 1;
break;
case 3:
maxSlots = 2;
break;
case 4:
case 5:
maxSlots = 3;
break;
case 6:
maxSlots = 4;
break;
case 7:
maxSlots = 5;
break;
default:
maxSlots = 1;
}
if (siegeMinionMap.size() == maxSlots)
return null;
minionMobBase = this.mobBase;
if (minionMobBase == null)
return null;
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
mob.despawned = true;
mob.setLevel(level);
//grab equipment and name from minionbase.
if (this.contract != null) {
MinionType minionType = MinionType.ContractToMinionMap.get(this.contract.getContractID());
if (minionType != null) {
mob.equipmentSetID = minionType.getEquipSetID();
String rank = "";
if (this.getRank() < 3)
rank = MBServerStatics.JUNIOR;
else if (this.getRank() < 6)
rank = "";
else if (this.getRank() == 6)
rank = MBServerStatics.VETERAN;
else
rank = MBServerStatics.ELITE;
if (rank.isEmpty())
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
else
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
}
}
if (parent != null)
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
// mob.setMob();
mob.isPlayerGuard = true;
mob.setParentZone(parent);
DbManager.addToCache(mob);
mob.runAfterLoad();
RuneBase guardRune = RuneBase.getRuneBase(252621);
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
if (eb == null) {
Logger.info("EffectsBase Null for Token " + mbe.getToken());
continue;
}
//check to upgrade effects if needed.
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
if (mbe.getReqLvl() > (int) mob.level) {
continue;
}
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
if (eff == null)
continue;
//Current effect is a higher rank, dont apply.
if (eff.getTrains() > mbe.getRank())
continue;
//new effect is of a higher rank. remove old effect and apply new one.
eff.cancelJob();
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
} else {
if (mbe.getReqLvl() > (int) mob.level)
continue;
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
}
}
int slot = 0;
slot += siegeMinionMap.size() + 1;
siegeMinionMap.put(mob, slot);
mob.setInBuildingLoc(this.building, this);
mob.setBindLoc(loc.add(mob.inBuildingLoc));
mob.deathTime = System.currentTimeMillis();
mob.spawnTime = 900;
mob.npcOwner = this;
mob.state = STATE.Respawn;
return mob;
}
public Contract getContract() {
return contract;
}
public void setContract(Contract contract) {
this.contract = contract;
}
public boolean isPlayerGuard() {
return isPlayerGuard;
}
public void setPlayerGuard(boolean isPlayerGuard) {
this.isPlayerGuard = isPlayerGuard;
}
public int getPatrolPointIndex() {
return patrolPointIndex;
}
public void setPatrolPointIndex(int patrolPointIndex) {
this.patrolPointIndex = patrolPointIndex;
}
public int getLastMobPowerToken() {
return lastMobPowerToken;
}
public void setLastMobPowerToken(int lastMobPowerToken) {
this.lastMobPowerToken = lastMobPowerToken;
}
public Regions getLastRegion() {
return lastRegion;
}
public void setLastRegion(Regions lastRegion) {
this.lastRegion = lastRegion;
}
public boolean isLootSync() {
return lootSync;
}
public void setLootSync(boolean lootSync) {
this.lootSync = lootSync;
}
public int getFidalityID() {
return fidalityID;
}
public HashMap<Integer, MobEquipment> getEquip() {
return equip;
}
public int getEquipmentSetID() {
return equipmentSetID;
}
public int getLootSet() {
return lootSet;
}
public boolean isGuard() {
return this.isGuard;
}
public String getNameOverride() {
return nameOverride;
}
public void processUpgradeMob(PlayerCharacter player) {
lock.writeLock().lock();
try {
building = this.getBuilding();
// Cannot upgrade an npc not within a building
if (building == null)
return;
// Cannot upgrade an npc at max rank
if (this.getRank() == 7)
return;
// Cannot upgrade an npc who is currently ranking
if (this.isRanking())
return;
int rankCost = Mob.getUpgradeCost(this);
// SEND NOT ENOUGH GOLD ERROR
if (rankCost > building.getStrongboxValue()) {
sendErrorPopup(player, 127);
return;
}
try {
if (!building.transferGold(-rankCost, false)) {
return;
}
DateTime dateToUpgrade = DateTime.now().plusHours(Mob.getUpgradeTime(this));
Mob.setUpgradeDateTime(this, dateToUpgrade);
// Schedule upgrade job
Mob.submitUpgradeJob(this);
} catch (Exception e) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
}
} catch (Exception e) {
Logger.error(e);
} finally {
lock.writeLock().unlock();
}
}
public void processRedeedMob(ClientConnection origin) {
// Member variable declaration
PlayerCharacter player;
Contract contract;
CharacterItemManager itemMan;
ItemBase itemBase;
Item item;
this.lock.writeLock().lock();
try {
player = SessionManager.getPlayerCharacter(origin);
itemMan = player.getCharItemManager();
contract = this.getContract();
if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
ErrorPopupMsg.sendErrorPopup(player, 21);
return;
}
if (!building.getHirelings().containsKey(this))
return;
if (!this.remove(building)) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return;
}
building.getHirelings().remove(this);
itemBase = ItemBase.getItemBase(contract.getContractID());
if (itemBase == null) {
Logger.error("Could not find Contract for npc: " + this.getObjectUUID());
return;
}
boolean itemWorked = false;
item = new Item(itemBase, player.getObjectUUID(), OwnerType.PlayerCharacter, (byte) ((byte) this.getRank() - 1), (byte) ((byte) this.getRank() - 1),
(short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0,
new ArrayList<>(), "");
item.setNumOfItems(1);
item.containerType = Enum.ItemContainerType.INVENTORY;
try {
item = DbManager.ItemQueries.ADD_ITEM(item);
itemWorked = true;
} catch (Exception e) {
Logger.error(e);
}
if (itemWorked) {
itemMan.addItemToInventory(item);
itemMan.updateInventory();
}
ManageCityAssetsMsg mca = new ManageCityAssetsMsg();
mca.actionType = NPC.SVR_CLOSE_WINDOW;
mca.setTargetType(building.getObjectType().ordinal());
mca.setTargetID(building.getObjectUUID());
origin.sendMsg(mca);
} catch (Exception e) {
Logger.error(e);
} finally {
this.lock.writeLock().unlock();
}
}
public void dismiss() {
if (this.isPet()) {
if (this.isSummonedPet()) { //delete summoned pet
WorldGrid.RemoveWorldObject(this);
DbManager.removeFromCache(this);
if (this.getObjectType() == GameObjectType.Mob) {
this.setState(STATE.Disabled);
if (this.getParentZone() != null)
this.getParentZone().zoneMobSet.remove(this);
}
} else { //revert charmed pet
this.setMob();
this.setCombatTarget(null);
// if (this.isAlive())
// WorldServer.updateObject(this);
}
//clear owner
PlayerCharacter owner = this.getOwner();
//close pet window
if (owner != null) {
Mob pet = owner.getPet();
PetMsg pm = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(owner, pm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
if (pet != null && pet.getObjectUUID() == this.getObjectUUID())
owner.setPet(null);
if (this.getObjectType().equals(GameObjectType.Mob))
this.setOwner(null);
}
}
}
public void dismissNecroPet(boolean updateOwner) {
this.state = STATE.Disabled;
this.combatTarget = null;
this.hasLoot = false;
if (this.parentZone != null)
this.parentZone.zoneMobSet.remove(this);
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.playerAgroMap.clear();
WorldGrid.RemoveWorldObject(this);
DbManager.removeFromCache(this);
// YEAH BONUS CODE! THANKS UNNAMED ASSHOLE!
//WorldServer.removeObject(this);
//WorldGrid.INSTANCE.removeWorldObject(this);
//owner.getPet().disableIntelligence();
PlayerCharacter petOwner = this.getOwner();
if (petOwner != null) {
this.setOwner(null);
petOwner.setPet(null);
if (updateOwner == false)
return;
PetMsg petMsg = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
}
}