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115 lines
4.9 KiB
115 lines
4.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.ChatManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ApplyEffectMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.TransferItemFromEquipToInventoryMsg; |
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import engine.net.client.msg.TransferItemFromInventoryToEquipMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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public class TransferItemFromInventoryToEquipHandler extends AbstractClientMsgHandler { |
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public TransferItemFromInventoryToEquipHandler() { |
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super(TransferItemFromInventoryToEquipMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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TransferItemFromInventoryToEquipMsg transferMsg = (TransferItemFromInventoryToEquipMsg) baseMsg; |
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CharacterItemManager itemManager = playerCharacter.charItemManager; |
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if (itemManager == null) { |
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forceTransferFromEquipToInventory(transferMsg, origin, "Can't find your item manager"); |
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return true; |
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} |
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int itemUUID = transferMsg.getUUID(); |
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Enum.EquipSlotType equipSlot = transferMsg.slot; |
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Item item = itemManager.getItemByUUID(itemUUID); |
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if (item == null) { |
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forceTransferFromEquipToInventory(transferMsg, origin, "Item not found in your item manager"); |
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return true; |
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} |
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if (!itemManager.doesCharOwnThisItem(item.getObjectUUID())) { |
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forceTransferFromEquipToInventory(transferMsg, origin, "You do not own this item"); |
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return true; |
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} |
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//dupe check |
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if (!item.validForInventory(origin, playerCharacter, itemManager)) |
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return true; |
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if (item.containerType == Enum.ItemContainerType.INVENTORY) { |
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if (!itemManager.equipItem(item, equipSlot)) { |
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forceTransferFromEquipToInventory(transferMsg, origin, "Failed to transfer item."); |
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return true; |
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} |
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} else { |
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forceTransferFromEquipToInventory(transferMsg, origin, "This item is not in your inventory"); |
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return true; |
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} |
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// Update player formulas |
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playerCharacter.applyBonuses(); |
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, transferMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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for (String name : item.getEffects().keySet()) { |
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Effect eff = item.getEffects().get(name); |
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if (eff == null) |
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return true; |
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ApplyEffectMsg pum = new ApplyEffectMsg(); |
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pum.setEffectID(eff.getEffectToken()); |
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pum.setSourceType(playerCharacter.getObjectType().ordinal()); |
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pum.setSourceID(playerCharacter.getObjectUUID()); |
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pum.setTargetType(playerCharacter.getObjectType().ordinal()); |
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pum.setTargetID(playerCharacter.getObjectUUID()); |
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pum.setNumTrains(eff.getTrains()); |
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pum.setUnknown05(1); |
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pum.setUnknown06((byte) 1); |
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pum.setEffectSourceType(item.getObjectType().ordinal()); |
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pum.setEffectSourceID(item.getObjectUUID()); |
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pum.setDuration(-1); |
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, pum, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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} |
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return true; |
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} |
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private static void forceTransferFromEquipToInventory(TransferItemFromInventoryToEquipMsg msg, ClientConnection origin, String reason) { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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if (player == null) |
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return; |
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TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(player, msg.slot); |
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Dispatch dispatch = Dispatch.borrow(player, back); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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ChatManager.chatInfoError(player, "Can't equip item: " + reason); |
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} |
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} |