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182 lines
4.8 KiB
182 lines
4.8 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.gameManager.GroupManager; |
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import engine.job.JobScheduler; |
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import engine.jobs.UpdateGroupJob; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.group.GroupUpdateMsg; |
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import engine.server.MBServerStatics; |
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import java.util.Collections; |
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import java.util.Set; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Group extends AbstractWorldObject { |
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public final Set<PlayerCharacter> members; |
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private PlayerCharacter groupLead; |
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private boolean splitGold = true; |
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private int formation = 2; |
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private UpdateGroupJob updateGroupJob = null; |
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/** |
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* No Id Constructor |
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*/ |
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public Group(PlayerCharacter pc) { |
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super(); |
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this.groupLead = pc; |
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this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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} |
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/** |
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* Normal Constructor |
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*/ |
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public Group(PlayerCharacter pc, int newUUID) { |
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super(newUUID); |
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this.groupLead = pc; |
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this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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} |
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public static boolean sameGroup(PlayerCharacter a, PlayerCharacter b) { |
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if (a == null || b == null) |
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return false; |
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Group aG = GroupManager.getGroup(a); |
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Group bG = GroupManager.getGroup(b); |
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if (aG == null || bG == null) |
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return false; |
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return aG.getObjectUUID() == bG.getObjectUUID(); |
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} |
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/* |
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* Getters |
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*/ |
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public PlayerCharacter getGroupLead() { |
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return this.groupLead; |
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} |
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public Set<PlayerCharacter> getMembers() { |
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return this.members; |
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} |
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public boolean getSplitGold() { |
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return this.splitGold; |
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} |
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public void setSplitGold(boolean value) { |
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this.splitGold = value; |
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} |
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public int getFormation() { |
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return this.formation; |
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} |
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/* |
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* Setters |
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*/ |
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public void setFormation(int value) { |
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if (value < 0 || value > 8) |
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value = 2; // Default Box |
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this.formation = value; |
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} |
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public String getFormationName() { |
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return MBServerStatics.FORMATION_NAMES[this.formation]; |
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} |
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public boolean setGroupLead(int ID) { |
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for (PlayerCharacter pc : this.members) { |
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if (pc.getObjectUUID() == ID) { |
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this.groupLead = pc; |
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return true; |
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} |
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} |
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return false; |
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} |
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/* |
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* Utils |
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*/ |
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public boolean isGroupLead(int ID) { |
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return (this.groupLead.getObjectUUID() == ID); |
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} |
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public boolean isGroupLead(PlayerCharacter pc) { |
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if (pc == null || this.groupLead == null) |
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return false; |
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return (this.groupLead.getObjectUUID() == pc.getObjectUUID()); |
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} |
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public boolean toggleSplitGold() { |
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this.splitGold = this.splitGold == false; |
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return this.splitGold; |
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} |
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public void sendUpdate(GroupUpdateMsg msg) { |
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for (PlayerCharacter pc : this.members) { |
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Dispatch dispatch = Dispatch.borrow(pc, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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} |
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} |
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public boolean addGroupMember(PlayerCharacter pc) { |
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if (this.members.size() > 9) // group full |
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return false; |
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if (this.members.contains(pc)) // Can't add player twice |
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return false; |
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this.members.add(pc); |
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return true; |
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} |
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public int removeGroupMember(PlayerCharacter pc) { |
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this.members.remove(pc); // remove player |
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return this.members.size(); |
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} |
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public void clearMembers() { |
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this.members.clear(); |
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} |
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public void addUpdateGroupJob() { |
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this.updateGroupJob = new UpdateGroupJob(this); |
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JobScheduler.getInstance().scheduleJob(this.updateGroupJob, MBServerStatics.UPDATE_GROUP_RATE); |
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} |
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public void removeUpdateGroupJob() { |
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this.updateGroupJob.cancelJob(); |
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this.updateGroupJob = null; |
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} |
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/* |
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* Database |
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*/ |
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@Override |
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public void updateDatabase() { |
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// TODO Create update logic. |
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} |
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@Override |
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public void runAfterLoad() { |
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} |
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}
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