Public Repository for the Magicbane Shadowbane Emulator
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package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineChangeProductionMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.GuildStatusController;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;
import engine.objects.Resource;
import org.pmw.tinylog.Logger;
/*
* @Author:
* @Summary: Processes application protocol message which keeps
* client's tcp connection open.
*/
public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler {
public ArcMineChangeProductionMsgHandler() {
super(ArcMineChangeProductionMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
ArcMineChangeProductionMsg changeProductionMsg = (ArcMineChangeProductionMsg) baseMsg;
if (playerCharacter == null)
return true;
//TODO verify this against the warehouse?
if (!GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus())) // is this only GL?
return true;
Mine mine = Mine.getMine(changeProductionMsg.getMineID());
if (mine == null) {
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Mine was Null");
return true;
}
//make sure mine belongs to guild
if (mine.getOwningGuild().isEmptyGuild() || mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
return true;
//make sure valid resource
Resource resource = Resource.resourceByHash.get(changeProductionMsg.getResourceHash());
if (resource == null) {
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Resource was Null");
return true;
}
//update resource
mine.changeProductionType(resource);
Dispatch dispatch = Dispatch.borrow(playerCharacter, changeProductionMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
}